Pared's MVP 2005 Gameplay Sliders

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  • ifiok25
    MVP
    • Aug 2004
    • 3509

    #211
    Re: Pared's MVP 2005 Gameplay Sliders

    Originally posted by Pared


    Aren't you jealous?
    You pitch like that? I've never tried that before. I usually have the camera the other way around.

    Comment

    • StriderNo9
      Pro
      • Mar 2003
      • 673

      #212
      Re: Pared's MVP 2005 Gameplay Sliders

      Originally posted by ifiok25
      You pitch like that? I've never tried that before. I usually have the camera the other way around.

      thats doesnt look like the normal behind the pitcher camera, thats much better looking.

      Comment

      • StriderNo9
        Pro
        • Mar 2003
        • 673

        #213
        Re: Pared's MVP 2005 Gameplay Sliders

        Originally posted by ifiok25
        You pitch like that? I've never tried that before. I usually have the camera the other way around.

        thats doesnt look like the normal behind the pitcher camera, thats much better looking.

        Comment

        • Pared
          Legen - WAIT FOR IT
          • Feb 2003
          • 39337

          #214
          Re: Pared's MVP 2005 Gameplay Sliders

          Originally posted by StriderNo9
          thats doesnt look like the normal behind the pitcher camera, thats much better looking.
          You're right, it's not...
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          Comment

          • Pared
            Legen - WAIT FOR IT
            • Feb 2003
            • 39337

            #215
            Re: Pared's MVP 2005 Gameplay Sliders

            Originally posted by StriderNo9
            thats doesnt look like the normal behind the pitcher camera, thats much better looking.
            You're right, it's not...
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            [OS Vets NBA 2k7 Champion]
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            Operation Sports is NOT a website for you to bitch and moan about sports gaming.
            That's not the meaning of constructive criticism.

            *Official Miami Heat Haters Club Member #1*

            Comment

            • StriderNo9
              Pro
              • Mar 2003
              • 673

              #216
              Re: Pared's MVP 2005 Gameplay Sliders

              Originally posted by Pared
              You're right, it's not...

              Okay give it up, how you got that? That's awesome.

              Comment

              • StriderNo9
                Pro
                • Mar 2003
                • 673

                #217
                Re: Pared's MVP 2005 Gameplay Sliders

                Originally posted by Pared
                You're right, it's not...

                Okay give it up, how you got that? That's awesome.

                Comment

                • dales
                  GOAT
                  • Feb 2003
                  • 1938

                  #218
                  Re: Pared's MVP 2005 Gameplay Sliders

                  Originally posted by StriderNo9
                  Okay give it up, how you got that? That's awesome.
                  The PC version rules all.....
                  New England Patriots
                  Boston Celtics

                  Comment

                  • dales
                    GOAT
                    • Feb 2003
                    • 1938

                    #219
                    Re: Pared's MVP 2005 Gameplay Sliders

                    Originally posted by StriderNo9
                    Okay give it up, how you got that? That's awesome.
                    The PC version rules all.....
                    New England Patriots
                    Boston Celtics

                    Comment

                    • therizing02
                      MVP
                      • Apr 2003
                      • 4176

                      #220
                      Re: Pared's MVP 2005 Gameplay Sliders

                      Pared, great job on the sliders man. A couple of observations after a few games tonight.

                      Stolen Bases. I know in your original post (or shortly thereafter) you mentioned that you were tweaking the steal delay slider. I have yet to steal a base and cannot throw anyone out. Even on pitchouts. What exactly does the steal delay slider do?

                      Outfielder speed. I actually adjusted this down to -6 and I'm now starting to see balls hit in the gaps roll to the wall and not get cut off. I"m also seeing more balls hit off the wall go for doubles instead of long singles.

                      A final question about the pitch meter difficulty setting at -23. Is the setting this low to make up for the User pitch control setting at -50? I ask because the more negative you go with pitch meter difficulty the easier it should be to hit your spots right? Increase the number, increase the difficulty?

                      oops one more... What in the hell is pitching MG difference?

                      Keep up the good work!

                      Comment

                      • therizing02
                        MVP
                        • Apr 2003
                        • 4176

                        #221
                        Re: Pared's MVP 2005 Gameplay Sliders

                        Pared, great job on the sliders man. A couple of observations after a few games tonight.

                        Stolen Bases. I know in your original post (or shortly thereafter) you mentioned that you were tweaking the steal delay slider. I have yet to steal a base and cannot throw anyone out. Even on pitchouts. What exactly does the steal delay slider do?

                        Outfielder speed. I actually adjusted this down to -6 and I'm now starting to see balls hit in the gaps roll to the wall and not get cut off. I"m also seeing more balls hit off the wall go for doubles instead of long singles.

                        A final question about the pitch meter difficulty setting at -23. Is the setting this low to make up for the User pitch control setting at -50? I ask because the more negative you go with pitch meter difficulty the easier it should be to hit your spots right? Increase the number, increase the difficulty?

                        oops one more... What in the hell is pitching MG difference?

                        Keep up the good work!

                        Comment

                        • JRod
                          MVP
                          • Jul 2002
                          • 3266

                          #222
                          Re: Pared's MVP 2005 Gameplay Sliders

                          I should probably not say this but if anything these too many walks. Well 1-2 more than their should be with better pitchers. Mussina, for example will range 2-6 walks a game. He never had a 6 BB game last year.

                          With all that said, the AI just blows me away. The usual suspects get walked and pitched around. Ramirez will get a lot of walks.

                          One last thing I want to add. I added more power to the CPU. I know that sounds crazy but the only way to force a human to throw balls is to make the CPU deadly. Realistic is one thing but in order to force the human player to throw balls to good players you need to have the CPU hit better.

                          I have the CPU power to 8. The yankees are a great example of what happens. If you pitch around Jeter you get to face A-Rod then Bernie, Matsui, Tino Martinez. You can't pitch around all of them. Increasing the CPU Power makes you throw more balls and walk more people because they can go yard even on max'ed out throws to their cold zones. And this doesn't break the back of the game which shows you how good the engine is behind MVP.

                          I thought by now, we would find something broken with the game. I'm hopeful that this game is like Winning Eleven -- some quirks but nothing that destroys the game.

                          Comment

                          • JRod
                            MVP
                            • Jul 2002
                            • 3266

                            #223
                            Re: Pared's MVP 2005 Gameplay Sliders

                            I should probably not say this but if anything these too many walks. Well 1-2 more than their should be with better pitchers. Mussina, for example will range 2-6 walks a game. He never had a 6 BB game last year.

                            With all that said, the AI just blows me away. The usual suspects get walked and pitched around. Ramirez will get a lot of walks.

                            One last thing I want to add. I added more power to the CPU. I know that sounds crazy but the only way to force a human to throw balls is to make the CPU deadly. Realistic is one thing but in order to force the human player to throw balls to good players you need to have the CPU hit better.

                            I have the CPU power to 8. The yankees are a great example of what happens. If you pitch around Jeter you get to face A-Rod then Bernie, Matsui, Tino Martinez. You can't pitch around all of them. Increasing the CPU Power makes you throw more balls and walk more people because they can go yard even on max'ed out throws to their cold zones. And this doesn't break the back of the game which shows you how good the engine is behind MVP.

                            I thought by now, we would find something broken with the game. I'm hopeful that this game is like Winning Eleven -- some quirks but nothing that destroys the game.

                            Comment

                            • Millennium
                              Franchise Streamer
                              • Aug 2002
                              • 9889

                              #224
                              Re: Pared's MVP 2005 Gameplay Sliders

                              Originally posted by JRod
                              I should probably not say this but if anything these too many walks. Well 1-2 more than their should be with better pitchers. Mussina, for example will range 2-6 walks a game. He never had a 6 BB game last year.

                              With all that said, the AI just blows me away. The usual suspects get walked and pitched around. Ramirez will get a lot of walks.

                              One last thing I want to add. I added more power to the CPU. I know that sounds crazy but the only way to force a human to throw balls is to make the CPU deadly. Realistic is one thing but in order to force the human player to throw balls to good players you need to have the CPU hit better.

                              I have the CPU power to 8. The yankees are a great example of what happens. If you pitch around Jeter you get to face A-Rod then Bernie, Matsui, Tino Martinez. You can't pitch around all of them. Increasing the CPU Power makes you throw more balls and walk more people because they can go yard even on max'ed out throws to their cold zones. And this doesn't break the back of the game which shows you how good the engine is behind MVP.

                              I thought by now, we would find something broken with the game. I'm hopeful that this game is like Winning Eleven -- some quirks but nothing that destroys the game.
                              You're crazy. Giving the CPU MORE power? I am going to have to lower it. After my first series with Oakland in my Orioles franchise, I am sitting at 9 HR's allowed (and some to strange guys like Ellis and such).

                              Not sure if it's CPU contact or power, may have to lower contact a little and see if that works.
                              Franchise > All Y'all

                              My Twitter
                              My Twitch Channel!

                              Comment

                              • Millennium
                                Franchise Streamer
                                • Aug 2002
                                • 9889

                                #225
                                Re: Pared's MVP 2005 Gameplay Sliders

                                Originally posted by JRod
                                I should probably not say this but if anything these too many walks. Well 1-2 more than their should be with better pitchers. Mussina, for example will range 2-6 walks a game. He never had a 6 BB game last year.

                                With all that said, the AI just blows me away. The usual suspects get walked and pitched around. Ramirez will get a lot of walks.

                                One last thing I want to add. I added more power to the CPU. I know that sounds crazy but the only way to force a human to throw balls is to make the CPU deadly. Realistic is one thing but in order to force the human player to throw balls to good players you need to have the CPU hit better.

                                I have the CPU power to 8. The yankees are a great example of what happens. If you pitch around Jeter you get to face A-Rod then Bernie, Matsui, Tino Martinez. You can't pitch around all of them. Increasing the CPU Power makes you throw more balls and walk more people because they can go yard even on max'ed out throws to their cold zones. And this doesn't break the back of the game which shows you how good the engine is behind MVP.

                                I thought by now, we would find something broken with the game. I'm hopeful that this game is like Winning Eleven -- some quirks but nothing that destroys the game.
                                You're crazy. Giving the CPU MORE power? I am going to have to lower it. After my first series with Oakland in my Orioles franchise, I am sitting at 9 HR's allowed (and some to strange guys like Ellis and such).

                                Not sure if it's CPU contact or power, may have to lower contact a little and see if that works.
                                Franchise > All Y'all

                                My Twitter
                                My Twitch Channel!

                                Comment

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