So how long will 2K continue to deny 3rd quarter momentum shifts?

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  • JerzeyReign
    MVP
    • Jul 2009
    • 4847

    #91
    Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

    Everyone says the game has third quarter mojo shifts. Ask guys to post the stuff happening in game (link to their twitch archives) so the developers could see but no one does it but still say it happens.

    Not sure what happened to this forum but ...

    #WashedGamer

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    • Getreal2k
      Just started!
      • Jun 2014
      • 2

      #92
      Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

      As long as these noob's who never played an ounce of basketball and the kids there selling to game buy it it will continue to be the vain of player's like you and my self. who understand if I'm up but 10 after the half pounding the ball inside will help me grow my lead. But instead I feel the post an 7'0 tall big men have all these non realistic animation's and unreal misses at the rim with no defense on them.

      Comment

      • DreSki
        Rookie
        • Nov 2006
        • 258

        #93
        Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

        Originally posted by JerzeyReign
        Everyone says the game has third quarter mojo shifts. Ask guys to post the stuff happening in game (link to their twitch archives) so the developers could see but no one does it but still say it happens.

        Not sure what happened to this forum but ...

        While i can agree about the 3rd quarter momentum shifts because it does indeed happen from playing recently its easy to stop once you realize its happening. I play a pace and space offense that relies alot on jump shots and 3s so when 3rd quarters hit as soon as i realize they are "making" me miss open shots and the CPU is going on a run i slow it down and just start driving to draw fouls or get easy buckets and kill all that mess.

        Its very effective for stopping that 3rd quarter run by the cpu. Doing that has netted me 20-30 point wins vs bad teams. Now online im not sure how effective that would be but offline its not really that huge a issue.

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        • JerzeyReign
          MVP
          • Jul 2009
          • 4847

          #94
          Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

          Originally posted by DreSki
          While i can agree about the 3rd quarter momentum shifts because it does indeed happen from playing recently its easy to stop once you realize its happening. I play a pace and space offense that relies alot on jump shots and 3s so when 3rd quarters hit as soon as i realize they are "making" me miss open shots and the CPU is going on a run i slow it down and just start driving to draw fouls or get easy buckets and kill all that mess.

          Its very effective for stopping that 3rd quarter run by the cpu. Doing that has netted me 20-30 point wins vs bad teams. Now online im not sure how effective that would be but offline its not really that huge a issue.
          Thats basketball baby! When I coach my teams in real life you better believe whatever worked for you in the first half is not gonna work in the 2nd, at least not in that third quarter. I've been known to throw a small first half adjustment in just to see the other options/counters. That third quarter whistle go off and my adjustments is to stop everything I saw in the first half. On offense I don't change up until the 2nd half. I'm stubborn on that side of the ball but I rely on my defense anyway - well, until I get a good group of kids that can run my triangle haha.
          #WashedGamer

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          • papaey
            Rookie
            • Sep 2011
            • 407

            #95
            Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

            Odd i never experienced it.

            Comment

            • luijo
              Rookie
              • Feb 2008
              • 47

              #96
              Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

              I've been on both sides of this 3rd quarter runs, and most of the time I don't have problems with it because it makes the games more interesting.

              What I don't like is when the run doesn't feel organic, the game will lower the winning team players awareness, while increasing it for the other team. Offensive rebounds over 7 footers, over the back fouls, players slowly react to loose balls, low rated players making contested 3's, bad collision detection, passes going through players chest, players arms, it all happens.

              It's a fact that it does exist. Most of the competitive games have catch up, it makes the games more exiting, more "wow" moments. Developers don't talk about this because they only share features of the game, not the way they code the game.
              drugstore-catalog.com

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              • cvgjcgyu
                Just started!
                • Mar 2015
                • 4

                #97
                Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                basketball is a game of runs. i enjoy the fact that no lead is comfortable, as is so in real life.

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                • luijo
                  Rookie
                  • Feb 2008
                  • 47

                  #98
                  Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                  Originally posted by cvgjcgyu
                  basketball is a game of runs. i enjoy the fact that no lead is comfortable, as is so in real life.
                  I have no problem with runs. It make the game a lot more competitive, which is better. What I don't buy, is that in order to achieve that, your players get dumber. Giving you the sense that the other team isn't playing better, but your team is playing awful.
                  drugstore-catalog.com

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                  • Gosens6
                    All Star
                    • Oct 2007
                    • 6101

                    #99
                    Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                    The whole, "real life basketball runs happen all the time" argument needs to just go and never come back.
                    I would hope that ALL of us realizes that runs, comebacks and all kinds of other wonky things happen in the NBA every single night, it's expected. It's just the way it happens in NBA 2K shows absolutely no resemblance of realism within these comebacks.

                    I could shrug my shoulders and say fine, comebacks happen in the NBA all the time, I lost because I let my guard down and started playing foolishly. What no one who uses the "Runs happen all the time" argument fails to realize is, the way these runs and comebacks happen within NBA 2K is just downright B.S. sometimes.

                    Superhuman offensive rebounds and putbacks

                    Literally sliding into position around my player, sometimes even through my players bodies to get a path to the hoop

                    The constant badgering into the paint. Just spin move, crossover after spin move and cross over, just sliding into the paint with every move in their arsenal. I could be playing perfect D and the AI will just nudge me further and further back like I'm not even there, until they throw up some ******** looking "layup" that goes in.

                    My team, brick after brick after brick. Even the most easiest of layups just rolling off the rim.

                    CPU players having knee jerk reaction speeds to EVERYTHING. Loose balls, blocks, steals, getting your hands up for passes in the lane. While I feel like I'm just stuck in quicksand and have no control over my player.

                    I won't even get into the hands in your face, last second on the clock shots the AI loves to hit in these situations. They happen to me, but not often enough for me to complain about

                    Etc, etc.

                    Those are just a few things I can think of off the top of my head that gives the AI an advantage during one of these so called, happens all the time in the NBA comebacks. I'm saying all this and I absolutely love this game, it's actually the only game that I own for my PS4, but for people to come in here and say that all of the people that have these gripes are just wrong or don't know how to play real basketball is pure ignorance.

                    Look at the way these runs happen in the game and tell me you see the same stuff on a nightly basis in the NBA. In the NBA, runs happen because teams adjust their strategy, put it in motion, switch it up, take advantage or another team making mistakes or getting too complacent. In NBA 2K, runs happen because the AI decides it's time to happen. I call it the BS switch, because you can tell when it's happening right away. It's definitely in the game, and has been for awhile. Why it's there, I couldn't tell you, but to deny it and bash everyone who's speaking the truth about it is just ridiculous.

                    Comment

                    • QNo
                      MVP
                      • Nov 2014
                      • 1821

                      #100
                      Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                      Originally posted by luijo
                      I have no problem with runs. It make the game a lot more competitive, which is better. What I don't buy, is that in order to achieve that, your players get dumber. Giving you the sense that the other team isn't playing better, but your team is playing awful.
                      I strongly disagree with this, and this is the reason why I have a problem with this. More randomness decreases the skill ceiling and the skill gap. So the difference between #1 and #100 in the world is a lot smaller than it should be. In well-designed games like tennis or chess, the world #100 has almost no chance of beating the #1 and it will dominate the news for week if such a thing happens.

                      Comment

                      • ntnme2lose
                        Rookie
                        • Nov 2007
                        • 159

                        #101
                        So how long will 2K continue to deny 3rd quarter momentum shifts?


                        MyCareer

                        Take out of the game at the end of the first quarter while we were up 27-19. Came back in the game to this.

                        It's not just the 3rd quarter and it's not just online. This nonsense happens in MyCareer too..


                        Sent from my iPhone using Tapatalk

                        Comment

                        • Coach2K
                          Hall of Fame
                          • Mar 2012
                          • 1702

                          #102
                          Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                          Some of this assumes that the other team never adjusts to what you've been doing which is unlikely.

                          I'd guess many players leave settings on all auto so in a game between two users the cpu will adjust defensively for them just like the CPU would.

                          The higher the difficulty the better and more effective these adjustments will be.


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                          • OkayC
                            MVP
                            • Apr 2013
                            • 1928

                            #103
                            Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                            I play mostly mycareer, so this is especially frustrating. Im tired of i can be up big in the second half, just to have my lead cut by the 3rd or mid 4th. In mycareer its always, your teammates starting jacking up god awful shots, your coach conveniently subs you out when the cpu goes on these runs often, they dribble the ball off the defenders foot, they dont/wont rebound the ball on either end of the court, defensive animations wont trigger for you or your team the way they have been all game long, and you as a defender just get moved out of the way so the offensive opponent just runs right past you even though you were trying to stay in front of him, cpu defenders have super reaction speeds on defense and contest everything from jumpers to layups. The list goes on. Comeback code exists, and it triggers at different points in the game, Ive also noticed(again just speaking from a mycareer standpoint) that it triggers the most and lasts the longest during playoffs. Ive also noticed that its not restricted to just 3rd quarters(thats just when it happens to everybody the most), it triggers based on, the difficulty your playing on, how good of a team your playing on, and how big your lead is, and when did you build said lead.
                            Last edited by OkayC; 03-16-2015, 08:02 PM.
                            Lakers
                            Trojans
                            49'ers

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                            • The 24th Letter
                              ERA
                              • Oct 2007
                              • 39373

                              #104
                              So how long will 2K continue to deny 3rd quarter momentum shifts?

                              I'll call a spade a spade.

                              I played 3 games on HOF today just to try it out (I rarely play on that level, and this happened on all 3 games. The third game was one of the most ridiculous things I've seen in this game. It's like it ramps up depending on how big your lead is. The Mavs went 14/16 in the 3rd quarter ....they would get rebounds and my players would literally just not get back while they scored bucket after bucket on cheap fast breaks. I've never seen anything like it. It would've been infuriating if I was taking these games seriously and not so busy laughing. I know a lot of people who play on HOF, and of this is what they're experiencing....I don't know how they deal with it.

                              All that said, I maintain that I don't experience ANYTHING like this on Superstar below though....... It is what it is. I'm happy to twitch/record/ (I'll be posting the challenge I presented once it uploads) my experience to show that. Enough paragraphs/ screen shots....time to put up...we all have systems with built in recording at this point.

                              I'm sure as hell uploading on that HOF game and sending it to Mike and the other dev's as well. I suggest everyone start uploading their experiences of they truly feel like it's something that needs to be fixed...

                              Comment

                              • JerzeyReign
                                MVP
                                • Jul 2009
                                • 4847

                                #105
                                Re: So how long will 2K continue to deny 3rd quarter momentum shifts?

                                The Czar has already said that HOF is a cheese mode. Its really nothing more than boosting the AI. In past 2K games, you could actually see the ratings boost with the change of difficulty in the roster menus. I really don't think much can be done for it - HOF is literally there to provide a challenge, not give you a realistic experience.

                                I don't even know why guys play on it either if they're a sim gamer looking for a realistic experience. I don't even get guys who do HOF sliders, which in my opinion are just trying to water down the HOF boosts to play like a difficulty or two below them.

                                Something about saying that one plays on HOF is probably the cause of all this.
                                #WashedGamer

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