Pared's MVP 2005 Gameplay Sliders
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Re: Pared's MVP 2005 Gameplay Sliders
Ok guys, I am happy with the following adjustment to the CPU power slider:
CPU Power: -25
Yup, your reading it right, this provided exactly what I was looking for, you can challenge a hitter in his hot zone. This is based on a theory I have in regards to slider vs the difficulty rating. The slider at ZERO reflects All Star level, while the slider at 50 reflects Rookie level, so using this theory, I came up with the aformentioned setting.
The key here is players that still have enough pop to jack one out, can still do so, and the non-HR hitters still make great contact, and can get some nice gitty up on their hits also (yes, if you make a mistake, they will still make you pay, and depending on the pitch location, it will vary from a single, to a HR, but IMO, it is proportioned to the POWER traits/ratings that each player employs.
That said, you CAN'T just throw balls down the middle and get outs, you must still work the hitter, and pick your spots when to challenge them.
Keep in mind I also have Human/CPU contact, and Human Power at ZERO.
Give this a shot guys, see if it's to your liking."The needs of the many, outweigh the needs of the few, or the one"Comment
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Re: Pared's MVP 2005 Gameplay Sliders
Ok guys, I am happy with the following adjustment to the CPU power slider:
CPU Power: -25
Yup, your reading it right, this provided exactly what I was looking for, you can challenge a hitter in his hot zone. This is based on a theory I have in regards to slider vs the difficulty rating. The slider at ZERO reflects All Star level, while the slider at 50 reflects Rookie level, so using this theory, I came up with the aformentioned setting.
The key here is players that still have enough pop to jack one out, can still do so, and the non-HR hitters still make great contact, and can get some nice gitty up on their hits also (yes, if you make a mistake, they will still make you pay, and depending on the pitch location, it will vary from a single, to a HR, but IMO, it is proportioned to the POWER traits/ratings that each player employs.
That said, you CAN'T just throw balls down the middle and get outs, you must still work the hitter, and pick your spots when to challenge them.
Keep in mind I also have Human/CPU contact, and Human Power at ZERO.
Give this a shot guys, see if it's to your liking."The needs of the many, outweigh the needs of the few, or the one"Comment
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Re: Pared's MVP 2005 Gameplay Sliders
Originally posted by HuskerFan2002Just out of curiousity, what are your updated contact/power sliders with the -20 pitch speed? Does it come with accurate results? Thanks.
To try to compensate, I have my Contact/power setting at 12/6 and the cpu contact/power setting at 18/6.
A couple of games last night.
Game 1 Balt at Wash (me) (Lopez vs. Loaiza)
Orioles win 3-1. Miggie went deep in the first. The O's added a run in the sixth on a Sosa RBI single. In the bottom of the 7th the Nats get on back on a homer by Sledge (439ft?!). The O's put the game away in the ninth with a single run. Baltimore had 8 hits I had 7.
Game 2 Texas at Oakland (me) (Astacio vs. Haren)
Texas 9 Oakland 5
The A's jump out to a 3-0 lead in the first. The key hits were a 2 run homer by Chavez and a solo shot by Hatteberg. The Rangers respond in the second on a 2 run homer by Mench. Trailing 4-2 in the 5th the Rangers break through for 3 with the big hit being a 2 run double down the left field line by Blaylock. The score was 5-4 until the 7th when with 2 out and sacks packed, Hidalgo hits a bases clearing double to make it 8-4.
The BAD
Termell Sledge hitting a 439ft. homer ........hmmm
The GOOD
The Rangers had 1 HR in scoring nine runs and 6 doubles.
The pitch counts are good.
What I'm trying to get is varying scores based on who's pitching and also varying hit types. I've felt that there were way too many bombs and singles. I was also striking out way too much To try to get what I need, I've lowered all of the fielder speeds to -17 to try to get more extra base hits, lowered the pitch speed to -30 to cut down on the strikeouts, slightly increased the power to compensate for the reduced pitch speeds and dropped the control rate of the CPU pitcher along with increasing the ball rate for the CPU pitcher.
I'm striking out somewhere between 5-10 times per game. Sometimes more sometimes less depending on whose pitching. I'm also drawing and throwing 3-5 walks per game. I think I still need to tweak the power sliders, but I'm getting pretty close to where I need to be.
pitch speed -30
CPU Ball Rate 20
CPU Control -20
CPU Contact/Power 18/6
USER Contact/Power 12/6
All Fielder speeds set at -17
Also note that I have the cursor on and I also keep the hot zones on as well. I'm using assisted fielding. Strike zone and vibration are obviously off. You would think it'd be too easy with the cursor and hot zones on, but it's not.
I will test more this weekend, but give them a shot and let me know how it turns out.Comment
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Re: Pared's MVP 2005 Gameplay Sliders
Originally posted by HuskerFan2002Just out of curiousity, what are your updated contact/power sliders with the -20 pitch speed? Does it come with accurate results? Thanks.
To try to compensate, I have my Contact/power setting at 12/6 and the cpu contact/power setting at 18/6.
A couple of games last night.
Game 1 Balt at Wash (me) (Lopez vs. Loaiza)
Orioles win 3-1. Miggie went deep in the first. The O's added a run in the sixth on a Sosa RBI single. In the bottom of the 7th the Nats get on back on a homer by Sledge (439ft?!). The O's put the game away in the ninth with a single run. Baltimore had 8 hits I had 7.
Game 2 Texas at Oakland (me) (Astacio vs. Haren)
Texas 9 Oakland 5
The A's jump out to a 3-0 lead in the first. The key hits were a 2 run homer by Chavez and a solo shot by Hatteberg. The Rangers respond in the second on a 2 run homer by Mench. Trailing 4-2 in the 5th the Rangers break through for 3 with the big hit being a 2 run double down the left field line by Blaylock. The score was 5-4 until the 7th when with 2 out and sacks packed, Hidalgo hits a bases clearing double to make it 8-4.
The BAD
Termell Sledge hitting a 439ft. homer ........hmmm
The GOOD
The Rangers had 1 HR in scoring nine runs and 6 doubles.
The pitch counts are good.
What I'm trying to get is varying scores based on who's pitching and also varying hit types. I've felt that there were way too many bombs and singles. I was also striking out way too much To try to get what I need, I've lowered all of the fielder speeds to -17 to try to get more extra base hits, lowered the pitch speed to -30 to cut down on the strikeouts, slightly increased the power to compensate for the reduced pitch speeds and dropped the control rate of the CPU pitcher along with increasing the ball rate for the CPU pitcher.
I'm striking out somewhere between 5-10 times per game. Sometimes more sometimes less depending on whose pitching. I'm also drawing and throwing 3-5 walks per game. I think I still need to tweak the power sliders, but I'm getting pretty close to where I need to be.
pitch speed -30
CPU Ball Rate 20
CPU Control -20
CPU Contact/Power 18/6
USER Contact/Power 12/6
All Fielder speeds set at -17
Also note that I have the cursor on and I also keep the hot zones on as well. I'm using assisted fielding. Strike zone and vibration are obviously off. You would think it'd be too easy with the cursor and hot zones on, but it's not.
I will test more this weekend, but give them a shot and let me know how it turns out.Comment
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Re: Pared's MVP 2005 Gameplay Sliders
Update on -25 CPU Power.
Gave up a HR to JD Drew on a low curveball that he golfed 369 ft to left center, and also one to Jeff Kent that was left over the plate and hit 421 ft to left center.
All in all, this is proving to offset the AS difficulty, and get more realistic power attributes."The needs of the many, outweigh the needs of the few, or the one"Comment
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Re: Pared's MVP 2005 Gameplay Sliders
Update on -25 CPU Power.
Gave up a HR to JD Drew on a low curveball that he golfed 369 ft to left center, and also one to Jeff Kent that was left over the plate and hit 421 ft to left center.
All in all, this is proving to offset the AS difficulty, and get more realistic power attributes."The needs of the many, outweigh the needs of the few, or the one"Comment
-
Re: Pared's MVP 2005 Gameplay Sliders
Originally posted by joebooJust trying to help. Might want to PM him if the question is only directed at him and you don't want anyone else in the OS community to help out!!
He also seems to be in the MLB forum a lot of the time now. Probably has set MVP aside to give MLB a good run and I'm not sure he's paying much attention to the MVP forum right now.
Originally posted by joebooIMO just use whatever feels comfortable for those sliders. Pared's a good guy and good at sliders, but I've never quite understood where this Holy Grail mentality comes from!
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Re: Pared's MVP 2005 Gameplay Sliders
Originally posted by joebooJust trying to help. Might want to PM him if the question is only directed at him and you don't want anyone else in the OS community to help out!!
He also seems to be in the MLB forum a lot of the time now. Probably has set MVP aside to give MLB a good run and I'm not sure he's paying much attention to the MVP forum right now.
Originally posted by joebooIMO just use whatever feels comfortable for those sliders. Pared's a good guy and good at sliders, but I've never quite understood where this Holy Grail mentality comes from!
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: Pared's MVP 2005 Gameplay Sliders
Originally posted by therizing02Sorry for the delay in responding. I now have my pitch speed setting at -30.
To try to compensate, I have my Contact/power setting at 12/6 and the cpu contact/power setting at 18/6.
A couple of games last night.
Game 1 Balt at Wash (me) (Lopez vs. Loaiza)
Orioles win 3-1. Miggie went deep in the first. The O's added a run in the sixth on a Sosa RBI single. In the bottom of the 7th the Nats get on back on a homer by Sledge (439ft?!). The O's put the game away in the ninth with a single run. Baltimore had 8 hits I had 7.
Game 2 Texas at Oakland (me) (Astacio vs. Haren)
Texas 9 Oakland 5
The A's jump out to a 3-0 lead in the first. The key hits were a 2 run homer by Chavez and a solo shot by Hatteberg. The Rangers respond in the second on a 2 run homer by Mench. Trailing 4-2 in the 5th the Rangers break through for 3 with the big hit being a 2 run double down the left field line by Blaylock. The score was 5-4 until the 7th when with 2 out and sacks packed, Hidalgo hits a bases clearing double to make it 8-4.
The BAD
Termell Sledge hitting a 439ft. homer ........hmmm
The GOOD
The Rangers had 1 HR in scoring nine runs and 6 doubles.
The pitch counts are good.
What I'm trying to get is varying scores based on who's pitching and also varying hit types. I've felt that there were way too many bombs and singles. I was also striking out way too much To try to get what I need, I've lowered all of the fielder speeds to -17 to try to get more extra base hits, lowered the pitch speed to -30 to cut down on the strikeouts, slightly increased the power to compensate for the reduced pitch speeds and dropped the control rate of the CPU pitcher along with increasing the ball rate for the CPU pitcher.
I'm striking out somewhere between 5-10 times per game. Sometimes more sometimes less depending on whose pitching. I'm also drawing and throwing 3-5 walks per game. I think I still need to tweak the power sliders, but I'm getting pretty close to where I need to be.
pitch speed -30
CPU Ball Rate 20
CPU Control -20
CPU Contact/Power 18/6
USER Contact/Power 12/6
All Fielder speeds set at -17
Also note that I have the cursor on and I also keep the hot zones on as well. I'm using assisted fielding. Strike zone and vibration are obviously off. You would think it'd be too easy with the cursor and hot zones on, but it's not.
I will test more this weekend, but give them a shot and let me know how it turns out.
__
My first game using this sliders wasn't all that bad. Here are my stats:
MIL (CPU) 4 12 1
STL(me) 1 4 0
Matt Morris: 6 IP, 9 H, 4 ER, 1 K, 1 HR allowed.
I struck out at an astounding 9 times. I'm so inconsistent as far as hitting but that's what you get for playing on All-Star.
I want you to try something out and you let me know what you think. I've been using some minor adjustments to the sliders from another user on GameFAQs.
Stike Zone: Off
Hot/Cold Zone: Fade
Pitch Cursor: Off
Variable "Stuff": On
Pitch Speed: -5
CPU pitch control: -16
User batting contact: 20
CPU batting contact: 20
User batting power: 0
CPU batting power: -1
CPU Swing Rate: -25
CPU Steal Rate: 20
I got some real positive results using those(no disrespect with yours. It's my first game using your slight adjustments). I was on a 2 game winning streak with those. Try them and let me know what you think.Comment
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Re: Pared's MVP 2005 Gameplay Sliders
Originally posted by therizing02Sorry for the delay in responding. I now have my pitch speed setting at -30.
To try to compensate, I have my Contact/power setting at 12/6 and the cpu contact/power setting at 18/6.
A couple of games last night.
Game 1 Balt at Wash (me) (Lopez vs. Loaiza)
Orioles win 3-1. Miggie went deep in the first. The O's added a run in the sixth on a Sosa RBI single. In the bottom of the 7th the Nats get on back on a homer by Sledge (439ft?!). The O's put the game away in the ninth with a single run. Baltimore had 8 hits I had 7.
Game 2 Texas at Oakland (me) (Astacio vs. Haren)
Texas 9 Oakland 5
The A's jump out to a 3-0 lead in the first. The key hits were a 2 run homer by Chavez and a solo shot by Hatteberg. The Rangers respond in the second on a 2 run homer by Mench. Trailing 4-2 in the 5th the Rangers break through for 3 with the big hit being a 2 run double down the left field line by Blaylock. The score was 5-4 until the 7th when with 2 out and sacks packed, Hidalgo hits a bases clearing double to make it 8-4.
The BAD
Termell Sledge hitting a 439ft. homer ........hmmm
The GOOD
The Rangers had 1 HR in scoring nine runs and 6 doubles.
The pitch counts are good.
What I'm trying to get is varying scores based on who's pitching and also varying hit types. I've felt that there were way too many bombs and singles. I was also striking out way too much To try to get what I need, I've lowered all of the fielder speeds to -17 to try to get more extra base hits, lowered the pitch speed to -30 to cut down on the strikeouts, slightly increased the power to compensate for the reduced pitch speeds and dropped the control rate of the CPU pitcher along with increasing the ball rate for the CPU pitcher.
I'm striking out somewhere between 5-10 times per game. Sometimes more sometimes less depending on whose pitching. I'm also drawing and throwing 3-5 walks per game. I think I still need to tweak the power sliders, but I'm getting pretty close to where I need to be.
pitch speed -30
CPU Ball Rate 20
CPU Control -20
CPU Contact/Power 18/6
USER Contact/Power 12/6
All Fielder speeds set at -17
Also note that I have the cursor on and I also keep the hot zones on as well. I'm using assisted fielding. Strike zone and vibration are obviously off. You would think it'd be too easy with the cursor and hot zones on, but it's not.
I will test more this weekend, but give them a shot and let me know how it turns out.
__
My first game using this sliders wasn't all that bad. Here are my stats:
MIL (CPU) 4 12 1
STL(me) 1 4 0
Matt Morris: 6 IP, 9 H, 4 ER, 1 K, 1 HR allowed.
I struck out at an astounding 9 times. I'm so inconsistent as far as hitting but that's what you get for playing on All-Star.
I want you to try something out and you let me know what you think. I've been using some minor adjustments to the sliders from another user on GameFAQs.
Stike Zone: Off
Hot/Cold Zone: Fade
Pitch Cursor: Off
Variable "Stuff": On
Pitch Speed: -5
CPU pitch control: -16
User batting contact: 20
CPU batting contact: 20
User batting power: 0
CPU batting power: -1
CPU Swing Rate: -25
CPU Steal Rate: 20
I got some real positive results using those(no disrespect with yours. It's my first game using your slight adjustments). I was on a 2 game winning streak with those. Try them and let me know what you think.Comment
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Re: Pared's MVP 2005 Gameplay Sliders
Has anyone tried to raise the CPU swing fequency slider? I am having a really easy time pitching and I was looking for something to make the difference, in my last series vs. the Cardinals, I threw some fat pitces with my first pitch to guys like Pujols and Rolen and they didnt swing at them one time, starts to make me feel like I dont have to work the corners at all. My current setting is at -26 which I believe to be way too low, but I wanted to see if anyone else tried raising it just to avoid a possible can of worms opening up due to it. Thanks in advance for any help you can provide.Comment
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Re: Pared's MVP 2005 Gameplay Sliders
Has anyone tried to raise the CPU swing fequency slider? I am having a really easy time pitching and I was looking for something to make the difference, in my last series vs. the Cardinals, I threw some fat pitces with my first pitch to guys like Pujols and Rolen and they didnt swing at them one time, starts to make me feel like I dont have to work the corners at all. My current setting is at -26 which I believe to be way too low, but I wanted to see if anyone else tried raising it just to avoid a possible can of worms opening up due to it. Thanks in advance for any help you can provide.Comment
Comment