Official MyGM / MyLEAGUE / MLO 2K20 Wish List

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  • davez
    Rookie
    • Jul 2002
    • 248

    #1

    Official MyGM / MyLEAGUE / MLO 2K20 Wish List

    Post any of your feature requests for MyGM, MyLEAGUE, or MyLEAGUE Online for NBA 2K20 here.

    Please no questions, as I won't likely have time to respond and don't want to have to weed through a bunch of Q & A to get to the new feature ideas.

    We're trying to finalize stuff earlier this year, so please post any requests you have sooner rather than later. Anything posted after the end of October probably won't be noticed.
    Dave Zdyrko
    NBA 2K MyLEAGUE/MyGM/MyCAREER Producer & Designer
    Visual Concepts Entertainment / 2K Sports
    Novato, CA, USA

    Official MyGM / MyLEAGUE / MLO 2K19 Wish List
  • Junior Moe
    MVP
    • Jul 2009
    • 3856

    #2
    Re: Official MyGM / MyLEAGUE / MLO 2K20 Wish List

    My biggest thing right now with ML is immersion. I'd like the return of the NBA.com homepage and for the commentary to refererence stuff from the rumor mill. I'm only in the beginning of season 2, buti will have more...

    Comment

    • jeremym480
      Speak it into existence
      • Oct 2008
      • 18197

      #3
      Re: Official MyGM / MyLEAGUE / MLO 2K20 Wish List

      Thanks for doing this each year, Dave.

      Puts on mod hat: Guys keep this thread about your MyGM / MyLEAGUE / MLO 2K20 Wish List only. Any off-topic comments will be deleted.

      Takes off mod hat... I'm going to go with the few remaining items from my wish-list last year (it's getting super short though):

      1) Carry-over saves and carry-over Draft Classes - Carry over saves would be amazing and I'd love to see the same thing for Draft Classes/CAP's. Obviously, there are normally improvements in each iteration and the big problem would be getting them to work together. However if we can import a draft class from one game to the next that would save a lot of time. Even if it was mainly just vitals, and any ratings/tendencies shared between the two games would be awesome. Even if the carry over caps aren't exactly the same appearance wise, just giving the same vitals, body size, hair/eye, color would give us a nice head start.

      2) Create-A-Staff (Head Coach, Assistants, GM’s) with Full Coach History - A full editor. So you can edit everything from a coach's name, appearance. Coach History - Records, teams worked for, hired/fired, etc.

      3) More Free Agent preferences for both Players and Coaches - For Players I know the game already has Loyalty, Player of a Winner, and Financial Security, but adding things like Location and Coach Scheme Preference would be nice additions. I’d love to see Promised Roles (star, starter, 6th-man, rotation player, bench) return, as well. For coaches things like current roster, long term outlook (considering young players, future draft picks), Financial Security and location would be ideal. Maybe even factor in working for certain GM’s but maybe that’s asking a little too much.

      4) GM Goals for MyLeague - I know this is kind of a MyGm thing but I’d like to see it return in MyLeague with it being just text based with the options to accept or refuse kind of like the League Rules. Goals could be things like Make the Playoffs, add a 1st Round Draft Picks, Cut Salary, stay under the Luxury Tax, things of that nature. Also, have something like job safety rating for each coach and if it gets too low, then they get fired. Of course, since it’s MyLeague then you can have the option to not accept the firing.

      5) A NBA2K All Day Everyday experience - Bring 2K with with you anywhere whether you’re an offline or online user. Your can upload your MyLeague to a computer and view stats/standings/awards, edit rosters/draft classes or even sim games, train or scout players/teams. Basically anything you can do on your console outside of playing the game, we can now do on our computers, tablets and cell phones.

      6) Dynamic Tendencies and Badges - I'd like to see more players gain/loss these as the progress/regress through their careers.

      7) Off-Season Dynamic Free Agent Demands - As the offseason progresses I would like to see some mid-level FA's lower their salary demands so that you don't have good FA's left over in the FA pool each season.

      8) Improved Lineup Logic (for bad teams) - In-Game lineup logic that pertains to foul trouble and blowouts may be considered gameplay (but I'd love to see that addressed so pass it along if you can ) However, what I'm talking about here is teams that are basically tanking being able to noticed that and give bigger roles to their younger guys late in the season.

      9) Add a Separate the Injury Sliders for played games versus simmed games - Honestly, I very rarely (and by rarely I mean pretty much never) see injuries in played games any more and I don't want to turn injuries up too high because I control all 30-teams and all of the teams besides mine see a lot of injuries which gives my team and unfair advantage. Giving us a little more control over injuries would be a welcomed addition.

      10) Bring back playable rookie workouts from last gen- Give us the opportunity to see how a handful of rookies perform on the court before drafting them.
      My 2K17 Boston Celtics MyLeague

      Alabama Crimson Tide
      Green Bay Packers
      Boston Celtics

      New Orleans Pelicans

      Comment

      • ifeanyi18
        Rookie
        • Jul 2017
        • 162

        #4
        Re: Official MyGM / MyLEAGUE / MLO 2K20 Wish List

        Uhh The current MLO which is absolutely broken and riddled with bugs/glitches and server issues needs to be fixed first.

        That being said once you guys get these issues fixed current myleague/MLO has a bunch of new wonderful features that we're appreciative of, but as of now the mode is mostly unplayable online for many people, a month after release which is absolutely unacceptable.

        Will make a more comprehensive list later for next year features, but one thing I asked for last year which would be great if it can be added next year since it causes massive sim problems if you guys can correct the issue of players' mid/3pt shooting %'s in simulation from being a composite of all the shooting ratings(Open/contested/moving), this leads to drastically off shooting %'s for players who only take spot up shots but are poor shooting contested and off the dribble shots(such as stretch bigs). 38% 3pt shooters will shoot 25% because of this. The best solution obviously would be to make the contested/pull up tendencies affect these %'s/how much of each type of shot they shoot in simulation, but if that is too difficult for some reason it will be way better to just simply default it to their open shot ratings so we can at least get a relatively accurate %.

        Comment

        • subway
          Rookie
          • Sep 2012
          • 24

          #5
          Re: Official MyGM / MyLEAGUE / MLO 2K20 Wish List

          Don't change the create a player but i still want the wwe import a picture create a player. More player dna slots. More expansion teams slots the game has a lot of cities to expand to but not a lot of expansion slots. I love playing with expansion teams just as much or even better than the nba teams. Show expansion teams cities areas like the nba teams.

          Comment

          • DevSwerve
            Pro
            • Jan 2013
            • 710

            #6
            Re: Official MyGM / MyLEAGUE / MLO 2K20 Wish List

            I’m not sure if this is implemented now, but dynamic progression. I feel like the potential of most players are always met no matter what type of season they had. I could have a 78 rookie who barely played and averaged 5 points a game and during progression he’ll still jump 5-6 overalls just because his potential is a 87. Meanwhile, the 72 second rounder starting on another team won ROTY and averaged 15 and 5 and only went up one overall.


            Sent from my iPhone using Tapatalk
            NFL: Tennessee Titans
            NBA: Phoenix Suns

            Comment

            • Barncore
              Formerly known as Barnsey
              • Aug 2003
              • 1337

              #7
              Re: Official MyGM / MyLEAGUE / MLO 2K20 Wish List

              Hey guys, loved what you've allowed us to do with player progression and regression this year!!! The customization sliders are a very welcome addition.

              First i wanna talk philosophy and then i'll get to my suggestions.

              For me, here's the main 2 things that are fun about this mode: 1) Creating history within the NBA landscape and having it documented (i.e. legacies), 2) Team building and how the game expresses the team's story within the game's sandbox and algorithms (both in terms of successes and struggles).
              ^ The game is good/adequate for #1, but could stand to improve in #2.
              The amount of satisfaction and wonder that you feel from building a team in Football Manager and seeing how the game expresses the team's ways to me (the user) is unparalleled. It's my dream for NBA2K to get close to that level.


              NEW FEATURES SUGGESTIONS (in rough order of preference)

              EXPANSIVE SCOUTING REPORTS
              Drafting players is one of the most fun parts of team building. When you're building your team identity, you want to draft a guy that fits your vision for what you need and/or fit's your coaches system. But the scouting reports right now don't satisfy that need and there is so much potential in this area (that's my scouting report of scouting reports lol).
              Make the scouting report more expansive. More tabs in the profile? I wanna read how the game interprets the player! In addition to attribute strengths and weaknesses, make the scouting report express the kind of role the player will play in the NBA. I.e. algorithm suggestion: Make the game read the player's playtypes, and then have it read the player's TENDENCIES that relate to that play type, then express in words what's there. I.e. say they have a "Post Low" playtype, then i wanna hear about their "faceup" tendency, their "shimmy shot tendency", etc. Do they use hook shots or fades? Or say they have a "P&R roll man" playtype, then i wanna hear about their tendency in regards to "roll vs pop". If they have a "3PT" playtype, i wanna hear about their "transition spot up" tendency. If they have an "iso" playtype, then i wanna hear about their "iso vs defender" tendencies and what their dribble/drive tendencies are (in words!). If they're a PG, let me know about their flashy pass tendency. If they're a wing, i wanna know about their "dish to open man" tendency, i.e., are they a ball mover or more of a hog? I wanna know whether they drive to the basket or not no matter what position they are. These kinds of details should be available for guys you scout 100%. I wanna know what moves they have. Eurosteps? Hesitation setup dribble? Where do they shoot from, inside, mid or 3pt? Or all 3 levels? Do they use glass when they shoot?
              AND/OR algorithm suggestion: You could make them read their player archetype and then read tendencies and attributes that relate to that.
              Also, don't show me what badges they have, but just say in words what their specialties are, based on the badges they have. I.e. if they have a "mid-range deadeye" badge, then just say the words "They're effective scoring in the mid-range.
              Also, don't be afraid to make suggestions of how i could use the player. E.g. even though it's not in the player tendencies, it's nice to read a scouting report that suggests that an athletic wing with rebounding and dunking abilities would be best suited to a fast-paced transition style of gameplay. Things like this are the next level of scouting reports. And it would be so fun.
              To summarize: Make it so we can make tactical decisions based on the words in the scouting report.

              PLAYABLE TRAINING CAMP (with lasting affects)
              Training camp is a big deal in the NBA. It's a chance at a fresh start. Players/coaches regard it as an optimistic and exciting (and gruelling) time.
              It should be a chance to either improve some team chemistry or develop players. It should be something of an "either/or" choice. Like a ratio slider between build chemistry vs develop attributes. Teams in "contending" or "buying" status might lean 70/30 more towards building chemistry (i.e. learn plays, bond, etc) and teams in "building/selling" mode might lean more 30/70 towards developing players than chemistry.
              Training camp should be it's own dedicated menu/screen between the offseason menu and the next season's calendar. This gives the training camp it's sense of "fresh start, here we go" feeling just before the new season kicks off. From the Training camp screen you can plays scrimmages to practice playsets with your new-look team, and/or play drills with individual players to add something to their game (i.e. Nurkic adding a 3pt shot). The scrimmages and drills should give us real affects! I.e. scrimmages can add team chemistry and drills can add attributes or badges. And give us more than 2 or 3. More like 10. At LEAST 5. So you could choose to have 5 scrimmages and 5 drills. Or 2 scrimmages and 8 drills. Make it so you can simulate it if you want, but make it more rewarding maths wise to play it out.

              Also, make the training camp have more affect on attributes, and be more specialized. And make it weighted so that if a player has a really low rating then it increases by more.
              For example, say you take a center to 3pt training camp and he has a 30 rating for 3pt, then it could increase to +30 up to 60. Whereas if you took a guy with 90 as his 3pt rating then maybe it only goes up to 93.
              This then allows us to add a specialized thing to a player's game, which totally happens in the NBA every offseason. Players add things to their game.

              MEDIA INTEGRATION (not social media)
              Media are huge part of the NBA landscape. They are the bridge between league and fans. They TELL THE STORY.
              Add media entities that react to events/results within the game and also influence the players' morale and/or reputation in certain ways, affect fan opinions as well as paint the narratives of the NBA landscape to the user in more concise ways than social media is currently. Connect the user to the algorithms/narratives that are happening under the hood for ultimate immersion via media.
              I'm talking add media personalities or companies as an actual thing in the game in the same way that a staff member is in the game. I.e. Editable people that have a few simple ratings. Maybe badges too?
              Different media types: Journalists, Analysts, TV personalities. I.e. maybe each team has a beat writer or 2 with different attributes. Make the game create words based on what's happening under the hood (similar to what's needed in the scouting reports).
              Use the media integration for 3 things: 1) Influence player morale, 2) influence reputation with fans, and 3) use it to make the game's algorithms express itself to the user. I.e. is a player unhappy? Headline. Has a team's chemistry gone above 90%? Headline. Did LeBron just pass Kareem on the all-time scoring list? Headline. Does a player want to be more involved in the team's gameplan? Headline. Did a rebuilding team just trade a veteran for picks? Story. Is a team's rivalry increasing? Story. Did a team just fire their coach after a 10 game losing streak? Story. Who was player of the month? MAGAZINE COVER. Who is the MVP race between in February? Story. Did a team just put an unhappy star on the trading block? Headline. Did a TV personality just criticise a team leader? Headline. Is a team rumoured to be targeting a specific player in upcoming FA? Story. Did a team just post the most 3pt makes in NBA history? Headline. Is a player upset about not getting a contract extension? Headline. Who is consensus #1 pick in upcoming draft? Magazine cover. Did a team just change their status from rebuilding to "buying"? Story. Did a player just get a career ending injury? Headline.

              All the algorithms under the hood are already there, just present it to the user in interesting ways.
              Social media is too oversaturated and overwhelming to bother ever looking at. It's too much.

              Also, Specific personality traits should create certain kind of theatre within the media. Please add more personality traits for this.

              Also, former players should be able to become analysts after they retire, in the same way that they can become staff members. And former staff members should be able to move to media too.

              PLAYABLE WORKOUTS WITH DRAFT PROSPECTS / PLAYABLE DRAFT COMBINE.
              Allow us to connect with the prospects in actual gameplay. Make it so playable workouts provide more information in game too. Give us a solid amount of workouts. Maybe 10. Most NBA teams have like 30-40 after all.
              This should be what gives us data on prospects, rather than the current way. Seeing the data after playing with them feels much more natural rather than just pushing a button and then there's a bunch of information for names you don't have a connection with.

              RELATIONSHIPS AND AFFINITIES.
              In Toronto, Masai Ujiri builds his roster based on players having ties with each other in the past. That's why the team has good chemistry. Also, players have affinities towards certain teams. So do media members and staff.
              Add an extra tab in the player profile section called Relationships or Affinities, this is where you keep track of the affinity levels the player is accumulating. There's a rating from 0 to 100 with the players/staff. 50 is normal/impartial. Less than 50 is negative. Over 50 is positive. (or you could make the rating from -3 to +5 or something like that). E.g. When 2 players spend an entire season together then their affinity levels go up. If a coach wont give a player the playing time his OVR deserves then their affinity levels go down. If 2 players are competing for the same spot in the roster then their affinity levels go down. If a player has a "friendly" badge then he is easy to build an affinity level with. If reserved then harder. Unpredictable could be harder too? If a media member criticizes a player then his affinity level for that media level goes way down. A player might be with a team for 5+ years and develop a 100% affinity with the team and be more likely to work for them as a staff member after he retires.
              Player affinity levels with each other and the coach directly affect team chemistry a lot! It also would affect players with a high Loyalty rating, in terms of who they see as worth being loyal to.
              Certain personality traits should work well together (easier to accrue affinity), some should not. E.g. A "professional" player might not develop affinity easily with a "spirited" player.
              This brings me to my next suggestion...

              EXPAND PLAYER PERSONALITIES.
              Add more theatre, depth and authenticity to the game with added player personality traits. The added player personality traits are directly tied to Affinities which is tied to team chemistry. This is the secret sauce of building a winning team.
              Personality style/type suggestions:
              -Professional (focused, values work and success, probably a basketball lifer, respects the game)
              -Spirited (more emotional, probably likes to laugh, soulful and charismatic, values bigger picture of life's journey)
              -Tough (likes to assert will, probably talks trash and stares people down, values domination, more of a fighter)
              -Respectful (more of a chiller, values relationships, more of a lover)
              ^That would probably cover it if you want to keep it simple (And if a player has none of those traits then they could just be "Balanced"). So "Tough" types probably aren't develop affinity with "respectful" types easily, but they might get along with Professional types well enough. Professional types might not vibe with Spirited types, but might be okay with the other 2. Etc.

              Also, make it so your team has a personality trait too which is based off the main players of the team. The personality trait of the team is what the media uses to describe the team.




              __________________________________________________ _________

              Under the hood / Algorithm suggestions

              Playing time should affect attribute progression more. It should be harder to develop and reach your potential if you're a 12th man. Adversely, players who are given big minutes (i.e. lets say more MPG than their OVR deserves) should be able to reach or exceed their potential. This then adds the element of "farming" in the game, where you give game experience to players you want to be part of your future. The way it is now in 2K19, every player reaches their potential unless they get a major injury, so 5-10 years down the road the league is oversaturated with too much talent which leads to all teams not being able to fit all the good players within their cap, which leads to too many good players left unsigned in FA (i.e. in my current game there are 35 players rated 76-78 OVR unsigned in FA in 2023).
              A player's desire for playing time needs to be a factor in the game. I have a feeling it's currently tied to "financial security"? Please unlink it and let it be it's own thing. A player's desire for playing time or not is such a huge force in the NBA. And it should be a dynamic rating that changes over time. I.e. young players with star ambitions and veteran ring chasers.

              Coach systems and styles should directly affect player tendencies. If it does already, then make it do it more. I played fantasy basketball every year for the past 12 years. I got pretty good at it. I learned from the best fantasy players, and every season when he's trying to find the best players to draft he first looks at who the coach is of every team. My point is, they affect stats so much! Just look at how Harden's stats changed when Houston hired D'Antoni. And in 2K ML, what's the biggest thing that affects stats? Player tendencies. The algorithm could make it so a Pace&Space coach makes everybody's shot tendency on the team go up +5 or 10, or a Grit and Grind makes everybody's shot tendency go down -5 or 10. Stuff like that. It should go deep too. Like player's attack the basket and 3pt shooting tendency stuff like that should get affected by the coach. A coach with an IQ style preference might make everybody's "flashy pass" tendency go down 5-10. Or a coach with 3pt shooting style preference should make everybody's 3pt tendency go up +5.

              FTA's in sim stats among league leaders are too low. The best players in the NBA get 8-10 FTA. The highest in ML is around 7 FTA.

              Include coach badges in MyLeague

              Add 2 more attributes to coaches. Player development + Relationships. Player development affects attribute development in young players in training. Relationships affects team chemistry.
              Why? Some coaches are hired for winning reasons, some coaches are hired for player development reasons, some coaches are hired for team chemistry/realtionship reasons. Reflect this in MyLeague. E.g. a team with a superstar player will probably lean towards a coach whose strength is social/relationships/chemistry and not necessarily X's and O's (Lebron and Ty Lue, Scott Brooks at Thunder, Dwayne Casey at Toronto). A team in rebuilding mode might lean more towards a player who will develop player attributes, but not necessarily X's and O's or team chemistry (Kenny Atkinson in Brooklyn).

              Good team chemistry should be a little more elusive than it is now. Having a high team chemistry should be a bit more of a rare and valuable occurance.

              Add a magazine or media article that comes out every month or week that summarizes/expresses the league's events. In words, not numbers.
              Last edited by Barncore; 10-15-2018, 04:37 PM.

              Comment

              • itsmb8
                MVP
                • May 2011
                • 3361

                #8
                Re: Official MyGM / MyLEAGUE / MLO 2K20 Wish List

                1) Better jersey/court customization, PLEASE - 10 max image slots are a killer for uniforms especially because there are a lot of specific shorts stripe patterns missing, not to mention the armholes arent exactly the same as the current NBA uniforms. Courts sort of suck because you cant do things like get the correct font on the baselines or sidelines, you cant mimic patterns like most alternate courts nowadays or where the arena name is placed on Milwaukee's new court, no out of bounds color patterns.. We dont have custom warm ups...
                Please 2K crew, please and in a feature to upload an entire uniform or court onto NBA2k.com instead of just images to be placed on. A system like PES' option files would be KEY.

                Also for here, more rebrand slots.

                2) Fully fleshed out Training Camp and Preseason - Preseason and Training Camp can play a huge part of the season. Look at all the storylines, like LeBron with the new-look Lakers, Markkanen injured, Bud giving Giannis the green light on threes, Jimmy wanting out of Minnesota. The preseason and training camp are super important.

                3) Playable G-League - Even knowing what you guys said about this before the 2K19 release, I think it's time this makes a return. It would just be nice to have full G-League rosters and being able to play with those young players if you so wish. For the hardcore Simheads, it would be nice playing with these guys knowing how they play and what their tendencies look like in-game, in case they are needed at the NBA level.
                PSN / Xbox GT - BLUEnYELLOW28

                Comment

                • Fabric
                  Rookie
                  • Nov 2007
                  • 223

                  #9
                  Re: Official MyGM / MyLEAGUE / MLO 2K20 Wish List

                  Trade logic involving multiple teams and picks
                  Personally, my pet peeve in MyLeague will always be the CPUs trading logic; especially involving draft picks. The new trading sliders are fantastic and maybe some of the issues can be solved by editing these sliders.
                  But no matter how much the sliders are adjusted the following trade types cannot be achieved by the CPU with the current trade logic:
                  • Trades involving multiple teams
                  • Trades involving multiple draft picks for star players or a young talented player
                  • Trades involving a combination of multiple young talents and draft picks for a star player
                  • Logical trades during draft night (e.g. packaging two late first round draft picks in order to move into the lottery in the same draft)


                  IMO those are some of the most exciting trades in the real NBA and it's too bad that they are not emulated in NBA 2k (unless you control all 30+ teams with automated trades and trade approval turned on and replicating these types of trades yourself.)

                  This is my primary issue and something I wish the MyLeague dev team would focus on getting right.

                  Some other suggestions:
                  1. Trade review: Please rework the trade review option in MyLeague. As it is in 2k19, If you click this option the simulation just stops and you have to manually go into the trade proposal screen and recreate the trade to review it. Ideally clicking this option should just take you to the proposal screen automatically with the trade ready for review.
                  2. G League: Should be fully editable so we can edit potentials and recreate real players; if possible make it a playable league again i.e. not only simulation based as it is right now.
                  3. Foreign League: It should be comparable to the current G League setup (i.e. simulation only, however, without the G Leagues call-up/send-down system) with maybe just some 20 teams (which don't need to be real teams if the rights are too expensive). That way Euro Stash players actually have a place to go during their "stash years."
                  4. Unsigned free agents: Right now they just sit in the free agent pool because they demand too much money. They should either join G League teams (this should primarily be younger, lower rated players) or a foreign team (this should primarily be older, higher rated players) if they are not signed during off-season.
                  5. Coach potential: Right now, all players can potentially become a coach in MyLeague/MyGM after retirement. It would be great if there was a potential rating controlling who can become a coach after retirement, but a simple Yes/No option in vitals under edit player would be acceptable.
                  6. Evolving styles: Something that is currently not reflected in MyLeague or NBA 2k in general is that a player's appearance changes over time. I think it would add a lot to the immersion if players' hair, facial hair and gear/accessories change as time goes by. Maybe it could just be 3 different looks depending on where a player is in his career (pre-prime, prime, and post-prime playing years.) I realise that this is probably impossible for scanned, real NBA players but having the feature just for draft classes and CAPs would be amazing.
                  7. Scouting reports: It would be great if there were more extensive scouting reports for players in a draft class. Ideally we should be able to edit what information is included in a scouting report when we edit the players in a draft class. I'm tired of scouting reports mentioning a front court player's 3-point ability when he's classified as a rebounder or defender; it just doesn't seem relevant.
                  8. Dynamic crowd: It would help the immersion if the crowd sizes at games reflects how your season is going (i.e. empty seats if you're on a big loosing streak or having an overall miserable season.) It would be even better if the crowd reflected how a game is progressing in real time (i.e. people leaving early during a blowout.)
                  9. Better integration: By this I mean better integration of your current MyLeague season (e.g. storylines, stats, league leaders, trades etc.) into the commentary and pre-/postgame show; especially regarding players drafted after year 2. Once the rookie class of 2018 retires in MyLeague the commentary and presentation becomes very stagnant and non-dynamic.
                  10. More ambition ratings: Things like playing time, role on team, market size, and playing style could have a 0-100 rating like the play for winner, financial security, and loyalty ratings currently have; perhaps we could choose a players preferred role (e.g. go-to guy, role player, sixth man, starter etc.) and playing style (e.g. half court plays, fast paced offence, defensive emphasis etc.) from a list and rate the importance from 0-100. A players role could also be a part of the signing pitch during free agent negotiations.
                  11. Chemistry retooling: It would be great if the chemistry was expanded to also include what has happened previously. Like say player A and player B went to the same college and are in the same draft class but got drafted by different teams. If they then reunite on a team down the line, then their previous history together comes into affect and theres a major bump in team chemistry. The same could be the case for players who have played together for years who then split up and reunite years later (e.g. Garnett/Allen/Pierce who reunited in Nets). Another example could be if there are multiple players from the same country or city playing on the same team.
                  12. Changes to vital information: IMO only having the option of choosing either college or from is severely outdated. This needs to be split into at least two: Country and College. Ideally two additional entries should be added as well: US State and Hometown. All of this information could play into MyLeague/MyGm in a number of ways; for instance increased fan interest if you sign or draft a local player, increased team/player chemistry if multiple players are from the same homecountry/college/homestate/hometown, a draftees origin impacting draft priorities of teams, storylines and commentary impacted by a players homecountry/college/homestate/hometown
                  13. Ability to import custom draft classes: People (including myself put a lot of effort into creating custom draft classes, and every year it's a massive undertaking creating draft classes from scratch (whether they are based on real or fictitious players); the same could be said for all the other custom rosters and sliders that the custom content creators make. Even if it would just be the players' vital information, attributes, and tendencies that can be imported it would be a time saver.
                  14. Remove the limitations on local saves: I can understand why you limit the number of uploads, but why would you limit the number of local saves? And why do rosters and draft classes take up the same saves? IMO it makes no sense limiting the number of local saves.




                  ----
                  Will edit my thread as I find other areas of improvement.
                  Last edited by Fabric; 03-23-2019, 06:38 AM.
                  Just my tuppence worth...

                  Comment

                  • DatIsraeliGuy
                    MVP
                    • Jul 2014
                    • 1180

                    #10
                    Re: Official MyGM / MyLEAGUE / MLO 2K20 Wish List

                    Ideally, before implementing anything new I’d like them to fix te mode first.

                    Lineup logic, trade logic, contract logic, all the things the CPU should do on their own but are terrible at.
                    Second round rookies STILL never get signed, the auto draft classes are terroble as always, and most of all...

                    THE SIM ENGINE.
                    I have a theory, the “engine” is actually a drunk monkey rolling dice, otherwise I see no other logical explanation.

                    The only thing I really want added is carryover saves, it’s a joke at this point.
                    The Show do it, why can’t you 2k?

                    Comment

                    • Gramps91
                      MVP
                      • Sep 2010
                      • 2114

                      #11
                      Re: Official MyGM / MyLEAGUE / MLO 2K20 Wish List

                      More realistic management decisions from C.P.U is the top of the list for me. There are a lot of free agents who are definitely worthy of being on a team that aren't signed after the first season.

                      Also, 2nd rounders are hardly ever signed at all. There needs to be at least a small chance that a 2nd rounder can be a potential difference maker.

                      Beyond that immersion and refining and fixing the features we already have is key. The default sliders need to be more realistic so we aren't spending the first month trying to figure out how to make the game more realistic. I've always felt the default sliders should give the most realistic option and changing the sliders be for a player who might want to make things a little more unrealistic.

                      If GM goals are added to MyLeague please make them optional. My only goal is to win as many championships as possible. I don't want to have to worry about players being upset about playing time, that's the main reason I don't play MyGM along with not being able to watch CPU vs CPU games.

                      Edit: Also, sim stats must be more realistic.
                      NCAA: Kentucky Wildcats
                      MLB: Atlanta Braves
                      NBA: San Antonio Spurs

                      Comment

                      • DatIsraeliGuy
                        MVP
                        • Jul 2014
                        • 1180

                        #12
                        Re: Official MyGM / MyLEAGUE / MLO 2K20 Wish List

                        Originally posted by eaterofworlds888
                        Beyond that immersion and refining and fixing the features we already have is key. The default sliders need to be more realistic so we aren't spending the first month trying to figure out how to make the game more realistic. I've always felt the default sliders should give the most realistic option and changing the sliders be for a player who might want to make things a little more unrealistic.
                        THIS!!
                        You have no idea how many times I say that to my friends.
                        2k get away with terrible gameplay and MyLEAGUE stuff because “oh well, at least they give us sliders to fix it”, as if we, the community, are responsible for fixing the game.
                        Sliders are there to fix minor adjustments or grievances, not for making it playable.

                        Comment

                        • jeremym480
                          Speak it into existence
                          • Oct 2008
                          • 18197

                          #13
                          Re: Official MyGM / MyLEAGUE / MLO 2K20 Wish List

                          Originally posted by jeremym480
                          5) A NBA2K All Day Everyday experience - Bring 2K with with you anywhere whether you’re an offline or online user. Your can upload your MyLeague to a computer and view stats/standings/awards, edit rosters/draft classes or even sim games, train or scout players/teams. Basically anything you can do on your console outside of playing the game, we can now do on our computers, tablets and cell phones.
                          To go a bit further into this, I would love to see something like EA's NCAA Football had from 2011-2014 (RIP). It was basically a website to upload your Dynasty and do pretty much anything you can do from the console beside actually play the game. You could also write story and upload pics/highlights of each game. That would be amazing for us Dynasty write-up guys.

                          For reference this is the original blog:http://www.espn.com/espn/thelife/vid...=fullstory&654

                          and this is the final version where you can see some additional screenshots: http://www.easports.com/dynasty

                          Lastly, this is a bit of an "out of the box" suggestion but if something like this was added I would also like to see a "add your friends as a GM in your MyLeague" option. That would mean that friend/friends could take over as a GM of a team or teams and could make trade offers, signings, etc. Since it's your MyLeague, then you would still be the ultimate overseer of all moves but your friends could view everything in your single player MyLeague and make their own proposals. This would make your MyLeague way more interactive and could help with trading logic, as well.


                          If not something like that, then at the very least could we get some MyLeague pages that have all information on one screen? Things like standings, rosters, etc. For us Dynasty Write-up guys it would be nice to keep screen shots at a minimum when trying to post about our MyLeagues. As it is now it takes six screenshots just to share the league standings, if you could limit that to two or at the most four (like previous 2K's before 2K19), then that would be great.
                          My 2K17 Boston Celtics MyLeague

                          Alabama Crimson Tide
                          Green Bay Packers
                          Boston Celtics

                          New Orleans Pelicans

                          Comment

                          • trekfan
                            Designated Red Shirt
                            • Sep 2009
                            • 5817

                            #14
                            Re: Official MyGM / MyLEAGUE / MLO 2K20 Wish List

                            davez, you live! I was worried about you, hadn't seen you around these parts in ages. Welcome back.


                            Shout out to you and the team -- this year's rollout for ML has been smoother than last year's and I'm really stoked about all the extra goodies you gave us this season. Best ML yet for customization, bar none.


                            That said, for suggestions of next year ...


                            1. Default first offers for coach salaries to MAX. I'm finding (and I don't know if this is a bug or not) that when you're in the "Hire Staff" portion of the offseason, many coaches only have about a middle-of-the-bar (roughly 50%) interest level at the first offer, default salary.


                            It takes quite a while increment that salary up to a dollar amount that gets them to full interest (which is the only surefire way I can sign anybody).



                            I would suggest that first offer be defaulted to whatever amount would definitely get the coach to sign and I would also suggest to increase the speed of that salary amount -- it's a slog to do 30 team control and have to sit there for an hour moving that salary up.


                            2. Dynamic Player Options:


                            I'm finding, very often, that player options are almost always accepted -- this might be just a function of me not having my contract sliders set up right, but I would suggest that there be a bit of an RNG dynamic at play.


                            Take the Jimmy Butler situation -- let's say instead of all this trade me stuff he's doing now, he played out the year and he had a player option -- all throughout the season his morale was good and his contract thoughts were "Probably going to re-sign" or "I'd like to extend my contract, happy here" BUT the user declined to do so (as Jimmy is nearly 30 and, hey, he might regress a couple of points next year).



                            So, the user waits till he hits free agency for a cheaper deal -- instead of Jimmy opting in (because he wanted to re-sign there), he instead opts OUT and refuses to re-sign with Minnesota on account of them not offering a contract extension before the deadline passed.



                            I think a dynamic like that -- where veteran players have an "offended" contract flag somewhere that, if it gets triggered, basically makes them leave you at the altar -- would be a fun, challenging dynamic and add in some variety to the contract signing/extension/re-signing experience.



                            3. Player Progression BEFORE the Draft and Free Agency:


                            I would suggest moving the Player Progression screen back to before free agency and the draft. As players get older and teams add more veterans, it's difficult to plan on building a team without seeing exactly how age/injury/season performance affects a player.



                            Putting this screen before the draft -- perhaps after player retirement -- would allow users to better build their teams and plan ahead, instead of guessing which players would decline. I realize that this is an intentional design choice, perhaps to better mimic a real front office's debate on certain players, but I feel like it adds a layer of immersion that's just stressful, not fun.



                            4. G-League Send Up/Downs -- Turn off Morale


                            I'd also like the ability to turn off the morale for G'League prospects, as they get REALLY unhappy if they're kept there too long and it tanks their morale to such a degree that they're practically unsignable by the team that put them their in the first place (once their original contract runs out).



                            If that's not something that can be done, can we have a slider that affects how hard G-League players take being sent down? The lower it goes, the lower the effects, where 0 means they don't care at all and 100 means they absolutely despise you for being there.



                            5. Shot Clock/NBA Rules in Scrimmage


                            Scrimmage is a great tool to have, but I frequently find that I have trouble seeing how certain plays are run in game situations. There is no shot clock in the mode, no fouls, no refs -- I'd like that to change to better mimic real NBA scrimmages and to give the user the ability to experiment with their team in game-like situations.




                            6. Standard # of Training Camps FOR ALL TEAMS


                            I would also like to suggest the ditching of the "Trainer is an A+, you get 4 training camps!" method of determining training camps within the MyLeague Offseason. I would like their to be a standard number of camps all teams get (say, 3), and then have the trainer being good add an additional camp. (So any trainer a B or above gets 1 extra camp, A gets 2, A+ gets 3. B-, B+, A- are functionally treated as the same as the whole letters, to keep camp numbers from getting crazy).



                            This would place a greater emphasis on keeping a good trainer, while also not unduly punishing teams with bad trainers -- all NBA teams have the same length of training camps, more or less, but the good ones really make them count.
                            Any comments are welcome.
                            Texas Two-Step (2K20 Alt History)
                            Orange And Blue Forever (NCAA 14 Dynasty)
                            You Don't Know Jack (2K18 Pacers Dynasty - Complete)
                            Second Coming (2K16 Sonics MyLeague - Complete)
                            The Gold Standard (2K13 Dynasty - Complete)

                            Comment

                            • DevSwerve
                              Pro
                              • Jan 2013
                              • 710

                              #15
                              Re: Official MyGM / MyLEAGUE / MLO 2K20 Wish List

                              Originally posted by DevSwerve
                              I’m not sure if this is implemented now, but dynamic progression. I feel like the potential of most players are always met no matter what type of season they had. I could have a 78 rookie who barely played and averaged 5 points a game and during progression he’ll still jump 5-6 overalls just because his potential is a 87. Meanwhile, the 72 second rounder starting on another team won ROTY and averaged 15 and 5 and only went up one overall.


                              Sent from my iPhone using Tapatalk


                              And to add onto this, the same can go for regression as well. Also, I think preseason needs to make a return as it can allow you to get a feel for your players before actually playing the season and worrying about your record. Another thing I would like to see added is Coach Contract Extensions, I don’t know if it’s just me but when one of my Staff members contracts expire and I can hardly remember the name and it would be better if I could just Extend the contract before the season ends or something.


                              Sent from my iPhone using Tapatalk
                              NFL: Tennessee Titans
                              NBA: Phoenix Suns

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