2K needs to patch player roles NOW and not wait until next year.
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Re: 2K needs to patch player roles NOW and not wait until next year.
First, the guys you are talking to don't control whether or not VC is used. It seems to be a model that the WHOLE INDUSTRY is moving to and you're going to have to give up gaming if you don't like it. Period. Get over it.
Second, you can say how you feel about without trying to accuse the dudes of stabbing you in the back. "Oh you MEANT to take our options away!" Well, maybe they meant to give you a new mode and couldn't figure out a way to give you options that didn't break **** given the time they had to make the game. Did you ever consider that?
I had a much longer reply, but frankly, I think you're trying to be combative. You're making wild assumptions about thing you are completely ignorant to and going off on a VC tangent. All the while, attacking these guys' character. And that is the venom they don't need or deserve. His post was great compared to yours.
Now the thread has become toxic. Good job.
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Not sure if serious? You are telling me a simulation basketball game doesn't have time to leave options in the game that were in the game the previous years that actually allow you to make the game a simulation? Wow. Is this NBA Jam? You realize the MyGM mode becomes a fantasy league as soon as the cpu starts trading players away at random to other teams? Meanwhile if you have a good team at all, you cannot have a good bench because any player in the mid 70s ovr will get upset because he isn't starting and his morale will drop to virtually zero. Im sorry but none of this is realistic and it makes zero sense that they force you to play this way. If they wanna put all that stuff in the game, Fine. All we ask for is the options to turn these things off. But don't make us play an arcade rpg style game when what they advertise is an NBA simulation.Comment
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Re: 2K needs to patch player roles NOW and not wait until next year.
After having a poor shooting performance, the coach asked me to make 20 quality shots during practice. Only problem is, regardless of how many shots I make in a row, the counter is stuck at 0/20 ... I tried exiting the game and even restarting the console yet the save file will always bring me back to the practice arena. Thanks 2K for releasing another unplayable game without testing it ... now for the long awaited patch ... sighComment
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Re: 2K needs to patch player roles NOW and not wait until next year.
Went back to PC version...Comment
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Re: 2K needs to patch player roles NOW and not wait until next year.
you assumed their replies are all for the good of everyone-
now you assume they didnt have time to get all the modes in
when its obvious that they made conscious decisions to eliminate all the previous modes that many enjoyed and go with vc everywhere. your insistence to continue to defend 2k on that shows your ignorance, not mine.
i will continue to voice my wishes for what i want in the game and how displeased i am with the direction of the game. you get over thatComment
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Re: 2K needs to patch player roles NOW and not wait until next year.
Wait... What? How is it sim to be able turn these aspects off if they are working properly? Granted, the roles aren't working and the trades are insane (my main problem with these modes). I get that part.Comment
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Re: 2K needs to patch player roles NOW and not wait until next year.
Wow. Is this NBA Jam?
You realize the MyGM mode becomes a fantasy league as soon as the cpu starts trading players away at random to other teams? Meanwhile if you have a good team at all, you cannot have a good bench because any player in the mid 70s ovr will get upset because he isn't starting and his morale will drop to virtually zero. Im sorry but none of this is realistic and it makes zero sense that they force you to play this way. If they wanna put all that stuff in the game, Fine. All we ask for is the options to turn these things off. But don't make us play an arcade rpg style game when what they advertise is an NBA simulation.
These aspects are BROKE! Turning them off is no more sim then it is now. Instead of crying for options to turn them off, discuss ways to FIX them!Comment
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Re: 2K needs to patch player roles NOW and not wait until next year.
After having a poor shooting performance, the coach asked me to make 20 quality shots during practice. Only problem is, regardless of how many shots I make in a row, the counter is stuck at 0/20 ... I tried exiting the game and even restarting the console yet the save file will always bring me back to the practice arena. Thanks 2K for releasing another unplayable game without testing it ... now for the long awaited patch ... sighComment
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Re: 2K needs to patch player roles NOW and not wait until next year.
Glad you posted this. See the bold? In other words, break the mode!
Yeah. Not totally breaking a mode, fragile it may be, is generally considered a good thing.
Dude, I know they didn't. Do you realize they put a next-gen game, one if the better ones mind you, together in under a year?! And it was a straight port like ALL of the other major titles. Did you forget that?
LOL. FOH with that. I'm 100% certain my ignorance level doesn't compare to yours. I'm not defending any if the actual bugs. I don't agree with all of the decisions. I just say that I understand them and I think people can feel that way without being a belligerent bitch about it. This comment from you shows a lack of understanding of that.
YES, SIR, Mr. Man!! I'm sorry I ever voiced my OWN opinion of how folks should try to avoid turning a good, productive feedback thread into a toxic bitchfest. I am shamed.
lol, calm down buzz boy- definitely struck a nerve with you.
You have proceeded to call me ignorant and a bitch for my opinions, and are now outraged with me.
hahahaComment
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Re: 2K needs to patch player roles NOW and not wait until next year.
That made no sense at all? I'm assuming you are challenging my statement that VC didn't have time to bring over options. Seems that's exactly what was said. Couldn't tune the game for those options being turned off. And, please explain to me how turning off those things is simulation? That's an asinine argument. Turning off player morale is sim?! FOH. Say you want it off because it's broken or you don't like it. But don't try to paint this a sim mechanism. Come on.
Jam has a franchise type mode?
Where in my post do I dispute ANY of this? Show me...
These aspects are BROKE! Turning them off is no more sim then it is now. Instead of crying for options to turn them off, discuss ways to FIX them!
It's good that they're looking to fix this, and since been explained that roles and staff satisfaction are a core part of the MyGM experience, it does make sense to disallow turning off roles-- but it seems like it would have been better to have these issues fixed before release if they're really a central part of gameplay, especially if players cannot turn roles off and if these problems have been very well documented for years.
I'm glad they're finally getting to it though.Comment
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Re: 2K needs to patch player roles NOW and not wait until next year.
Hopefully, their solution isn't just to add the ability to turn roles off. I mean, turning the off is nice to have as an option, but it's a band-aid fix. I want to play with them on because I want to have to deal with player issues and I want the CPU to trade, however I just want it drastically reduced.
Better tweaks in my opinion would be things like increasing the threshold for players who become upset so that rather than seeing players who are in the low to mid 70s becoming upset make it low to mid 80s. Perhaps make an exception for expressive players. Also I don't think that rookies should be upset with there playing time and the same goes for vets who are chasing rings (ex. Ray Allen). Lastly, if a player signs for a specific role they shouldn't get upset if they'r playing that role.
I think MyGm has so much potential, but they have to fix some of these things with a patch in order to make it playable long term. Going forward though I have a lot of expectations for this mode. If they continue to build on it I believe that it will be really, really good. But the first thing that they really need to address is old Association legacy issues like this one.My 2K17 Boston Celtics MyLeague
Alabama Crimson Tide
Green Bay Packers
Boston Celtics
New Orleans Pelicans
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Re: 2K needs to patch player roles NOW and not wait until next year.
Boiler is correct here, instead of complaining let's get back to the contructive ideas that were going on earlier in the thread.Comment
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Re: 2K needs to patch player roles NOW and not wait until next year.
Wait, I responded to your calling me ignorant. And I said the thread was turning into a bitchfest. Good twisting attempt though...Comment
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Re: 2K needs to patch player roles NOW and not wait until next year.
That's ALL I was saying. Just keeping it clean, clear, and respectful will make it much easier for VC to go through the thread and use the ideas in it to fix the issues. Which I would think is the most important thing to EVERYONE in this thread if it's not the ONLY thing that's important.Comment
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Re: 2K needs to patch player roles NOW and not wait until next year.
Not sure if Leftos is still following the thread but just wanted to add my two cents on player roles.
First, all indications are that it is very rare for any NBA player to be perfectly happy accepting a 6th man type of role. My vote would be that unless they are rated 90+ overall or something like that, that they be just as content as a 6th man as they are in a Starter role.
Also in regard to this is the way minutes are tied to roles and morale. There are multiple examples of guys around the league who are starters 82 games per season yet only play 15-20 minutes a game. Examples are guys like Haslem in Miami, and more obvious past examples are Green in San Antonio when Ginobili was doing his thing and Sefolosha in OKC with Harden in town. Also, most starting centers only play 20-25 minutes per game. However unless any starter assigned role is given 30ish minutes per game they seem to get upset in game.
My solution for this would be to tie in not just player role to minute demands, but also their overall. In fact I think overall should be more important in how minutes affect their morale. That way a guy like Udonis can start in Miami, be listed as a Starter for his role, yet only play his 15-20 minutes per night and still be a happy camper. Of course this means some sort of AI logic adjustment regarding how rotations are set for CPU teams.
I think with this addition the player roles would really function as they are intended to.
One more thing, please give us the option to just disable CPU trading in MyGM and edit all player details within the mode. I'd like to be able to add the Alpha Dog trait to a guy and increase his potential if I trade for him and he is playing really well for me. Things like that can't occur with the current set up, as I'd be restrained to whatever his base traits and potential rating are. I also would love to see rating increases and potential fluctuate much more dependently based on in game mode statistics and minutes played, but this isn't the thread for that lol.
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