This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

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  • GhostfaceDr1llah
    Rookie
    • Oct 2014
    • 20

    #226
    Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

    Originally posted by CRIP4LIFE
    a rose by any other name, is still a rose.

    call it focus. call it shot fatigue. call it haffajujubee.

    2k implemented a system in a videogame to attempt to replicate a real-life situation. like i said, debating how it was implemented makes sense. debating it's existence in real-life displays ignorance of the subject.

    3point contests (all of them that were played at nba all-star games) are on youtube. go watch 1 or 2. kenny "the jet" smith mentions players getting tired throughout the contests almost every year.
    That is not "shot fatigue". "Shot fatigue is a stupid term that is made up, you don't get tired shooting jump shots during a regular game. Players get tired from playing defense, running around screens, etc. Players lose stamina, so they don't have as much lift in their jump shots which is the real "shot fatigue". Players lose energy so they don't have as much lift in their jump shots which cause the actual percentages to dip. 2K implemented it wrong, stamina should affect shooting percentages more rather than making EVERY JUMPER MISS once you cross a magical threshold of shots.
    In a 3 Point shootout, players only get tired because they have to jump consecutively 25 times in one minute without any breaks. They have to run to racks and shoot 5 jumpers then switch to the next. In an actual game, players won't attempt 5 jump shots in 10 seconds. They have an actual resting period before a play starts such as standing in a corner waiting for a screen.

    TLDR; Fatigue actually exists in game but not in the form of "Shot fatigue." Players get tired running fast breaks, through screens, playing hard defense. In 2k15, stamina does indeed affect shot percentages and they could make it affect it even more rather than making u miss EVERY WIDE OPEN jumpers once u pass 25 shots. THAT IS NOT SIM BASKETBALL. People use 3 point shoot outs as an example for "shot fatigue" but try jumping 25 times in 1 minute, running from rack to rack. OF COURSE YOU WILL GET tired a bit which causes you to miss more.
    Last edited by GhostfaceDr1llah; 11-11-2014, 11:37 AM.

    Comment

    • JohnRocket
      Rookie
      • Nov 2014
      • 80

      #227
      Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

      Yeah, nothing wrong with shot fatigue.

      Comment

      • The 24th Letter
        ERA
        • Oct 2007
        • 39373

        #228
        Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

        Is this something that effects people online mostly?

        If it weren't for this thread I would've forgot shot fatigue existed, lol

        Comment

        • iLLWiLL9105
          Rookie
          • Sep 2011
          • 187

          #229
          Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

          It seems to be mostly a MyCareer issue. I dont think most that play that mode play to be a part of the team. They play to gun all game to get thirty. Which is what the modr is for but when you are shooting that much is the only time shot fatigue even triggers. Playing any other mode and playing getting the whole team involved you probably never will notice. Ive scored 40-50 points with Rose on multiple occassions in MyLeague. He might miss a floater here or there when it gets late but by then hes seeing DT's anyway so i just pass the ball.

          Comment

          • darkknightrises
            Banned
            • Sep 2012
            • 1468

            #230
            Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

            Originally posted by The 24th Letter
            Is this something that effects people online mostly?

            If it weren't for this thread I would've forgot shot fatigue existed, lol


            That is what I am wondering. I havnt really noticed shoot fatigue but at the same time I haven't played a lot has I have been besy trying to catch up on sports and work.

            Comment

            • Sundown
              MVP
              • Oct 2010
              • 3270

              #231
              Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

              Originally posted by The 24th Letter
              Is this something that effects people online mostly?



              If it weren't for this thread I would've forgot shot fatigue existed, lol

              Try playing a 12 minute quarter game into double OT, with a star player that takes a high amount of shots. Oh you'll feel it.

              Comment

              • jeb4056
                Pro
                • Oct 2008
                • 941

                #232
                Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                Where can I see each players "shot fatigue"?

                Comment

                • ManiacMatt1782
                  Who? Giroux!
                  • Jul 2006
                  • 3982

                  #233
                  Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                  Originally posted by Sundown
                  I don't actually think "shot fatigue" should be lumped into normal fatigue. 2K already had fatigue affecting shots but it wasn't enough.


                  Shot Fatigue should be renamed something more like Offensive Focus-- to suggest it's more mental than merely getting physically tired from shooting 30-40 shots. It should also be implemented so that shot quality factors in (difficult shots drain Focus/Fatigue more, and are affected by it more).
                  The very first thing I said actually covers that.
                  www.twitch.tv/maniacmatt1228
                  www.youtube.com/maniacmatt1782

                  Comment

                  • NewJerseyProdigy
                    Banned
                    • Sep 2014
                    • 140

                    #234
                    Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                    Is shot fatigue tied in to Fatigue Rate? How does it work? I can hit shots all day with Deron Williams and never miss on Superstar. I want to somehow make the shot fatigue a lot tougher so I do miss shots. Which slider would I have to adjust?

                    Comment

                    • Sundown
                      MVP
                      • Oct 2010
                      • 3270

                      #235
                      This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                      Originally posted by NewJerseyProdigy
                      Is shot fatigue tied in to Fatigue Rate? How does it work? I can hit shots all day with Deron Williams and never miss on Superstar. I want to somehow make the shot fatigue a lot tougher so I do miss shots. Which slider would I have to adjust?

                      How many are you taking? You should see it around 30 shots on 12 minute games. Not sure how it scales in 6 minute games.

                      Comment

                      • NewJerseyProdigy
                        Banned
                        • Sep 2014
                        • 140

                        #236
                        Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                        Originally posted by Sundown
                        How many are you taking? You should see it around 30 shots on 12 minute games. Not sure how it scales in 6 minute games.
                        I don't shoot that much with DWill. I just get a lot of buckets with hom, I never really miss when I shoot with him. I tried using Real Player % but then he misses a lot. Idk, ill mess with sliders.

                        Comment

                        • R9NALD9
                          MVP
                          • Nov 2008
                          • 1268

                          #237
                          Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                          Originally posted by Sundown
                          How many are you taking? You should see it around 30 shots on 12 minute games. Not sure how it scales in 6 minute games.
                          I'm seeing them around 20 shots to be honest, playing 12min qtrs.

                          In fact, in the 4th qtr just everyone seems to brick shots a lot...even guys who only has 7 shots or so.

                          The CPU on the other hands, seems to start draining heavily contested 3pt shots as if it's no ones business.

                          I'm all for shot fatigue, but for goodness sake add a slider for it.
                          San Francisco 49ers
                          San Francisco Giants
                          Chicago Bulls

                          Comment

                          • bo_jax2000
                            MVP
                            • Nov 2007
                            • 1158

                            #238
                            Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                            Originally posted by NewJerseyProdigy
                            Is shot fatigue tied in to Fatigue Rate? How does it work? I can hit shots all day with Deron Williams and never miss on Superstar. I want to somehow make the shot fatigue a lot tougher so I do miss shots. Which slider would I have to adjust?

                            Originally posted by Beluba

                            There are two types of shot fatigue, jump shot and collision. The jump shot fatigue looks at the player's real life FGA stat and as soon as the player has exceeded the avg. number of FGAs, the %'s start to drop. The penalties can be pretty severe if you go way over the player's real life stats so be careful.

                            Collision fatigue is a cumulative fatigue that drains with each successive collision in the paint (both body ups and contact shots.) The contact shot %'s drop a little bit each time there's a collision and it adds up over the course of the game.

                            For both types of shot fatigue, the badges and ratings you'd expect to matter obviously do, so the penalties are applied according to a player's real life abilities.
                            ..........

                            Comment

                            • heelphreak
                              MVP
                              • Oct 2010
                              • 1022

                              #239
                              Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                              I've only recently run into this mechanic because i jumped right into my league when i got the game. No issues there, as i share the ball.

                              My career is another thing altogether. I'm in the playoffs year 1. I try to manage my shots early so i can have plenty to use in the 4th to take over the game, but my teammates will immediately throw the ball back to me after i drive and kick. It's like hot potato out there. The end result is the ball always in my hands, often with a great look. So of course i take the shot. In my last game, despite setting up teammates on every possession, the ball came right back to me so i took the shots. Started out 9/9, on fire with two red rings. Then come the 4th i hit that magical number where open jumpers start getting C- and D+ ratings and clang off the rim. My only option is to get to the line, but of course the refs swallow their whistles.

                              I'm looking forward to whatever changes they make to this over the top mechanic. I have no problem with the idea, but the implementation is poor to say the least.
                              Tar Heels | Panthers | Hornets

                              Comment

                              • Sundown
                                MVP
                                • Oct 2010
                                • 3270

                                #240
                                Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                                Originally posted by R9NALD9
                                I'm seeing them around 20 shots to be honest, playing 12min qtrs.

                                In fact, in the 4th qtr just everyone seems to brick shots a lot...even guys who only has 7 shots or so.

                                The CPU on the other hands, seems to start draining heavily contested 3pt shots as if it's no ones business.

                                I'm all for shot fatigue, but for goodness sake add a slider for it.

                                I'm not sure if this is shot fatigue, normal fatigue, or just standard CPU/Teammate nerf momentum cheese.

                                I've been losing several games were I have a 10-15 point lead going into the 4th because the shots would suddenly dry up, propelling the CPU to go on a run, and it snowballs from there. Manu just started hitting contested jumpers over people, including Bogut up close. The game feels like it follows a predetermined conclusion anytime you make a few mistake and can't quickly recover from the boost the CPU gets, and these mistakes hurt with little time to respond in the fourth. It's pretty frustrating watching the AI go into momentum cheese mode to win (my fault or otherwise) when the game played mostly reasonably in the 42 minutes prior.

                                I also lost a game up 30 on the Spurs, eventually in OT. It'd be nice to be able to adjust momentum/rhythm effects.

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