2K16 Shot Meter
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2K16 Shot Meter
I skipped 2k15 so I don't know exactly how the meter is, but I'd like if you just got a grade for the degree of difficulty of the shot.
If you're open and shoot at the top of the jump you get an excellent release. If you're being covered and shoot at the top of the jump you get a good/okay release (depending on who you're shooting with). My impression from what I've read is that you just get feedback on your timing release so people getting excellent releases would make every shot in almost every situation (which is not fun for defence and overall balance)
Incorrect. You get all of that. The only problem with the mechanic is that if you get that timing right (it gets harder/easier to do based on all of that), you are guaranteed a make. The feedback for quality is the window. The timing can overcome all of it in the end however.
Exactly. And it is. It's even MORE skill. The system has always valued all of them just about evenly. Now, this rewards meter timing more. Pretty much overriding the basketball skills. That's why I don't like it. People complain the game doesn't punish bad basketball enough. In general, I think that is bs. But not in this case. Those complaints are dead on here in my opinion. All I know is that even EA abandoned the idea. So why did VC run with it an mess up a great system? Because people don't think before they pine for things.Last edited by Boilerbuzz; 06-25-2015, 10:11 AM.Comment
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Re: 2K16 Shot Meter
I just don't think the majority of the online players can deal with missing open shots...or for that matter just missing shots in general. Not only that you let people create a super version of themselves and put them in a competitive setting where they would be happy shooting 100% from every spot on the court while dunking from the 3-pt line.
I just think a shot meter "dumbs" down the game to such a level I would never participate in such an arena. It's just not for me.
Here's the thread that came out touting this feature:
http://www.operationsports.com/forum...explained.html
Here's how I responded and it proved to be so true
Thanks for the information. That solidifies my decision to exclusively use the Real Player % as I don't want it to be a battle of who can master the shot of a terribly rated player who has an easy release to master.
I'd prefer the player attributes be the #1 factor in my game.
This is going to be amazing for the guys who really enjoy the "competition" side of things and are all about stick skills. They'll be able to craft their skills and have more control over their success which is ideal for that crowd.
Best of both worlds.SOS Madden League (PS4) | League Archives
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Re: 2K16 Shot Meter
That's called running a play. You should still know players release or you might as well be playing coach modeComment
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Re: 2K16 Shot Meter
The bottom line is the shot meter was made for people that don't want to learn the game or a claim they don't have time to practice. Same with auto shop contesting and defense of assist. Everything that require some kind of skill was given a mechanic to make it easy and basic for a caveman. These are just some of the things needed when you try to appeal to a larger casual fan baseComment
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2K16 Shot Meter
The bottom line is the shot meter was made for people that don't want to learn the game or a claim they don't have time to practice. Same with auto shop contesting and defense of assist. Everything that require some kind of skill was given a mechanic to make it easy and basic for a caveman. These are just some of the things needed when you try to appeal to a larger casual fan baseLast edited by Boilerbuzz; 06-26-2015, 08:41 AM.Comment
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Re: 2K16 Shot Meter
Lol just played a Rockets user that shot 10-20 from 3.
He had 31 with Harden and shot 7-13 from 3 with him. Dude would literally just bring the ball up the court make one pass to Harden and then shoot a 3 right in my face. I couldn't really do anything either because he had everyone's release mastered.
I knew dude was getting perfect releases too because he would pause the game before every shot went in. This is what's so pathetic about the shot meter. If someone has a player's release mastered you're basically at there mercy. No skill needed just zig-zag until you get an open shot smh.Comment
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Re: 2K16 Shot Meter
Lol just played a Rockets user that shot 10-20 from 3.
He had 31 with Harden and shot 7-13 from 3 with him. Dude would literally just bring the ball up the court make one pass to Harden and then shoot a 3 right in my face. I couldn't really do anything either because he had everyone's release mastered.
I knew dude was getting perfect releases too because he would pause the game before every shot went in. This is what's so pathetic about the shot meter. If someone has a player's release mastered you're basically at there mercy. No skill needed just zig-zag until you get an open shot smh.
It's only defendable if you have good defender (like J.Butler) on the shooter .Last edited by Vroman; 06-27-2015, 06:29 AM.Comment
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Re: 2K16 Shot Meter
its only dependable if you play on ball defense. CPU defense got neutared in 2k12Comment
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Re: 2K16 Shot Meter
Its all on ball, but there are some people mastered release and timing when to catch and shoot with perfection. If its all guy doing than yea you can off ball close guard klay and aticipate it, but if he's master with iso/pnr with curry as well and you have to watch that too then there is nothing you can do.Comment
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Re: 2K16 Shot Meter
Its all on ball, but there are some people mastered release and timing when to catch and shoot with perfection. If its all guy doing than yea you can off ball close guard klay and aticipate it, but if he's master with iso/pnr with curry as well and you have to watch that too then there is nothing you can do.Comment
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Re: 2K16 Shot Meter
And I still run into plenty of off-ball zone users who hide on their big men and let the CPU contest all my shots on the perimeter.Comment
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Re: 2K16 Shot Meter
Not it shouldn't be and no it is not.Comment
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