Pared's MVP 2005 Gameplay Sliders

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  • nyisles16
    All Star
    • Apr 2003
    • 8317

    #181
    Re: Pared's MVP 2005 Gameplay Sliders

    great job as always Pared !!! i walked 7 times in a game against the computer..

    Comment

    • yankeew
      Rookie
      • Feb 2004
      • 54

      #182
      Re: Pared's MVP 2005 Gameplay Sliders

      Originally posted by hulkster29
      great job as always Pared !!! i walked 7 times in a game against the computer..
      How do you get so many? I can't get any at all. I take pitches, but it seems like they are always strikes. It is really annoying.

      Comment

      • yankeew
        Rookie
        • Feb 2004
        • 54

        #183
        Re: Pared's MVP 2005 Gameplay Sliders

        Originally posted by hulkster29
        great job as always Pared !!! i walked 7 times in a game against the computer..
        How do you get so many? I can't get any at all. I take pitches, but it seems like they are always strikes. It is really annoying.

        Comment

        • nemesis04
          RIP Ty My Buddy
          • Feb 2004
          • 13530

          #184
          Re: Pared's MVP 2005 Gameplay Sliders

          Nice work with the sliders Pared!! I played about 5 games with them and here are the latest results with Boston!

          Here is what happened:

          Score: NY4 - Boston1

          Mussina - 6 IP, 8 H, 1 ER, 3 BB, 7 SO Left the game with 36% stamina and 72 pitches thrown!!
          Quantrill- 2IP, 4H, 0 ER, 0 BB, 2 SO
          Rivera- 1 IP, 0H, 0 ER, 0BB, 1SO

          Schilling -7 IP, 11H, 4 ER, 4 BB, 5 SO Left the game with 31% stamina and 98 pitches thrown!
          Timlin - 2 IP, 0 H, 0 ER, 0 BB, 1 SO

          Still trying to get the pitch counts up for the user controlled pitcher. He seems to run out of stamina before achieving optimum pitch counts.
          “The saddest part of life is when someone who gave you your best memories becomes a memory”

          Comment

          • nemesis04
            RIP Ty My Buddy
            • Feb 2004
            • 13530

            #185
            Re: Pared's MVP 2005 Gameplay Sliders

            Nice work with the sliders Pared!! I played about 5 games with them and here are the latest results with Boston!

            Here is what happened:

            Score: NY4 - Boston1

            Mussina - 6 IP, 8 H, 1 ER, 3 BB, 7 SO Left the game with 36% stamina and 72 pitches thrown!!
            Quantrill- 2IP, 4H, 0 ER, 0 BB, 2 SO
            Rivera- 1 IP, 0H, 0 ER, 0BB, 1SO

            Schilling -7 IP, 11H, 4 ER, 4 BB, 5 SO Left the game with 31% stamina and 98 pitches thrown!
            Timlin - 2 IP, 0 H, 0 ER, 0 BB, 1 SO

            Still trying to get the pitch counts up for the user controlled pitcher. He seems to run out of stamina before achieving optimum pitch counts.
            “The saddest part of life is when someone who gave you your best memories becomes a memory”

            Comment

            • EWRMETS
              All Star
              • Jul 2002
              • 7491

              #186
              Re: Pared's MVP 2005 Gameplay Sliders

              I played with these sliders and had Tony Armas Jr. throw 107 pitches to me, and threw like 87 with Thomas Glavine through 6 2/3. I won 4-3, and walked one. I walked like 7 times.

              Comment

              • EWRMETS
                All Star
                • Jul 2002
                • 7491

                #187
                Re: Pared's MVP 2005 Gameplay Sliders

                I played with these sliders and had Tony Armas Jr. throw 107 pitches to me, and threw like 87 with Thomas Glavine through 6 2/3. I won 4-3, and walked one. I walked like 7 times.

                Comment

                • decga
                  MVP
                  • Mar 2004
                  • 2469

                  #188
                  Re: Pared's MVP 2005 Gameplay Sliders

                  Originally posted by Pared
                  Here's the initial release!

                  Remember, this is still a work in progress, so enjoy, and don't forget that feedback is always key!

                  Pared's MVP 2005 Gameplay Sliders v. 0.5

                  Difficulty: All-Star
                  Strike Zone: Off
                  Hot/Cold Zones: Fade
                  Pitch Cursor: Fade or Off
                  Variable "Stuff": On

                  User Pitch Meter Difficulty: -23
                  Pitch Speed: -5 (or default, no big difference, except off speed pitches are harder to hit on -5)
                  CPU Pitcher Ball Rate: 8
                  User Pitcher Fatigue: 0
                  CPU Pitcher Fatigue: 0
                  User Pitch Control: -50 (Yes, that's right.)
                  CPU Pitch Control: -5
                  Bullpen Fatigue Rate: 0
                  Bullpen Fatigue Grace: 0
                  User Batting Contact: 0
                  CPU Batting Contact: 18 (You have to offset the increased foul balls)
                  User Batting Power: 0 (Seems fine... for now)
                  CPU Batting Power: 0 (Again, seems fine)
                  User Bunting Ability: 0
                  CPU Bunting Ability: 0
                  User Foul Ball Frequency: 50 (Trust me... you're going to get into some MEMORABLE at bats!)
                  CPU Foul Ball Frequency: 45
                  CPU Swing Frequency: -26
                  User OF Speed (Manual): 0
                  User OF Speed (MVP): 0
                  CPU OF Speed: 0
                  User IF Speed (Manual): -6
                  User IF Speed (MVP): -6
                  CPU IF Speed: -6
                  User Throw Speed: 0
                  CPU Throw Speed: 0
                  User Throw Accuracy: -8
                  CPU Throw Accuracy: -5
                  User Catch Errors: 0
                  CPU Catch Errors: 0
                  User Dive Difficulty: 0
                  CPU Catch Effort: -25
                  User Baserunning Speed: 3
                  CPU Baserunning Speed: 3
                  User Runner Aggression: 5
                  CPU Runner Aggression: 5
                  User Runner Steal Speed: 0
                  CPU Runner Steal Speed: 0
                  User Runner Steal Delay: -4
                  CPU Runner Steal Delay: -4
                  CPU Steal Rate: 8
                  Runner Injury Frequency: 0
                  Pitcher Injury Frequency: 0
                  Batter Injury Frequency: 0
                  Fielder Injury Frequency: 7
                  Pitching MG Difference: 0

                  PHEW! As you can see the list is long, but I have to give lots of credit to the MVP development team, as this game was REALLY great out of the box. Even though it is great out of the box, here is a list of improvements this version addresses:

                  -Pitch counts; Increased for both User and CPU
                  -The slow baserunners can no longer be thrown out on plays where the fielder dives, spins, adjusts his crotch, checks out the hot girl in the third row, and then throws to first. Ichiro/Pierre still blaze down the line, but not inbelievably so.
                  -CPU Batters will now take a first pitch strike here and there, plus can get caught looking with proper pitching strategies. Their contact was raised to allow more solid contact and to also offset the increased number of fouls.
                  -Increased number of foul balls hit.
                  -User has a LOT less control when pitching. Missing the perfect zone allows for pitches to miss their spots immensely, directly correlated to the meter. In other words, the further you are from the Perfect zone, the more you will see how off the pitch is from the initial spot.
                  -Meter is a bit tougher to hit the Perfect spot all the time. You really must work for it.
                  -Baserunners are more aggressive. I'm not done with steal delay and steal speed. The steal delay has to be a lot less, so you can get the impression that a runner "takes off" as soon as they think the pitcher commits to home. Must be offset by Steal speed, however.

                  Some notes:

                  -The sliders with (MVP) next to them are the speeds of the players when the CPU is controlling them, before the user takes control.
                  -Some few have said they've been able to throw players out at first from line drives to RF... while I have not seen it, keep in mind the stadium you're playing in. The baserunning speed increase should help this as well.
                  -I have not done any testing on any other levels, as I still have much more to look at on the All-Star level.

                  There you have it, a very early set so you can get an idea of what's being tweaked. Constructive comments/feedback always welcome!

                  Enjoy!
                  Thanks Pared in advance, I will check it out.

                  Comment

                  • decga
                    MVP
                    • Mar 2004
                    • 2469

                    #189
                    Re: Pared's MVP 2005 Gameplay Sliders

                    Originally posted by Pared
                    Here's the initial release!

                    Remember, this is still a work in progress, so enjoy, and don't forget that feedback is always key!

                    Pared's MVP 2005 Gameplay Sliders v. 0.5

                    Difficulty: All-Star
                    Strike Zone: Off
                    Hot/Cold Zones: Fade
                    Pitch Cursor: Fade or Off
                    Variable "Stuff": On

                    User Pitch Meter Difficulty: -23
                    Pitch Speed: -5 (or default, no big difference, except off speed pitches are harder to hit on -5)
                    CPU Pitcher Ball Rate: 8
                    User Pitcher Fatigue: 0
                    CPU Pitcher Fatigue: 0
                    User Pitch Control: -50 (Yes, that's right.)
                    CPU Pitch Control: -5
                    Bullpen Fatigue Rate: 0
                    Bullpen Fatigue Grace: 0
                    User Batting Contact: 0
                    CPU Batting Contact: 18 (You have to offset the increased foul balls)
                    User Batting Power: 0 (Seems fine... for now)
                    CPU Batting Power: 0 (Again, seems fine)
                    User Bunting Ability: 0
                    CPU Bunting Ability: 0
                    User Foul Ball Frequency: 50 (Trust me... you're going to get into some MEMORABLE at bats!)
                    CPU Foul Ball Frequency: 45
                    CPU Swing Frequency: -26
                    User OF Speed (Manual): 0
                    User OF Speed (MVP): 0
                    CPU OF Speed: 0
                    User IF Speed (Manual): -6
                    User IF Speed (MVP): -6
                    CPU IF Speed: -6
                    User Throw Speed: 0
                    CPU Throw Speed: 0
                    User Throw Accuracy: -8
                    CPU Throw Accuracy: -5
                    User Catch Errors: 0
                    CPU Catch Errors: 0
                    User Dive Difficulty: 0
                    CPU Catch Effort: -25
                    User Baserunning Speed: 3
                    CPU Baserunning Speed: 3
                    User Runner Aggression: 5
                    CPU Runner Aggression: 5
                    User Runner Steal Speed: 0
                    CPU Runner Steal Speed: 0
                    User Runner Steal Delay: -4
                    CPU Runner Steal Delay: -4
                    CPU Steal Rate: 8
                    Runner Injury Frequency: 0
                    Pitcher Injury Frequency: 0
                    Batter Injury Frequency: 0
                    Fielder Injury Frequency: 7
                    Pitching MG Difference: 0

                    PHEW! As you can see the list is long, but I have to give lots of credit to the MVP development team, as this game was REALLY great out of the box. Even though it is great out of the box, here is a list of improvements this version addresses:

                    -Pitch counts; Increased for both User and CPU
                    -The slow baserunners can no longer be thrown out on plays where the fielder dives, spins, adjusts his crotch, checks out the hot girl in the third row, and then throws to first. Ichiro/Pierre still blaze down the line, but not inbelievably so.
                    -CPU Batters will now take a first pitch strike here and there, plus can get caught looking with proper pitching strategies. Their contact was raised to allow more solid contact and to also offset the increased number of fouls.
                    -Increased number of foul balls hit.
                    -User has a LOT less control when pitching. Missing the perfect zone allows for pitches to miss their spots immensely, directly correlated to the meter. In other words, the further you are from the Perfect zone, the more you will see how off the pitch is from the initial spot.
                    -Meter is a bit tougher to hit the Perfect spot all the time. You really must work for it.
                    -Baserunners are more aggressive. I'm not done with steal delay and steal speed. The steal delay has to be a lot less, so you can get the impression that a runner "takes off" as soon as they think the pitcher commits to home. Must be offset by Steal speed, however.

                    Some notes:

                    -The sliders with (MVP) next to them are the speeds of the players when the CPU is controlling them, before the user takes control.
                    -Some few have said they've been able to throw players out at first from line drives to RF... while I have not seen it, keep in mind the stadium you're playing in. The baserunning speed increase should help this as well.
                    -I have not done any testing on any other levels, as I still have much more to look at on the All-Star level.

                    There you have it, a very early set so you can get an idea of what's being tweaked. Constructive comments/feedback always welcome!

                    Enjoy!
                    Thanks Pared in advance, I will check it out.

                    Comment

                    • bellz666
                      Don Mattingly is God
                      • Feb 2005
                      • 1090

                      #190
                      Re: Pared's MVP 2005 Gameplay Sliders

                      Hey Pared, Awesome sliders as usual. Any idea what the pitcher MG slider is?
                      Let's Go Yankees!

                      XBox Live GT: cRPGeezus

                      Playstation Network: IrreverentGamer

                      My Twitch Channel: cRPGeezus (Click me!)

                      Comment

                      • bellz666
                        Don Mattingly is God
                        • Feb 2005
                        • 1090

                        #191
                        Re: Pared's MVP 2005 Gameplay Sliders

                        Hey Pared, Awesome sliders as usual. Any idea what the pitcher MG slider is?
                        Let's Go Yankees!

                        XBox Live GT: cRPGeezus

                        Playstation Network: IrreverentGamer

                        My Twitch Channel: cRPGeezus (Click me!)

                        Comment

                        • silverdisk93
                          Rookie
                          • Apr 2004
                          • 146

                          #192
                          Re: Pared's MVP 2005 Gameplay Sliders

                          Pretty nice sliders Pared, although the 2 games I've played have both been very low scoring, 1-0 and 2-0 with me winning both. I can't really hit any homers, but I guess that will come with time. Everything else is great man keep it up!

                          Comment

                          • silverdisk93
                            Rookie
                            • Apr 2004
                            • 146

                            #193
                            Re: Pared's MVP 2005 Gameplay Sliders

                            Pretty nice sliders Pared, although the 2 games I've played have both been very low scoring, 1-0 and 2-0 with me winning both. I can't really hit any homers, but I guess that will come with time. Everything else is great man keep it up!

                            Comment

                            • decga
                              MVP
                              • Mar 2004
                              • 2469

                              #194
                              Re: Pared's MVP 2005 Gameplay Sliders

                              Originally posted by Peter_OS
                              Pared great work man!

                              Going to give the sliders a try tonight.
                              Hey Peter,
                              A little off topic, but I love that (stratusfacton slide). LOL!

                              Comment

                              • decga
                                MVP
                                • Mar 2004
                                • 2469

                                #195
                                Re: Pared's MVP 2005 Gameplay Sliders

                                Originally posted by Peter_OS
                                Pared great work man!

                                Going to give the sliders a try tonight.
                                Hey Peter,
                                A little off topic, but I love that (stratusfacton slide). LOL!

                                Comment

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