mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • mkharsh33
    Hall Of Fame
    • Nov 2006
    • 12779

    #451
    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

    Originally posted by Mickeyknoxx
    Another thing i noticed... I really think that the sliders play diiferent in today game and in a franchise game...I'm gonna play a few games in the franchise and tell how is going, but in my first in the franchise i was beaten up ugly by the rays...the starter was sabbathia that played 5.2 with 111 pitchs he got 8 hits 4k's and 1 BB they've got 18 hits 3 homers.. And i played with cpu 65/85. I know it's only one game...
    Respectfully speaking to you... I've read your latest posts. I think you're playing a LOT of games, and you've acknowledged that 1) you swing at too many first pitches, 2) you don't take enough pitches, and 3) you don't pitch outside the zone enough.

    I've played 3 more games using the set that is now on PAGE 1 - POST 1 (Thursday, Apr. 12th, 2:15 a.m.) - and I LOVE them. I really feel like I'm done tweaking. They are a base, so do with them as you will (anyone). I don't strike out (user) enough, but I think I'll just have to live with this.

    We can tweak all day long, but I feel I've settled in...if anyone doesn't like them, there are other sets here...OR, create YOUR OWN and post them!
    STEELERS INDIANS CELTICS

    Comment

    • wudl83
      Pro
      • Jun 2011
      • 627

      #452
      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

      Originally posted by mkharsh33
      Not sure if this can be fixed... Maybe tone down cpu power to 85? I don't know if the cpu power number not only determines HR and gap hits, but possibly power "mentality" at the plate?? Harder swings by the cpu which result in swinging at bad pitches?? I don't know...just tossing it out.
      Except for the CPU swinging problem I would say that your sliders now are near perfect. Found no solution how to fix this. Played around with CPU power at 80, 85, 90, seems always to be similar.
      Originally posted by mkharsh33
      At some point we'll just have to settle in...
      Yeah, of course. The games I posted only should give examples of how my games look like. Better hitting teams produce more hits, worse hitting teams produce less hits. But that doesn't mean, that there are always games like this. I played a game with the same slider set with the Dbacks against the Rockies were I lost at home 7-12.

      Comment

      • wudl83
        Pro
        • Jun 2011
        • 627

        #453
        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

        Originally posted by Mickeyknoxx
        Another thing i noticed... I really think that the sliders play diiferent in today game and in a franchise game...I'm gonna play a few games in the franchise and tell how is going, but in my first in the franchise i was beaten up ugly by the rays...the starter was sabbathia that played 5.2 with 111 pitchs he got 8 hits 4k's and 1 BB they've got 18 hits 3 homers.. And i played with cpu 65/85. I know it's only one game...
        Look at Tim Lincecum.

        Comment

        • HammerOfGod
          Rookie
          • Aug 2011
          • 183

          #454
          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

          One question about the sliders MK. The hitting for the CPU seems really high. Is the CPU on default sliders basically not capable of hitting at all, or are the elevated numbers supposed to influence users pitching realistically, ie mixing up pitches and pitching out of the zone?

          Comment

          • HammerOfGod
            Rookie
            • Aug 2011
            • 183

            #455
            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

            Alright, a couple critiques.

            1. At 20 for control, there's nothing resembling having any ability to actually control you pitches. Literally none of my pitches ended up anywhere near where I wanted them. Many of the ended up dead center in the hitting zone when they weren't intended to be anywhere near there.

            2. I'm going to have to lower the CPU hitting and power a bit. When a pitcher hits 3 line drives right back through the middle on breaking balls and the team hits 5 homers (mostly attributed to the pitches that ended up right in the middle), something needs to be lowered.

            Another question. Should I just swing, or should I used the stick to try to influence a deep ball or ground ball? I've just been swinging straight up and letting the ball go where it may.

            Comment

            • mkharsh33
              Hall Of Fame
              • Nov 2006
              • 12779

              #456
              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

              Sounds like you're not moving the cursor outside of the zone or understanding the movement of your pitches. If you throw them down the middle you SHOULD see your pitches get creamed. You've got to think like a pitcher: change speeds..change locations..pitch low in the zone..pitch high in the zone..pitch OUTSIDE of the zone..call timeout to settle things down, etc.

              These sliders are designed to challenge you. I mean, who wants to throw 15 consecutive pitches where you 100% max capability each time, and strike out guys on only 3 pitches per batter.

              The sliders are not the issue, my friend... It's what you're doing pre-pitch that is largely determining your outcome. I'd suggest looking at a different slider set for you, otherwise you'll continue to complain and require that I make drastic changes for you.

              I'm not trying to sound critical, but as stated: these sliders are a hybrid of Legend & All Star. The pitching sliders have some even tweaked harder than Legend. But I'm a long-term 2K baseball gamer and I want these to be a challenge.

              If you want the game to play easy FOR YOU do 2 things:

              - raise the user pitch control (for your ability) to around 40. Start there and then work your way down.

              - lower cpu batting power to around 75.

              But you need to work with the pitching mechanics to learn the break on the pitch, knowing how it breaks when you pitch LESS than the full circle being filled, and then how it breaks when you go OUTSIDE the the two circles coming together.
              STEELERS INDIANS CELTICS

              Comment

              • Dolfan349
                Rookie
                • Apr 2005
                • 179

                #457
                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                Originally posted by mkharsh33
                Sounds like you're not moving the cursor outside of the zone or understanding the movement of your pitches. If you throw them down the middle you SHOULD see your pitches get creamed. You've got to think like a pitcher: change speeds..change locations..pitch low in the zone..pitch high in the zone..pitch OUTSIDE of the zone..call timeout to settle things down, etc.
                That's the thing with pitch control this low. You can *try* to do all this stuff, but usually the pitches end up about a foot away from the intended location (for better and for worse).

                I've been able to compensate for this and I think it's a great balance of challenge, but I can totally understand where HammerOfGod is coming from.

                Comment

                • BrianU
                  MVP
                  • Nov 2008
                  • 1565

                  #458
                  Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                  The key imo is pitching outside the Zone. That gave me alot of trouble when I first began. I would get frustrated also because my strike percentage was over .800 every game, I tried adjust the USER control to make it .650 like the MLB average but didn't have any luck. You need to actually aim the cursor outside of the zone sometimes. The CPU will swing at pitches over its head, or high and inside in the right situations vs the right guys. Sometimes you want them to hit it, some pitchers are high K guys and others are contact pitchers. I want the batter to swing at my pitch high and inside, it will result in a foul ball more than likely. Some are Flyball some groundball. I always check my pitchers pitch ratings on his player card before using him if i never used him before. Just pause, go to the box score find the pitcher and click in the right stick then press Y. Its most helpful to see the control ratings of each pitch and remember which pitch you wanna use if its a 2 or 3 ball count. Every pitch has a control and movement rating, The overall doesnt really tell you much.

                  You really need to pitch based on the count. First pitch strikes are always good. Then a good pitch will give you a foul strike alot of the times. When your up 0-2 or 1-2 then you can start getting creative and using the curve/slider/changeup outside. One rule I have is to only throw the change up low and on the outside edge. Of course if you are a righty against a righty hitter or lefty/lefty then use your guys slider if he has one for the strikeout. If there is a double play opportunity you should be pitching low trying to get a ground ball, using a sinker if its available but any pitch really.

                  After the 4th or 5th inning pause the game and go to Team Stats. If your Strike Percentage is over .700 you are pitching in the zone way too much. I love to throw high and inside to power hitters, get a lot of foul ball strikes that way. Every hitter has their own hot spots I played against the Braves more than any other team and I began to learn how to pitch to certain guys. Uggla hammers fastballs low for homers in this game, while Mccann swings and misses at fastballs high quite a bit. TBH I think the cpu is a little bit too aggressive at swinging at pitches as someone else said but its better than them not swinging at all. This game is fairly deep its not just picking a pitch and throwing it, you gotta plan it out I like it very much and dont even care that I dont own a PS3
                  Last edited by BrianU; 04-12-2012, 10:07 AM.

                  Comment

                  • HammerOfGod
                    Rookie
                    • Aug 2011
                    • 183

                    #459
                    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                    Originally posted by mkharsh33
                    Sounds like you're not moving the cursor outside of the zone or understanding the movement of your pitches. If you throw them down the middle you SHOULD see your pitches get creamed. You've got to think like a pitcher: change speeds..change locations..pitch low in the zone..pitch high in the zone..pitch OUTSIDE of the zone..call timeout to settle things down, etc.

                    These sliders are designed to challenge you. I mean, who wants to throw 15 consecutive pitches where you 100% max capability each time, and strike out guys on only 3 pitches per batter.

                    The sliders are not the issue, my friend... It's what you're doing pre-pitch that is largely determining your outcome. I'd suggest looking at a different slider set for you, otherwise you'll continue to complain and require that I make drastic changes for you.

                    I'm not trying to sound critical, but as stated: these sliders are a hybrid of Legend & All Star. The pitching sliders have some even tweaked harder than Legend. But I'm a long-term 2K baseball gamer and I want these to be a challenge.

                    If you want the game to play easy FOR YOU do 2 things:

                    - raise the user pitch control (for your ability) to around 40. Start there and then work your way down.

                    - lower cpu batting power to around 75.

                    But you need to work with the pitching mechanics to learn the break on the pitch, knowing how it breaks when you pitch LESS than the full circle being filled, and then how it breaks when you go OUTSIDE the the two circles coming together.
                    That's not what I'm saying. I know the break of the balls just fine. This isn't my first go around with the MLB series.

                    I'm saying if I don't move the cursor at all, and leave the intended spot for my pitch at dead center, the ball goes nowhere near the middle of the zone. And I'm not talking after break. I'm talking, I throw a 2 seamer right down the middle, and the graphic shows my pitch started in the upper right corner of the zone and moved all the way out of the zone. Again, basically, no matter where I put the cursor, the pitch does not start or end anywhere near the location I chose regardless of how well I perform the pitch motion.

                    And I'm not trying to make it easy, I'm trying to actually mimic the control of a major league pitcher because at 20, every pitcher I play with is a step below Carlos Marmol in terms of control and has absolutely no idea where the ball is going.

                    Comment

                    • HammerOfGod
                      Rookie
                      • Aug 2011
                      • 183

                      #460
                      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                      Originally posted by BrianU
                      The key imo is pitching outside the Zone. That gave me alot of trouble when I first began. I would get frustrated also because my strike percentage was over .800 every game, I tried adjust the USER control to make it .650 like the MLB average but didn't have any luck. You need to actually aim the cursor outside of the zone sometimes. The CPU will swing at pitches over its head, or high and inside in the right situations vs the right guys. Sometimes you want them to hit it, some pitchers are high K guys and others are contact pitchers. I want the batter to swing at my pitch high and inside, it will result in a foul ball more than likely. Some are Flyball some groundball. I always check my pitchers pitch ratings on his player card before using him if i never used him before. Just pause, go to the box score find the pitcher and click in the right stick then press Y. Its most helpful to see the control ratings of each pitch and remember which pitch you wanna use if its a 2 or 3 ball count. Every pitch has a control and movement rating, The overall doesnt really tell you much.

                      You really need to pitch based on the count. First pitch strikes are always good. Then a good pitch will give you a foul strike alot of the times. When your up 0-2 or 1-2 then you can start getting creative and using the curve/slider/changeup outside. One rule I have is to only throw the change up low and on the outside edge. Of course if you are a righty against a righty hitter or lefty/lefty then use your guys slider if he has one for the strikeout. If there is a double play opportunity you should be pitching low trying to get a ground ball, using a sinker if its available but any pitch really.

                      After the 4th or 5th inning pause the game and go to Team Stats. If your Strike Percentage is over .700 you are pitching in the zone way too much. I love to throw high and inside to power hitters, get a lot of foul ball strikes that way. Every hitter has their own hot spots I played against the Braves more than any other team and I began to learn how to pitch to certain guys. Uggla hammers fastballs low for homers in this game, while Mccann swings and misses at fastballs high quite a bit. TBH I think the cpu is a little bit too aggressive at swinging at pitches as someone else said but its better than them not swinging at all. This game is fairly deep its not just picking a pitch and throwing it, you gotta plan it out I like it very much and dont even care that I dont own a PS3
                      Ok guys I'm a pitcher, I know how pitches move. I know that a 2 seamer tails and if I want it to come back over the plate I need to start it outside the zone. That's not the issue at all.

                      I'm saying if I throw 4 fastballs right down the middle and perform the motion the same every time, I get 4 completely different locations on my pitches. I tried to throw a 12 to 6 curve that I started in the very bottom of the strikezone. I performed the pitch motion just fine. It should have ended up in the dirt because I was trying to get him to chase. You know where it did end up... Dead center middle of the zone on an 0-2 pitch, and he hammered it into center field.

                      I'm saying this isn't a one time occurence, it's literally every pitch doesn't start where I aim it.

                      Comment

                      • HammerOfGod
                        Rookie
                        • Aug 2011
                        • 183

                        #461
                        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                        Sorry if I'm coming off like a dick. That's not the intention. I just think you guys didn't know what exactly I was complaining about in terms of the control issue.

                        Comment

                        • mkharsh33
                          Hall Of Fame
                          • Nov 2006
                          • 12779

                          #462
                          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                          So raise the pitch control to 100 and enjoy the game so you can always nail your spots.

                          (If you're looking for advice...there you have it).
                          STEELERS INDIANS CELTICS

                          Comment

                          • Fiddy
                            Twitch/YouTube: Fiddy14
                            • Jul 2002
                            • 12675

                            #463
                            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                            Originally posted by HammerOfGod
                            Sorry if I'm coming off like a dick. That's not the intention. I just think you guys didn't know what exactly I was complaining about in terms of the control issue.
                            these are a base, adjust what ya need to fit how you play etc.

                            i dont use exactly what mk has set on page 1. i have them saved that way, then adjust a few things that fit my style of play better.
                            Twitch
                            twitch.tv/Fiddy14
                            YouTube
                            http://www.youtube.com/@Fiddy14
                            X
                            https://x.com/Fiddy14_

                            Favorite Teams
                            Pittsburgh Penguins
                            New York Mets
                            Cleveland Cavaliers
                            Cleveland Browns
                            Notre Dame Fightin Irish
                            Liverpool FC

                            Comment

                            • HammerOfGod
                              Rookie
                              • Aug 2011
                              • 183

                              #464
                              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                              Originally posted by mkharsh33
                              So raise the pitch control to 100 and enjoy the game so you can always nail your spots.

                              (If you're looking for advice...there you have it).
                              FWIW, the rest of the sliders seem to work great. I'm just curious if you're seeing the same things in terms of pitches ending up nowhere near where you put them, like wanting to throw a 4-seamer in the lower left corner of the strikezone and having it end up out of the zone in the upper right hand corner?

                              Comment

                              • wudl83
                                Pro
                                • Jun 2011
                                • 627

                                #465
                                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                                Originally posted by HammerOfGod
                                FWIW, the rest of the sliders seem to work great. I'm just curious if you're seeing the same things in terms of pitches ending up nowhere near where you put them, like wanting to throw a 4-seamer in the lower left corner of the strikezone and having it end up out of the zone in the upper right hand corner?
                                With user control at 20 that is possible. Depends on how well you do the pitching motion with you joystick and how good the pitcher's control is.

                                Comment

                                Working...