Good reply, and you make some good points, but my point was that the reason people get open shots is because they still help like bball was played before. You attack and shift the defense then get the 3. Probing for a 3 in 2k is not that. In some ways, it is, cuz our brains want to help, and 2k also seems to magnetize dudes toward the ball, but overall it's just like "stop the 3", a step is removed.
Altho 3s are a good shot in the NBA, you need to have someone who can get the guys open by causing help, and that only works if there is a legit threat other than 3. Otherwise you just chase people around for 20 seconds until they are like hmm ok I'll take the lay up/mid.
I also think exploiting a match up is still a real thing. Pick and rolls are designed to create switches. People still get post touches, they still get isos. It's like w/ 2k thinking pick and rolls create switches so... force knock downs, another over done mechanic.
Imagine if Bron got the ball and drove with it and people were like well, we're just gonna let him try to lay it up or shoot the mid cuz the 3 is cash. If nobody helped, that'd be terrible bball. Overhelp that you are alluding to, to me, is not.
I will say if Korver hits 55% he probably hits 70% of some shots and 40 of others (at a higher rate, etc) or something to that effect. There are optimal shots for people that are cash, but the thing is, they need more mechanics to make that happen. Confidence, how hard you worked on D, how much you have been on turbo, how long you have been standing there (which optimally should be like a rhythm thing where it goes toward maximal effectiveness then bottoms out again, cuz if people are open and stay open, after a certain time, they lose rhythm because they are thinking 'when u gonna hit me w/ the ball'), etc.
Shooting is too simple, but the problem does lie within shooting. It would be nice to make the percentages more real by adding layers of complexity, but I do think if they tuned down the percentages, it would make the game better... in the interim.
Edit: I also think hot spots should be regulated and be a part of character creation. I think you should have to pick like 2 hot spots and 2 cold spots or something, and put them where you want to, but that's just me. That would go further to make people try to get guys to spots or allow people to be forced to spots, which would be helpful to make the game more strategic. Even if most people put them in the corners.
-Smak
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