NBA 2K24 Gameplay Enhancements Revealed with Trailer
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
When I play 23 and go immediately to 24 it is not really even close. But I guess from the trailer you really don't have much to go on. There is so much detail in pro play that 23 feel super generic to me. Once you see 7-8 players on the floor with their own jog or run at the same time it is hard to go back. The little things you see make it dope. Also makes the game play really smooth especially in comparison to 2k23. Please keep in mind these are my opinions. But people who have played the game seem to agree on this particular point.Last edited by Da_Czar; 08-17-2023, 04:16 PM.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
No. Classic players are still mo-cap data.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
ProPlay changes everything. Much more than cosmetic. Still a year one implementation. If you get the chance to play it. You'll get it right away.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
New substitution engine is promising. How about conditional substitution? Like where in closing seconds, subbing in good free trhrow shooters or 3 point shooters depending in situation. Id also like to see this applies on defense as well. Where you adjust youre line up if you need defense to close out the gameCatch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
ProPlay technology looks pretty radical. I honestly think those little animations they mentioned (inbounds passes as an example) are going to have a much bigger effect on immersion than some might think. I think using this tech on all the minutiae just as well as the signature moves is going to push us was closer to that realm of people walking into the room and mistaking 2K for a real game.
Also pretty optimistic about the substitution improvements. I wonder if that's been a big part of the struggle with keeping my human vs. CPU games competitive. In hindsight, it probably really does often come down to the CPU going to their bench and hitting offensive lulls. This could be a pretty promising turn of events.
Yep, I'm curious about how the system works as it would probably help me gauge my expectations. lakers24 speculated that 2K could have been dabbling with this system a bit in 2K23, hence why there's a handful of classic players with more signature vibes than I've ever seen (Dennis Rodman, for instance, had his signature trot alongside a number of scary accurate fist pumps and celebrations).
<iframe src="https://giphy.com/embed/ANVjF7zjZjG2o8ZQwy" width="480" height="270" frameBorder="0" class="giphy-embed" allowFullScreen></iframe><p><a href="https://giphy.com/gifs/ANVjF7zjZjG2o8ZQwy"></a></p>
That might be a little too close to a real life Dennis Rodman celebration for it to be motion cap (motion cap often had a "pretty close to the real thing but not quite" feel). I'd say that's a good omen for classics inclusion. Then it'd just be a matter of whether 2K continues to flesh out classic player individualization.
GIFs have always had that effect for me and I've always loved it. I think the quality downgrade helps blur the line just enough to make us squint and think, "Ehhhhh, that could be real life if I didn't know any better." Had that same feeling when I saw gif of Dwyane Wade in the lead up to NBA 2K5.
All good questions. Like, I just struggle to understand it as shown. In the trailer, it's a little odd to the see the 2K defender identically matching Durant's defender. I highly doubt that's how the handler-defender interaction would go in-game because that'd literally be a canned exchange, but maybe they just used it for the trailer to show off how close to reality it can appear.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
2k24 has my attention, being I'm from the PC community and have both Pc and ps5. I have to say 2k23 I have played on ps5 maybe a duration of 2 months and went back to my PC version. Still a bit bummed we PC aren't being shown the Love of next gen. I'm wrestling with the fact of if proPlay can retain me for console gaming, of which I'm very interested in, but as a PC guy, again the NBA overall environment of stadiums doesnt seem to quite match the level of detail for both stadiums and many superstars players. Seeing LeBron face in the game still makes me cringe. Can i overlook these things, if Proplay is game changing, this is the question I'm asking myself. Waiting for more info to be released, hopefully soon.Comment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
To be fair, if you’re right (which I think you are), the overthinking is at least in part due to the way 2K has chosen to present it, i.e., as a gameplay feature, which is reinforced by the name, ProPLAY. If they’d named it ActionScan (to a draw a parallel to their face scan technology) and presented it alongside art updates, as opposed to clumped together with a bunch of legit gameplay updates, people would understand better. It’d just be less sexy that way.
They’re just copying EA’s marketing of “FieldSENSE” in Madden and “HyperMotion” in FIFA/EAFC 24.
It’s somewhat a gameplay mechanic as the main benefit of these types of animation systems is the animation branching you create with the LS/RS. Like in the Durant example, the crossover into hesi stepback gives a smooth and difficult to read sequence of animations culminating in a shot animation that is essentially unguardable unless you know for sure that it’s coming ahead of time (and against the average player you will know this combo is coming, as people will undoubtedly abuse this animation/input sequence because of marketing and, yea, it looks great).
So I would consider it a gameplay addition, especially in a basketball video game. In FIFA and Madden it really is mostly just about “how things look”, but in basketball these branching animations actually control the space you create and can bait specific responses from the defender in order to setup other branching animation sequences.Comment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
This isn't 1:1 and if the 2k24 clip was legit transitions between several moves, this gives you an idea of much this can change things.
https://i.imgur.com/2wbYSP8.mp4
This perfectly highlights how important ProPLAY is not only to the look of the game (which can’t be understated… holy hell did 2K23 look horrible in comparison with the obvious “X animation, ok now Y animation, ok now Z animation” sequence that has 0 blending), but the actual function of gameplay as well. With all those minor hitches in the old animation system trying to pick one animation, then another, then another, the game looks inauthentic and the ability to create realistic space and dribble combinations is severely lacking (without resorting to left/right cheese). The way these animations realistically blend (at least in what we’ve been shown) is a multi-generational leap in look and function.Comment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
Little bit of a bummer there, but it probably makes sense if the system is based off of capturing live, in-person footage. I hope 2K still finds a way to keep adding to the classic player mo-cap as it is; they've done a great job with it so far.
On the flip side, at least classic teams should be able to benefit from the common ProPlay additions (inbounds animations, etc.).Comment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
Its even worse BAE hope your ready. What area specifically?Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
Probably because other communities have to use that system as well as they would rage if they could not tell the difference between a well defended shot and a wide open shot. At least off-line we give you all the tools to change it as you see fit.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
As of now I think I am out on this years version unless something in the MyGM catches my interest or my son buys it.
The biggest thing from this that has my interest is the substitutions for the CPU. I usually use Auto Subs except in the 4th quarter so both me and the CPU have all 5 subs in so I see these scoring holes as well unless I have a good sixth man and at least the matchups are more even. I do like the sound of it but wondering how much difference it will truly make.
One thing I wish they could figure out is how to get guys that are having great games to get more minutes in that particular game. I know there is the the slider for performance but too many times the CPU goes back to whatever the set lineup is even if the sub has outplayed the backup. Especially when guys are pretty close in rating and one of them is having a standout game. As an example lets say the CPU is controlling the Sixers and the starter is DeAnthony Melton and Shake Milton is coming off the bench. Shake is having a great game while Melton hasn't done much. I am sure it's not an easy thing to program but I'd love to see them figure out a way to have Shake in at the end of the game rather than Melton. As of now Shake could have 20 points, 6 assists, etc and Melton could have 4 points on 2-7 shooting with 4 Turnovers but he is still in at the end of the game. If it's Harden and Shake is the backup I get it but when guys are pretty close in rating you wonder why they'd take the better performing guy out.
As it is currently with the rotation system there is really not much variance based on current game factors unless a guys has fouled out or been injured.
Thinking about it I'm not sure if that would happen enough to matter unless your talking about the 6th man or someone off the bench. The starters are going to play enough minutes where I'm not sure with considering possible injuries we would play them more. Just thinking out loud.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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