#SIMNATION Developer Feedback Project

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  • Kushmir
    MVP
    • Jun 2003
    • 2414

    #106
    #SIMNATION Developer Feedback Project

    Reminder that after steals have been "fixed" numerous times, we still have gameplay where defenders can get "passing lane steals" from ridiculous angles.

    <iframe width="560" height="315" src="https://www.youtube.com/embed/CHDwAXnHbMM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    <iframe width="560" height="315" src="https://www.youtube.com/embed/R86Oz5Kit3U" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    This cripples gameplay in so many ways--chief among them so-called elite players sitting in zone because they know they can be in the paint and steal passes intended for the far corner [emoji15]

    <iframe width="560" height="315" src="https://www.youtube.com/embed/QoB7qmuDypk" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    These plays shouldn't even be deflections out of bounds much less steals. The ball will literally warp to the defender and away from the intended target (Turner's steal rating is 33) to augment the steal count.

    <iframe width="560" height="315" src="https://www.youtube.com/embed/ZrE5xlumrok" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    Reminder that you can wait until the defender misses the steal and passers will STILL literally pass the ball right INTO the defender. [emoji849]

    <iframe width="560" height="315" src="https://www.youtube.com/embed/KrB71qKZlH0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
    Last edited by Kushmir; 11-30-2018, 08:56 AM.
    NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

    Comment

    • Kushmir
      MVP
      • Jun 2003
      • 2414

      #107
      Re: #SIMNATION Developer Feedback Project

      Madden got it right. Adding updated commentary during the season is looong overdue. There's simply too much change during the course of a season to think stale commentary wont stick out like a sore thumb. The current commentary is saying Melo is injured? lol...not exactly.

      There has to be an option for having our PG COME BACK to the ball and provide an outlet to rebounders (similar to extend pressure on defense) If I had a dollar for everytime my PG is racing downcourt like i've selected 'Run in Transition' (I dont) i'd be a millionaire. I kinda like the ball in the hands of my best ball-handler passer late--weird I know.

      <iframe width="560" height="315" src="https://www.youtube.com/embed/cLV8whp3YvQ" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
      Last edited by Kushmir; 01-26-2019, 08:31 AM.
      NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

      Comment

      • Kushmir
        MVP
        • Jun 2003
        • 2414

        #108
        Re: #SIMNATION Developer Feedback Project

        The AI defenders still forget to stop ball...here late in the 4th we're defending the 3 and Butler (94 on-ball def IQ) stays below the FT line with the best player in the world (who's solid from deep) coming up the court?

        WOW.

        <iframe width="560" height="315" src="https://www.youtube.com/embed/WGZtaLZ_Fik" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
        NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

        Comment

        • Smirkin Dirk
          All Star
          • Oct 2008
          • 5174

          #109
          Re: #SIMNATION Developer Feedback Project

          Would any of you guys have a problem with me discussing your ideas in an upcoming OS article?
          2022 'Plug and play' sim roster (XBX)

          Comment

          • keshunleon
            MVP
            • Apr 2006
            • 2111

            #110
            Re: #SIMNATION Developer Feedback Project

            Originally posted by Kushmir
            The AI defenders still forget to stop ball...here late in the 4th we're defending the 3 and Butler (94 on-ball def IQ) stays below the FT line with the best player in the world (who's solid from deep) coming up the court?

            WOW.

            <iframe width="560" height="315" src="https://www.youtube.com/embed/WGZtaLZ_Fik" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
            This!

            I was up by 3 against the Wiz with 7 secs to go.
            I pick John Wall up 3/4 court to foul him at half court, he gets too half court I try to foul, nope.
            The game decides to pull a defender from guarding Porter at the 3 point line to run toward Wall like I called for a trap.

            What made it worse is he ran to the middle of half court, to completely remove himself from the passing lane and contesting the shot.

            Porter is wide open and of course he hits the 3 to tie the game with 2.3 secs.
            Forget I have tight D on Porter, game cheats that kill me.
            Last edited by keshunleon; 12-15-2018, 01:59 PM.
            True bout my business, Mane!

            Comment

            • ataman5
              MVP
              • Jun 2007
              • 2620

              #111
              Re: #SIMNATION Developer Feedback Project

              Originally posted by Kushmir
              The AI defenders still forget to stop ball...here late in the 4th we're defending the 3 and Butler (94 on-ball def IQ) stays below the FT line with the best player in the world (who's solid from deep) coming up the court?

              WOW.

              <iframe width="560" height="315" src="https://www.youtube.com/embed/WGZtaLZ_Fik" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
              That's a tough one Kush, i see that you have a point there but another point is how much effect we want cpu to play out in terms of options and that include you picking up the guy to counter LeBron on yourself.

              That is to me a game dilemma rather than real basketball. It's mix between and yes in a way you're abssolutely right on the other way you could have pick him and defend . You know.

              In Fifa you could see like the cpu is like non existant mostly online, other than vital penalty area offball fifa def is non existant no matter who , it's like that. I'm not saying it's the ultimate right way yet just an angle to think on.

              Comment

              • Kushmir
                MVP
                • Jun 2003
                • 2414

                #112
                Re: #SIMNATION Developer Feedback Project

                Originally posted by ataman5
                That's a tough one Kush, i see that you have a point there but another point is how much effect we want cpu to play out in terms of options and that include you picking up the guy to counter LeBron on yourself.

                That is to me a game dilemma rather than real basketball. It's mix between and yes in a way you're abssolutely right on the other way you could have pick him and defend . You know.

                In Fifa you could see like the cpu is like non existant mostly online, other than vital penalty area offball fifa def is non existant no matter who , it's like that. I'm not saying it's the ultimate right way yet just an angle to think on.
                Keep in mind my issue isn't that Butler should have picked him up and made him miss, thats Lebron James--he can hit some pretty amazing shots...my issue is that he should have followed the playcall and stopped ball at the 3pt line. The CPU outnumbers us 4-to-1...there are certain things we have to be able to depend on our AI teammates for....imagine if our center blew the assignment on the other 5 every time up court, or we couldnt depend on our guys to rebound missed FTs, or they only set screens "sometimes" when we called for a pick.

                There are some really basic things we need the AI to handle--stopping ball (unless he's the only one back--not the case here) is one of those.
                Last edited by Kushmir; 12-17-2018, 02:09 PM.
                NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                Comment

                • ataman5
                  MVP
                  • Jun 2007
                  • 2620

                  #113
                  Re: #SIMNATION Developer Feedback Project

                  Originally posted by Kushmir
                  Also, that "Drive to Key" is STILL displacing defenders three years after we first talked about it is.....disappointing.

                  Its the literal definition of a Single Outcome and exploitative gameplay because it ignores matchup and rating and pushes the defender back under the basket and forces them into a "stunned" animation in every instance:

                  Where are the Charge, Loose Ball and Failed Outcomes where the defender forces the offensive player to pickup his dribble? Here it is in 2K17 when cheesers used it to spam dunks:

                  <iframe width="560" height="315" src="https://www.youtube.com/embed/QG8-C4zMAsc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                  2K18: Thon Maker moving Embiid is comical. SHOCKER: Its used in an end-of-game situation when a score is needed.

                  <iframe width="560" height="315" src="https://www.youtube.com/embed/IJ6Kcw1yM3U" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                  And alas, this year:

                  <iframe width="560" height="315" src="https://www.youtube.com/embed/xE5LNXGy7rI" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                  What we NEED to see more often:

                  <iframe width="560" height="315" src="https://www.youtube.com/embed/CCCObTgh1rM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                  Also: Defenders can't double down AND recover to the 3pt line...that it happens in gameplay is a major size of the court/speed/movement issue. They have to choose one or the other--Its been in gameplay too long. 2K20 has to correct this.

                  <iframe width="560" height="315" src="https://www.youtube.com/embed/4X-q7b_Vkd8" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  I just saw this, it's a preach, agree with all.

                  Comment

                  • Kushmir
                    MVP
                    • Jun 2003
                    • 2414

                    #114
                    Re: #SIMNATION Developer Feedback Project

                    The steal spam after a rebound is here to stay--and Neutral Outcomes are the culprit. Its an all-reward, zero-risk proposition--which is one of the reasons we'll continue to see it unless there are major changes to a very broken steal system.

                    Better design would have defensive players anticipate the type of pass that is coming like I described here: http://spgmg.blogspot.com/2018/10/h2...rt-2.html#more

                    It would also have steal attempts fatigue players and differentiate passing lane steals (R2+Right Stick) from on-ball steals (Right Stick towards the ball--eliminates spamming steals blind) instead of one-button-to-rule-them-all. Missed Steals should be whistled or the defender's momentum should take him out of the play like we saw in 2K16:

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/FcQsUA1QEKo" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                    The clip below is every miss in the 4th quarter by a recent opponent. He swipes for a steal after every single rebound....not one foul is called. Not once does his missing steals take him out of position. This has to change in 2K20.

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/i5BMXEcR6qk" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                    Ibaka's steal rating is 37, any system that allows him to spam steal like this and benefit is BROKEN. Neutral Outcomes like the one at 3:33 when he misses break the game. Passing right to Ibaka when McConnell is upcourt? This isn't how to make defense better.

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/LzzhIR_ezQo" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                    Last edited by Kushmir; 01-24-2019, 02:14 PM.
                    NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                    Comment

                    • Kushmir
                      MVP
                      • Jun 2003
                      • 2414

                      #115
                      Re: #SIMNATION Developer Feedback Project

                      The Double Team has to be BALANCED. Has to be....its been OP long enough.

                      Lost to this guy on Christmas who was good no doubt, but couldn't beat me in a million years if gameplay was better:

                      1. He spammed steal endlessly (no fouls: shocker)

                      2. Long Passed vs my clueless transition defenders (I can't control everyone, we need gameplay's help here re: them being competent)

                      3. I'm up with less than a minute left and Ben gets back and then stays below the FT on defense on Kyrie Irving in transition...BANG. (again, we cant control everyone--we need gameplay's help to do really basic stuff like stop ball)

                      4. Lastly (and most importantly) the double team makes guys pick up their dribble and forces bad passes--which is really bad enough by itself. But also wipes out play-calls....which is an absolute KILLER in an end-of-game situation. It simply cannot be this powerful and not have a downside--literally all the outcomes favor the defense.

                      Here's a blog I did about it: http://spgmg.blogspot.com/2018/12/ba...uble-team.html

                      Here's video of the DTs:

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/D7wBCn01sro" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                      Here's another. End of game situation, DT breaks the playcall.

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/27wcGh2lNJA" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                      And here too. No excuse for bad passes in these situations if cheesers can throw the ball the length of the court on the money. [emoji58]

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/Yiutab-rkSw" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                      AGAIN: The DT can't tie guys up AND have bad pass outcomes. Cheesers are having a field day. Combined with passing lane steals it breaks the game. Notice how in the 1st video Chandler and Embiid are clueless. They're both in the same area allowing the user-controlled Morris to be in good position for a pass to either.

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/oypbj8Og5bI" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/0zEoBjSLVjM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                      Another "so-called" elite player here: In the 4th you'll notice he either calls for PNR (the AI can't handle it--i'm playing Catch Hedge on every screen-roll and STILL have to go into the match-ups screen and select stay attached for them to not leave the roller open--sometimes [emoji849]) Double-Teams or throws the long pass. All broken parts of the game....I haven't even mentioned the passing into the paint with defenders in position. This can't exist in the H2H environment.

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/zGBlPlAb3n8" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                      This guy spams the long pass and pauses during FTs? This can't be what being "elite" at 2K means.

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/C6ze5DNhvs4" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>./
                      Last edited by Kushmir; 01-24-2019, 08:16 AM.
                      NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                      Comment

                      • rockchisler
                        All Star
                        • Oct 2002
                        • 8290

                        #116
                        Re: #SIMNATION Developer Feedback Project

                        Players that are not speedy point guards or up-tempo shooting guards Have a tendency to just lazily run up the court even though they may be pushing the fast break or running back on defense. they don’t run very fast looks like a nonhustle run I hope that makes sense.


                        Sent from my iPhone using Operation Sports
                        chuckcross.bandcamp.com

                        Follow me on www.Twitter.com/Rockchisler

                        Just type [ SPOILER ] and [ / SPOILER ], without any spaces.

                        ROOKIE KILLER

                        Comment

                        • Kushmir
                          MVP
                          • Jun 2003
                          • 2414

                          #117
                          Re: #SIMNATION Developer Feedback Project

                          Reminder how bad the DT pass logic is, and how it will prioritize the pass most likely to be stolen--this isn't how to make defenses better. This is how you create exploits in gameplay that cheesers will take advantage of.

                          Here's the first, Embiid open and available, but nope. Pass goes to Jimmy Butler with Horford in the middle of the lane.

                          <iframe width="560" height="315" src="https://www.youtube.com/embed/esCJwNXNuGI" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                          Aother...Embiid wide open but pass goes to Korkmaz?

                          <iframe width="560" height="315" src="https://www.youtube.com/embed/Aw8p8_sZckY" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                          Last one: I anticipate Jimmy and JJ going to the wings to spread out the zone, here again: A cut to the rim BEHIND the defense.

                          <iframe width="560" height="315" src="https://www.youtube.com/embed/jiyhWbLIhUM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                          The other issue is the offensive players cutting BEHIND the defensive player instead of in front of them making themselves available for a pass...and lastly, how the players DT are constantly swiping and making contact but never have foul outcomes.
                          Last edited by Kushmir; 01-03-2019, 08:05 AM.
                          NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                          Comment

                          • VinnyVegas28
                            Pro
                            • Jan 2012
                            • 842

                            #118
                            Re: #SIMNATION Developer Feedback Project

                            I would love to see a true retro mode..retro filters for classic teams like they had before..I believe 2k11. And a legends showcase brought back for myleague play..unique broadcast and presentation for classic games. An option for offline my league player to purchase all of the myteam old school players that are unique to that mode. Many would pay for a download just like legends showcase in 2k12 I believe. Addition of goggles and tattoos for CAPS outside of myplayer. Ability to edit short length to short, medium and long. Bring back lighting of 2k14. Make the colors really pop and standout. Enhance the crowds and arena sounds. Increase the presentation when you win the championship. Bring back more signature animations of classic players.. Expand on draft classes...awesome feature. Just a few non gameplay ideas..

                            Sent from my E6833 using Tapatalk

                            Comment

                            • mrchiggs
                              Pro
                              • Sep 2005
                              • 511

                              #119
                              Re: #SIMNATION Developer Feedback Project

                              Originally posted by rockchisler
                              Players that are not speedy point guards or up-tempo shooting guards Have a tendency to just lazily run up the court even though they may be pushing the fast break or running back on defense. they don’t run very fast looks like a nonhustle run I hope that makes sense.


                              Sent from my iPhone using Operation Sports
                              Full agreement... Speed as a whole needs to be revamped.

                              Comment

                              • Kushmir
                                MVP
                                • Jun 2003
                                • 2414

                                #120
                                Re: #SIMNATION Developer Feedback Project

                                Zone has to come out of the game if our offensive players (Offensive Consistency has literally no use if it doesn't factor in here) are clueless what do when an opponent does it. A 90 rated offensive player (Butler) with an 85 3pt rating doesnt know what to do here? Its bad enough zones don't have their real-life weaknesses of wing shooting/offensive rebounds and stopping penetration from the top....but to allow it a ridiculous amount of passing lane steals as well? C'MON.

                                Part 1 - Look at my wings here. Common sense would have my best 3pt shooters stay wide to give the offense spacing:
                                Attached Files
                                Last edited by Kushmir; 01-12-2019, 08:29 AM.
                                NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

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