mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • mkharsh33
    Hall Of Fame
    • Nov 2006
    • 12779

    #376
    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

    sliders are very much give-and-take, guys. Plug one hole---open up another. People complain about not seeing soft hits...bloop hits...hits over the OFers heads... simply put, this game will NOT give you all that...it's virtually impossible.

    I'm not sure I'm sold with the pitch speed at 70.

    I'm thinking this: lower user batting contact to 25...but maybe raise user batting power to 60.

    I don't know...I feel that I'm trying to appease the masses, and by doing so, making it worse instead of better. but maybe try everything on page 1 as it currently is with user batting contact at 25 / user batting power at 55. if that doesn't work, then try the 25 / 60 combination.
    STEELERS INDIANS CELTICS

    Comment

    • Mickeyknoxx
      Rookie
      • Nov 2008
      • 186

      #377
      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

      Originally posted by mkharsh33
      sliders are very much give-and-take, guys. Plug one hole---open up another. People complain about not seeing soft hits...bloop hits...hits over the OFers heads... simply put, this game will NOT give you all that...it's virtually impossible.

      I'm not sure I'm sold with the pitch speed at 70.

      I'm thinking this: lower user batting contact to 25...but maybe raise user batting power to 60.

      I don't know...I feel that I'm trying to appease the masses, and by doing so, making it worse instead of better. but maybe try everything on page 1 as it currently is with user batting contact at 25 / user batting power at 55. if that doesn't work, then try the 25 / 60 combination.
      I think the real question here it's how pitch speed affects when we are pitching, if the cpu will react different, if the contact changes... i made a test pitch one inning at 60 and another at 90... seems that the higher the pitch speed the cpu will be much more agressive and hit better.

      For the human side of course lowering speed we will have more time to react and hit better an tale less K's. But i really would like to know how the change of speed affects the physics...I don't think that the power should be affected...

      Comment

      • Blazzen
        Pro
        • Mar 2008
        • 786

        #378
        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

        Played a three game set against the brewers with this slider set. User batting I had 30/60. Cpu 75/90. Pitch speed 70.

        Brewers 8 runs, 9 singles, 4 doubles, 1 homerun, walked 4 times, stuck out twice.
        Braves 5 runs, 9 singles, 2 homeruns (one with Michael Bourn 42 power!), 0 walks, 2 stickouts

        The second game I got DESTROYED worse than I ever had before in a baseball game. Matt Gamel hit a 3 run shot in the first inning and another three run shot in the second inning. It was 11-0 before I got out of the second. I simmed the rest of the game and Matt Gamel ended up with 3HR and 10RBI and Corey Hart had another 8 RBI. Think it was 17 runs on 20 hits in the final.

        3rd Game was a pretty solid game. Seesaw battle that I took in the end.
        Brewers 5 runs 10 singles 1 double 2 triples 2 walks 6 KO 2 errors
        Braves 7 runs 5 singles 1 double 1 homerun 3 walks 5 KO 1 error

        I ALWAYS have trouble with the Brewers so maybe that combined with the raise in CPU batting was the issue. If user offense stays too potent I'll lower contact to 25 since I'm not striking out much but need the 60 power to get enough extra base hits.
        GamerTag: Blazzen85
        MLB: Atlanta Braves
        NFL: Carolina Panthers
        NBA: Charlotte Hornets
        NHL: Carolina Hurricanes

        Comment

        • bdcubbie
          Rookie
          • Apr 2012
          • 4

          #379
          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

          just a quick question, does changing the sliders affect the simulation stats?

          thanx

          Comment

          • Dungeoncrawler
            Rookie
            • Sep 2008
            • 91

            #380
            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

            Granted it was only one game, but I had a total of 6hr's in a game (reds vs marlins). I had 4 and the marlins had 2. Hopefully things calm down the further I get into the season?

            Comment

            • davis420
              MVP
              • Jan 2010
              • 1073

              #381
              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

              I don't think lowering user contact is the way to go, I have a hard time getting solid hits with these sliders but the cpu seems to get enough hits for the both of us! lol I finally hit my 1st 2 HR's with these sliders while using the Astros.
              PS3, we had a good run! (7/18/09-10/5/14)

              Comment

              • Fiddy
                Twitch/YouTube: Fiddy14
                • Jul 2002
                • 12675

                #382
                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                Originally posted by mkharsh33
                sliders are very much give-and-take, guys. Plug one hole---open up another. People complain about not seeing soft hits...bloop hits...hits over the OFers heads... simply put, this game will NOT give you all that...it's virtually impossible.

                I'm not sure I'm sold with the pitch speed at 70.

                I'm thinking this: lower user batting contact to 25...but maybe raise user batting power to 60.

                I don't know...I feel that I'm trying to appease the masses, and by doing so, making it worse instead of better. but maybe try everything on page 1 as it currently is with user batting contact at 25 / user batting power at 55. if that doesn't work, then try the 25 / 60 combination.
                im not using your sliders as a whole at the moment, i just set the pitch speed to 70 to test out what you said about soft hits etc. played an mlb today season game, and out of the 11 hits combined between the cpu and myself i seen 5 that i never seen before. it was great.

                but with that said, it then seemed to take away some of the power if that makes any sense, i guess it does LOL.

                like you said, its give and take, change one thing for the better or so we think, then something else opens up.

                keep on keeping on with your base, dont appeal to us masses, they can adjust to their liking after they use them for a few games. thumbs up as usual!!
                Twitch
                twitch.tv/Fiddy14
                YouTube
                http://www.youtube.com/@Fiddy14
                X
                https://x.com/Fiddy14_

                Favorite Teams
                Pittsburgh Penguins
                New York Mets
                Cleveland Cavaliers
                Cleveland Browns
                Notre Dame Fightin Irish
                Liverpool FC

                Comment

                • BrianU
                  MVP
                  • Nov 2008
                  • 1565

                  #383
                  Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                  Originally posted by mkharsh33
                  sliders are very much give-and-take, guys. Plug one hole---open up another. People complain about not seeing soft hits...bloop hits...hits over the OFers heads... simply put, this game will NOT give you all that...it's virtually impossible.

                  I'm not sure I'm sold with the pitch speed at 70.

                  I'm thinking this: lower user batting contact to 25...but maybe raise user batting power to 60.

                  I don't know...I feel that I'm trying to appease the masses, and by doing so, making it worse instead of better. but maybe try everything on page 1 as it currently is with user batting contact at 25 / user batting power at 55. if that doesn't work, then try the 25 / 60 combination.
                  I think as far as the hitting/pitch speed sliders they are so subjective you should really do what you feel is best and then people can adjust it from there. Whatever you think plays the most realistic for you is how it should go I trust your instincts. It's hard to gauge feedback on hits per game and homers and hit variety as everyone has diff teams and styles. Some people work the count others swing at first pitch. It feels like the game gives you a power boost when you hit a 3-0/3-1/2-0 pitch vs a 0-0/1-1 pitch, working the count is real important to hitting. You guys not getting home runs may wanna try working the count more.

                  As far as pitch speed, I tested the same matchup Johan vs Hanson on speed 100 vs speed 0. I didn't see any difference in hit variety. There are so many variables, each pitcher/hitter has double/triple/homerun ratings I think that's a bigger factor than pitch speed. Plus if a mans on base or a run is scored the composure rating factors in and seems to affect the hit variety

                  Im real happy I can now lay off pitches and work the count, i was having lots of trouble but finally worked it out, my eyesight is god awful thats what I get for playing computer games 2 inches from the monitor growing up

                  Have a great Easter everyone

                  Comment

                  • niharjhatn
                    Rookie
                    • Dec 2009
                    • 130

                    #384
                    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                    Just thought I'd share two of the games I had with the new sliders - my first game I got demolished, more an anomaly than anything probably (grand slam anyone? )


                    My 2nd game a good pitcher's duel, playing as Harang from dodgers vs Santana from Angels. I won 1-0, Santana pitched 8 innings, I left in Harang 7 1/3 innings - could have gone longer but wanted platoon advantage so pulled him.
                    We had 6 hits, AI had 7, scored on a solo home run (KEMP )

                    My verdict on the change to 70 - Not bad, hit variety was good. The best part was I didn't strike out a lot, Harang got only 3 K's and Santana got 6. Usually find it higher than that (i.e. AI strike out ridiculously easily)

                    Interesting change! Will have to continue to play!

                    edit was using 30/60 Power
                    Last edited by niharjhatn; 04-08-2012, 10:22 AM.

                    Comment

                    • wudl83
                      Pro
                      • Jun 2011
                      • 627

                      #385
                      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                      Originally posted by davis420
                      I don't think lowering user contact is the way to go, I have a hard time getting solid hits with these sliders but the cpu seems to get enough hits for the both of us! lol I finally hit my 1st 2 HR's with these sliders while using the Astros.
                      You can not make a perfect slider set for everyone.

                      This is because of
                      - different people play with different skill
                      - different people play with different teams
                      - different people play against different teams
                      - those different teams have different ratings
                      - those different pitchers have different stuff
                      - those different fielders have different contact/power
                      - etc.

                      A slider set can work for one person playing one team.
                      But for the other person playing another team the slider set won't work.

                      I tested this multiple times by now and the only thing which I can conform is that I found a solid slider set for bad batting teams (Dodgers, Giants, Padres, Mariners, etc.) and good batting teams (Dbacks, Red Sox, Tigers, Rangers, etc.). But that works only for me and not automatically for you.


                      Regarding the pitch speed slider I find that it somehow really influences the hits. I have the impression that the higher the pitch speed is and you make contact the wider your ball flies/the harder you hit the ball.

                      E.g. playing against Aroldis Chapman and hitting his bombers is guaranteeing you massive hits.

                      And I find that the higher the pitch speed on user side is the higher the chance of AI trying to hit hard is. That means also that the higher the pitch speed on user side is the higher will be the amount of strikeouts on AI side.

                      Comment

                      • mkharsh33
                        Hall Of Fame
                        • Nov 2006
                        • 12779

                        #386
                        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                        Played today's Philly (cpu) at Pittsburgh (me) matchup as a play-now game. I set the lineups and starting pitchers exactly the way the game was played (using this site: http://www.baseballpress.com/lineup.php - which I absolutely LOVE, btw!!).

                        Using the new user batting combo of 25 contact / 60 power I played a FUN game. Won 2-1. McCutchen hit an RBI double off the right field wall to break a 1-1 tie. I scored 2 runs in the bottom of the 8th after trailing 1-0 most of the game. I had 8 hits...Philly had 7. They hit 2 triples (Victorino - 92 speed, Galvis - 83 speed - from my rosters). I hit 1 triple (Barmes - 72 speed - poorly played by the CF). I saw a ball drop in front of my LF and it was nice to see the ball sprayed. I struck out 7 times total and I struck them out 10 times (Hanrahan getting 2 for the save, after walking the 1st two batters).

                        For anyone fearful of a lack of contact by the user at 25, I had some great at-bats in which I fouled of a number of pitches.

                        I'm thinking this might be the way to go... Not perfect sliders, as I don't think we'll get them, unless they patch a couple things. But probably as solid as I'm gonna get.

                        One final thing I'm now kinda torn on: cpu Gather Error Frequency. Don't know if I should just leave this at the 50 center mark (as I lowered it to 45). Would appreciate some feedback on this. Thanks!
                        STEELERS INDIANS CELTICS

                        Comment

                        • BrianU
                          MVP
                          • Nov 2008
                          • 1565

                          #387
                          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                          I like the 25 contact / 70 speed from what I saw. Forget what I said about 100 pitch speed, too hard to read pitches.

                          Ive been using Gather Errors equal at 50, user skill/input has no impact on causing errors it just seemed unfair to me I get MLB average error numbers at 50/50. Been meaning to post some game scores just havent been playing much so interested in the real MLB season between the Mets 3-0 sweep of Atlanta to Red Sox 0-3 I can't find any time to play!

                          Comment

                          • Dungeoncrawler
                            Rookie
                            • Sep 2008
                            • 91

                            #388
                            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                            Originally posted by mkharsh33
                            I set the lineups and starting pitchers exactly the way the game was played (using this site: http://www.baseballpress.com/lineup.php - which I absolutely LOVE, btw!!).
                            .
                            I have the 'edit cpu rosters' set to on, but still cannot edit the rosters prior to starting a franchise game. Do I have to select every team as a 'player' controlled team?

                            Comment

                            • aykyle
                              Rookie
                              • Nov 2010
                              • 201

                              #389
                              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                              Originally posted by mkharsh33
                              Played today's Philly (cpu) at Pittsburgh (me) matchup as a play-now game. I set the lineups and starting pitchers exactly the way the game was played (using this site: http://www.baseballpress.com/lineup.php - which I absolutely LOVE, btw!!).

                              Using the new user batting combo of 25 contact / 60 power I played a FUN game. Won 2-1. McCutchen hit an RBI double off the right field wall to break a 1-1 tie. I scored 2 runs in the bottom of the 8th after trailing 1-0 most of the game. I had 8 hits...Philly had 7. They hit 2 triples (Victorino - 92 speed, Galvis - 83 speed - from my rosters). I hit 1 triple (Barmes - 72 speed - poorly played by the CF). I saw a ball drop in front of my LF and it was nice to see the ball sprayed. I struck out 7 times total and I struck them out 10 times (Hanrahan getting 2 for the save, after walking the 1st two batters).

                              For anyone fearful of a lack of contact by the user at 25, I had some great at-bats in which I fouled of a number of pitches.

                              I'm thinking this might be the way to go... Not perfect sliders, as I don't think we'll get them, unless they patch a couple things. But probably as solid as I'm gonna get.

                              One final thing I'm now kinda torn on: cpu Gather Error Frequency. Don't know if I should just leave this at the 50 center mark (as I lowered it to 45). Would appreciate some feedback on this. Thanks!
                              At least yours ended almost the same as today's game. What a disappointment today's game was for the Phils.. gave up a walk-off in the btm 9th. I guess they did good considering they didn't have ruiz, howard or utley playing.. nor Polanco. What a year it will be for them ..........a very long one.

                              Comment

                              • DonkeyJote
                                All Star
                                • Jul 2003
                                • 9185

                                #390
                                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                                Originally posted by Dungeoncrawler
                                I have the 'edit cpu rosters' set to on, but still cannot edit the rosters prior to starting a franchise game. Do I have to select every team as a 'player' controlled team?
                                You can edit rosters, but not the starting lineup. Turning edit rosters on just means you can go into the rosters menu and edit individual players.

                                Comment

                                Working...