So how long will 2K continue to deny 3rd quarter momentum shifts?

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  • Beluba
    Gameplay Director, NBA2k
    • Jul 2002
    • 1389

    #151
    Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

    Originally posted by LorenzoDC
    Thanks a ton for jumping in and correcting this for all of us. I'm really glad to get this feedback.

    So, I'm wrong about this "rubber band" thing, and I accept that, gladly. It's terrific to have this kind of engagement here.

    I do have a follow up question, if you're willing to respond again. Obviously, what I've interpreted about what I've been observing in the game these years has been wrong. My question is, though, how many events in a game does it take for the momentum system to switch and become highly weighted to either team?

    I ask because there are times in the game where it seems to me, as a user, I may miss a shot that is a good shot, set up by a play after a few passes with a pretty open look, with a lead and a stable game dynamic going on, and then. . . just like that I can see the CPU convert to a bucket in a way that tells me instantly the momentum swing is is full effect.

    It may happen in the following way: my shot misses and then the CPU either makes a fast break and scores, or the CPU takes and makes a (purposely) open 3 with a low rated 3 point shooter, or the CPU guard plows to the basket knocking over my big in perfect position to defend and scores with an and-one on the back end.

    In each of these kinds of situation, the animations show some unlikely event that looks like it defies physics and CPU player look much faster to the ball and through the court. I can literally see it with one possession, and know the momentum has shifted, because of the successful low percentage play or the ball morphing some other physics impossible animation. The animations make it look like the animation system is being stretched to create an unlikely, predetermined result.

    So, if there's no game balance "rubber band" code under the hood, my question is, how does it seem that momentum can suddenly swing so wildly in one possession on one play, not even set up by a couple of bad user possessions and a couple of let's start to get hot CPU possessions. It seems like the momentum swing happens with just one play.

    If it's not rubber band coding, then what does it take to create a momentum swing? Because to me, and maybe to other people who play, it seems like the game just conveniently "catches fire" with no set up for the CPU when the CPU is losing.

    Or, as in my previous comment, I've even seen some odd user catch up situations in the first quarter where I can purposely fall behind and then purposely take bad ill advised 3's with a bad shooter and change momentum to close the gap.

    Thanks. And just to be clear, I'm not in any way disputing your explanation. I accept it 100%. I'm just asking a follow up to try to understand what I see happening in the game. As I said in another previous comment, I do change the user strategy and style of play when the CPU makes its adjustments. It just feels like, as closely as I watch the CPU, the CPU may go from adjustment to big hot streak in just one or two possessions.

    Once again, I really appreciate you jumping in to correct my misunderstanding of the game.
    That's what I'm trying to get across... there's no momentum system. Now there is a hot and cold streak system and if you're referring to that, you should be able to tell when it kicks in by the red (for warm/hot) or blue (cold/frozen) circles in the player indicator. Those are based on game events like made/missed shots and other stat-based things.

    As for why many believe "the game is out to get them" or we have some super secret logic under the hood to try and even out scores, I have a few theories. The main thing I see when I watch people play is a misunderstanding of the law of averages. For example, you might make a couple of "lucky" 3's in succession, while the AI misses those same types of looks. Maybe a few possessions go by and the reverse happens. In most peoples' eyes this would look like a manufactured run to even things out, when in actuality it's just the percentages playing out. Let me put it this way, if you play a game and chart out the shot feedback throughout the entire game, with one team taking A quality shots and the other team taking C quality shots, the A-team will win that game almost every time. The C-team might be able to hang around and even take the lead from the time to time, but over the course of 48 mins, they will almost always lose. While on the flip-side, if both teams are taking the exact same shots with the exact same shot quality, there might be stretches where a given team leads by a large margin, but more often than not, the game will be close.

    The other thing I see is a problem with perceptions. When I watch people play the AI, they often forgive bugs or poor quality shots dropping (sometimes not even noticing it) when it works in their favor. But when it happens against them, it's a much bigger/obvious issue to them and it sticks out in their mind as something unfair. So they think the game was forcing something to happen for whatever reason when really there are bugs happening on both sides at a pretty even clip. Not saying that's a good thing, but at the end of the day, there's a lot of lucky and unlucky things that can happen in our game and while we want to achieve expectable results for every moment of every possession, that's a very difficult thing to do.

    One other thing that I always notice in my own games, is I tend to play differently based on the score and game time. My 3rd quarters are almost always my low quarters because I start to lose focus around then, so I'll sometimes blow leads or let games slip away and then have to claw my way back in the 4th. I also tend to concentrate much more when I'm down and get careless when i'm ahead. I think it's my subconscious wanting to keep the game close to make things more exciting. So when you watch me play, I often have close games and rarely see blowouts on either side. Although sometimes when I'm playing at work while simultaneously checking e-mails, chatting with people, etc... I'll mindlessly play without paying much attention and look down at the scoreboard after a few quarters and notice that I'm down by 30. So an interesting experiment would be to cover up the scorebug, concentrate on every possession and see if your games play out differently than they normally do for you.

    I don't know... starting to ramble. I'm going to stop there. 2K16 needs some attention.

    Comment

    • LorenzoDC
      MVP
      • Sep 2010
      • 1857

      #152
      Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

      Originally posted by Beluba
      That's what I'm trying to get across... there's no momentum system. Now there is a hot and cold streak system and if you're referring to that, you should be able to tell when it kicks in by the red (for warm/hot) or blue (cold/frozen) circles in the player indicator. Those are based on game events like made/missed shots and other stat-based things.

      As for why many believe "the game is out to get them" or we have some super secret logic under the hood to try and even out scores, I have a few theories. The main thing I see when I watch people play is a misunderstanding of the law of averages. For example, you might make a couple of "lucky" 3's in succession, while the AI misses those same types of looks. Maybe a few possessions go by and the reverse happens. In most peoples' eyes this would look like a manufactured run to even things out, when in actuality it's just the percentages playing out. Let me put it this way, if you play a game and chart out the shot feedback throughout the entire game, with one team taking A quality shots and the other team taking C quality shots, the A-team will win that game almost every time. The C-team might be able to hang around and even take the lead from the time to time, but over the course of 48 mins, they will almost always lose. While on the flip-side, if both teams are taking the exact same shots with the exact same shot quality, there might be stretches where a given team leads by a large margin, but more often than not, the game will be close.

      The other thing I see is a problem with perceptions. When I watch people play the AI, they often forgive bugs or poor quality shots dropping (sometimes not even noticing it) when it works in their favor. But when it happens against them, it's a much bigger/obvious issue to them and it sticks out in their mind as something unfair. So they think the game was forcing something to happen for whatever reason when really there are bugs happening on both sides at a pretty even clip. Not saying that's a good thing, but at the end of the day, there's a lot of lucky and unlucky things that can happen in our game and while we want to achieve expectable results for every moment of every possession, that's a very difficult thing to do.

      One other thing that I always notice in my own games, is I tend to play differently based on the score and game time. My 3rd quarters are almost always my low quarters because I start to lose focus around then, so I'll sometimes blow leads or let games slip away and then have to claw my way back in the 4th. I also tend to concentrate much more when I'm down and get careless when i'm ahead. I think it's my subconscious wanting to keep the game close to make things more exciting. So when you watch me play, I often have close games and rarely see blowouts on either side. Although sometimes when I'm playing at work while simultaneously checking e-mails, chatting with people, etc... I'll mindlessly play without paying much attention and look down at the scoreboard after a few quarters and notice that I'm down by 30. So an interesting experiment would be to cover up the scorebug, concentrate on every possession and see if your games play out differently than they normally do for you.

      I don't know... starting to ramble. I'm going to stop there. 2K16 needs some attention.

      I can see what you're saying, and that could be it. Psychology and perception can have a lot to do with it. People remember "loss" events much better than they remember "gain" events, in all experiences, so I can see that. And the rest of what you say.

      Thanks for taking the time to offer such a detailed, thoughtful response. I know you're busy, and once again, I have to emphasize how much I (and others) appreciate this kind of engagement.

      Back to 2k16! Deer Santa, I ken haz backup game file saves plz?!!

      Comment

      • sooperb
        Rookie
        • Sep 2007
        • 446

        #153
        Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

        What's funny is not only do i experience the comeback stuff consistently, bug my friends out by telling them the situations before they happen. I am so used to the bs i can tell you that you'll hit the shot and if i close out well i will box out asap and can pause the game and go to replay and show my opponent EXACTLY where the ball will go and who will get it. My friends hate it because I keep telling them they should be getting blown out but the game loves nail biters.
        I have clips of major f###ery that seemed to be caused by the score. Have you ever played and missed like the first six shots and think to yourself,"No worries, the game will even it out as usual"? I dont care if your up 20, I'm coming back and I will agree when the game does bullstuff to you to help me in my comeback because im always on the other end experiencing it.

        You ever experience a moment where the bs starts and you say awe shhh, here we go and your opponent says hey that's that 2k shhh? I have. ALL THE TIME
        Playing NBA 2K feels like a job that pays minimum wage and then cuts your pay when you get your Bill's right to make it even harder to succeed. I do not like this game but it's the only one in town.

        At cheese, I'm trash. At basketball, I'm great!


        NCAAMadnet
        BadGuy

        Comment

        • wiserbk
          Rookie
          • Feb 2013
          • 67

          #154
          Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

          Let's just all stop trying to justify our imperfections with all these imaginary 3rd quarter cheese and shot clock cheese and get better at the game! As the game gets more and more sim, it's going to get more and more hard to master and dominate your opponents in. Isn't that what you want! Sim? Real basketball? Get better post tips to get better and only complain about things that are Actually broken. Sheesh. I still don't see any posts about "send teammate on a cut" command not working and that is pivotal to basketball yet guys are talking about 3rd quarter cheese. It's ridiculous.

          Comment

          • ksuttonjr76
            All Star
            • Nov 2004
            • 8662

            #155
            Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

            Hmmmmm....I might have to try that covering the scoreboard thing, lol.

            For the record, I played four games yesterday, and didn't experience the perceived 3rd quarter comeback. As stupid as it sounds, I just randomly changed my strategy in the third quarter and KEPT changing my on the fly coaching throughout the game and timeouts. Every timeout, I changed something no matter how minor the "threat" was. It seems to work. I did lose two of the games and the other two were close, but I definitely didn't feel any rubber band effect.

            However, the green release problem is real. I'm on the XB1, so I don't have the patch. I had a ton of releases on the white line, it didn't trigger the green perfect release.

            Comment

            • Beluba
              Gameplay Director, NBA2k
              • Jul 2002
              • 1389

              #156
              Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

              Originally posted by ksuttonjr76
              Hmmmmm....I might have to try that covering the scoreboard thing, lol.

              For the record, I played four games yesterday, and didn't experience the perceived 3rd quarter comeback. As stupid as it sounds, I just randomly changed my strategy in the third quarter and KEPT changing my on the fly coaching throughout the game and timeouts. Every timeout, I changed something no matter how minor the "threat" was. It seems to work. I did lose two of the games and the other two were close, but I definitely didn't feel any rubber band effect.

              However, the green release problem is real. I'm on the XB1, so I don't have the patch. I had a ton of releases on the white line, it didn't trigger the green perfect release.
              I don't want to go off topic here, but it's important to know that the perfect white line art doesn't always accurately depict the actual perfect "window." The perfect window can grow or shrink depending on the shot quality but the art itself can't draw the fidelity of what's going on under the hood... so sometimes even if the art says it's perfect, you might be a fraction of a millisecond off. Now there was a bug where some "glitched" shots could almost never get perfect because of the way our AI updates. That was corrected with this last patch.

              Comment

              • Hustle Westbrook
                MVP
                • Jan 2015
                • 3113

                #157
                Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                I want to say that most of my experience with these "momentum shifts" come from online games vs human opponents.

                Beluba would it be fair to say that this "momentum shift" is caused by the game trying to even out your shooting percentages throughout the match? I've seen a lot of my opponents get hot from 3 in the 1st half only to completely miss everything in the 2nd half, and vice versa. I've played about 200+ games online and I've seen only about 2 or 3 opponents consistently make 3s the entire game (including myself). Most likely from them getting perfect releases which are guaranteed to go in.

                I said it earlier in the thread but my theory is I don't think the game wants you shooting a high percentage for the entire game so unless you're getting perfect releases consistently, your shooting percentages will drop or rise in the 2nd half contrary to what it was in the 1st half.
                Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

                Comment

                • QNo
                  MVP
                  • Nov 2014
                  • 1821

                  #158
                  Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                  Originally posted by Hustle Westbrook
                  I want to say that most of my experience with these "momentum shifts" come from online games vs human opponents.

                  Beluba would it be fair to say that this "momentum shift" is caused by the game trying to even out your shooting percentages throughout the match? I've seen a lot of my opponents get hot from 3 in the 1st half only to completely miss everything in the 2nd half, and vice versa. I've played about 200+ games online and I've seen only about 2 or 3 opponents consistently make 3s the entire game (including myself). Most likely from them getting perfect releases which are guaranteed to go in.

                  I said it earlier in the thread but my theory is I don't think the game wants you shooting a high percentage for the entire game so unless you're getting perfect releases consistently, your shooting percentages will drop or rise in the 2nd half contrary to what it was in the 1st half.
                  I imagine that this is just due to the law of large numbers -- it's simply very unlikey to consistently knock down 3s over the course of a whole game.

                  That being said, there's something else I'm interested in. Do things like the crowd & timeouts have any effect on the game? I.e. is it beneficial for me to call a timeout when the other team is on a run and the crowd is roaring? I assumed it would be, but from the information Beluba has given us here, it doesn't seem so. He says that there is no momentum system, and surely this would relate to momentum. So the only benefit I may get from a timeout is to calm down and rethink and readjust my strategy and lineup?

                  Comment

                  • Da_Czar
                    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                    • Jul 2002
                    • 5408

                    #159
                    Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                    Originally posted by LorenzoDC
                    You know I've believed the same about the "rubber band" stuff as you. But I think you're over the line here to the extent that you're suggesting Czar is being dishonest. There is nothing, absolutely nothing, in his history with the community to remotely suggest he's not being straight up, as he always has been, from the years before he got the (well deserved) 2k gig to the last year he's been with 2k.

                    Beluba has been solid too. Remember, these guys are not in the marketing department, and I won't mention names, but we all know those guys have seriously over promised and disappeared when their marketing spin turns out to be gas.

                    This is why I'm willing to believe Czar over my own "lyin' eyes" on this. There are maybe other possible explanations for what we think we're seeing. My question about how runs get triggered was my attempt to try to come up with an alternate possible explanation, or at least another factor.

                    The 2k default answer is that we as players just don't keep up with CPU adjustments and don't observe well enough what the CPU is doing to prevent the CPU adjustment triggered run that we interpret as "rubber band." That's probably true in a lot of cases. I don't think that's particularly true in my case, as I can pick up CPU patterns and POE's pretty well, and I play good on ball defense as a default (much easier to do in this year's game, especially post patch 3, thanks 2k!)

                    So I'm hoping we can get past any destructive argument to see if there are other possible reasons for what we as players are observing. I hope the devs can engage with us in that conversation.

                    That's not going to happen though if we set up an attack-defend dynamic of accusations with the 2k team. And Czar, I hope you can recognize that your credibility bucket around here is high. I can understand the reflex to defend yourself, but please don't get sucked down that hole. There are better conversations to be had, and I really appreciate (and have frequently spoken up for) all you do for the game.
                    I would just like to say thank you for posting this. If there is something I can't talk about I would just say hey I can't discuss that. But there is nothing that serious about a video game where I am going to knowingly lie to people I have known for nearly 10 years. It's just not that serious.

                    If I've been apart of OS forever and guys going at me inferring that I'm lying etc, what message do you think that sends to the other dev's who may be thinking about signing up and joining the conversation ?

                    At 2k dev's show up here for the love of the game. Marketing markets. But if people want to start questioning a person's integrity based off some theory the have... there are just much more productive things a father of 9 could be doing with his time after a 12 plus hour day fam.

                    I talked about it on the last simhangout that there are things the community can do to limit their influence and this could be considered one of them.

                    Because everytime I try to convince them the community has great ideas they can come with the ol' but they don't even believe you and you came from there. LOL. #HelpMeHelpYou

                    So to the guys who know better don't just be silent all the time. Get involved because these "other" dudes are going to mess this up for you LOL.

                    And in case it was not clear from my post the fairy-tale I was referring to was him saying basically you can't trust what I'm saying concerning momentum because blah blah blah company gag order forces me to lie blah ROTFLOL.
                    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                    Comment

                    • madmax52277
                      Banned
                      • Nov 2014
                      • 435

                      #160
                      Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                      Beluba and Da_czar thanks for showing us to make the game so much better. i wasn't really getting what you guys were saying when you said "change your game plans"..so i decided to change my knicks offense from triangle to (freelance pace) and set defense and poe...you see the difference in game play my guys are playing running, grabbing rebound stealing, the cpu are missing forcing up bad shots.

                      Wow, change game plan means everything, offensively and defensively it truly works. i apologize and appreciate you guys.
                      Last edited by madmax52277; 03-20-2015, 08:51 PM.

                      Comment

                      • itchyroll_51
                        Pro
                        • Jan 2012
                        • 797

                        #161
                        Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                        Originally posted by Da_Czar
                        So to the guys who know better don't just be silent all the time. Get involved because these "other" dudes are going to mess this up for you LOL.
                        Sam Pham is getting TOO INVOLVED lol Is a friday night and I am on my computer editing these VIDEOS and on my PS4 pushing 2K to its limits ... ^_^

                        I fully enjoy the communication between 2K players, DEVs, and youtubers on OS. Let none of us question anyone's character without empirical proof k ?

                        Comment

                        • Comduklakis
                          MVP
                          • Oct 2005
                          • 1887

                          #162
                          Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                          I think there is a lot of truth in the theory that we remember the bad shots that go in against us and forget the ones we hit. As I stated earlier in the thread, I LIKE that basketball and 2K are built on runs. Rare is the game where you don't see a few runs of double digits (12-2, 10-0, 20-6, etc.). The issue I have is with the execution and I think that is what most of the other "negative" posters are saying, even if it is coming across as "2K is cheating me."

                          So we talk adjustments. The first issue is that the adjustments simply don't seem evident to me when these runs are occurring other than fast breaks. Again, it is almost always the 3rd quarter and the CPU doesn't change what they are doing both offensively or defensively. I've looked with both my eyes and at the stat sheet. Same threes. Same attempts to penetrate, kick out, post up, etc. If I saw the AI start using the PG to penetrate and kick out for open threes instead of posting up like they did in the 1st half, then fine. That makes sense. I simply am not seeing that.

                          Same with on defense. I'm getting the same shots, just simply missing them.

                          I'm using the same bigs (usually Monroe and Drummond) but suddenly struggle to grab defensive rebounds.

                          What I do see adjusted is MY TEAM. And this is what frustrates me the most. Suddenly, without changing strategy, my guys stop getting back on D and I get killed on transition points. Suddenly my AI starts making horrible decisions on who to pick up in transition or even in the half court, resulting in me going to cover my man and discovering a teammate has made an awful decision to join me. Or my big is sucked in to trying to pressure ball handler and half court and let his man get behind for an easy layup. Again, no strategy changes, just MY TEAM suddenly acting differently. And that is what is more frustrating than anything else. Missing shots I can handle. Guys get cold. Teams get cold. Other team gets hot. But first, make it happen at different points in the game, not predominately in the 3rd quarter and second, don't make my AI teammates suddenly turn into idiots who make ridiculous choics on who to pick up on D and how to get back on D. These aren't turnovers I'm getting beat in transition on but simple rebound situations.

                          Again, I don't think 2k's intent is to cheat us or even to have some super comeback, keep it close mode. I think their intent is admirable: have runs just like basketball does IRL. I just think the execution is really flawed.
                          http://www.operationsports.com/forum...y-cant-we.html

                          http://www.operationsports.com/forum...ow-2012-a.html

                          Comment

                          • Sinner
                            All Star
                            • Jun 2003
                            • 5483

                            #163
                            Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                            I like many really appreciate DaCzar, Beluba and others from 2k coming in here and communicating with the community. I understand you say that there is no rubber banding in the game...that's fine but there are things that happen that shouldn't and I think we can all agree that things like this need to be fixed.

                            <iframe width="420" height="315" src="https://www.youtube.com/embed/9qkIeVJh9So" frameborder="0" allowfullscreen></iframe>

                            I posted this awhile ago but it's still relevant and have had this happen on back to back possessions. It's happened many times in a game and is past frustrating.

                            This is also something that happens a lot with the rebounds, again something I posted before but again relevant

                            <iframe width="560" height="315" src="https://www.youtube.com/embed/0n0v2mhyW8s" frameborder="0" allowfullscreen></iframe>

                            I have no problem admitting i'm not as good in this game as many of you. So if I'm doing something wrong here in these videos or they don't pertain to the topic please tell me
                            Last edited by Sinner; 03-20-2015, 10:02 PM.
                            -= Never argue with an idiot, they drag you down to their level and beat you with experience.=- Edward Murphy

                            Comment

                            • LorenzoDC
                              MVP
                              • Sep 2010
                              • 1857

                              #164
                              Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                              Originally posted by Da_Czar
                              I would just like to say thank you for posting this. If there is something I can't talk about I would just say hey I can't discuss that. But there is nothing that serious about a video game where I am going to knowingly lie to people I have known for nearly 10 years. It's just not that serious.

                              If I've been apart of OS forever and guys going at me inferring that I'm lying etc, what message do you think that sends to the other dev's who may be thinking about signing up and joining the conversation ?

                              At 2k dev's show up here for the love of the game. Marketing markets. But if people want to start questioning a person's integrity based off some theory the have... there are just much more productive things a father of 9 could be doing with his time after a 12 plus hour day fam.

                              I talked about it on the last simhangout that there are things the community can do to limit their influence and this could be considered one of them.

                              Because everytime I try to convince them the community has great ideas they can come with the ol' but they don't even believe you and you came from there. LOL. #HelpMeHelpYou

                              So to the guys who know better don't just be silent all the time. Get involved because these "other" dudes are going to mess this up for you LOL.

                              And in case it was not clear from my post the fairy-tale I was referring to was him saying basically you can't trust what I'm saying concerning momentum because blah blah blah company gag order forces me to lie blah ROTFLOL.
                              No problem. A lot of us got your back. Remember that.

                              And for the other devs, I would say don't retreat, because if you do that, you can't help us help you. #HelpMeHelpYou goes both ways.

                              Look at me in this thread: started out with flawed assumptions and a misunderstanding of what I had heard you say in sim nation broadcasts. Beluba jumped in and engaged to correct me. I listened. I still didn't get the whole picture, but then with some further back and forth, I learned something new.

                              I'm not the only one out here who does that or can do that. But it doesn't happen without that engagement.

                              Let me channel my inner Books Nelson for a sec. People are gonna say crazy stuff online. Sometimes they mean it, sometimes they are ignorant but teachable, and sometimes they're not teachable. I would say to the 2k guys like you, Beluba and any others: respond to whoever, but even as you do, you're really trying to reach the people like me who are reading.

                              Let us learn from when you guys engage and answer questions, and then we handle the rest of the commenters as best we can, when we're around. We can sort out out who can be teachable and who can't. You don't have time to sort through all that, but us knuckleheads who play the game and love the game in these threads are here enough to keep some collective memory alive.

                              Because the alternative if you guys disengage, is people like me who can learn and can help you will remain stuck in our own ignorance, and there's nothing we can do to help build a bridge on the community side. And if that happens long enough, you guys can't even get decent feedback for the annual wish list threads and so on. You can't get guys like Sam Pham growing into a real valuable content creators for sim players and for the game. 2k needs more of those guys, not less. And that means maybe more devs creating a user ID around here and chiming in every now and again.

                              Just remember who your key target audience around here is, and as for the rest, tune it out. The Internet is the Internet, and as hard as it is, don't take that stuff personally. The loudest voices are not always the most representative ones.

                              I know you know all this, but I just wanted to lay it out there for any other 2k guys who have been hanging back, because maybe it's better they hear it from someone in the threads at this point than just from you and OG.

                              Peace. Now let me go drink and watch a movie with my better half.

                              Last edited by LorenzoDC; 03-21-2015, 03:10 PM.

                              Comment

                              • madmax52277
                                Banned
                                • Nov 2014
                                • 435

                                #165
                                Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                                Originally posted by Comduklakis
                                I think there is a lot of truth in the theory that we remember the bad shots that go in against us and forget the ones we hit. As I stated earlier in the thread, I LIKE that basketball and 2K are built on runs. Rare is the game where you don't see a few runs of double digits (12-2, 10-0, 20-6, etc.). The issue I have is with the execution and I think that is what most of the other "negative" posters are saying, even if it is coming across as "2K is cheating me."

                                So we talk adjustments. The first issue is that the adjustments simply don't seem evident to me when these runs are occurring other than fast breaks. Again, it is almost always the 3rd quarter and the CPU doesn't change what they are doing both offensively or defensively. I've looked with both my eyes and at the stat sheet. Same threes. Same attempts to penetrate, kick out, post up, etc. If I saw the AI start using the PG to penetrate and kick out for open threes instead of posting up like they did in the 1st half, then fine. That makes sense. I simply am not seeing that.

                                Same with on defense. I'm getting the same shots, just simply missing them.

                                I'm using the same bigs (usually Monroe and Drummond) but suddenly struggle to grab defensive rebounds.

                                What I do see adjusted is MY TEAM. And this is what frustrates me the most. Suddenly, without changing strategy, my guys stop getting back on D and I get killed on transition points. Suddenly my AI starts making horrible decisions on who to pick up in transition or even in the half court, resulting in me going to cover my man and discovering a teammate has made an awful decision to join me. Or my big is sucked in to trying to pressure ball handler and half court and let his man get behind for an easy layup. Again, no strategy changes, just MY TEAM suddenly acting differently. And that is what is more frustrating than anything else. Missing shots I can handle. Guys get cold. Teams get cold. Other team gets hot. But first, make it happen at different points in the game, not predominately in the 3rd quarter and second, don't make my AI teammates suddenly turn into idiots who make ridiculous choics on who to pick up on D and how to get back on D. These aren't turnovers I'm getting beat in transition on but simple rebound situations.

                                Again, I don't think 2k's intent is to cheat us or even to have some super comeback, keep it close mode. I think their intent is admirable: have runs just like basketball does IRL. I just think the execution is really flawed.
                                I see your points, the game that i played with adjustment players got cold and i did miss layups and loss the game by 6pts. but during the middle of the 2nd everything was moving fast the cpu were quicker then me hustling making shots. i always left the triangle offense on never change it until now. change defense too..and game play was different under control on offense and defense felt great, until the end of the game i just couldn't make stops and score. but im not about winning games just simulation basketball.

                                The game seem to be a stradgedy thing to it. and i'm not making this up try it, this **it really works.

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