Badging Thread

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  • Badroberts
    Rookie
    • Apr 2016
    • 7

    #466
    Re: Badging Thread

    Does anybody have suggestions for Diamond Allstar Blake Griffin? I am thinking about putting catch and shoot and corner specialist to help him spread the defense out a little bit. But I am not sure if I should go with defensive stopper instead.

    Comment

    • harryl
      MVP
      • Apr 2015
      • 2663

      #467
      Re: Badging Thread

      Originally posted by Badroberts
      Does anybody have suggestions for Diamond Allstar Blake Griffin? I am thinking about putting catch and shoot and corner specialist to help him spread the defense out a little bit. But I am not sure if I should go with defensive stopper instead.
      Why is it an either/or choice? He comes with 16 badges, so you should have room for pretty much anything that is important.

      I would put all three of those on him, as well as Rim Protector as no-brainer must-haves.

      Comment

      • ajg52801
        Rookie
        • Oct 2015
        • 352

        #468
        Re: Badging Thread

        Any ideas on how to badge ruby draymond? Comes with no badges so only 4 slots. This is what I'm thinking:

        1. Defensive stopper
        2. Rim protector
        3. Catch and shoot
        4. ??

        I will mainly be using him during crunch times to get key defensive stops or when I wanna play switch all defense for a few mins. Do you guys think corner specialist is worth the last slot if I'm already giving him catch and shoot?

        His steal rating is already very high so I don't think pick pocket is needed.

        Kind of tempted to give him one man fast break for the times he does get the rebound and I can just run the break with him.

        Any suggestions will be much appreciated.

        Comment

        • NeverSettle4Midz
          Rookie
          • Apr 2016
          • 25

          #469
          Re: Badging Thread

          Just picked up Diamomd Oscar with an unlimited shoe. Ive got all thd open slots and was wondering which badges you guys recomend i should add to him?

          Sent from my LGLS775 using Tapatalk

          Comment

          • Nickstank
            Pro
            • Oct 2015
            • 839

            #470
            Re: Badging Thread

            I sniped like crazy this week to get one of my favorite players, and last night I won a bid on Diamond Anthony Davis. 5 of his 6 extra badge slots are full:

            Catch & Shoot
            Mid-Range Deadeye
            Corner Specialist
            Post Spin Technician
            Relentless Finisher

            I'm deciding between three badges for the last slot. What do you guys think?

            Dimer
            Pick Pocket
            Difficult Shots
            End Game Lineup: http://2kmtcentral.com/17/lineups/10...ine-end-lineup

            All-Time Cavs Lineup (current): http://2kmtcentral.com/17/lineups/1131281/all-time-cavs

            Comment

            • benuetzer
              Rookie
              • Aug 2016
              • 152

              #471
              Re: Badging Thread

              Originally posted by Nickstank
              I sniped like crazy this week to get one of my favorite players, and last night I won a bid on Diamond Anthony Davis. 5 of his 6 extra badge slots are full:

              Catch & Shoot
              Mid-Range Deadeye
              Corner Specialist
              Post Spin Technician
              Relentless Finisher

              I'm deciding between three badges for the last slot. What do you guys think?

              Dimer
              Pick Pocket
              Difficult Shots
              because i love postplay, and he is quite strong for a pf (and compared to other AD Versions), id rather go with dropstepper

              Comment

              • Nickstank
                Pro
                • Oct 2015
                • 839

                #472
                Re: Badging Thread

                Originally posted by benuetzer
                because i love postplay, and he is quite strong for a pf (and compared to other AD Versions), id rather go with dropstepper
                Stupid question, but is strength the attribute that most determines the success of a drop step, or is it some other attribute?
                End Game Lineup: http://2kmtcentral.com/17/lineups/10...ine-end-lineup

                All-Time Cavs Lineup (current): http://2kmtcentral.com/17/lineups/1131281/all-time-cavs

                Comment

                • GrimaceZ7
                  Pro
                  • Oct 2015
                  • 594

                  #473
                  Re: Badging Thread

                  Originally posted by Nickstank
                  Stupid question, but is strength the attribute that most determines the success of a drop step, or is it some other attribute?
                  Post control? I know that's what (everyone assumes) controls Post Spin ability.

                  Comment

                  • Nickstank
                    Pro
                    • Oct 2015
                    • 839

                    #474
                    Re: Badging Thread

                    Originally posted by GrimaceZ7
                    Post control? I know that's what (everyone assumes) controls Post Spin ability.
                    That would make sense. I've seen others say that the defender's lateral quickness and low post defense IQ also likely play a role. I just wasn't sure if the drop step was considered a power or a speed move from the offensive player's perspective. AD's post control is excellent, so maybe I should look at adding drop stepper. I'm just not sure that would be more valuable than Pick Pocket or Dimer.
                    End Game Lineup: http://2kmtcentral.com/17/lineups/10...ine-end-lineup

                    All-Time Cavs Lineup (current): http://2kmtcentral.com/17/lineups/1131281/all-time-cavs

                    Comment

                    • anditbeg1ns
                      Pro
                      • Nov 2015
                      • 591

                      #475
                      Re: Badging Thread

                      You need a player with high strength to use drop step effectively. You get easy dunks if you can back defenders down and drop step close to the rim.


                      Sent from my iPhone using Operation Sports

                      Comment

                      • GrimaceZ7
                        Pro
                        • Oct 2015
                        • 594

                        #476
                        Re: Badging Thread

                        Originally posted by Nickstank
                        That would make sense. I've seen others say that the defender's lateral quickness and low post defense IQ also likely play a role. I just wasn't sure if the drop step was considered a power or a speed move from the offensive player's perspective. AD's post control is excellent, so maybe I should look at adding drop stepper. I'm just not sure that would be more valuable than Pick Pocket or Dimer.
                        With Dimer, you have to ask yourself how often you're going to pass with him. When I pass to my bigs, that's usually the last pass of the possession (post moves are incredibly OP), so Dimer would be of no use to me.

                        Regardless, I don't think strength is the determining att. Pick Pocket would be very useful. Dropsteps are so OP that I'd have a hard time not picking that one.

                        Comment

                        • Nickstank
                          Pro
                          • Oct 2015
                          • 839

                          #477
                          Re: Badging Thread

                          Originally posted by GrimaceZ7
                          With Dimer, you have to ask yourself how often you're going to pass with him. When I pass to my bigs, that's usually the last pass of the possession (post moves are incredibly OP), so Dimer would be of no use to me.

                          Regardless, I don't think strength is the determining att. Pick Pocket would be very useful. Dropsteps are so OP that I'd have a hard time not picking that one.
                          You're definitely starting to sway me. My thoughts on Dimer are that it helps on kickouts after offensive rebounds, which I'm hoping AD will be getting plenty of because he's got a very high OReb rating and I usually crash the offensive glass. As for Pick Pocket, he's already got a high steal rating but adding Pick Pocket might make him a demon at stripping people in the post. I paid 282K for him, so I can't afford to screw this up haha
                          End Game Lineup: http://2kmtcentral.com/17/lineups/10...ine-end-lineup

                          All-Time Cavs Lineup (current): http://2kmtcentral.com/17/lineups/1131281/all-time-cavs

                          Comment

                          • Bi00
                            Pro
                            • Oct 2015
                            • 642

                            #478
                            Re: Badging Thread

                            Pick pocket and it's not even close. Steals matter at every phase and every difficulty of the game.

                            Need a force pickup? Steal. Need to stop a drop step? Steal. Beat by an offensive board? Steal.

                            Comment

                            • harryl
                              MVP
                              • Apr 2015
                              • 2663

                              #479
                              Re: Badging Thread

                              Originally posted by Nickstank
                              Stupid question, but is strength the attribute that most determines the success of a drop step, or is it some other attribute?
                              I would imagine Strength and Post Control. Animation might also be consequential...I never tried to examine if different guys have different drop-step animations, the way there are different post-fades or different post hooks.

                              Drop-Step would be totally logical on AD. Dimer is logical on anyone.

                              And I think Pick Pocket makes a hell of a lot of sense. If you run him at 5, one of the most effective ways he can defend against post-up play is by stripping the ball.

                              Comment

                              • Nickstank
                                Pro
                                • Oct 2015
                                • 839

                                #480
                                Re: Badging Thread

                                Originally posted by Bi00
                                Pick pocket and it's not even close. Steals matter at every phase and every difficulty of the game.

                                Need a force pickup? Steal. Need to stop a drop step? Steal. Beat by an offensive board? Steal.
                                This decision gets harder and harder haha. The reason why I didn't have drop stepper on my original list is that I haven't used that move a lot. I prefer post spins, hooks and fades.. If it really is tied to strength, I'm less inclined to put it on a AD. You make great points about pick pocket. I guess it all depends on whether I think I'll have more opportunities to steal with him or more opportunities to kick out to a shooter out of double teams or offensive rebounds.
                                End Game Lineup: http://2kmtcentral.com/17/lineups/10...ine-end-lineup

                                All-Time Cavs Lineup (current): http://2kmtcentral.com/17/lineups/1131281/all-time-cavs

                                Comment

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