2K16 Shot Meter

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  • ViolenceFight
    MVP
    • Jun 2013
    • 1141

    #211
    Re: 2K16 Shot Meter

    Originally posted by Hustle Westbrook
    Cheesers were doing that since 2K13, before the shot meter was introduced.
    Infact, 2k13 was broken due to a combination of the fadeaway/hop step three being unguardable and a 85% success rate. It's literally the same thing patch 4 did to 2k15. You can now dribble around, and launch some crazy pull up from anywhere and splash due to knowing that release.

    This is the reason 2k14 had a lot more A+ misses, which admittedly led to some feel bads from time to time. I'd take the 2k14 system in a heartbeat over patch 4s shooting.

    I feel like the badge system should go back to only having like 7, as well. Maybe as high as 10, but nothing like right now.

    Also, why does no one mention the strip glitch under the rim where pickpocket and a high enough defense rating nets an automatic turnover in almost every drive situation? I'm on the flyers, been 2 players behind a fast break and still got a magical teleport strip animation. It should be in the fame, but the clip needs to be turned down quite a bit.

    - sent from "The Wolf of Old Town", ViolenceFight, Via Tapatalk
    Female Russell Westbrook.

    PSN: ViolenceFight
    Instagram: @ViolenceFight

    Comment

    • 2K15 PC
      Banned
      • Oct 2014
      • 176

      #212
      Re: 2K16 Shot Meter

      Originally posted by thedream2k16
      Take away the 100% make green releases though. Its never a "guess" when you know the team you are using . can't have everything handed to you lol
      I don't know man. In real life if my release is perfect then I know it's going in. And I always know when it's a miss. There are times when I shoot it and it's not perfect and I still make them...and rarely I am like wtf how did I make that shot (D+).

      It kinda is realistic.

      Comment

      • thedream2k16
        Banned
        • Apr 2015
        • 651

        #213
        Re: 2K16 Shot Meter

        Originally posted by 2K15 PC
        I don't know man. In real life if my release is perfect then I know it's going in. And I always know when it's a miss. There are times when I shoot it and it's not perfect and I still make them...and rarely I am like wtf how did I make that shot (D+).

        It kinda is realistic.
        Its nowhere close to realistic in this game. NBA players Nevers shoot 100% from Ft line and practice same release for years. Dwight Howard has a good jumpshot IRL and practices them on a regular basis. With the same release during games he is brick city . there should be no 100% success shots aside from a wide open layup and those are missed by pros as well

        Comment

        • thedream2k16
          Banned
          • Apr 2015
          • 651

          #214
          Re: 2K16 Shot Meter

          Originally posted by silverskier
          I would love to se something similar to top spin 4





          simple but deep: skill plus real fg%
          That's how it should be but people want the game to show them when to release. Part of the game is discovering and learning players. People wanted the game to be "pick up and play" so 2k I am trying to do that which ruins the game

          Comment

          • Jrocc23
            MVP
            • May 2010
            • 3207

            #215
            Re: 2K16 Shot Meter

            Originally posted by SimNation2K
            no one was doing the crossover right to left cheese until the shot-meter came out

            I don't think the shot meter has nothing to do with people doing the right to left cheese lol.
            HATE LOSING MORE THAN I LOVE WINNING!

            NBA 2K11
            XtremeXplicit Crew
            Ranked
            35



            Check us out: http://www.youtube.com/jroccdagameboy

            Comment

            • Hustle Westbrook
              MVP
              • Jan 2015
              • 3113

              #216
              Re: 2K16 Shot Meter

              Originally posted by SimNation2K
              no one was doing the crossover right to left cheese until the shot-meter came out
              People have been doing it since 2K13. People started calling it the "zig-zag cheese" in 2K14 and there was no shot meter in that game.

              The zig-zag cheese has nothing to do with the shot meter anyway.
              Last edited by Hustle Westbrook; 06-12-2015, 08:53 PM.
              Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

              Comment

              • Shady Mike
                Banned
                • Nov 2014
                • 1218

                #217
                Re: 2K16 Shot Meter

                Originally posted by SimNation2K
                no one was doing the crossover right to left cheese until the shot-meter came out
                WOW, what? People been zigzagging since 2k12 lol...comment that crazy almost made me think this was a spam account lol...

                Comment

                • blues rocker
                  MVP
                  • Sep 2007
                  • 1921

                  #218
                  Re: 2K16 Shot Meter

                  i'll say it again - if you don't like the shot meter, then turn it off! it's a useful tool to learn shot releases for players...there's no good reason to completely remove it from the game. i'll never understand why people demand things be removed from the game when 2k gives you the option to NOT USE IT by turning it off. problem solved. options, people...options. the shot meter does not allow people to "make more shots"...it just tells you how good your release timing was.
                  Last edited by blues rocker; 06-13-2015, 07:49 AM.

                  Comment

                  • Nevertheles109
                    Pro
                    • Nov 2012
                    • 643

                    #219
                    Re: 2K16 Shot Meter

                    Originally posted by blues rocker
                    i'll say it again - if you don't like the shot meter, then turn it off! it's a useful tool to learn shot releases for players...there's no good reason to completely remove it from the game. i'll never understand why people demand things be removed from the game when 2k gives you the option to NOT USE IT by turning it off. problem solved. options, people...options. the shot meter does not allow people to "make more shots"...it just tells you how good your release timing was.
                    I agree. What people seem to forget is that prior to patch 4, the shot meter DID have a very good balance (After patch 3 when they fixed shot fatigue) even if you did "master" certain shot releases. The amount of perfect releases were much less AND contested shots when in at a realistic rate despite you knowing the release.

                    The fix is not to remove it completely OR leave it as it is. Simply revert back to patch 3 mechanics where contested shot rate was much less and perfect releases were harder to achieve. It just needs to be balanced, as it was originally.

                    I'm confident this is what 2K will do for 2K16. I'm also confident threads will pop-up complaining the shot meter mechanics were better in 2K15 and after Jimmer Fredette has a 20 point game next season going 4-7 from 3pt, his shot will be "broken" because you can't replicate it every game.

                    Damned if they do, damned if they don't

                    Comment

                    • thedream2k16
                      Banned
                      • Apr 2015
                      • 651

                      #220
                      Re: 2K16 Shot Meter

                      One thing that gets to me concerning gamers these days his how much time we say we never have to learn games but will spend hours upon hours playing them. I have played some park players on 1v1 matches with real nba teams and its astonishing how bad they are. Todays gamers want everything to be easy no matter how it may hurt the game.

                      There was a time in 2k8 where you could tell which people learned a team and mastered them online and offline. People knew the limitations of the players on their team and knew how to adjust to matchup situations. 2k has blurred the line between the skilled and unskilled players with the emphasis on making the game "more accessible" to the masses. The shot meter is a good concept but should be confined to practice mode IMO. The meter is worthless for quick release jumpers and really it shouldnt be used online due to latency issues.

                      To make everyone happy and to provide a balance that is desperately needed due to the game being so offensively oriented, the shot meter should stay but the 100% success attached to "perfect" releases should be removed. Players have individual shot and consistency ratings that should govern shot success.

                      Comment

                      • Caelumfang
                        MVP
                        • Oct 2012
                        • 1218

                        #221
                        Re: 2K16 Shot Meter

                        Originally posted by blues rocker
                        i'll say it again - if you don't like the shot meter, then turn it off! it's a useful tool to learn shot releases for players...there's no good reason to completely remove it from the game. i'll never understand why people demand things be removed from the game when 2k gives you the option to NOT USE IT by turning it off. problem solved. options, people...options. the shot meter does not allow people to "make more shots"...it just tells you how good your release timing was.
                        For the millionth f***ing time, it isn't the meter, it's the SHOOTING MECHANIC THAT IS ATTACHED TO THE METER. Turning it off doesn't do a damn thing, do you get that yet? Meter ON or meter OFF, a perfect release is a 99% bucket. If you know your particular jumper and mastered the release, the green release mechanic ATTACHED TO THE METER, WHETHER THE VISUAL OF THE METER IS ON OR OFF, RESULTS IN UNREALISTIC SHOOTING ABILITY.

                        Do you get it yet?

                        When the shot meter was introduced, it was presented as the main part of this year's new shooting mechanic, which said that, if you get a green release, it's going to fall 99% of the time. It doesn't f***ing matter if you turn the visual of the meter off, the mechanic that is attached to it is still there, no matter what. If you remove the meter from the GAME ITSELF, the shooting mechanic has to be redone, or at least reverted to a previous one, i.e. 2k14.
                        Last edited by Caelumfang; 06-13-2015, 02:06 PM.

                        Comment

                        • blues rocker
                          MVP
                          • Sep 2007
                          • 1921

                          #222
                          Re: 2K16 Shot Meter

                          Originally posted by Caelumfang
                          For the millionth f***ing time, it isn't the meter, it's the SHOOTING MECHANIC THAT IS ATTACHED TO THE METER. Turning it off doesn't do a damn thing, do you get that yet? Meter ON or meter OFF, a perfect release is a 99% bucket. If you know your particular jumper and mastered the release, the green release mechanic ATTACHED TO THE METER, WHETHER THE VISUAL OF THE METER IS ON OR OFF, RESULTS IN UNREALISTIC SHOOTING ABILITY.

                          Do you get it yet?

                          When the shot meter was introduced, it was presented as the main part of this year's new shooting mechanic, which said that, if you get a green release, it's going to fall 99% of the time. It doesn't f***ing matter if you turn the visual of the meter off, the mechanic that is attached to it is still there, no matter what. If you remove the meter from the GAME ITSELF, the shooting mechanic has to be redone, or at least reverted to a previous one, i.e. 2k14.
                          don't you get it? 2k can fix the 99% success mechanic but STILL KEEP THE SHOT METER FOR SHOT RELEASE FEEDBACK - you don't need to completely remove the shot meter to fix that - just fix the 99% green release problem and keep the meter.

                          why do people have so much trouble understanding this? there's no reason to entirely throw out a useful tool like the meter just because there's one problem with it THAT CAN BE EASILY FIXED.
                          Last edited by blues rocker; 06-14-2015, 07:43 AM.

                          Comment

                          • Caelumfang
                            MVP
                            • Oct 2012
                            • 1218

                            #223
                            Re: 2K16 Shot Meter

                            Originally posted by blues rocker
                            don't you get it? 2k can fix the 99% success mechanic but STILL KEEP THE SHOT METER FOR SHOT RELEASE FEEDBACK - you don't need to completely remove the shot meter to fix that - just fix the 99% green release problem and keep the meter.

                            why do people have so much trouble understanding this? there's no reason to entirely throw out a useful tool like the meter just because there's one problem with it THAT CAN BE EASILY FIXED.
                            The problem is that you keep hollering this dumb **** about 'turn the meter off!' like it's going to magically fix everything.

                            Putting the meter into 2k16 ONCE AGAIN ties it into the shooting system, period, which would be completely idiotic. No one with a sim bone in their body wants an ARCADE MECHANIC in a SIM GAME. Anyone who has ever played 2k until this year KNOWS that you don't need some stupid meter to judge a shot, when all you need to do is learn where the apex of the shot is to release.

                            That reverts it back to a simpler shooting system where the excellent release window can once again be broadened a bit, but it would no longer be a guaranteed make, like in previous games. The reason we got that idiotic meter is because people cried that their precious A+ shots not falling.

                            Putting that meter back into the game opens up the floodgates in 2k tying it into the shooting mechanic again, which almost nobody wants. Remove it, and it's not even a possibility anymore, or else the crying will continue, which will result in a patch similar to patch 4 in 2k16, and we'd be right back here again.

                            Players want their shot success rate to be determined by rating, quality of the release, and the quality of shot they take, NOT for it to be determined by a meter where 'oh man, it was just on the line, but it's a brick 70% of the time because I didn't hit the magic sweet spot'. And if you're paying attention to the poll, look how many people want it AS IS (as in tied to the shooting mechanics AGAIN) and how many want it removed COMPLETELY. The one where it gets tweaked are in the vocal minority. So it's either transfer it as is or remove it. And luckily the remove it entirely vote is winning.
                            Last edited by Caelumfang; 06-14-2015, 02:27 PM.

                            Comment

                            • Luke Skywalker
                              Pro
                              • Dec 2014
                              • 917

                              #224
                              Re: 2K16 Shot Meter

                              I would like the Shot Meter to reflect the player's rating. Early and Late releases would deduct the shot chance.

                              As long as Real Player % is in the game, I could give a damn about the meter, lol. However, I'd prefer the shots not to fall 99% of the time.

                              Comment

                              • IUxHOOSIERS
                                Pro
                                • Jun 2010
                                • 542

                                #225
                                Re: 2K16 Shot Meter

                                Take it out, as well as perfect release being 100% makes. Too many glitches where it's easy to get a perfect release

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