So how long will 2K continue to deny 3rd quarter momentum shifts?

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  • wiserbk
    Rookie
    • Feb 2013
    • 67

    #76
    Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

    One more thing. The cpu doesn't play the same way quarter to quarter if they are losing. It will change its point of emphasis based on your attack. That also could be what you guys are experiencing. You can't play the same way the whole game, as they make adjustments you have to make adjustments. I know you guys are probably annoyed with me saying it doesn't it exist. But it doesn't. I just shudder picturing developers laughing at us making up stuff. How hard is it for them to take us seriously about things that do need inprovement when we come up with 3rd quarter cheese and shot clock cheese. I know I sure wouldn't.

    Comment

    • RodionMaZ
      Rookie
      • Mar 2015
      • 95

      #77
      Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

      wiserbk, OP stated that the problem exists in all game modes "It's borderline insane how 10+ point leads can be consistently lost in the 2nd half of games. Quick ranked, MyTeam, MyCareer, Offline games.".

      I, personally, don't care about CPU momentums. But I feel cheated when this thing happens online.

      Comment

      • wiserbk
        Rookie
        • Feb 2013
        • 67

        #78
        Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

        And OP is wrong. Go early in the thread. There's a reason Da Czar who is involved in gameplay development just laughed and wrote "step you game up". He knows nothing like that is in the game. And all the modes you described are modes where point of emphasis is dynamic, so that mayyyy just be what you guys are experiencing. Unless you want point of emphasis gone and you want the cpu to play the same exact way the whole game no matter what you're doing.

        Comment

        • RodionMaZ
          Rookie
          • Mar 2015
          • 95

          #79
          Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

          wisebrk, it's all just words and can't be used as a proof, even if it is said by Da Czar, because he might be obliged to deny existence of "momentums" by his employer.

          Do not try to "explain" how I am bad at the game. Look at the examples in my videos posted before and tell me: what exactly my opponent did right and what I did wrong when he suddenly resurrected his game in the second half and I started throwing bricks

          Comment

          • wiserbk
            Rookie
            • Feb 2013
            • 67

            #80
            Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

            Rodion I actually watched this game http://youtu.be/WDxdvt5Ogbo. Here are my thoughts:

            First off you are far ahead of this guy on defense. Not even close. It helped you get out to an early lead as most of your scoring came of transition.

            I also noticed you don't run plays and only had two post ups the whole first half. This is fine but very dangerous to be a one trick pony. But in the first half you had more of a rhythm on offense and there were a couple passes per possession. But again mainly your great defense lead to a lot of transitions points.

            Don't get mad, but in the third you started to get lazy. Many of your possessions were only one pass then a shot. After a while you opponent starting reading that and contesting, which lead to him getting transition buckets. This is where no variation in your offense started to hurt you. In the first half you only had 2 posts ups but in 3rd you had NONE. You just came down the court dribble dribble dribble one pass and a shot and he was just waiting to contest to shot. He not even a good defender! But you made his job easy for him.

            After his transition game started going, even when you got stops and you go into transition instead of going all the way to the rack like first half or moving he ball, it was just one pass and shot. After a while you're defense even started to suffer because you put so much pressure on your defense to create your offense for you. It's almost like football, even if you have a great defense, if the offense keeps running the same stuff and going 3 downs and punt, eventually the defense starts slipping and suffers.

            I'd say you have to experiment running plays, breaking up rhythm with post up and making sure not all your possessions are just one pass and shoot. I didn't see momentum here, I saw your superb defense gradually break down because your offense got predictable and didn't get the job done.

            Also, the up and down style you play, you know it's killing your fatigue and the effects are only worse in the second half. And guess what's going to suffer? Your shot. And if your offense is only dribble dribble dribble one pass and shoot. It's a recipe for disaster.

            Just calling it like I saw it brother.

            Comment

            • RodionMaZ
              Rookie
              • Mar 2015
              • 95

              #81
              Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

              Well, now I see the main issue with my slumps: I tend to go for a simplier type of offense in the second half when I see that the opponent can't guard against the playbook I use (it's Thunder playbook with lots of fast pass-and-shoot plays). And this is what ruins me: the fact that they can't defend against plays doesn't transition into "can't defend against simple dribble-pass-shoot".
              As for the post-ups: I start to use them if I can't get easy buckets from midrange. But when I'm mad, I simply forget about them as my focus shifts to "gotta hit 'em from midrange, goddammit"

              "the up and down style you play" - I don't understand what exactly is being referenced by "up and down style".

              I'll try to adjust my second half playstyle and see if those "momentum" comebacks will still be there.

              Thanks for your breakdown, wiserbk.
              Last edited by RodionMaZ; 03-13-2015, 07:31 AM.

              Comment

              • Taer
                MVP
                • Sep 2011
                • 1432

                #82
                Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                I have started to notice a trend in my games: when the ai is starting a comeback (it can be the third or fourth quarter) I seem to pick up early cheap fouls in that quarter. Usually I have 3 within the first 2 minutes.

                Anyone else getting this trend?
                Last edited by Taer; 03-13-2015, 08:02 AM.

                Comment

                • Taer
                  MVP
                  • Sep 2011
                  • 1432

                  #83
                  Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                  Originally posted by RodionMaZ
                  ... "the up and down style you play" - I don't understand what exactly is being referenced by "up and down style".
                  It sounds to me that you play a mix of George Karl's running offense and D'Antonio's 7-second offense. The George Karl elements are what I think of when he says: "up and down" style eg your fast pace.

                  Comment

                  • wiserbk
                    Rookie
                    • Feb 2013
                    • 67

                    #84
                    Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                    Originally posted by RodionMaZ
                    Well, now I see the main issue with my slumps: I tend to go for a simplier type of offense in the second half when I see that the opponent can't guard against the playbook I use (it's Thunder playbook with lots of fast pass-and-shoot plays). And this is what ruins me: the fact that they can't defend against plays doesn't transition into "can't defend against simple dribble-pass-shoot".
                    As for the post-ups: I start to use them if I can't get easy buckets from midrange. But when I'm mad, I simply forget about them as my focus shifts to "gotta hit 'em from midrange, goddammit"

                    "the up and down style you play" - I don't understand what exactly is being referenced by "up and down style".

                    I'll try to adjust my second half playstyle and see if those "momentum" comebacks will still be there.

                    Thanks for your breakdown, wiserbk.
                    Those plays seem super effective in video game form, because in the split second when the user switches to control closest defender, you can get a shot upbefore he reacts. The problem is keep doing this over and over and he will start switching before you make the pass, be super ready to contest and maybe he even sets his point of emphasis so that they play tight on shooters "limit perimeter shots". Gotta vary up the offense to keep them on their toes. Even the thunder themselves have a lot of plays where durant sets a screen for Westbrook then immeadiatly darts to the key to ISO. It's almost unguardabke because of how dangerous Westbrook is when you screen from him and you don't want to hedge to much and leave durant open. But rather than run this all game, they only run it when they really need a score and a lot at the 4 minute mark of the 4th quarter. And let's just say Scott Brooks isn't the most inventive on offense, but even he knows he can't just run that play non stop all game and expect to win.

                    By up and down I meant you coming down and getting a shot up quickly in transition without waiting for everyone and setting something up. This has its obvious advantages, but a disadvantage is that it has you bigs basically running on "turbo" the whole game. Trying to catch up with you, then running back on d. It's taxing. Gotta be able to switch it up when its no longer being effective. All about adjustments, variation and options.

                    Comment

                    • ForeverVersatile
                      Pro
                      • Jan 2011
                      • 3498

                      #85
                      Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                      Originally posted by RodionMaZ
                      wisebrk, it's all just words and can't be used as a proof, even if it is said by Da Czar, because he might be obliged to deny existence of "momentums" by his employer.

                      Do not try to "explain" how I am bad at the game. Look at the examples in my videos posted before and tell me: what exactly my opponent did right and what I did wrong when he suddenly resurrected his game in the second half and I started throwing bricks
                      Exactly! The devs cannot and will not tell us everything. Like I said I've been on the winnig side of forced momentum shifts and I know it wasn't something I was doing.

                      The game is setup for dramatic endings. Look at how may buzzer beaters and game winners happen in this game. I hit 2 game winners just yesterday.
                      PSN: ForeverVersatile
                      Xbox Live: TheBluprint09

                      Comment

                      • madmax52277
                        Banned
                        • Nov 2014
                        • 435

                        #86
                        Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                        Everything's good now after the patch, if you play smart and study what the cpu is trying to run are playing defense, games are extremely good win are loose.

                        Comment

                        • RodionMaZ
                          Rookie
                          • Mar 2015
                          • 95

                          #87
                          Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                          Originally posted by wiserbk
                          Those plays seem super effective in video game form, because in the split second when the user switches to control closest defender, you can get a shot upbefore he reacts.
                          The problem is that opponents have to READ my plays and switch to off-ball defender before my scorer gets the ball. And they must adjust their PoE, etc. It's my way of checking whether my opponent is good on D or not. If he can't guard this "brain neutral" offense, then it's almost a free win for me because I don't have to invent anything else on offense. CPU, myself and lots of other guys can guard it without problem, so I run a different, more varied type of offense against such opponents.

                          Originally posted by wiserbk
                          By up and down I meant you coming down and getting a shot up quickly in transition without waiting for everyone and setting something up. This has its obvious advantages, but a disadvantage is that it has you bigs basically running on "turbo" the whole game. Trying to catch up with you, then running back on d. It's taxing. Gotta be able to switch it up when its no longer being effective. All about adjustments, variation and options.
                          Oh, I see. No, this is not my type of play, it's just a result of the opponent who was taking bad shots on offense. I almost always use "Crash defensive glass" so my PF&C won't run in transition. When I see that opponent can stop even a one third of my transitions, then I stop running it like madman and switch to a regular offense.
                          Last edited by RodionMaZ; 03-13-2015, 09:52 PM.

                          Comment

                          • mrchiggs
                            Pro
                            • Sep 2005
                            • 511

                            #88
                            Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                            I been playing 2K for a long time and there are points in the game where the computer gift wraps the game for your opponent or you. Beginning of the third is usually based on who's up. The Game will aid the team down to go on a run. You'll miss shots you shouldn't, they will react faster and all thing wrong will happen to your team at one time giving the opponent a chance to get back in the game. You can stave it off, but its definitely there, you can say what you like. I tell my brothas I have to play Basic Rock at that time lol... Also, the middle of the 4th till the end, is usually Home Cookin time. If you home you seem to get a boost. 2K need to be honest. I mean its obvious.
                            Last edited by mrchiggs; 03-14-2015, 12:46 PM.

                            Comment

                            • Comduklakis
                              MVP
                              • Oct 2005
                              • 1887

                              #89
                              Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                              Originally posted by mrchiggs
                              I been playing 2K for a long time and there are points in the game where the computer gift wraps the game for your opponent or you. Beginning of the third is usually based on who's up. The Game will aid the team down to go on a run. You'll miss shots you shouldn't, they will react faster and all thing wrong will happen to your team at one time giving the opponent a chance to get back in the game. You can stave it off, but its definitely there, you can say what you like. I tell my brothas I have to play Basic Rock at that time lol... Also, the middle of the 4th till the end, is usually Home Cookin time. If you home you seem to get a boost. 2K need to be honest. I mean its obvious.
                              I haven't really noticed any 4th quarter issues. But you are exactly right on the 3rd quarter issue. As I said earlier in the thread, it isn't that runs happen, it is that they are so predictable in 2k. Yes, teams go on runs by changing strategy. And sometimes they go on runs simply because they get hot and the other team goes cold. But when it always seems to be just the CPU getting hot and my team going cold, game after game in the 3rd quarter (and no other quarter) and my tandem of double digit rebounders (Monroe and Drummond) suddenly being incapble of grabbing a defensive rebound, and my guys who got back just fine in the first half suddenly being struck dumb at half court as they watch the CPU streak by me in transition over and over, the runs aren't realistic.
                              http://www.operationsports.com/forum...y-cant-we.html

                              http://www.operationsports.com/forum...ow-2012-a.html

                              Comment

                              • ksuttonjr76
                                All Star
                                • Nov 2004
                                • 8662

                                #90
                                Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                                Originally posted by mrchiggs
                                I been playing 2K for a long time and there are points in the game where the computer gift wraps the game for your opponent or you. Beginning of the third is usually based on who's up. The Game will aid the team down to go on a run. You'll miss shots you shouldn't, they will react faster and all thing wrong will happen to your team at one time giving the opponent a chance to get back in the game. You can stave it off, but its definitely there, you can say what you like. I tell my brothas I have to play Basic Rock at that time lol... Also, the middle of the 4th till the end, is usually Home Cookin time. If you home you seem to get a boost. 2K need to be honest. I mean its obvious.
                                I never have any forth quarter problems that I've noticed other than trying to make up for the BS that happened in the third.

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