2K16 Shot Meter

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  • coolcras7
    MVP
    • Sep 2009
    • 2337

    #241
    Re: 2K16 Shot Meter

    Originally posted by stillfeelme
    I see what you are saying. I just don't like it. It sounds like your are saying you get a certain number of say perfect releases based on your actual number of attempts per game. After that you can't get a perfect release. You are subject to the ratings or no bonuses.

    It seems unnecessarily complicated for no reason. I think in the end. I think what you end up doing is raise the shooting percentages but you only can do it raise it for a period of attempts, to to your example of 7 prefer release shots it still not that simple because you still have to be in the proper position and have the perfect release.

    JR Smith on the Knicks was averaging 3.8 3PA's/game. On the Cav's he jumped to 7.3 3PA's game. So he should be allowed 7 green allowances because that is what he is taking per game? I don't know just doesn't seem logical. His attempts went up because his role changed on the Cav's and what the offense scheme was.

    I did some looking up some of his game stats. On the Cav's when JR shot 7 or more attempts from 3 he shoots 44% from 3. But when he shoots less than 7 attempts he shot 25% from 3. What I mean it doesn't make sense just taking a look at JR. They probably should just make it something close to what NBA Live is doing
    No one know how NBA Live shooting mechanics will play out so to say 2k should imitate something that has yet to be played or proven is ridiculous. The shooting mechanic should be complicated because the current incarnation is too simplistic.
    Last edited by coolcras7; 06-21-2015, 10:20 PM.
    PSN=Coolcas7

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    • stillfeelme
      MVP
      • Aug 2010
      • 2407

      #242
      Re: 2K16 Shot Meter

      Originally posted by coolcras7
      No one know how NBA Live shooting mechanics will play out so to say 2k should imitate something that has yet to be played or proven is ridiculous.
      When I say what Live is doing I only mean no 100% success based on user skill timing. That is clear from their videos and every 2K basketball game made has been this way. They 2K only really needs to eliminate 100% success. Live hasn't fully detailed their shooting system but they even learned from their Elite mistakes that user skills should not trump the actual player rating skills. That is where things become arcadey.

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      • bravesvolsfan
        Rookie
        • Jun 2015
        • 53

        #243
        Re: 2K16 Shot Meter

        I like it, but it definitely needs to be modified to have a tad bit more perfect releases. Plus, too many shots don't fall when the bar is so close to perfect release. On a side note, I appreciate you making this thread on OS. This is only my 2nd post here (been a long time visitor on this site, however), but 2K really cares about their fans by making these types of posts. Thanks!
        As the lovely username suggests, yes I am a Braves fan and a Vols fan.

        R.I.P. Pat Summitt. There will never be another like you.

        Follower of Christ!

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        • hesko
          Pro
          • Jan 2012
          • 536

          #244
          Re: 2K16 Shot Meter

          i dig the live teams thought process of how they have broken it down by stats, shot timing, etc. this is what ive been saying 2k should do to all aspects of their game in relation to the game of basketball. imho i thought the line would be blurred a little more especially with the "power" of the new systems, yet i dont know if they start from scratch each dev cycle.

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          • Boilerbuzz
            D* B**rs!
            • Jul 2002
            • 5154

            #245
            2K16 Shot Meter

            Originally posted by coolcras7
            No one know how NBA Live shooting mechanics will play out so to say 2k should imitate something that has yet to be played or proven is ridiculous. The shooting mechanic should be complicated because the current incarnation is too simplistic.

            For the record, Live 16 system is the same as 2K14, with text exposing more information. That's it.


            Originally posted by hesko
            i dig the live teams thought process of how they have broken it down by stats, shot timing, etc. this is what ive been saying 2k should do to all aspects of their game in relation to the game of basketball...

            What do you think drives the 2k meter? The exact same stuff. The difference now is that with this meter, the user can "overcome" those other aspects of they can get perfects releases - which is harder or easier depending on all of that plus shot fatigue.


            Originally posted by bravesvolsfan
            I like it, but it definitely needs to be modified to have a tad bit more perfect releases.!

            Then you made the perceived issues even worse now. I, frankly, completely disagree with this stance. Just my opinion. I think it should go back to the way it was, and the Elite-lovers "skill based" shooting needs to die a death by razor blades, alcohol, and flame. If it remains, then there needs to be a system where it's 100% IMPOSSIBLE to a perfect release if you are guarded well enough or taking a shot you don't have the skill to make.
            Last edited by Boilerbuzz; 06-22-2015, 10:21 AM.

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            • hesko
              Pro
              • Jan 2012
              • 536

              #246
              Re: 2K16 Shot Meter

              yeah, but it doesn't play out that way or even feel organic.

              Comment

              • coolcras7
                MVP
                • Sep 2009
                • 2337

                #247
                Re: 2K16 Shot Meter

                Originally posted by Boilerbuzz
                For the record, Live 16 system is the same as 2K14, with text exposing more information. That's it.





                What do you think drives the 2k meter? The exact same stuff. The difference now is that with this meter, the user can "overcome" those other aspects of they can get perfects releases - which is harder or easier depending on all of that plus shot fatigue.





                Then you made the perceived issues even worse now. I, frankly, completely disagree with this stance. Just my opinion. I think it should go back to the way it was, and the Elite-lovers "skill based" shooting needs to die a death by razor blades, alcohol, and flame. If it remains, then there needs to be a system where it's 100% IMPOSSIBLE to a perfect release if you are guarded well enough or taking a shot you don't have the skill to make.


                I complete disagree, there should be some level of skill involved and not have everything dependent on the luck of the draw. I have to admit that loved getting that prefect release icon last year there was some level of satisfaction knowing.
                PSN=Coolcas7

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                • Caelumfang
                  MVP
                  • Oct 2012
                  • 1218

                  #248
                  Re: 2K16 Shot Meter

                  There's two bugs with the meter that are borderline gamebreaking, and they both pertain to online.

                  1.) While things like the post hook aren't tied to the meter when offline, somehow they ARE tied in when its online. Don't believe me? Go try it with the meter and shot feedback on, and you'll see what I mean. They are LITERALLY always very early or very late releases online, even though they were never supposed to be tied to the meter in the first place.

                  2.) When online, there's some points where you'll release the ball on a shot as normal, since you know where to release it, and the meter will sometimes decide that it wants to keep going all the way to the end, or it'll never move.

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                  • rhein77
                    Pro
                    • Aug 2010
                    • 520

                    #249
                    Re: 2K16 Shot Meter

                    Get rid of it. Tune shot mechanics on real world basketball data as opposed to a "shot meter". A little gimmicky if u ask me.


                    Sent from my iPhone using Tapatalk

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                    • Boilerbuzz
                      D* B**rs!
                      • Jul 2002
                      • 5154

                      #250
                      Re: 2K16 Shot Meter

                      Originally posted by coolcras7
                      [/B]

                      I complete disagree, there should be some level of skill involved and not have everything dependent on the luck of the draw. I have to admit that loved getting that prefect release icon last year there was some level of satisfaction knowing.
                      There IS some level of skill involved. That's why timing is big. Timing, is the biggest factor. But does it need to be SO heavy that it completely overrides everything else? That's the problem. Right now, it is. But if perfect timing gave you a HUGE boost, I don't see an issue with that and it's not as exploitable. And I think skill plays a big part in getting the right situation. Not just the shot itself.

                      Trust me, I totally understand the rush in the current mechanic. At the end of the day, I wouldn't have a issue if it stayed, but I'd prefer it not guarantee a make or be near impossible to get the green. But that's just me.

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                      • Caelumfang
                        MVP
                        • Oct 2012
                        • 1218

                        #251
                        Re: 2K16 Shot Meter

                        I bet people don't remember when, in 2k14 and below, you could get an excellent release, but still get a low grade. You can time the shot all you want, but a dumb shot is a dumb shot. The current shooting mechanic doesn't reflect that. A green release is an automatic A+, no matter how dumb the shot selection was. And that, in part, is the fault of the combination of the mechanic and the meter, which allows for it. Hence why it has to go.
                        Last edited by Caelumfang; 06-22-2015, 11:57 PM.

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                        • Chemthethriller
                          Pro
                          • Nov 2013
                          • 514

                          #252
                          Re: 2K16 Shot Meter

                          I don't like it... even though I use it...

                          So here is my arguement against "greenlights"

                          I would believe after so many years, and so many hours shooting someone like Kobe has perfected his shot (in real life) yet even one of the best pure shooters in the game, his best shooting ever in a season is .469%... Yet I see people in game that shoot probably 60-65% from 3, and 85% perfect from mid range (if not higher)... Why is this game sooooo easy?

                          Reward the great 2k shooters by letting them shoot in the mid to high 40%, and the bad ones can hover in the teens... We don't need the bad shooters (like me) hitting in the 40-45% and the great shooters sitting in the 80s... It completely ruins the game when your only option is to double team trap every single good shooter.
                          PSN: ODB_BZA
                          C: 2-Way Stretch Glass

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                          • Shoving
                            Rookie
                            • Feb 2015
                            • 21

                            #253
                            Re: 2K16 Shot Meter

                            Keep the shot meter as is. But please get rid of Green shots = auto bucket

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                            • UnbelievablyRAW
                              MVP
                              • Sep 2011
                              • 1245

                              #254
                              Re: 2K16 Shot Meter

                              I skipped 2k15 so I don't know exactly how the meter is, but I'd like if you just got a grade for the degree of difficulty of the shot.

                              If you're open and shoot at the top of the jump you get an excellent release. If you're being covered and shoot at the top of the jump you get a good/okay release (depending on who you're shooting with). My impression from what I've read is that you just get feedback on your timing release so people getting excellent releases would make every shot in almost every situation (which is not fun for defence and overall balance)
                              Last edited by UnbelievablyRAW; 06-24-2015, 08:04 PM.

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                              • takki
                                Pro
                                • Mar 2010
                                • 643

                                #255
                                Re: 2K16 Shot Meter

                                The shot meter is one of the things ruining this game.

                                Your shot success shouldn't magically be determined by when you release the ball (it's way too easy to get green releases, which just about always go in. Even non-green releases still go in too often). I'm fine with it being an offline option but it makes no sense to me why this is the default online.

                                I actually feel that the entire shot system needs to be revisited and a new mechanic needs to be introduced for shots that heavily punishes players for taking shots on the move, in traffic, or abusing three pointers.

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