2K19: Return of The Sim Roster

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  • jakalfc
    MVP
    • Nov 2014
    • 1610

    #271
    Re: 2K19: Return of The Sim Roster

    Originally posted by youALREADYknow
    If everything goes to plan, then we should be able to deliver some customized Sim World Draft Classes later on to fit this roster. I used to work with a few of them and respect the work they put into details. Changing their custom edits to fit my scales would be quick work. Not promising anything on date of delivery on that, but we'll all need custom classes for MyLeague to feel right and I'm just as anxious to start as most of you.
    Yes, no doubt they want classes for this project, in the meantime someone like me who plays every 12 minute game the draft class can download at a later time so as to start mylegue

    I mean that projects can be downloaded even once mylegue has started
    Inviato dal mio ANE-LX1 utilizzando Tapatalk
    Last edited by jakalfc; 01-17-2019, 02:30 PM.
    There is no particular team, I am a European with a passion for the NBA

    Comment

    • JBCAROLINAKID
      MVP
      • Jun 2009
      • 1039

      #272
      Re: 2K19: Return of The Sim Roster (X1)

      So just to make sure I pick the rite roster, the v3 is the roster you have the completed teams listed for correct?

      Sent from my SM-T350 using Operation Sports mobile app
      "Aim for the bushes"

      Comment

      • youALREADYknow
        MVP
        • Aug 2008
        • 3635

        #273
        Re: 2K19: Return of The Sim Roster (X1)

        Originally posted by JBCAROLINAKID
        So just to make sure I pick the rite roster, the v3 is the roster you have the completed teams listed for correct?
        The file is named ReturnOfSim-v0.3 on 2KShare. It is the one with 100+ updates.

        Comment

        • YogurtProducer
          Pro
          • Sep 2012
          • 508

          #274
          Re: 2K19: Return of The Sim Roster

          Regarding draft classes, I hope to finish some for people. They’ll be fairly bare, only 60 prospects and will mostly be existing NBA players attributes/tendencies with some adjustments but they should play well with his roster as I’ll use his DNA edits.

          I’m like half done appearances, once the rosters done finishing shouldn’t take long

          Comment

          • ch46647
            MVP
            • Aug 2006
            • 3515

            #275
            Re: 2K19: Return of The Sim Roster

            Hi YAK- Sorry, I haven’t been around the forums and took a break from NBA 2K.

            Do you plan to post the new slider set and lower gamespeed? Would love to give it a go with your updated roster.

            Cheers!

            Comment

            • JBCAROLINAKID
              MVP
              • Jun 2009
              • 1039

              #276
              Re: 2K19: Return of The Sim Roster (X1)

              Played a game of v3 with rockets and warriors last nite. Game played really well. Saw some realistic animations I hadn't seen in my personal roster. My question to you YAK is how do you get your guys to drive when it's open but not force there way when it's not open. In my roster I see guys try to push there way to the basket a lot and I didn't see much of that in yours. What tendencies or sliders need adjusting?

              Sent from my SM-T350 using Operation Sports mobile app
              "Aim for the bushes"

              Comment

              • vtcrb
                Hall Of Fame
                • Nov 2006
                • 10294

                #277
                Re: 2K19: Return of The Sim Roster (X1)

                Originally posted by youALREADYknow
                The file is named ReturnOfSim-v0.3 on 2KShare. It is the one with 100+ updates.
                Hurry up. Lol..... You know other guys got theirs out in 2 weeks. Hahaha.

                Before anyone freaks out, it is an inside joke from Twitter the other day.

                Keep working hard brother I know the level of detail you putting into it.
                NBA 2k18 Roster:
                http://forums.operationsports.com/vt...okies-xboxone/




                Twitter: @VTCRBTEC

                Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg

                Roster Editing for Over a Decade

                Comment

                • DC
                  Hall Of Fame
                  • Oct 2002
                  • 17996

                  #278
                  Re: 2K19: Return of The Sim Roster

                  Originally posted by youALREADYknow
                  If everything goes to plan, then we should be able to deliver some customized Sim World Draft Classes later on to fit this roster. I used to work with a few of them and respect the work they put into details. Changing their custom edits to fit my scales would be quick work. Not promising anything on date of delivery on that, but we'll all need custom classes for MyLeague to feel right and I'm just as anxious to start as most of you.
                  Concrete evidence/videos please

                  Comment

                  • jakalfc
                    MVP
                    • Nov 2014
                    • 1610

                    #279
                    Re: 2K19: Return of The Sim Roster (X1)

                    YouAlreadyknow, I hope that your next cursors will solve the problems of fouls because I do not see many, in addition to this the superstar version plays very well

                    Inviato dal mio ANE-LX1 utilizzando Tapatalk
                    There is no particular team, I am a European with a passion for the NBA

                    Comment

                    • jakalfc
                      MVP
                      • Nov 2014
                      • 1610

                      #280
                      Re: 2K19: Return of The Sim Roster (X1)

                      You, I saw that there are some new sliders SS v0.4, what is the speed of play?

                      Inviato dal mio ANE-LX1 utilizzando Tapatalk
                      There is no particular team, I am a European with a passion for the NBA

                      Comment

                      • youALREADYknow
                        MVP
                        • Aug 2008
                        • 3635

                        #281
                        Re: 2K19: Return of The Sim Roster

                        The first post has been updated with the v0.4 Sliders.

                        I'm playing at Game Speed of 44 and would recommend anywhere from 40-48 depending on your preference.

                        I've adjusted Player Speed enough to make the action somewhat fast despite the lower Game Speed. There are a lot of animations that won't get a chance to start at high Game Speed because the players don't have time to react to quick twitch movements. The lower Game Speed brings out more of the player interaction animations which help in a lot of areas (including layups/fouls).

                        Please use the most recent version of the v0.3 Roster if you're playing with these Sliders.

                        Here are box scores from the last two test games. Scoring is back up around league average and free throw totals have been higher with these new settings.

                        The Warriors/Bucks game was a fun test since I ran a defensive setting scheme to try to prevent Giannis from getting to the rim at all costs like most teams do. He got to the free throw line a bit, but had to drive and kick most of the game (10 pts, 10 reb, 8 ast in 30 min) until he got injured in the early 4th.

                        Warriors (User - Player Lock SG) vs Bucks (CPU)
                        Rockets (CPU) vs 76ers (CPU)



                        -----

                        Last edited by youALREADYknow; 01-24-2019, 04:40 PM.

                        Comment

                        • jakalfc
                          MVP
                          • Nov 2014
                          • 1610

                          #282
                          Re: 2K19: Return of The Sim Roster (X1)

                          News on the release of the Roster v1?

                          Yes, I'm always using v0.3 version, I like what I see and the gameplay is gorgeous
                          Inviato dal mio ANE-LX1 utilizzando Tapatalk
                          Last edited by jakalfc; 01-24-2019, 04:45 PM.
                          There is no particular team, I am a European with a passion for the NBA

                          Comment

                          • youALREADYknow
                            MVP
                            • Aug 2008
                            • 3635

                            #283
                            Re: 2K19: Return of The Sim Roster (X1)

                            Originally posted by napoli
                            News on the release of the Roster v1?
                            I've been putting in 5 hours each day this week so a lot of progress has been made. Most of the global attributes and badges are finished. Most of the broken/bad plays have been removed from playbooks. About half of the playbooks have been edited with sets the teams are running in the real world. I'll sweep back through those teams after play testing to make sure the touches are coming in the right spots.

                            I'm going through the tendency related data this weekend to make those global changes, then it will be time to go team-by-team to finish up the playbooks and other values that aren't data driven.

                            If anyone is still using an older version of the v0.3 file then I'd recommend downloading from 2KShare because there have been a lot of edits done this month.

                            Comment

                            • jakalfc
                              MVP
                              • Nov 2014
                              • 1610

                              #284
                              Re: 2K19: Return of The Sim Roster (X1)

                              Originally posted by youALREADYknow
                              I've been putting in 5 hours each day this week so a lot of progress has been made. Most of the global attributes and badges are finished. Most of the broken/bad plays have been removed from playbooks. About half of the playbooks have been edited with sets the teams are running in the real world. I'll sweep back through those teams after play testing to make sure the touches are coming in the right spots.



                              I'm going through the tendency related data this weekend to make those global changes, then it will be time to go team-by-team to finish up the playbooks and other values that aren't data driven.



                              If anyone is still using an older version of the v0.3 file then I'd recommend downloading from 2KShare because there have been a lot of edits done this month.
                              I can imagine your efforts, I saw several updates this week in file v0.3 and I always downloaded to play games play now, sorry if I asked but I can not wait to start mylegue with v1

                              Inviato dal mio ANE-LX1 utilizzando Tapatalk
                              There is no particular team, I am a European with a passion for the NBA

                              Comment

                              • youALREADYknow
                                MVP
                                • Aug 2008
                                • 3635

                                #285
                                Re: 2K19: Return of The Sim Roster (X1)

                                Originally posted by napoli
                                I can imagine your efforts, I saw several updates this week in file v0.3 and I always downloaded to play games play now, sorry if I asked but I can not wait to start mylegue with v1
                                We're getting close! I'm trying to finish these edits soon to get a break before the trade deadline (Feb 7). I doubt I'll start MyLeague until after the deadline so all of the major transactions are included.

                                The good news is that the work being put into data will be automated for next season and 2K20 editing should take far less time.

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