NBA 2K23 Gameplay Details and Improvements Revealed

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  • HBKSean216
    Banned
    • Apr 2019
    • 530

    #271
    Re: NBA 2K23 Gameplay Details and Improvements Revealed

    Originally posted by ksuttonjr76

    EDIT: Just thought about your comment of "score on your opponent consistently". It's basketball. Where is it written that you have to score consistently aka score on every possession? Basketball has always been about putting up more points that your opponent. The fact that people think you have to do it at or near a 100% efficiency is what's destroying the game.
    I am sorry that you don't understand what the word "consistent" means. Lmao... seriously? Are you 7?? What are we doing here people?? Don't respond. After your last response, I can't take you serious and further communication is a waste of everyone's time.
    Last edited by HBKSean216; 08-22-2022, 09:03 PM.

    Comment

    • ksuttonjr76
      All Star
      • Nov 2004
      • 8662

      #272
      Re: NBA 2K23 Gameplay Details and Improvements Revealed

      Originally posted by HBKSean216
      I am sorry that you don't understand what the word "consistent" means. Lmao... seriously? Are you 7?? What are we doing here people?? Don't respond. After your last response, I can't take you serious and further communication is a waste of everyone's time.
      con·sist·ent
      /kənˈsistənt/

      adjective
      acting or done in the same way over time
      "the parents are being consistent and firm in their reactions"

      unchanging in nature, standard, or effect over time.
      "he is their most consistent employee at their company"


      Sounds like code for cheese...to do something unchanging in a game that's supposed to be dynamic.


      dy·nam·ic
      /dīˈnamik/

      adjective
      1.(of a process or system) characterized by constant change, activity, or progress.
      "a dynamic economy"


      Someone needs to check their dictionary....
      Last edited by ksuttonjr76; 08-22-2022, 11:50 PM.

      Comment

      • ksuttonjr76
        All Star
        • Nov 2004
        • 8662

        #273
        Re: NBA 2K23 Gameplay Details and Improvements Revealed

        In my experience of "communication"...the moment that someone questions someone's "comprehension" or "understanding" while dismissing them like they were a "child" is when they automatically lose any respect for the conversation.

        You couldn't articulate a better response?

        EDIT: My bad...I didn't know you didn't know the meaning of dynamic. I'll leave you alone.

        Originally posted by HBKSean216
        I mean I just dont know what dynamic and static even mean
        Last edited by ksuttonjr76; 08-23-2022, 12:07 AM.

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        • tru11
          MVP
          • Aug 2010
          • 1816

          #274
          Re: NBA 2K23 Gameplay Details and Improvements Revealed

          Originally posted by HBKSean216
          You're wrong.. In Pro Am, Comp players HAVE TO "cheese" to win. Every single year there are 3-5 ways to score on your opponent consistently. You LITERALLY have to do those 3-5 things if you want to win. That's the problem with NBA 2K. It's not basketball. At all. It's just another game with a handful of ways to have success and it never makes the game resemble a real basketball experience. People on here, Twitter, Reddit etc cry about "LeFt RiGhT cHeEsErS aRe TrAsH". No they aren't trash... they want to win the game. The company making the game is trash because THEY made "left right cheese" the way you succeed in the game. I wish them game resembled real basketball. But try going into Pro Am or rec and playing real basketball. Real plays, off ball movement etc. You won't win. Ever. Not to mention the forced animations in this game are ridiculous and prevent you from doing so much.
          Every year when The game first comes out, it plays smooth and has less forced animations and clunky feel to it. But then people start getting their badges. Half the badges are coupled with a handful of new animations. So the game is trying to force all these added animations and it makes the game feel terrible. Clunky movement, no control over your player, forced animations that decide the outcome of the player rather than skill of the user. They need to remove a ton of badges so these forced animations are greatly reduced....

          I went off the rails there a bit but yeah.... in terms of My Player mode, 2K Sports should be embarrassed to call this a simulation game.


          You can win games without resorting to cheese.

          That however requires actual skill.

          If you need cheese than you simply arent that good.

          Please stop insulting actual comp players.






          Verzonden vanaf mijn iPhone met Operation Sports

          Comment

          • ataman5
            MVP
            • Jun 2007
            • 2620

            #275
            Re: NBA 2K23 Gameplay Details and Improvements Revealed

            Originally posted by daveberg
            It's not the game, it's the players.

            People have a CHOICE. Either play like a shortcutting cheeser, or play a proper game of basketball.

            We all know the exploits are there - doesn't mean we have to use them.

            It's why I stay offline exclusively, too many people care about their name on the top of leader boards by any means possible over playing actual basketball.
            It's the human nature, 100%.

            But human nature are controlled or directed by social norms and with laws. If the norms are given as; if you want to win, get better at cheese and also the cheese is given easily there to everyone, most would take that chance(bite) to get higher without knowing no one is getting really higher but they would anyway.

            So by that ex. the game is lacking 'social norms and laws' to direct people to 'good deed' in order for the norm to be playing 'actual basketball.'

            So with all that i disagree completely with the notion of 'it's not the game but the people', no it's the game! It sets the tone, and if it's missing these laws and social norms(basketball 101s, physicality and real practice need etc. no i'm not saying it misses everything but favors cheese over), human nature strikes at worst to be whatever they want to be in it.

            Basketball is also a game of copycat but there, there are too much to get better by copying (real world laws strikes) or let's say to get better at cheese and well justified cheese in real world is really really hard to get.

            Comment

            • daveberg
              MVP
              • Sep 2008
              • 2788

              #276
              Re: NBA 2K23 Gameplay Details and Improvements Revealed

              Originally posted by ataman5
              It's the human nature, 100%.

              But human nature are controlled or directed by social norms and with laws. If the norms are given as; if you want to win, get better at cheese and also the cheese is given easily there to everyone, most would take that chance(bite) to get higher without knowing no one is getting really higher but they would anyway.

              So by that ex. the game is lacking 'social norms and laws' to direct people to 'good deed' in order for the norm to be playing 'actual basketball.'

              So with all that i disagree completely with the notion of 'it's not the game but the people', no it's the game! It sets the tone, and if it's missing these laws and social norms(basketball 101s, physicality and real practice need etc. no i'm not saying it misses everything but favors cheese over), human nature strikes at worst to be whatever they want to be in it.

              Basketball is also a game of copycat but there, there are too much to get better by copying (real world laws strikes) or let's say to get better at cheese and well justified cheese in real world is really really hard to get.
              We'll agree to disagree there, my friend.

              Video game or not, most people can grasp the basic concept of fair play. For the most part, we don't need anyone to tell us what's right or wrong. We know what constitutes cheating as opposed to fair play.

              Sadly ego comes into the mix and a lack of drive for people to want to get better. They just want to follow the 'get rich' quick approach. Shortcut your way to the top by any means. It's lazy.

              The game offers mechanics to be played about as close to real life hoops as you can get, it just falls down to poor user choice to ignore that, find exploits and manipulate the game in order to have their name in lights, so to speak - when in reality, they've achieved little to nothing. Thing is, they don't care. They're atop of the board, you aren't. They don't care how they got there, and that's what separates them from us. We just want to play basketball.

              Can we blame the game? Perhaps. The ability to 'cheese' is there, and yes, frustratingly the game does favour it, but with that said, as I mentioned previously - we know this stuff is in the game, it just all boils down to making the right choices.

              I'd rather lose, knowing I played the best basketball I could, than win, knowing I cheesed my way there.
              -----------------------------------------
              NBA 2K Retro Hoops gameplay

              Comment

              • The 24th Letter
                ERA
                • Oct 2007
                • 39373

                #277
                NBA 2K23 Gameplay Details and Improvements Revealed

                I love the group of guys I play with online in Pro Am and Rec. We have a bunch of mini sets/plays we run, we all know our role and we win a lot of games. We even broke the leaderboard playing OUR way. It’s definitely possible to play good ball online. In fact, I’ve seen the most diverse styles I’ve ever seen in 2K in 2K22 (Yes, screening and greening was still the dominant meta)…I hope that is the case going forward.

                Here’s the thing, 2K could take 3 years to refine everything single mechanic in the game, but there will STILL be randoms who make you pull your hair out, There will STILL be players in MyTeam and PNO who use exploits and have the most annoying and frustrating tactics. 2K can help curb these things, but they’ll never be able to stop them completely, and they NEVER have.
                Last edited by The 24th Letter; 08-23-2022, 07:47 AM.

                Comment

                • jfsolo
                  Live Action, please?
                  • May 2003
                  • 12965

                  #278
                  Re: NBA 2K23 Gameplay Details and Improvements Revealed

                  Originally posted by ataman5
                  It's the human nature, 100%.

                  But human nature are controlled or directed by social norms and with laws. If the norms are given as; if you want to win, get better at cheese and also the cheese is given easily there to everyone, most would take that chance(bite) to get higher without knowing no one is getting really higher but they would anyway.

                  So by that ex. the game is lacking 'social norms and laws' to direct people to 'good deed' in order for the norm to be playing 'actual basketball.'

                  So with all that i disagree completely with the notion of 'it's not the game but the people', no it's the game! It sets the tone, and if it's missing these laws and social norms(basketball 101s, physicality and real practice need etc. no i'm not saying it misses everything but favors cheese over), human nature strikes at worst to be whatever they want to be in it.

                  Basketball is also a game of copycat but there, there are too much to get better by copying (real world laws strikes) or let's say to get better at cheese and well justified cheese in real world is really really hard to get.
                  Yep, the players(collectively) will NEVER behave differently on their own, so they must be made to do so by the game.

                  The financial realities makes it a moot point now, but 2K could absolutely tune the game to eliminate the vast majority of cheese play by tuning movement, fatigue, shooting, and fouling in a way that doesn't make User agency/power fantasy play reign supreme.

                  I 100% believe that it is within their technological capabilities to do so.

                  The fear, sadly it's justifiable, of too much lost revenue from players leaving in droves when their "grinding" turns into having to really learn the mental aspects of the game of basketball to be successful rather than just being great with the left and right stick of the controller is why it won't happen.
                  Jordan Mychal Lemos
                  @crypticjordan

                  Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                  Do the same thing tomorrow. And the next. Now do it forever.

                  Comment

                  • ksuttonjr76
                    All Star
                    • Nov 2004
                    • 8662

                    #279
                    Re: NBA 2K23 Gameplay Details and Improvements Revealed

                    Originally posted by The 24th Letter
                    Here’s the thing, 2K could take 3 years to refine everything single mechanic in the game, but there will STILL be randoms who make you pull your hair out, There will STILL be players in MyTeam and PNO who use exploits and have the most annoying and frustrating tactics. 2K can help curb these things, but they’ll never be able to stop them completely, and they NEVER have.
                    Hence the reason why "It's the game" is such a copout. At a certain point, it's on the players to play the game as intended. The game would probably progress so much better overall if the developers didn't have to take time to sit down every year and discuss how they're going to prevent last year's meta...just to do it all again next year.

                    Comment

                    • ksuttonjr76
                      All Star
                      • Nov 2004
                      • 8662

                      #280
                      Re: NBA 2K23 Gameplay Details and Improvements Revealed

                      Originally posted by jfsolo
                      Yep, the players(collectively) will NEVER behave differently on their own, so they must be made to do so by the game.



                      The financial realities makes it a moot point now, but 2K could absolutely tune the game to eliminate the vast majority of cheese play by tuning movement, fatigue, shooting, and fouling in a way that doesn't make User agency/power fantasy play reign supreme.



                      I 100% believe that it is within their technological capabilities to do so.



                      The fear, sadly it's justifiable, of too much lost revenue from players leaving in droves when their "grinding" turns into having to really learn the mental aspects of the game of basketball to be successful rather than just being great with the left and right stick of the controller is why it won't happen.
                      Sadly, there's some truth in this statement too. The game still has to be approachable by the general public. Real talk, I would stop playing this game if I have to go through hoops to play it "the right way" due to people not playing it "the right way" in the first place.

                      What's ironic, the people who weren't playing it "the right way" would eventually stop playing it, because they can't find a tactic to get them "consistent" wins.

                      Comment

                      • jk31
                        MVP
                        • Sep 2014
                        • 2662

                        #281
                        Re: NBA 2K23 Gameplay Details and Improvements Revealed

                        Originally posted by ksuttonjr76
                        Sadly, there's some truth in this statement too. The game still has to be approachable by the general public. Real talk, I would stop playing this game if I have to go through hoops to play it "the right way" due to people not playing it "the right way" in the first place.

                        What's ironic, the people who weren't playing it "the right way" would eventually stop playing it, because they can't find a tactic to get them "consistent" wins.

                        i remember - it mustve been 2k15 or 2k16 - when you Were able to consistently beat Bad players with high ovr myplayers consistently with < 70 rated players just by playing "the right way". this Was the time when Not every Green went in automatically. decisionmaking mattered much more than Button pressing.

                        Comment

                        • The 24th Letter
                          ERA
                          • Oct 2007
                          • 39373

                          #282
                          Re: NBA 2K23 Gameplay Details and Improvements Revealed

                          Originally posted by ksuttonjr76
                          Hence the reason why "It's the game" is such a copout. At a certain point, it's on the players to play the game as intended. The game would probably progress so much better overall if the developers didn't have to take time to sit down every year and discuss how they're going to prevent last year's meta...just to do it all again next year.

                          The overall player base isn’t changing.

                          None of the 22 2K’s released were without their particular exploits. I doubt 23 or any after it will be without them. We’ll be holding our breath for that version of the game forever.

                          All I ask of 2K is to give me the tools to carve out my little niche with like minded people and I’m good to go. That’s what the sim community has always been about for me personally.

                          Comment

                          • ksuttonjr76
                            All Star
                            • Nov 2004
                            • 8662

                            #283
                            Re: NBA 2K23 Gameplay Details and Improvements Revealed

                            Originally posted by The 24th Letter
                            The overall player base isn’t changing.

                            None of the 22 2K’s released were without their particular exploits. I doubt 23 or any after it will be without them. We’ll be holding our breath for that version of the game forever.

                            All I ask of 2K is to give me the tools to carve out my little niche with like minded people and I’m good to go. That’s what the sim community has always been about for me personally.
                            I agree. Just give me enough tools to combat cheese, and I will be mostly okay. The 5-Out exploit is really the only thing that's been grinding my gears, and I flat out just refuse to play those games.

                            Comment

                            • spinoff
                              Rookie
                              • Sep 2020
                              • 130

                              #284
                              Re: NBA 2K23 Gameplay Details and Improvements Revealed

                              Originally posted by AIRJ23
                              My god. You have to do actual joystick combos to execute dunks now. They found a way to make dunking even more confusing. Just give us the 2K21 dunk buttons back please.
                              well... if you want depth in the gameplay it is necessary to use combos with the joystick. I think you should use the right joystick more, but the controls and the animations should respond well, and this is still not the case, starting with the layup timings....
                              A spectacular dunk must stay rare enough to be.... "spectacular"...

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                              • vannwolfhawk
                                MVP
                                • Jun 2009
                                • 3412

                                #285
                                Re: NBA 2K23 Gameplay Details and Improvements Revealed

                                Originally posted by spinoff
                                well... if you want depth in the gameplay it is necessary to use combos with the joystick. I think you should use the right joystick more, but the controls and the animations should respond well, and this is still not the case, starting with the layup timings....
                                A spectacular dunk must stay rare enough to be.... "spectacular"...
                                For slashers who want to finish with a little more finesse, double throw gestures are used for hop-step layups while switchback gestures are used for euro-step and cradle layups, which feels very natural. A simple hold left or right will perform an all-new set of quick scoop layups. These are great, especially for small guards who want to quickly flip the ball up around defenders before they can react and block the shot.
                                To piggyback off of this I loved in the blog that the euros and the hop step scoop layups are on the right stick. Instead of hitting a button or double pressing a button we push left then right on the right stick for a euro which to me seems more natural. Same with the hop left then left again to hop and scoop to left hand layup or visa versa. That seems more intuitive and a small but big improvement that will seem more natural. Can’t wait to give that a go. Funny thing is I’ve done that in the past (euro on right stick) wishing it was that way or trying to quickly react to something (defender) on the fly. That will add more skill as well rather than the button presses.
                                Last edited by vannwolfhawk; 08-24-2022, 11:22 AM.
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