NBA 2K23 Gameplay Details and Improvements Revealed

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Housh123
    Banned
    • Jan 2011
    • 1173

    #241
    Re: NBA 2K23 Gameplay Details and Improvements Revealed

    Originally posted by AceDawg5
    Czar does all this great AI work every year just for it to get destroyed by player tendencies that make zero sense and gameplay mechanics like 2k22 playcalling smh. CPU teams STILL play entire games without calling a single timeout....on NEXT GEN!!!! I'll wait for it to drop for free

    Sent from my SM-N950U using Tapatalk


    As a franchise player this 100%. The AI is horrible even on HOF this year. If you get 3-4 solid plays that get you open that’s all you need to beat the AI by 20+.


    Even worse is the star players don’t play like stars against you. You’ll see guys averaging 25 a game then when you play them they go 7-34 to get their points. I just played Damien Lillards Blazers last night and literally all he did was dribble into bad midranges and shoot 3s off glitch *** computer screens. The players like Durant and Ingram don’t do post fades, anyone but the PG barely run ANY pick and rolls. It’s horrible programming. Also every team has the same dam plays. This years installment of Franchise lacked a lot of substance for sure


    Sent from my iPhone using Operation Sports

    Comment

    • pjt8405
      MVP
      • Jan 2005
      • 1432

      #242
      Re: NBA 2K23 Gameplay Details and Improvements Revealed

      Originally posted by AceDawg5
      Czar does all this great AI work every year just for it to get destroyed by player tendencies that make zero sense and gameplay mechanics like 2k22 playcalling smh. CPU teams STILL play entire games without calling a single timeout....on NEXT GEN!!!! I'll wait for it to drop for free

      Sent from my SM-N950U using Tapatalk
      Czar also oversees the person working on tendencies, so you may want to drop him a message for useful feedback purposes only.
      NBA 2k24 Roster Guide for MYNBA/Classic/All-Time Teams

      https://docs.google.com/spreadsheets...DLtC7snYo/edit

      Comment

      • simbayless
        MVP
        • May 2011
        • 2040

        #243
        Re: NBA 2K23 Gameplay Details and Improvements Revealed

        Originally posted by pjt8405
        Czar also oversees the person working on tendencies, so you may want to drop him a message for useful feedback purposes only.
        Overseas or not
        Since when did 2k decided to not update tendencies going forward???

        Not only they dont update the tendancies they were sloppy with it on default
        Perfect example : DeRozan has a low midrange tenancy attributes and we all know it's should be the opposite
        Last edited by simbayless; 08-16-2022, 06:44 PM.

        Comment

        • WeFireThoseCannons
          Rookie
          • Jul 2011
          • 403

          #244
          Re: NBA 2K23 Gameplay Details and Improvements Revealed

          Originally posted by AceDawg5
          Czar does all this great AI work every year just for it to get destroyed by player tendencies that make zero sense and gameplay mechanics like 2k22 playcalling smh. CPU teams STILL play entire games without calling a single timeout....on NEXT GEN!!!! I'll wait for it to drop for free

          Sent from my SM-N950U using Tapatalk
          Been like that for years though and they won't fix it because it is not something that generates additional money.
          Coaches don't actually coach, they all have the same balanced tendencies no real styles. The game AI won't fix itself until they actually do something with coaches and line ups.

          All teams finish with the starting 5, when in reality only the stars are locked in everyone can be adjusted based on match ups and hot hands. Always been annoying playing CPU or watching a CPU vs CPU game and see a 6th or 7th man get taken out while hot just because the minutes need to be applied to starters.

          Timeouts only get called if you adjust the teams lineup so if you have it for guy to be subbed at the 8min they will call the TO. That shouldn't be the case though. I only do franchise and sim s so me buying this next version is going to depend on that, Jordan stuff is nice but I honestly would only look at it maybe play once.

          Comment

          • WeFireThoseCannons
            Rookie
            • Jul 2011
            • 403

            #245
            Re: NBA 2K23 Gameplay Details and Improvements Revealed

            Originally posted by simbayless
            Overseas or not
            Since when did 2k decided to not update tendencies going forward???

            Not only they dont update the tendancies they were sloppy with it on default
            Perfect example : DeRozan has a low midrange tenancy attributes and we all know it's should be the opposite
            Bigs that are terrible at 3s taking like 6+ a game a few years ago. I would have to go through each roaster in the off season and adjust terrible shooters that had tendencies to shot a lot.

            Comment

            • simbayless
              MVP
              • May 2011
              • 2040

              #246
              Re: NBA 2K23 Gameplay Details and Improvements Revealed

              Originally posted by WeFireThoseCannons
              Been like that for years though and they won't fix it because it is not something that generates additional money.
              Coaches don't actually coach, they all have the same balanced tendencies no real styles. The game AI won't fix itself until they actually do something with coaches and line ups.

              All teams finish with the starting 5, when in reality only the stars are locked in everyone can be adjusted based on match ups and hot hands. Always been annoying playing CPU or watching a CPU vs CPU game and see a 6th or 7th man get taken out while hot just because the minutes need to be applied to starters.

              Timeouts only get called if you adjust the teams lineup so if you have it for guy to be subbed at the 8min they will call the TO. That shouldn't be the case though. I only do franchise and sim s so me buying this next version is going to depend on that, Jordan stuff is nice but I honestly would only look at it maybe play once.

              This is why i cringe when the new MYNBA blogs becoming out they say all this stuff coaches blah blah but the coaches dont have no personality coaching the teams just look at the scouts from the CPU side of things nothing for the CPU to have its own brains its all for the user

              How many wanna make a bet in this upcoming MYNBA Blog they won't mention Player DNA bug getting fix just gonna State they fixed a lot of bugs but not mention one and the 2k dev gonna drop the mic like he did something leaving us confused on what he even talking about and wont hear from the guy until next year

              I wish our MYNBA voices was louder but 2k only hears VC $$$
              Last edited by simbayless; 08-16-2022, 10:43 PM.

              Comment

              • HBKSean216
                Banned
                • Apr 2019
                • 530

                #247
                Re: NBA 2K23 Gameplay Details and Improvements Revealed

                Every year tons of people complain about two EASILY fixable issues but the 2K people never even acknowledge them.

                1. In 5v5 Pro Am and rec WHY THE HELL IS THE COURT SIZE SO SMALL?! Either make the court bigger or the player models smaller! The court is sized for 4v4 play not 5v5. This is a huge contributor to passing lane steal always being OP. Just make the court to player model proportion more realistic. Seriously this has to be the easiest thing the developers could adjust.... changing the size of something in a game lmao.

                2. Player movement on the court is and has been a joke for years. Sliding around, not being able to go the direction you want, literally zero control over subtle movements. If I am off ball spotting up and want to take a little step in or out, your player either barely moves or flies 7 feet in any direction.

                What's really annoying about #2 is last year in the gameplay blog and from important 2K employees on social media, they talked about how the new movement in the game is more realistic than ever. Literally beating their chest about how you can "feel your players foot planting and changing direction". But once you played the game immediately you knew it wasn't true. There's literally no difference in player movement from 2k21 to 2k22 lol.

                These "gameplay blogs" should be called the "lets hype the game up while the end product wont have half of the things promised in this blog".

                Comment

                • m29a
                  Rookie
                  • Aug 2011
                  • 368

                  #248
                  Re: NBA 2K23 Gameplay Details and Improvements Revealed

                  Originally posted by jfsolo
                  If they have finally greatly reduced the absurd detection radius that was allowing defenders to be unrealistically great perimeter defenders, then help defense simply has to be much improved otherwise it will be too easy to get to the rim, and they'll have to turn it back up again.

                  As has been said by so many here, hopefully they can leave the offline game alone when they inevitably make changes because of online folks wanting the old way of defense back.
                  Absolutely. It is wild to me that you can have weak/mediocre shooters still being guarded relatively closely on the perimeter and not aggressively helped off of. And even when adjustments are made, it's not quick enough.

                  If a non-shooting big is spotting up at the 3 pt line, the player guarding them should be camped close to the paint.

                  Anyone watching the real playoff games realizes that weaknesses are magnified. The weaker offensive / defensive players get taken advantage of repeatedly until they are off the floor. The defense shouldn't be afraid of a mediocre / streaky shooter taking a wide open 3, especially if you prevent easy layups for good/elite slashers.

                  Comment

                  • AIRJ23
                    MVP
                    • Apr 2021
                    • 2804

                    #249
                    Re: NBA 2K23 Gameplay Details and Improvements Revealed

                    My concern is also that it’s clear the on ball defense won’t be as unrealistically sticky and good as 2K22 where you’re basically smothered (at least with defense sliders turned up) to make up for inconsistent help defense. 2K23 will rely on help defense and AI smarts. Problem is, if they nerf the help defense which they did with 2K22, then you’re left with no help and worse on ball d than 22. Which means scoring will be 2K21 easy. It’s my only concern with switching from 22 to 23.

                    Comment

                    • Tunechid
                      Pro
                      • Mar 2015
                      • 611

                      #250
                      Re: NBA 2K23 Gameplay Details and Improvements Revealed

                      I like the way Curry is ball watching the whole time.




                      Sent from my iPhone using Operation Sports

                      Comment

                      • vannwolfhawk
                        MVP
                        • Jun 2009
                        • 3412

                        #251
                        Re: NBA 2K23 Gameplay Details and Improvements Revealed

                        Originally posted by HBKSean216

                        2. Player movement on the court is and has been a joke for years. Sliding around, not being able to go the direction you want, literally zero control over subtle movements. If I am off ball spotting up and want to take a little step in or out, your player either barely moves or flies 7 feet in any direction.
                        This 100%! I’d say this also goes for playing off all defense. I’d like if I used slight stick movement I get small subtle movements. Not sliding 5 feet to out of position for a closeout.

                        Originally posted by AceDawg5
                        Czar does all this great AI work every year just for it to get destroyed by player tendencies that make zero sense and gameplay mechanics like 2k22 playcalling smh.
                        Originally posted by pjt8405
                        Czar also oversees the person working on tendencies, so you may want to drop him a message for useful feedback purposes only.
                        Originally posted by simbayless
                        Overseas or not
                        Since when did 2k decided to not update tendencies going forward???

                        Not only they dont update the tendancies they were sloppy with it on default
                        Perfect example : DeRozan has a low midrange tenancy attributes and we all know it's should be the opposite
                        To the 3 quotes above I also agree. It’s crazy they don’t do these! Years have gone by and it’s amazing how off some players are. Like not even an attempt to get it right or have players playing as themselves. Do it once and you really don’t have to do it again. Attributes should change from year to year but most players tendencies typically stay the same. It’s crazy czar in charge of AI and this aspect has ignored it for offline sim players. I get it for a year they can’t get to it but 5-6 years or more is crazy. The question is why do they not do it? The game plays great (as far as players playing like themselves) when these tendencies are done and done correctly! So why not pay attention to it? This is AI and getting the AI to play correctly and accordingly as well as player specific and accurate to real life. That’s the goal right?

                        Originally posted by alabamarob
                        I thought 2k18 had good on ball defense. Most people didn't like the blow byes, but you had to give a cushion like real life.
                        I loved 18 defense! Most realistic they had it imo. They just needed the stuff they added in last few years to that system and it could have been good.sounds like small ball we both want is back!

                        Originally posted by SlimFast_GymRat
                        I actually didn’t mind the on-ball defence in 2K18, either!
                        It was clearly a sharp contrast in comparison to 2K17, which was probably a bandaid for the brick-wall defence the year prior.

                        I could understand gripes about it feeling “superficial” tho (plowing through defenders with regard to a lack of charge call).

                        This time around, it sounds more fleshed out with nuance. “Gestures” (subtle fakes to bait defenders), “Attacking angles” and defensive shading are key steps towards realism here.

                        Really excited for the strides they’re making!
                        Again, I also liked 18’s defense. It’s funny though as now they shortened the window but that could always be done through sliders to create freedom of movement. I did the same last year. The key is the help defense being there, ability to take charges like you said, and balance of chase down blocks. Put it all together and it’s realistic. It will be nice though if no sliders are needed this year out of the box though to accomplish this. I think the shading is more for the online guys to be honest so they know why they got the blow by animation more than anything. For offline guys it just means more realistic small ball and freedom of movement which is great!

                        But again, all this will depend on the help defense and rotations. I need to see a blog on that specifically. That will make or break this game which in all other areas sounds amazing! I’m hopeful after the last 2 years of horrible help defense they fleshed it all out and realize the importance it has to make or break a game. Having everything without the help defense does us no good.
                        Basketball Playbooks
                        http://www.nextplayhoops.com

                        Comment

                        • vannwolfhawk
                          MVP
                          • Jun 2009
                          • 3412

                          #252
                          Re: NBA 2K23 Gameplay Details and Improvements Revealed

                          Originally posted by AIRJ23
                          My concern is also that it’s clear the on ball defense won’t be as unrealistically sticky and good as 2K22 where you’re basically smothered (at least with defense sliders turned up) to make up for inconsistent help defense. 2K23 will rely on help defense and AI smarts. Problem is, if they nerf the help defense which they did with 2K22, then you’re left with no help and worse on ball d than 22. Which means scoring will be 2K21 easy. It’s my only concern with switching from 22 to 23.
                          This! 👆

                          (10 char)
                          Basketball Playbooks
                          http://www.nextplayhoops.com

                          Comment

                          • ksuttonjr76
                            All Star
                            • Nov 2004
                            • 8662

                            #253
                            Re: NBA 2K23 Gameplay Details and Improvements Revealed

                            Originally posted by The 24th Letter
                            When you think about it, This is a call back to older 2K’s where you lost chunks of stamina on defense for things like steal attempts…This was before any MyPlayer was even born.

                            I’m personally all for these ideas. It’s the opposite of all the Ctrl + V talk pre CR

                            It has the potential to change the online meta and make these dudes slow down and play some basketball.

                            It also has the potential to change the way we approach playing the CPU.

                            My hope is that everything goes as planned…..and that everything stays as planned. Only time will tell.
                            Finally read the blog. This season, I'm not really that hyped or excited, but I'm really just chalking it up more to basically Franchise fatigue, losing interest in the NBA, or merely being used to buying it every year. Also, my "displeasure" with NBA 2K has been more about how the players play the game than the actual gameplay itself. Having said that...

                            24thLetter's comment sums up PRECISELY how I feel about the changes, but most importantly if 2K Sports stays with the changes. The bolded statement echos what I hope happens for the playerbase.

                            Personally, I like the changes from perspective of MyTeam (and hopefully PNO), and I definitely have to make a concentrated effort to go back to using the shot stick 100% of the time. Anything that prevents players from spamming crap and forcing them to use real-life tactics, I'm all for it.

                            For the record, I'm not one of those individuals who believe that the game should replicate/simulate every minor detail of the NBA game (shooting percentages, stats, accessories, movements, art, etc). I'm simple...I just want NBA 2K to "mostly" represent the game of basketball.

                            Comment

                            • loso_34
                              MVP
                              • Jul 2010
                              • 1346

                              #254
                              Re: NBA 2K23 Gameplay Details and Improvements Revealed

                              Mike just said there will be less s,ightly early/lates this year as you have to earn your shots. 2k really needs a hardcore mode for the “comp” guys who feel ratings shouldn’t matter for shooting.

                              Comment

                              • Baebae32
                                Pro
                                • Nov 2015
                                • 880

                                #255
                                Re: NBA 2K23 Gameplay Details and Improvements Revealed

                                Originally posted by loso_34
                                Mike just said there will be less s,ightly early/lates this year as you have to earn your shots. 2k really needs a hardcore mode for the “comp” guys who feel ratings shouldn’t matter for shooting.
                                Yeah that change seems to neglect the fact that a lot of people that play the game dont have the ability to “master” jumpshot releases because we play with hundreds of differents of players and not just witha a myPlayer.


                                This change hurts the NBA/simulation side of the game.

                                Your suggestion of them coming up with a “comp” setting is a good idea. That way mike can tune it so that its green or miss for those modes designed around you controlling one character.

                                Eventually they will have to separate the comp amd sim sides of the game. Because the people that play those respective modes have different expectations when it comes to outcomes determined by pressing a button

                                Comment

                                Working...