NBA 2K23 Gameplay Details and Improvements Revealed

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  • The 24th Letter
    ERA
    • Oct 2007
    • 39373

    #256
    Re: NBA 2K23 Gameplay Details and Improvements Revealed

    Shooting has never made it out of the first quarter of release without being touched, so I wouldn’t worry too much.

    BUT on the odd chance it sticks…..People have been asking for lower shooting percentages….This accomplishes that. At least offline players have the benefit of sliders. It really hurts the Online H2H guys like me who like to start matches with random teams.

    Shooting was “OP” last year, but it was fair from a competitive standpoint. We’ll see how this contest system is though.

    Comment

    • jk31
      MVP
      • Sep 2014
      • 2662

      #257
      Re: NBA 2K23 Gameplay Details and Improvements Revealed

      Originally posted by The 24th Letter
      Shooting has never made it out of the first quarter of release without being touched, so I wouldn’t worry too much.

      BUT on the odd chance it sticks…..People have been asking for lower shooting percentages….This accomplishes that.

      yes and no. it accomplishs that for the average player, yes. but the good players (or rather the ones good at timing shots) will still shoot way too good making it hard to balance the game via sliders. at least from an online league standpoint. you can decrease the 3pt slider but then the bottom end of the league won't be able to hit anything, while the better players still shoot too good.


      the best way to accomplish lower shooting numbers would be to give us an option for offline (and online leagues; so basically every mode besides h2h, myteam, park) to disable green releases and then tinkering with the sliders.

      Comment

      • ataman5
        MVP
        • Jun 2007
        • 2620

        #258
        Re: NBA 2K23 Gameplay Details and Improvements Revealed

        Originally posted by loso_34
        Mike just said there will be less s,ightly early/lates this year as you have to earn your shots. 2k really needs a hardcore mode for the “comp” guys who feel ratings shouldn’t matter for shooting.
        I'm just scared this may turn into a nba 2k21 in which we couldn't make shots on HOF difficulty, but it was nothing to do with our ability but there was no other way than to green a shot and at most %25 3pm can be made at most.

        Originally posted by jk31
        yes and no. it accomplishs that for the average player, yes. but the good players (or rather the ones good at timing shots) will still shoot way too good making it hard to balance the game via sliders. at least from an online league standpoint. you can decrease the 3pt slider but then the bottom end of the league won't be able to hit anything, while the better players still shoot too good.


        the best way to accomplish lower shooting numbers would be to give us an option for offline (and online leagues; so basically every mode besides h2h, myteam, park) to disable green releases and then tinkering with the sliders.
        I believe you still remember what the h... we had to deal with nba 2k21 shooting on HOF J, right. :/

        Comment

        • The 24th Letter
          ERA
          • Oct 2007
          • 39373

          #259
          NBA 2K23 Gameplay Details and Improvements Revealed

          Originally posted by jk31
          yes and no. it accomplishs that for the average player, yes. but the good players (or rather the ones good at timing shots) will still shoot way too good making it hard to balance the game via sliders. at least from an online league standpoint. you can decrease the 3pt slider but then the bottom end of the league won't be able to hit anything, while the better players still shoot too good.


          the best way to accomplish lower shooting numbers would be to give us an option for offline (and online leagues; so basically every mode besides h2h, myteam, park) to disable green releases and then tinkering with the sliders.

          Online leagues don’t have the Timing success slider?

          Wouldn’t that solve that issue in particular?
          Last edited by The 24th Letter; 08-21-2022, 03:17 PM.

          Comment

          • vannwolfhawk
            MVP
            • Jun 2009
            • 3412

            #260
            Re: NBA 2K23 Gameplay Details and Improvements Revealed

            Here is the problem. Yes you can adjust sliders up or down to get the %’s that you are looking for and feel are realistic. The problem though is when they have a gameplay update and adjust the shooting behind the scenes by for example raising the shooting percentages so that then your 40 shooting slider just got raised to 45 behind the scenes (even though it’s still set to 40). So then you need to adjust it to 35 to counter their behind the scenes update that effect all modes to get it back where you had it. But you don’t know that until you have played a few games and see that both teams are in the 60% range from 2’s and 3’s & you realize something is off and changed. It’s the same thing with movement, defense, and game speed.

            So without a separation of modes and updates you are constantly changing sliders after every update which we know can be sometimes a daily thing. The changes behind the scenes effect all modes and sliders online and off. I’m not sure that will ever change until they figure a way to separate the updates or modes somehow?!

            Unless I misunderstood the topic here… lol
            Basketball Playbooks
            http://www.nextplayhoops.com

            Comment

            • made in eu
              Rookie
              • Aug 2006
              • 159

              #261
              Re: NBA 2K23 Gameplay Details and Improvements Revealed

              Originally posted by vannwolfhawk
              So without a separation of modes and updates you are constantly changing sliders after every update which we know can be sometimes a daily thing
              So the simple solution is to avoid downloading patches and updates.Right? Or Am I missing something?

              Comment

              • vannwolfhawk
                MVP
                • Jun 2009
                • 3412

                #262
                Re: NBA 2K23 Gameplay Details and Improvements Revealed

                Originally posted by made in eu
                So the simple solution is to avoid downloading patches and updates.Right? Or Am I missing something?
                Yes for offline. Although I’ve never done that because I’m an idiot! Lol That’s definitely something I’ll probably do this year. Online your stuck though.
                Basketball Playbooks
                http://www.nextplayhoops.com

                Comment

                • Champy123
                  Rookie
                  • Sep 2018
                  • 250

                  #263
                  Re: NBA 2K23 Gameplay Details and Improvements Revealed

                  Originally posted by vannwolfhawk
                  Yes for offline. Although I’ve never done that because I’m an idiot! Lol That’s definitely something I’ll probably do this year. Online your stuck though.
                  Create an unpatched copy of the game and save it to an external drive on launch day. This is for the digital version of 2K23. For physical disc, just disconnect your PS from the internet

                  Comment

                  • vannwolfhawk
                    MVP
                    • Jun 2009
                    • 3412

                    #264
                    Re: NBA 2K23 Gameplay Details and Improvements Revealed

                    Originally posted by Champy123
                    Create an unpatched copy of the game and save it to an external drive on launch day. This is for the digital version of 2K23. For physical disc, just disconnect your PS from the internet
                    Thanks! I guess that’s what I need to do is find out where I’m happy with the game and just save it, disconnect, and not look back! As a strictly 100% offline gamer these days it makes the most sense!

                    I usually like some of the fixes made in the patches but it’s the game updates that I want no part of that effect sliders once I get the game in a good place. If I can get rid of that then I’m golden! So definitely gonna do that this year! Not sure why I have not done it to be honest?! Lol That’s been 1 of my biggest issues I’ve had the last few years with 2k.
                    Basketball Playbooks
                    http://www.nextplayhoops.com

                    Comment

                    • jk31
                      MVP
                      • Sep 2014
                      • 2662

                      #265
                      Re: NBA 2K23 Gameplay Details and Improvements Revealed

                      Originally posted by The 24th Letter
                      Online leagues don’t have the Timing success slider?

                      Wouldn’t that solve that issue in particular?

                      they have, but the slider does Not exactly lead to the result one would think of.

                      Timing success will increase or decrease the Green Window. meaning if you use one end of the scale, Most shots will be Green and go in at 100 % regardless of Timing. on the other end, still Greens exist though they are more rare. its just that slightly early/late is nearly impossible to get as Most shots that are Not perfect will be early/late or even very early/late. if you increase the 3pt slider then, you will increase the amount of Green shots again resulting in too high percentages.... especially as players Good at Timing will be able to Shoot Green regardless of the slider.... the current shooting System apparently is too easy to beat.

                      Comment

                      • alabamarob
                        MVP
                        • Nov 2010
                        • 3341

                        #266
                        Re: NBA 2K23 Gameplay Details and Improvements Revealed

                        Originally posted by The 24th Letter
                        Online leagues don’t have the Timing success slider?

                        Wouldn’t that solve that issue in particular?
                        Doesn't change the problem. You can still green all day.
                        Psn: Alabamarob
                        Xbox: Alabama Rob

                        Youtube: 2k Hawks

                        Settings I play on.
                        Minutes: 12
                        Difficulty: HOF
                        Online or Offline player: Both
                        In a MLO: Yes

                        Comment

                        • ksuttonjr76
                          All Star
                          • Nov 2004
                          • 8662

                          #267
                          Re: NBA 2K23 Gameplay Details and Improvements Revealed

                          Originally posted by loso_34
                          Mike just said there will be less s,ightly early/lates this year as you have to earn your shots. 2k really needs a hardcore mode for the “comp” guys who feel ratings shouldn’t matter for shooting.
                          Probably the best solution. "Comp" is another term that I've been hearing with regularly too. Comp people are a different breed of players. Across all the games I play, "comp" players seem to be more about the sweaty aspect of the game, using every exploit possible to win, and it's all about the winning percentage for them. IMHO, "comp" players are worse than cheesers. Cheesers are the people who will copycat someone from YouTube and implement the tactics. Some cheesers are better than others, but most will quit once you figure out how to beat them. Cheesers have the mentality of a comp player, but don't have the elite skills of one. Comp players CREATE the damn meta of every game. These are the people who master an exploit so well that the only way to beat to them is pray for mistakes or the game has to be patched. Most times than not, they're "pro" players. Cheesers follows a Comp's YouTube channel like sheep, and then have the audacity to treat other people like newbies if they don't play the game like a comp player would.

                          For example....how does a person's camera preference in NBA 2K is an indication of whether or not you're a comp player? In MyTeam, comp players always use these cards, blah, blah, blah. I've been noticing in the MyTeam Reddit that when someone asks a question, the answer will more than likely start with "If you're trying to be a comp player....". In my REC/MyPark, comp players always use these specific set of dribble animations, shot releases, etc, and you're an "idiot" if you don't use them yourself.

                          When it comes to videogames, too many gamers have lost sight that videogames are supposed to be fun. Some days, I just want to scream "I DON'T CARE ABOUT COMP PLAYERS! I'm just trying to have fun and enjoy a game of basketball.".

                          EDIT: In all honesty, PNO is probably the last standing mode of "casual" H2H online basketball, because comp players don't see any money in "dominating" that mode.
                          Last edited by ksuttonjr76; 08-22-2022, 01:47 PM.

                          Comment

                          • HBKSean216
                            Banned
                            • Apr 2019
                            • 530

                            #268
                            Re: NBA 2K23 Gameplay Details and Improvements Revealed

                            You're wrong.. In Pro Am, Comp players HAVE TO "cheese" to win. Every single year there are 3-5 ways to score on your opponent consistently. You LITERALLY have to do those 3-5 things if you want to win. That's the problem with NBA 2K. It's not basketball. At all. It's just another game with a handful of ways to have success and it never makes the game resemble a real basketball experience. People on here, Twitter, Reddit etc cry about "LeFt RiGhT cHeEsErS aRe TrAsH". No they aren't trash... they want to win the game. The company making the game is trash because THEY made "left right cheese" the way you succeed in the game. I wish them game resembled real basketball. But try going into Pro Am or rec and playing real basketball. Real plays, off ball movement etc. You won't win. Ever. Not to mention the forced animations in this game are ridiculous and prevent you from doing so much.
                            Every year when The game first comes out, it plays smooth and has less forced animations and clunky feel to it. But then people start getting their badges. Half the badges are coupled with a handful of new animations. So the game is trying to force all these added animations and it makes the game feel terrible. Clunky movement, no control over your player, forced animations that decide the outcome of the player rather than skill of the user. They need to remove a ton of badges so these forced animations are greatly reduced....

                            I went off the rails there a bit but yeah.... in terms of My Player mode, 2K Sports should be embarrassed to call this a simulation game.

                            Originally posted by ksuttonjr76
                            Probably the best solution. "Comp" is another term that I've been hearing with regularly too. Comp people are a different breed of players. Across all the games I play, "comp" players seem to be more about the sweaty aspect of the game, using every exploit possible to win, and it's all about the winning percentage for them. IMHO, "comp" players are worse than cheesers. Cheesers are the people who will copycat someone from YouTube and implement the tactics. Some cheesers are better than others, but most will quit once you figure out how to beat them. Cheesers have the mentality of a comp player, but don't have the elite skills of one. Comp players CREATE the damn meta of every game. These are the people who master an exploit so well that the only way to beat to them is pray for mistakes or the game has to be patched. Most times than not, they're "pro" players. Cheesers follows a Comp's YouTube channel like sheep, and then have the audacity to treat other people like newbies if they don't play the game like a comp player would.

                            For example....how does a person's camera preference in NBA 2K is an indication of whether or not you're a comp player? In MyTeam, comp players always use these cards, blah, blah, blah. I've been noticing in the MyTeam Reddit that when someone asks a question, the answer will more than likely start with "If you're trying to be a comp player....". In my REC/MyPark, comp players always use these specific set of dribble animations, shot releases, etc, and you're an "idiot" if you don't use them yourself.

                            When it comes to videogames, too many gamers have lost sight that videogames are supposed to be fun. Some days, I just want to scream "I DON'T CARE ABOUT COMP PLAYERS! I'm just trying to have fun and enjoy a game of basketball.".

                            EDIT: In all honesty, PNO is probably the last standing mode of "casual" H2H online basketball, because comp players don't see any money in "dominating" that mode.

                            Comment

                            • ksuttonjr76
                              All Star
                              • Nov 2004
                              • 8662

                              #269
                              Re: NBA 2K23 Gameplay Details and Improvements Revealed

                              Originally posted by HBKSean216
                              You're wrong.. In Pro Am, Comp players HAVE TO "cheese" to win. Every single year there are 3-5 ways to score on your opponent consistently. You LITERALLY have to do those 3-5 things if you want to win. That's the problem with NBA 2K. It's not basketball. At all. It's just another game with a handful of ways to have success and it never makes the game resemble a real basketball experience. People on here, Twitter, Reddit etc cry about "LeFt RiGhT cHeEsErS aRe TrAsH". No they aren't trash... they want to win the game. The company making the game is trash because THEY made "left right cheese" the way you succeed in the game. I wish them game resembled real basketball. But try going into Pro Am or rec and playing real basketball. Real plays, off ball movement etc. You won't win. Ever. Not to mention the forced animations in this game are ridiculous and prevent you from doing so much.
                              Every year when The game first comes out, it plays smooth and has less forced animations and clunky feel to it. But then people start getting their badges. Half the badges are coupled with a handful of new animations. So the game is trying to force all these added animations and it makes the game feel terrible. Clunky movement, no control over your player, forced animations that decide the outcome of the player rather than skill of the user. They need to remove a ton of badges so these forced animations are greatly reduced....

                              I went off the rails there a bit but yeah.... in terms of My Player mode, 2K Sports should be embarrassed to call this a simulation game.
                              That's the problem right there. "HAVE TO cheese to win"? No, people choose cheese/meta to win, since they value winning above all else, because "winning is fun" and "comp players play to win". Comp players "blame" the game, but I've been playing videogames long enough that I know cheesers will be cheesers, and developers don't have time to play a constant game of cat and mouse with them.

                              Personally, I don't care about comp. I want to play basketball where people value the integrity of the game and recognize that losing is part of playing. There's only so many "limitations" that you can do with a game to minimize cheese before you start freezing out the casual players and force them to stop playing the game entirely.

                              EDIT: Just thought about your comment of "score on your opponent consistently". It's basketball. Where is it written that you have to score consistently aka score on every possession? Basketball has always been about putting up more points that your opponent. The fact that people think you have to do it at or near a 100% efficiency is what's destroying the game.
                              Last edited by ksuttonjr76; 08-22-2022, 03:43 PM.

                              Comment

                              • daveberg
                                MVP
                                • Sep 2008
                                • 2788

                                #270
                                Re: NBA 2K23 Gameplay Details and Improvements Revealed

                                It's not the game, it's the players.

                                People have a CHOICE. Either play like a shortcutting cheeser, or play a proper game of basketball.

                                We all know the exploits are there - doesn't mean we have to use them.

                                It's why I stay offline exclusively, too many people care about their name on the top of leader boards by any means possible over playing actual basketball.
                                -----------------------------------------
                                NBA 2K Retro Hoops gameplay

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