NBA 2K24 Gameplay Enhancements Revealed with Trailer

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  • MoDaddy422
    Rookie
    • Feb 2023
    • 14

    #121
    Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

    Originally posted by cch99
    As of now I think I am out on this years version unless something in the MyGM catches my interest or my son buys it.

    The biggest thing from this that has my interest is the substitutions for the CPU. I usually use Auto Subs except in the 4th quarter so both me and the CPU have all 5 subs in so I see these scoring holes as well unless I have a good sixth man and at least the matchups are more even. I do like the sound of it but wondering how much difference it will truly make.

    One thing I wish they could figure out is how to get guys that are having great games to get more minutes in that particular game. I know there is the the slider for performance but too many times the CPU goes back to whatever the set lineup is even if the sub has outplayed the backup. Especially when guys are pretty close in rating and one of them is having a standout game. As an example lets say the CPU is controlling the Sixers and the starter is DeAnthony Melton and Shake Milton is coming off the bench. Shake is having a great game while Melton hasn't done much. I am sure it's not an easy thing to program but I'd love to see them figure out a way to have Shake in at the end of the game rather than Melton. As of now Shake could have 20 points, 6 assists, etc and Melton could have 4 points on 2-7 shooting with 4 Turnovers but he is still in at the end of the game. If it's Harden and Shake is the backup I get it but when guys are pretty close in rating you wonder why they'd take the better performing guy out.

    As it is currently with the rotation system there is really not much variance based on current game factors unless a guys has fouled out or been injured.

    I couldn't agree more about the subs. There is a way to set up custom rotations but when you are controlling all 30 teams it becomes a nightmare when injuries pop up to keep adjusting those custom rotations. The work around I found that kinda helps is making sure each team has a really good 6th and or 7th man to avoid those scoring draughts by 1 team or the other. I'm also on current gen and not having that pro-play feature detracts from my chances of getting 24 too. AS of right now lol

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    • VDusen04
      Hall Of Fame
      • Aug 2003
      • 13025

      #122
      Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

      Originally posted by LeBlonde James
      Yeah Mike is back out of his developer cave lol but pretty sure Francis was already in the game
      Are you sure Steve Francis had a signature dribble package in 2K23? I don't have the game in front of me at the moment but I didn't think he did.

      Edit: He did. My apologies. That's what I get for spending all year in the '80s.
      Last edited by VDusen04; 08-16-2023, 12:54 PM.

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      • lakers24
        MVP
        • Jun 2008
        • 2013

        #123
        Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

        Originally posted by VDusen04
        Are you sure Steve Francis had a signature dribble package in 2K23? I don't have the game in front of me at the moment but I didn't think he did.
        He did. People over used it because it was one of the faster ones in the game.
        PSN - QfRmCpT

        https://www.youtube.com/channel/UC8D...Y0FbPFHI6e-Wpg

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        • Docthreat
          Rookie
          • Mar 2019
          • 233

          #124
          Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

          Originally posted by JAY_D1
          Is that all you saw man?
          Lol I mean it was kind of obvious. Probably won’t really see any likeness updates until a few weeks into the season. New animations are cool, but the little details stand out to some of us lol.

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          • basehead617
            Rookie
            • Apr 2006
            • 462

            #125
            Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

            I don't know what people mean by "canned animations" - every time you see anyone move in the game it's an animation that's playing. The characters do not move by physics or something like that..

            Comment

            • VDusen04
              Hall Of Fame
              • Aug 2003
              • 13025

              #126
              Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

              Originally posted by basehead617
              I don't know what people mean by "canned animations" - every time you see anyone move in the game it's an animation that's playing. The characters do not move by physics or something like that..
              I think folks are referring to how the Kevin Durant sequence was 1:1 to real life in terms of exact movement sequences from both the offensive player and defensive player over a series of maneuvers (literally like a replay but in video game form).

              I think people are trying to figure out how ProPlay actually looks in live action because it doesn't seem it'd make sense for entire sequences to be mimicked as they are in that Durant example.

              Originally posted by scottyp180
              According to Mike Wang ProPlay will bring new passes. I'm interested to see what these new animations look like and if it also effects ball physics/angles on some passes.
              I'm not really expecting new ball physics but if I'm understanding Mike Wang correctly, I am kind of expecting 2K24 appear to appear to be much more visually organic in ways we learned to not notice over the years. We've just sort of accepted that there's going to be a limited amount "in-between animations" but there's a chance we could be blown away about how much extra detail it brings to the game to have those fleshed out.

              Comment

              • tru11
                MVP
                • Aug 2010
                • 1816

                #127
                Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                Originally posted by scottyp180
                Would you prefer the AI to make every single wide open shot? Because that isn't realistic. Even the best shooters ever are going to miss wide open shots.

                Very little in this game is realistic.


                Verzonden vanaf mijn iPhone met Operation Sports

                Comment

                • ggsimmonds
                  Hall Of Fame
                  • Jan 2009
                  • 11235

                  #128
                  Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                  Originally posted by The 24th Letter
                  I guess it’s how you define revolutionary

                  Devs have been using mocap for 20+ years to capture hyper realistic animations. That’s a process in itself. With this technology they’ve captured about 25% of how players in the league RUN without having to do that. That’s pretty amazing in a Y2Y cycle…and that’s just running animations, lol

                  I realize it’s not everyone’s cup of tea, but for someone who loves signature style (it’s what literally made me buy my XBOX 360 once I played 2K7)…..I’m beyond excited about the possibilities.
                  The bolded is the key I think. I absolutely agree that the possibilities are massive, but I'm looking at it from a "what is" viewpoint. Will 2k24 be a revolutionary step in regards to the end user gameplay experience? Based on this trailer I lean to thinking the answer is no

                  Comment

                  • ojandpizza
                    Hall Of Fame
                    • Apr 2011
                    • 29806

                    #129
                    Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                    Originally posted by VDusen04
                    I've heard others say players like Shaq also wouldn't use his signature Shaq hang dunk either, but I didn't use Shaq a lot this past year so I can't confirm. But I hope that's squared away, because some of the best dunks are those signature power rim hang dunks.
                    I find it difficult to get Shaq to dunk period.. I don't know if it's issues with his sig or something coded weird to his player model for whatever reason, but you can max his standing dunk rating and tendency and rarely will he actually do it. Movement dunks are fine, so no issue when he's a dribble away, and when the game defaults to one of those post dunk on the defender animations he will do those as well.. But his dunk package just seems broken. Like open under the rim and just don't dunk broken.

                    Comment

                    • Champy123
                      Rookie
                      • Sep 2018
                      • 246

                      #130
                      Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                      With all these gameplay changes, signature styles, ProPlay and what not, the best piece of advice I can give to those who care is: Create an unpatched version of 2K24 at launch and store it away in an external hard drive for later use.

                      Last year I did just that for 2K23 but was forced to return to the updated version because of the sheer amount of missing players, updates and etc. Hopefully everything is there at launch for 2K24 this year. But man the gameplay for me was so much better at launch then the patched garbage we got towards the end for 23.

                      Comment

                      • loso_34
                        MVP
                        • Jul 2010
                        • 1343

                        #131
                        Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                        Originally posted by scottyp180
                        According to Mike Wang ProPlay will bring new passes. I'm interested to see what these new animations look like and if it also effects ball physics/angles on some passes.

                        Mike has great info on his Twitter. Recommend checking it out as there is to much to post here. One that stood out to me was his mention of a Steve Francis dribble package. Does anyone know if this is new? If so that could be indication that legends will receive ProPlay updates as well.
                        Francis dribble package isn't new he just raised the ball handle requirement to unlock it for mycareer.

                        Comment

                        • vetmin
                          Pro
                          • Sep 2019
                          • 955

                          #132
                          Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                          Originally posted by Champy123
                          With all these gameplay changes, signature styles, ProPlay and what not, the best piece of advice I can give to those who care is: Create an unpatched version of 2K24 at launch and store it away in an external hard drive for later use.

                          Last year I did just that for 2K23 but was forced to return to the updated version because of the sheer amount of missing players, updates and etc. Hopefully everything is there at launch for 2K24 this year. But man the gameplay for me was so much better at launch then the patched garbage we got towards the end for 23.
                          That reality isn’t going to change. Games these days always release new stuff after launch, in 2K’s case often because the NBA / teams have themselves not announced or unveiled something, like City jerseys, All-Star court, etc. Playing on an early patch will always mean sacrificing content.

                          Comment

                          • MarkWilliam
                            72-10
                            • Oct 2012
                            • 2325

                            #133
                            Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                            Originally posted by VDusen04
                            I think folks are referring to how the Kevin Durant sequence was 1:1 to real life in terms of exact movement sequences from both the offensive player and defensive player over a series of maneuvers (literally like a replay but in video game form).

                            I think people are trying to figure out how ProPlay actually looks in live action because it doesn't seem it'd make sense for entire sequences to be mimicked as they are in that Durant example.
                            Man, THIS. 1000x this. I really enjoyed the KD clip, but cannot comprehend how the game can move like that considering all of the variables.

                            Would love more technical information and some raw footage to be able to make a better assessment about ProPLAY.

                            Comment

                            • Peaceful dash 88
                              Rookie
                              • Sep 2018
                              • 44

                              #134
                              Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                              I'm not sure how I feel about defensive bumps costing the ball handler a adrenaline bar

                              It might work to balance out online play with left/right dribble spamming

                              But how would it work for the AI in offline play?

                              The AI is notoriously bad at attacking the rim without colliding into the defender several times before forcing up a bad shot in the paint

                              If the AI gets bumped more than twice on a drive would the cpu have any new logic to know all it's offensive attributes is nerfed and pass the ball?

                              Or would the cpu be completely oblivious to the nerf and continue to try to score regardless?

                              I'm hoping (like I do every year with 2k) that there's new logic coded for the AI to adapt and utilize all the new additions add to the game this year (hopefully new customizable tendencies as well)

                              If not, we might be dealing with one of the worse 2k to sim/play because the AI was not upgraded for all of this years changes
                              Last edited by Peaceful dash 88; 08-17-2023, 01:34 AM.

                              Comment

                              • EccentricMeat
                                MVP
                                • Aug 2011
                                • 3210

                                #135
                                Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                                People are thinking WAY too hard about this ProPlay system. Think automated mocap for animations. That's it.

                                They're not copy/pasting IRL moments into the game to perfectly mirror things we've seen. They're using existing footage to essentially add mocap-quality animations so that players move like their IRL counterparts. Dribble moves, dunks, passes, shots, etc.
                                My Slider Threads
                                NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                                The "Movement" Sliders Explained
                                The "Defense" Sliders Explained

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