BIGFNJOE & GALLANDRO'S MLB 2K5 Pure Realism Sliders

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  • bigfnjoe96
    Hall Of Fame
    • Feb 2004
    • 11410

    #121
    Re: BIGFNJOE & GALLANDRO'S MLB 2K5 Pure Realism Sliders

    Originally posted by Spanky
    How do I get more walks, for me and CPU?
    The pitching variability slider says to turn to right (increase) for more accuracy, so I have it turned the other way, down to 10, but I'm still far too accurate. Would turning it the other way, to 100 like you suggest, lead to less control, which is what I'm seeking.

    Yes. This is 1 of those sliders that work in reverse. You should put it 100. If your using k-zone pitching you should set interface to 100

    Comment

    • pstrickert
      Rookie
      • Feb 2004
      • 143

      #122
      Re: BIGFNJOE & GALLANDRO'S MLB 2K5 Pure Realism Sliders

      AI Fielder Aggression. What does it do exactly? I've set it at 10 (as suggested), but still see the RF try to throw batters out at first. I also see fielders go for the lead runner when it makes more sense to go for the sure out. (As a matter of fact, I see this a lot.) Comments?

      Comment

      • pstrickert
        Rookie
        • Feb 2004
        • 143

        #123
        Re: BIGFNJOE & GALLANDRO'S MLB 2K5 Pure Realism Sliders

        AI Fielder Aggression. What does it do exactly? I've set it at 10 (as suggested), but still see the RF try to throw batters out at first. I also see fielders go for the lead runner when it makes more sense to go for the sure out. (As a matter of fact, I see this a lot.) Comments?

        Comment

        • inkcil
          All Star
          • Jul 2002
          • 5253

          #124
          Re: BIGFNJOE & GALLANDRO'S MLB 2K5 Pure Realism Sliders

          Originally posted by pstrickert
          AI Fielder Aggression. What does it do exactly? I've set it at 10 (as suggested), but still see the RF try to throw batters out at first. I also see fielders go for the lead runner when it makes more sense to go for the sure out. (As a matter of fact, I see this a lot.) Comments?
          watching CPU vs. CPU or playing them myself, I have feilding agression at 8 and AI throwing agression at 15 (you may want to kick it as far as 20). 10 is too low for throwing agression b/c the CPU seems to get confused about wheter or not to try to get the lead or go for the sure out, and just hold the ball.
          Unofficial OS Ambassador of "CPU vs. CPU"

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          Comment

          • inkcil
            All Star
            • Jul 2002
            • 5253

            #125
            Re: BIGFNJOE & GALLANDRO'S MLB 2K5 Pure Realism Sliders

            Originally posted by pstrickert
            AI Fielder Aggression. What does it do exactly? I've set it at 10 (as suggested), but still see the RF try to throw batters out at first. I also see fielders go for the lead runner when it makes more sense to go for the sure out. (As a matter of fact, I see this a lot.) Comments?
            watching CPU vs. CPU or playing them myself, I have feilding agression at 8 and AI throwing agression at 15 (you may want to kick it as far as 20). 10 is too low for throwing agression b/c the CPU seems to get confused about wheter or not to try to get the lead or go for the sure out, and just hold the ball.
            Unofficial OS Ambassador of "CPU vs. CPU"

            Now Playing:

            XB1 (Forza Motorsport 6 and Horizon 2)
            Switch (Mario Kart and Zelda)
            PS3 (old 2k games and the Show)

            Comment

            • bigfnjoe96
              Hall Of Fame
              • Feb 2004
              • 11410

              #126
              Re: BIGFNJOE & GALLANDRO'S MLB 2K5 Pure Realism Sliders

              Originally posted by pstrickert
              AI Fielder Aggression. What does it do exactly? I've set it at 10 (as suggested), but still see the RF try to throw batters out at first. I also see fielders go for the lead runner when it makes more sense to go for the sure out. (As a matter of fact, I see this a lot.) Comments?
              I am trying this out. I have turned both Fielder Sliders to default 50. I have also turned fielder boost-OFF. I have bumped Fielder Speed to 55 & like the results. The CPU seems to be making smart decisions on defense. Try that & see if you see any difference.

              Comment

              • bigfnjoe96
                Hall Of Fame
                • Feb 2004
                • 11410

                #127
                Re: BIGFNJOE & GALLANDRO'S MLB 2K5 Pure Realism Sliders

                Originally posted by pstrickert
                AI Fielder Aggression. What does it do exactly? I've set it at 10 (as suggested), but still see the RF try to throw batters out at first. I also see fielders go for the lead runner when it makes more sense to go for the sure out. (As a matter of fact, I see this a lot.) Comments?
                I am trying this out. I have turned both Fielder Sliders to default 50. I have also turned fielder boost-OFF. I have bumped Fielder Speed to 55 & like the results. The CPU seems to be making smart decisions on defense. Try that & see if you see any difference.

                Comment

                • pstrickert
                  Rookie
                  • Feb 2004
                  • 143

                  #128
                  Re: BIGFNJOE & GALLANDRO'S MLB 2K5 Pure Realism Sliders

                  Thanks. I'll give it a try in the next couple of days.

                  The more I play this game, the more I enjoy it. But I don't want to spend more time tweaking than playing. I hope it doesn't come to that.
                  Last edited by pstrickert; 03-13-2005, 11:11 PM.

                  Comment

                  • pstrickert
                    Rookie
                    • Feb 2004
                    • 143

                    #129
                    Re: BIGFNJOE & GALLANDRO'S MLB 2K5 Pure Realism Sliders

                    Thanks. I'll give it a try in the next couple of days.

                    The more I play this game, the more I enjoy it. But I don't want to spend more time tweaking than playing. I hope it doesn't come to that.

                    Comment

                    • GrandVizier
                      Rookie
                      • Nov 2004
                      • 145

                      #130
                      Re: BIGFNJOE & GALLANDRO'S MLB 2K5 Pure Realism Sliders

                      glad those work fo ryou guys, but i disagree with 90% of them.

                      Comment

                      • GrandVizier
                        Rookie
                        • Nov 2004
                        • 145

                        #131
                        Re: BIGFNJOE & GALLANDRO'S MLB 2K5 Pure Realism Sliders

                        glad those work fo ryou guys, but i disagree with 90% of them.

                        Comment

                        • Stl1fanman
                          Rookie
                          • Feb 2005
                          • 4

                          #132
                          Re: BIGFNJOE & GALLANDRO'S MLB 2K5 Pure Realism Sliders

                          What about pitchouts? it seems the comp uses pitchouts and intentional walks far too much. Like with 2 out no one on they will intentionall walk my 6th place hitter.

                          Comment

                          • Stl1fanman
                            Rookie
                            • Feb 2005
                            • 4

                            #133
                            Re: BIGFNJOE & GALLANDRO'S MLB 2K5 Pure Realism Sliders

                            What about pitchouts? it seems the comp uses pitchouts and intentional walks far too much. Like with 2 out no one on they will intentionall walk my 6th place hitter.

                            Comment

                            • bigfnjoe96
                              Hall Of Fame
                              • Feb 2004
                              • 11410

                              #134
                              Re: BIGFNJOE & GALLANDRO'S MLB 2K5 Pure Realism Sliders

                              Originally posted by Stl1fanman
                              What about pitchouts? it seems the comp uses pitchouts and intentional walks far too much. Like with 2 out no one on they will intentionall walk my 6th place hitter.
                              If you like lower that slider to default 50. This won't stop the pitchouts. But will probably minimize them. I have found the AI does pretty well with Intentional walks. They seem realistic. Ex:

                              Last down 1 run. I get a 1 out triple. The AI Intentionally walks the next 2 batters to set-up a force @ home. I end-up grounding out twice & the CPU won the gane 3-2.

                              Comment

                              • bigfnjoe96
                                Hall Of Fame
                                • Feb 2004
                                • 11410

                                #135
                                Re: BIGFNJOE & GALLANDRO'S MLB 2K5 Pure Realism Sliders

                                Originally posted by Stl1fanman
                                What about pitchouts? it seems the comp uses pitchouts and intentional walks far too much. Like with 2 out no one on they will intentionall walk my 6th place hitter.
                                If you like lower that slider to default 50. This won't stop the pitchouts. But will probably minimize them. I have found the AI does pretty well with Intentional walks. They seem realistic. Ex:

                                Last down 1 run. I get a 1 out triple. The AI Intentionally walks the next 2 batters to set-up a force @ home. I end-up grounding out twice & the CPU won the gane 3-2.

                                Comment

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