NBA 2K23 Gameplay Details and Improvements Revealed

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  • spinoff
    Rookie
    • Sep 2020
    • 130

    #286
    Re: NBA 2K23 Gameplay Details and Improvements Revealed

    I'm browsing this forum and I'm surprised to see that there are topics that are not commented at all (or very little). There are only for the timing bar... NBA2k is too often summarized as a timing game (for me perfect timing should just be a bonus and not always a winning shot). Anyway. Nobody talks about " SPOT UP PASSING " ?

    The return of "lead to basket pass" and the new "Spot Up" passing mechanism is a very good initiative, but what happens to "hand off pass" if the B/O key becomes the key for Spot Up? Removing "hand off pass" would be a bad idea, on the contrary I think it should be improved. Why not do this :
    -hold O : bounce pass
    - Hold O then Triangle quickly : lead to basket pass.
    For example...

    Other point ADRENALINE BOOSTS. It doesn't shock anyone this word "adrenaline". Ok, the system is a good thing, but the word adrenaline doesn't seem realistic to me : it doesn't correspond to anything real.
    Why not make 2 bars: a muscular endurance and a respiratory endurance (or breath, or oxygen).

    I have a very precise idea of how to make this system work in a realistic way, but I'm afraid to bore the readers and I don't have enough English to make myself understood. There is a relation between your breath and your muscular endurance and we could simulate that in order to force the players not to spam the dribbles, to manage their endurance (muscle and respiratory) and to know how to play calmly at the beginning (our respiratory capacities are not optimal at the beginning of a match, to force at the beginning of a match is to accelerate the muscular fatigue for example)

    Comment

    • daveberg
      MVP
      • Sep 2008
      • 2788

      #287
      Re: NBA 2K23 Gameplay Details and Improvements Revealed

      Me? I'm a simple guy.

      2k20's control scheme was perfect. Never needed to be changed or convoluted.


      Hold right stick in any direction to shoot, R2 modifiers for variations.
      Hold R2 and right stick in any direction closer to the hoop to dunk/layup in various ways.
      Flick right stick in any direction to dribble. with R2 modifiers.
      No silly timing meters.

      The control scheme is one of the things that might prevent me from enjoying 2k23. I'm hoping it won't be too much of an issue, as I hated 2k21 and 2k22.
      -----------------------------------------
      NBA 2K Retro Hoops gameplay

      Comment

      • spinoff
        Rookie
        • Sep 2020
        • 130

        #288
        Re: NBA 2K23 Gameplay Details and Improvements Revealed

        Originally posted by daveberg
        Me? I'm a simple guy.

        2k20's control scheme was perfect. Never needed to be changed or convoluted.


        Hold right stick in any direction to shoot, R2 modifiers for variations.
        Hold R2 and right stick in any direction closer to the hoop to dunk/layup in various ways.
        Flick right stick in any direction to dribble. with R2 modifiers.
        No silly timing meters.

        The control scheme is one of the things that might prevent me from enjoying 2k23. I'm hoping it won't be too much of an issue, as I hated 2k21 and 2k22.
        The success of the NBA2K franchise was built on simulation.
        I like the use of the left joystick because it's a way to give depth to the gameplay. I like being able to pick the right layup or shoot with the board to have more success. I like it when only the skills of the user win a game and not a succession of fake badges.

        The community misses NBA live from EA sport and your message is the proof. I would like NBA Live to come back for a simpler gameplay ( "I'm a simple guy. ") instead of simplifying NBA2K by developing online modes too arcade.

        it is not insulting to want a simple game: we should all be able to find the game made for us.

        Comment

        • daveberg
          MVP
          • Sep 2008
          • 2788

          #289
          Re: NBA 2K23 Gameplay Details and Improvements Revealed

          Originally posted by spinoff
          The success of the NBA2K franchise was built on simulation.
          I like the use of the left joystick because it's a way to give depth to the gameplay. I like being able to pick the right layup or shoot with the board to have more success. I like it when only the skills of the user win a game and not a succession of fake badges.

          The community misses NBA live from EA sport and your message is the proof. I would like NBA Live to come back for a simpler gameplay ( "I'm a simple guy. ") instead of simplifying NBA2K by developing online modes too arcade.

          it is not insulting to want a simple game: we should all be able to find the game made for us.
          I'm sorry.....I don't believe I mentioned Live nor insinuated I was ever a fan of it. Little bit of a reach there, especially considering I already mentioned I favoured less complex controls from a game just 3 iterations ago.

          For the record, I'm an offline only player, who plays sim basketball. I don't want an arcade experience. I don't care about badges or online play. Again, not sure how you reached that assumption from me claiming I preferred less convoluted control schemes. That has absolutely nothing to do with my playstyle.

          I'd rather not input chains of stick movements just to perform a layup or dunk - what previously could be done with one motion, thus giving more focus to the game itself, rather than having to be concerned with pulling off the right combinations at the right time.

          The system worked absolutely fine in 2k20, and was far more streamlined, in my opinion. I could do everything the game today offers, but in a more efficient manner, without playing a game within a game, so to speak.

          As far as online players go? If it's a bragging rights thing, and a 'My stick skills are better than yours'? I wouldn't know, nor care. I play against the CPU, as close to as realistic as I can get. I don't wish for a simple control scheme to be 'arcade' or to cheese'. Merely because I favoured the efficiency and simplicity whilst getting the desired results.
          Last edited by daveberg; 08-25-2022, 09:52 AM.
          -----------------------------------------
          NBA 2K Retro Hoops gameplay

          Comment

          • The 24th Letter
            ERA
            • Oct 2007
            • 39373

            #290
            Re: NBA 2K23 Gameplay Details and Improvements Revealed

            Removing the ability to shoot from any direction with the shot stick in 2K21 was probably my biggest pain point as far as changes. I’m glad they reverted.

            I absolutely loved 2K22’s scheme though, 23 seems to just expand upon that. There are options for us that enjoy learning all the different moves and combinations in the game, and still a pretty simple format for those who don’t IMO.

            Comment

            • VDusen04
              Hall Of Fame
              • Aug 2003
              • 13028

              #291
              Re: NBA 2K23 Gameplay Details and Improvements Revealed

              Is there anyone who can fill me in on how dunking works now? I did not buy 2K22 next gen so I'm wayyyy out of the loop on the finer details. Is the dunk meter only on lobs? Can it be toggled off for single player games? Is it possible to execute flashy dunks without the right stick combinations i.e. would Vince Carter's flashy dunk tendency mean he might pull off a flashy dunk under the right circumstances even if you just press Turbo+Shoot?

              I have a feeling the lob meter can't be turned off and to that I say, please, 2K, make it a toggle. I'm relatively certain that turning lobs into mini-games is not it.

              Comment

              • ksuttonjr76
                All Star
                • Nov 2004
                • 8662

                #292
                Re: NBA 2K23 Gameplay Details and Improvements Revealed

                Originally posted by VDusen04
                Is there anyone who can fill me in on how dunking works now? I did not buy 2K22 next gen so I'm wayyyy out of the loop on the finer details. Is the dunk meter only on lobs? Can it be toggled off for single player games? Is it possible to execute flashy dunks without the right stick combinations i.e. would Vince Carter's flashy dunk tendency mean he might pull off a flashy dunk under the right circumstances even if you just press Turbo+Shoot?

                I have a feeling the lob meter can't be turned off and to that I say, please, 2K, make it a toggle. I'm relatively certain that turning lobs into mini-games is not it.
                I think we're stuck with the lob meter, but dunking will be like past years. You can activate the super flashy stuff if you double flick the RS.

                Comment

                • rudyjuly2
                  Cade Cunningham
                  • Aug 2002
                  • 14815

                  #293
                  Re: NBA 2K23 Gameplay Details and Improvements Revealed

                  Originally posted by The 24th Letter
                  Removing the ability to shoot from any direction with the shot stick in 2K21 was probably my biggest pain point as far as changes. I’m glad they reverted.

                  I absolutely loved 2K22’s scheme though, 23 seems to just expand upon that. There are options for us that enjoy learning all the different moves and combinations in the game, and still a pretty simple format for those who don’t IMO.
                  Maybe I’m just bad but spinning in the post sucked in 22. Much easier in 20. That was my biggest beef with the controls along with being forced to use QTE garbage on Alley Oops which annoyed me and cluttered my screen.

                  Comment

                  • The 24th Letter
                    ERA
                    • Oct 2007
                    • 39373

                    #294
                    Re: NBA 2K23 Gameplay Details and Improvements Revealed

                    Originally posted by rudyjuly2
                    Maybe I’m just bad but spinning in the post sucked in 22. Much easier in 20. That was my biggest beef with the controls along with being forced to use QTE garbage on Alley Oops which annoyed me and cluttered my screen.

                    I’ve always used the half circle motion to post spin so that wasn’t really a change I even noticed tbh.

                    Not a fan of the oop meter either, the timing was wacky….but fortunately for those who don’t like the dunk meter, it looks like you’ll have to go out of your way to use it this year…

                    Comment

                    • AIRJ23
                      MVP
                      • Apr 2021
                      • 2804

                      #295
                      Re: NBA 2K23 Gameplay Details and Improvements Revealed

                      Considering I only play against cpu, I like less movements and controls. 2K23’s looks excessive to me on paper. Maybe it’ll feel more natural to play. But for my game it’s already hard enough to perform a one handed right hand dunk in the moment of a game (for some reason in my game I have to hold the joystick COMPLETELY right to activate a one handed dunk. If I hold it even remotely upwards, even at 2oclock position, it does a 2 handed dunk). So combo moves to do a dunk? I can see that going awry in the moment of a game. Maybe you don’t flick it right, maybe you do the wrong flick accidentally etc.

                      I JUST discovered how to use dribble escape moves lol. I didn’t know you just tap the joystick to the left or right and it activates an animation. I used to think you had to just move the joystick around like combos to use little bits and pieces of escape move combos. It’s been a game changer as now I can finally do that MJ between the legs move he did on Bird or his cross hesi’s.

                      Having to memorize more moves for me isn’t a plus.

                      The half circle post spin is still not automatic for me, sometimes it doesn’t work. But I’ve gotten the hang of it for the most part. I guess it used to be so easy to do and such a scoring cheat if you use someone like MJ that making it a slight mini game to activate isn’t the worst thing.
                      Last edited by AIRJ23; 08-25-2022, 07:06 PM.

                      Comment

                      • WALTERBERRYPAOK
                        Rookie
                        • Jul 2008
                        • 131

                        #296
                        Re: NBA 2K23 Gameplay Details and Improvements Revealed

                        This is embarrassing for 2k.
                        Changing the button layouts, bringing old features like defensive shading and lead pass with the triangle. They even ditched the handoff pass with the circle button just to bring it back in 2k25.
                        Oh my god. The worst of all is the dunking meter and the ability to hang on the rim... Complete and utter bull****. This is a travesty.
                        They even destroyed the jumpshot animations. The point of signature animations is to recreate the real player shooting style. Now, shooters with ugly shooting forms like Ginobili, Ingles etc will be impossible to use
                        And what's up with using so difficult right stick combos for a simple my ve as a stepback . This is ridiculous.
                        The game developers probably can't do anything else to improve the game. In their agonizing effort to publish a new product they're going to use every trick, smoke and mirrors they can find.
                        At this time it's getting ridiculous to offer an update on sliders a bunch of new animations and old features as new to cash in full price of 80 euros.

                        Comment

                        • spinoff
                          Rookie
                          • Sep 2020
                          • 130

                          #297
                          Re: NBA 2K23 Gameplay Details and Improvements Revealed

                          Originally posted by daveberg
                          I'm sorry.....I don't believe I mentioned Live nor insinuated I was ever a fan of it.
                          I know, it wasn't about you, I was just saying that when NBA Live existed, players who wanted a simple experience could play NBA live instead of 2k.

                          Originally posted by daveberg
                          I already mentioned I favoured less complex controls from a game just 3 iterations ago. Merely because I favoured the efficiency and simplicity whilst getting the desired results.
                          Okay, but maybe that's where we differ, I think it's not possible to give a lot of possibility to the user without making the controls a bit more complex. It reminds me of this sentence : "There is a solution to every problem: simple, quick, and wrong." ... Wrong...

                          I too want maximum simulation and control, I just don't think that's possible without intelligent use of the right joystick.

                          I might even shock you but I wonder if the developers should not remove the shoot key (square) in order to give more possibility for other areas like passing for example.

                          By the way, once again we are talking about the shoot, but it doesn't bother anyone the probable disappearance of "hand of" pass ? what do you think "Spot up" pass ? It doesn't shock anyone this word "adrenaline". It's a good thing, but the word doesn't correspond to anything real. Why not make 2 bars: a muscular endurance and a respiratory endurance.

                          Comment

                          • spinoff
                            Rookie
                            • Sep 2020
                            • 130

                            #298
                            Re: NBA 2K23 Gameplay Details and Improvements Revealed

                            Originally posted by WALTERBERRYPAOK
                            This is embarrassing for 2k.
                            Changing the button layouts, bringing old features like defensive shading and lead pass with the triangle. They even ditched the handoff pass with the circle button just to bring it back in 2k25.
                            It's true because there are no buttons on the controller to do everything. You have to stop giving several possibilities to shoot. I think the developers are aware of the problem and would like to free the square key to do something else, but they are afraid of the reaction of the players.

                            I remember when 2K took more risk in the commands, like the "hot step" key in nba2k10. Personally I have an idea how to create coherent and complete commands, but it's sure that it will force players to learn how to play again : are they able to....

                            Comment

                            • alabamarob
                              MVP
                              • Nov 2010
                              • 3340

                              #299
                              Re: NBA 2K23 Gameplay Details and Improvements Revealed

                              Originally posted by The 24th Letter
                              I’ve always used the half circle motion to post spin so that wasn’t really a change I even noticed tbh.

                              Not a fan of the oop meter either, the timing was wacky….but fortunately for those who don’t like the dunk meter, it looks like you’ll have to go out of your way to use it this year…
                              I just turned the dunk meter off. It was still easy to catch oops for me with it off.
                              Psn: Alabamarob
                              Xbox: Alabama Rob

                              Youtube: 2k Hawks

                              Settings I play on.
                              Minutes: 12
                              Difficulty: HOF
                              Online or Offline player: Both
                              In a MLO: Yes

                              Comment

                              • scottyp180
                                MVP
                                • Jun 2007
                                • 2203

                                #300
                                Re: NBA 2K23 Gameplay Details and Improvements Revealed

                                The easy answer for the over complex controls would be to give a default option and a simple option. A simple option would limit the input commands and have the CPU decide the best outcome, perhaps with player tendencies playing a role.

                                Personally, I prefer the more complicated controls, even if I don't fully utilize all the options at my disposal. I like being able to decide to go up left or right, use a eurostep or hopstep, shoot a floater, etc when I want. I'd rather be frustrated that I made a mistake on the input (either my stick placement wasn't accurate or I did the wrong stick combo) than to be frustrated because the CPU is making the wrong decision for me. I don't want to go back to the days of not knowing what type of shot/layup the player I'm controlling is going to take.

                                I'm also not someone that gets overwhelmed by the different options and configurations, while accepting that I'm not going to master everything. I'll do what I do every year, go to 2KU, learn and practice the new controls and go from there. If I need more practice I'll go back to 2KU, if I'm fine with what I can do (in that I can play and enjoy the game despite not knowing all the controls) then I'll just use the moves I know.
                                Last edited by scottyp180; 08-26-2022, 11:14 AM.

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