NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

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  • Gotmadskillzson
    Live your life
    • Apr 2008
    • 23441

    #451
    Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

    Originally posted by The 24th Letter
    Mike touching on what I spoke about a couple of pages back a bit more in detail

    [ATTACH]168659[/ATTACH]
    Oh......man I was about to buy a new controller, I was wondering like why in the hell am I hopping most of the time instead of dunking. Thought my controller stick was worn out.

    Comment

    • The 24th Letter
      ERA
      • Oct 2007
      • 39373

      #452
      Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

      2K changed some thing's that we've been doing certain ways for year's with this installment, lol

      I miss the day's Mike used to come in here and chop it up with us about control changes...but I know he has a ton going on.

      At the very least, they would really ease learning curves putting this stuff out there..

      Comment

      • 23
        yellow
        • Sep 2002
        • 66469

        #453
        Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

        Originally posted by The 24th Letter
        2K changed some thing's that we've been doing certain ways for year's with this installment, lol

        I miss the day's Mike used to come in here and chop it up with us about control changes...but I know he has a ton going on.

        At the very least, they would really ease learning curves putting this stuff out there..
        I believe he also mentioned changing the way the CPU shoots, and its more like a human than just making a shot because you made grave mistakes on defense... it shows and i seem to like it better.

        Comment

        • coolcras7
          MVP
          • Sep 2009
          • 2337

          #454
          Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

          Originally posted by WCBasketball
          Block a shot with AD. It’s so disrespectful and great
          Love Jordan on the Nets the blocks have been crazy, on a down side going to miss playing with KD, he is unstoppable.
          PSN=Coolcas7

          Comment

          • RyanFitzmagic
            MVP
            • Oct 2011
            • 1959

            #455
            Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

            I haven't seen this mentioned at all, but is anyone else a little worried about the fact that they removed Contested and Moving ratings for shot locations? How does the engine differentiate between someone who's strictly a spot-up shooter and someone who can make shots from any angle off the dribble? Are badges that powerful (to the point that not having, say, Difficult Shots or Steady Shooter severely hinders your ability to make anything but open spot-ups)?
            Last edited by RyanFitzmagic; 09-10-2019, 03:14 PM.

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            • MakaveliLPC
              Rookie
              • Mar 2005
              • 361

              #456
              Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

              Any one feel like ball tangibility was nerfed? Had 0 turnovers at the half (12min quarters). I've had double digits turnovers every game before today and rightfully so the way I drive to the hoop recklessly sometimes

              Comment

              • 23
                yellow
                • Sep 2002
                • 66469

                #457
                Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

                Originally posted by RyanFitzmagic
                I haven't seen this mentioned at all, but is anyone else a little worried about the fact that they removed Contested and Moving ratings for shot locations? How does the engine differentiate between someone who's strictly a spot-up shooter and someone who can make shots from any angle off the dribble? Are badges that powerful (to the point that not having, say, Difficult Shots or Steady Shooter severely hinders your ability to make anything but open spot-ups)?
                Talk to Rashidi about that to explain to you how it works. Nothing to be worried about.

                Comment

                • MrWrestling3
                  MVP
                  • May 2015
                  • 1146

                  #458
                  Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

                  Originally posted by RyanFitzmagic
                  I haven't seen this mentioned at all, but is anyone else a little worried about the fact that they removed Contested and Moving ratings for shot locations? How does the engine differentiate between someone who's strictly a spot-up shooter and someone who can make shots from any angle off the dribble? Are badges that powerful (to the point that not having, say, Difficult Shots or Steady Shooter severely hinders your ability to make anything but open spot-ups)?
                  More or less, I think it works something like this:

                  A player shooting a wide open shot from a specific spot has a base chance of a make, determined by shot rating+release.A defender contesting that shot would lower the chance of make by a certain amount determined by his defense rating + badges+angle of contest.The Steady Shooter badge would decrease the amount the defender's contest lowers the make chance.This is assuming the defender is not playing incredibly good defense and no green release.A moving shot would work similarly.A penalty to the make chance for shooting on the move, Difficult Shots would reduce the penalty.

                  You can still make those shots here and there without the badges, just not with anywhere near the consistency you would have with the badges.

                  Comment

                  • rudyjuly2
                    Cade Cunningham
                    • Aug 2002
                    • 14816

                    #459
                    Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

                    Originally posted by 23
                    Talk to Rashidi about that to explain to you how it works. Nothing to be worried about.
                    Who is Rashidi?

                    So the game is able to differentiate between players that can only shoot wide open looks vs true catch and shoot guys?

                    Comment

                    • Gotmadskillzson
                      Live your life
                      • Apr 2008
                      • 23441

                      #460
                      Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

                      I went back to All Star 100 offensive sliders, 0 defensive sliders. AI seem more difficulty and more aggressive on All Star. HOF and superstar seem easier then All Star.

                      Comment

                      • ricardo.13
                        Rookie
                        • Nov 2009
                        • 195

                        #461
                        Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

                        Originally posted by Junior Moe
                        Yes. I think this is whats contributing to the game feeling easier. The CPU really is more human like and it's great. Most years I get killed on default allstar; this year I'm over 50%. I may end up on superstar this year which is crazy for me. I'm one of those "the game is cheating!" folks, especially when the CPU makes a late comeback. It's actually kind of nice to see the CPU not greening shots late. It gives the game a more organic feel. I'd still like the option to disable it all together. But honestly, I kind of like it now. 2K20 is easily the best playing 2K this gen for me.
                        Now we can driblle with skilled players and create space, defense is not a glue anymore. NBA 2K19 every player was a K. Leonard/P. George on defense. Only good and great defense players should be hard to beat. This is simulation.
                        Last edited by ricardo.13; 09-11-2019, 08:02 AM.

                        Comment

                        • jeebs9
                          Fear is the Unknown
                          • Oct 2008
                          • 47568

                          #462
                          Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

                          Has anyone played around in the post? Wow they really opened her up. I'm chaining some moves I couldn't before. Video soon.

                          Sent from my Pixel XL using Tapatalk
                          Hands Down....Man Down - 2k9 memories
                          http://www.youtube.com/watch?v=4IHP_5GUBQo

                          Comment

                          • ifeanyi18
                            Rookie
                            • Jul 2017
                            • 162

                            #463
                            Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

                            Originally posted by RyanFitzmagic
                            I haven't seen this mentioned at all, but is anyone else a little worried about the fact that they removed Contested and Moving ratings for shot locations? How does the engine differentiate between someone who's strictly a spot-up shooter and someone who can make shots from any angle off the dribble? Are badges that powerful (to the point that not having, say, Difficult Shots or Steady Shooter severely hinders your ability to make anything but open spot-ups)?
                            Nah this is a huge problem to me. It's impossible to replicate the massive variance in players' shooting abilities with just 4 badges(plus we don't even know exactly how they affect %'s), and I always meticulously do ratings ever year. To make matters worse, they combined the deadeyes into one badge, so can't even use the two separate badges to try to differentiate between shooters that are elite on contested shots from one range but not the other.

                            For example, mccollum shot 40% on open threes last year and only 27% on contested threes, however he shot 51% on open mid-range shots and an elite 48% on contested mid-range shots.

                            Now I can't replicate his skillset. If i give him a gold deadeye badge because he's elite from mid while covered he's also now going to be elite from 3 while covered etc.

                            Can provide a ton more examples of course since every player is unique.

                            Probably an unpopular care, but as someone who is obsessed with accurate ratings, the removal of the contested and moving ratings has been a major buzzkill to me. Not acceptable for what's supposed to be an NBA simulation. You simply can not accurately represent each players' unique shooting skillsets with the current system.

                            But as it stands, yes, they knock down the base % if you're taking a contested or pull-up shot, then the badges bring it up a certain amount (which we don't know exactly how much), though from some light testing in shoot around it seems a Gold badge will bring the pull-up shooting % to whatever their base rating is.

                            But again, very flawed system thats unable to capture all the unique differences, example I gave with mccollum is one, another is let's say Marc Gasol who literally made ZERO contested or pull-up three point shots last year, but now his base contested and pull up shooting will be the same as every other ~37% three point shooter.

                            I sent in feedback/suggestions here to get them to bring it back, if you care about it can also post, if they see people actually care about it I'm sure they can/may easily bring it back.

                            https://www.reddit.com/r/NBA2k/comme...vol_3_sent_to/
                            Last edited by ifeanyi18; 09-10-2019, 11:46 PM.

                            Comment

                            • lareka
                              MVP
                              • Oct 2013
                              • 1051

                              #464
                              Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

                              Originally posted by ifeanyi18
                              Nah this is a huge problem to me. It's impossible to replicate the massive variance in players' shooting abilities with just 4 badges(plus we don't even know exactly how they affect %'s), and I always meticulously do ratings ever year. To make matters worse, they combined the deadeyes into one badge, so can't even use the two separate badges to try to differentiate between shooters that are elite on contested shots from one range but not the other.

                              For example, mccollum shot 40% on open threes last year and only 27% on contested threes, however he shot 51% on open mid-range shots and an elite 48% on contested mid-range shots.

                              Now I can't replicate his skillset. If i give him a gold deadeye badge because he's elite from mid while covered he's also now going to be elite from 3 while covered etc.

                              Can provide a ton more examples of course since every player is unique.

                              Probably an unpopular care, but as someone who is obsessed with accurate ratings, the removal of the contested and moving ratings has been a major buzzkill to me. Not acceptable for what's supposed to be an NBA simulation. You simply can not accurately represent each players' unique shooting skillsets with the current system.

                              But as it stands, yes, they knock down the base % if you're taking a contested or pull-up shot, then the badges bring it up a certain amount (which we don't know exactly how much), though from some light testing in shoot around it seems a Gold badge will bring the pull-up shooting % to whatever their base rating is.

                              But again, very flawed system thats unable to capture all the unique differences, example I gave with mccollum is one, another is let's say Marc Gasol who literally made ZERO contested or pull-up three point shots last year, but now his base contested and pull up shooting will be the same as every other ~37% three point shooter.

                              I sent in feedback/suggestions here to get them to bring it back, if you care about it can also post, if they see people actually care about it I'm sure they can/may easily bring it back.

                              https://www.reddit.com/r/NBA2k/comme...vol_3_sent_to/
                              "Probably an unpopular care, but as someone who is obsessed with accurate ratings, the removal of the contested and moving ratings has been a major buzzkill to me. Not acceptable for what's supposed to be an NBA simulation. You simply can not accurately represent each players' unique shooting skillsets with the current system." Did they really do that? That's totally unacceptable for a basketball simulation. I can't believe people love to sing nba 2k's praises each season, finding small reasons to love the game yet avoid seeing these small but important mistakes. Be honest people
                              BALL DON'T LIE
                              PSN: isiah_thomas
                              XBOX: Isiahthomas1144

                              Comment

                              • The 24th Letter
                                ERA
                                • Oct 2007
                                • 39373

                                #465
                                Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

                                Originally posted by lareka
                                "Probably an unpopular care, but as someone who is obsessed with accurate ratings, the removal of the contested and moving ratings has been a major buzzkill to me. Not acceptable for what's supposed to be an NBA simulation. You simply can not accurately represent each players' unique shooting skillsets with the current system." Did they really do that? That's totally unacceptable for a basketball simulation. I can't believe people love to sing nba 2k's praises each season, finding small reasons to love the game yet avoid seeing these small but important mistakes. Be honest people
                                People who actually have the game, enjoy the game for their own reasons....which they are stating here. They are also pointing out their issues.

                                This thread is for impressions from people who have the game. You've clearly stated you don't. The irony is your're in here hunting for posts looking for reasons to type up your personal feelings about 2K, and commenting on other posters experience. This isn't the thread for it, and you've been warned about this before. Let's get back to impressions, please.
                                Last edited by The 24th Letter; 09-11-2019, 04:29 AM.

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