Melo is glitched from 3pt land as you found out if you play on HOF or SS default game speed. If you play offline change his base to jump shot 22 and see the difference in gameplay as he can now get green perfect releases on HOF and SS with standing 3pt shots. No amount of practice will make it change with the current base they have assigned to him. I figured that out in the first week or so.
2K16 Shot Meter
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Re: 2K16 Shot Meter
Melo is glitched from 3pt land as you found out if you play on HOF or SS default game speed. If you play offline change his base to jump shot 22 and see the difference in gameplay as he can now get green perfect releases on HOF and SS with standing 3pt shots. No amount of practice will make it change with the current base they have assigned to him. I figured that out in the first week or so. -
Re: 2K16 Shot Meter
Shooting whether related to the shot meter has issues (no green release) but you blaming it on user error or telling people to practice more doesn't get the issue resolved. There are dudes that played over 100's of games here stop assuming everyone is some newbie and have no idea how long to hold a shot stick or a button. Shot stick timing is not rocket science and never has been.Comment
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Re: 2K16 Shot Meter
Naw what you need to do is practice with the Knicks and come back and post your results. You are adding nothing to this and if you used the Knicks or practiced with them even a handful of times you wouldn't have even posted anything about practice. You don't need to practice that long to find out that Melo 3pt shot is glitched on HOF and SS out of the box. He has one of the easiest releases in the game his animation to achieve a perfect release just doesn't exist on HOF and SS on standing 3pt shots but he can hit mid range greens on SS on default game speed.
Shooting whether related to the shot meter has issues (no green release) but you blaming it on user error or telling people to practice more doesn't get the issue resolved. There are dudes that played over 100's of games here stop assuming everyone is some newbie and have no idea how long to hold a shot stick or a button. Shot stick timing is not rocket science and never has been.Comment
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Re: 2K16 Shot Meter
I have a feeling people would have a totally different opinion of the shot meter if there were no glitched shots in the roster.Comment
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Re: 2K16 Shot Meter
I didn't really know how to answer this one. When the meter works properly I really appreciate knowing where my shot is at after release. I like that I can see late releases will produce a certain type of shot and how late determines that shot. I like using it to get the feel down as well. I can work on just release and see on the meter if I'm where I need to be. But this is all, when it works.
When it doesn't work it's terrible. Input lag really kills the feature for me. I hate shooting in the Park with it. I usually play my release and I'm fine, but I'll glance at the meter and it's dead red but I nail my shot. Very inconsistent when playing online.
If you keep the meter I would be totally okay with it. But most important of all, allow us to turn it off online!!! I hate having the luxury of turning it off in MyCareer, but no options to do so in MyPark. I need consistency.Comment
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Re: 2K16 Shot Meter
I didn't really know how to answer this one. When the meter works properly I really appreciate knowing where my shot is at after release. I like that I can see late releases will produce a certain type of shot and how late determines that shot. I like using it to get the feel down as well. I can work on just release and see on the meter if I'm where I need to be. But this is all, when it works.
When it doesn't work it's terrible. Input lag really kills the feature for me. I hate shooting in the Park with it. I usually play my release and I'm fine, but I'll glance at the meter and it's dead red but I nail my shot. Very inconsistent when playing online.
If you keep the meter I would be totally okay with it. But most important of all, allow us to turn it off online!!! I hate having the luxury of turning it off in MyCareer, but no options to do so in MyPark. I need consistency.Comment
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Re: 2K16 Shot Meter
So.... I have a little question for those who think that a perfect release shouldn't be a guaranteed bucket: what's your stance on missed perfect free throws?Comment
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Re: 2K16 Shot Meter
Technically it is easier to shoot a ft than shoot a 3pt shot but I think the mechanic should be the same. You should be able to miss perfect releases but the chance of it happening would be less than shooting jumpers. The drop off from non perfects should be less on a ft. I think they will never make it like that because it was never like that in the past. So people will push against that.Comment
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Re: 2K16 Shot Meter
Technically it is easier to shoot a ft than shoot a 3pt shot but I think the mechanic should be the same. You should be able to miss perfect releases but the chance of it happening would be less than shooting jumpers. The drop off from non perfects should be less on a ft. I think they will never make it like that because it was never like that in the past. So people will push against that.Comment
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Re: 2K16 Shot Meter
If you play offline you can change his shot base to jump shot 22 save the roster as something. Go to practice load the roster you just saved and see the difference. He lands slightly different but it still looks good in my opinion because his current shot isn't what he does all the time either. Practice with it and notice how you can shoot with him on SS and HOF no problem anywhere on the court.
I have a feeling people would have a totally different opinion of the shot meter if there were no glitched shots in the roster.Comment
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Re: 2K16 Shot Meter
Refine it, keep the option of disabling the meter and don't abandon reading the player's release point. Both ways need better tuning. So, my vote is to keep as is, but refine both systems.
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Re: 2K16 Shot Meter
Unnecessary in my opinion. If the shooting animations are calibrated that would be enough.What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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