2K19: Return of The Sim Roster

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  • Smirkin Dirk
    All Star
    • Oct 2008
    • 5172

    #46
    Re: 2K19: Return of The Sim Roster (X1)

    Originally posted by JBCAROLINAKID
    So if I run cpu vs cpu games how will ACE off affect them?

    Sent from my SM-T350 using Operation Sports mobile app


    Isn’t ACE on automatically for any CPU team?

    I play ace off and call my plays, but that doesn’t effect what the CPU does. They run their ACE offense. Which I would assume is the same for CPU VS CPU games.

    Maybe try it with play notifications displayed.




    Sent from my iPhone using Operation Sports
    2022 'Plug and play' sim roster (XBX)

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    • RyanFitzmagic
      MVP
      • Oct 2011
      • 1959

      #47
      Re: 2K19: Return of The Sim Roster (X1)

      Originally posted by Smirkin Dirk
      Isn’t ACE on automatically for any CPU team?

      I play ace off and call my plays, but that doesn’t effect what the CPU does. They run their ACE offense. Which I would assume is the same for CPU VS CPU games.

      Maybe try it with play notifications displayed.
      I was about to ask this. I thought we had no control over whether an opposing AI-controlled team uses ACE, and that they always do.

      Comment

      • youALREADYknow
        MVP
        • Aug 2008
        • 3635

        #48
        Re: 2K19: Return of The Sim Roster (X1)

        Originally posted by Smirkin Dirk
        Isn’t ACE on automatically for any CPU team?

        I play ace off and call my plays, but that doesn’t effect what the CPU does. They run their ACE offense. Which I would assume is the same for CPU VS CPU games.

        Maybe try it with play notifications displayed.
        Play Notifications don't show on CPU/CPU mode so it takes a lot of playbook knowledge to identify what sets are being run by the CPU. The Rockets Series runs for a long time at the start of the game and should be easy to spot.

        This is on my list to confirm so I'll be running some tests in CPU/CPU with ACE turned off.

        I'm also not sure whether us custom roster makers even get ACE updates since Czar already stated they are tied to the default 2K roster updates.
        EDIT: Czar stated back in 2K16 that the ACE updates roll into existing MyLeague/MyGM saves so I'm assuming that means we won't have to start custom rosters over to get ACE updates.
        Last edited by youALREADYknow; 10-12-2018, 04:19 AM.

        Comment

        • Smirkin Dirk
          All Star
          • Oct 2008
          • 5172

          #49
          Re: 2K19: Return of The Sim Roster (X1)

          Originally posted by youALREADYknow
          Play Notifications don't show on CPU/CPU mode so it takes a lot of playbook knowledge to identify what sets are being run by the CPU. The Rockets Series runs for a long time at the start of the game and should be easy to spot.

          This is on my list to confirm so I'll be running some tests in CPU/CPU with ACE turned off.

          I'm also not sure whether us custom roster makers even get ACE updates since Czar already stated they are tied to the default 2K roster updates.
          Scott OG confirmed defensive ACE updates get applied to existing saves, but yeah my understanding is offensive updated are tied to rosters.

          Did you see how the Rockets run the first 8 minutes with run plays at 100?
          2022 'Plug and play' sim roster (XBX)

          Comment

          • youALREADYknow
            MVP
            • Aug 2008
            • 3635

            #50
            Re: 2K19: Return of The Sim Roster (X1)

            Originally posted by Smirkin Dirk
            Scott OG confirmed defensive ACE updates get applied to existing saves, but yeah my understanding is offensive updated are tied to rosters.

            Did you see how the Rockets run the first 8 minutes with run plays at 100?
            I've seen the Rockets switching back and forth between the Point and 21 Delay series in games over the past week with ACE turned on. It's better than just running the Point series, but still doesn't mirror how many high P&R sets they run to start games.

            So far in the actual preseason the Rockets have started games with the following sets:
            1. First half-court set: 1-2 plays that look like Point series where the ball is passed to the Center (Capela/Chriss/Tucker), handoff to CP3 on the left sideline, side P&R with CP3 and the Center, branches into either a P&R action or a cross court pass to Harden on the right side for a jumper or another branch into a side P&R with the PF.
            2. After the 1st/2nd play of the game, the standard set is a high P&R with CP3/Harden and the Center and a hard roll to the basket. They run this over 50% of the time on the floor until the first timeout.
            3. After the first sub (MCW at guard), they go back to running the handoff play with the Center and then back to the high P&R again with Harden.

            The ACE system has them running through an entire series of handoff plays, side P&R, and Capela entry passes to the top of the key. I'm not saying it's inaccurate because they do run all of those actions, but the frequency is way off since 2K has them running that 50% of the 1st quarter while they run it less than 20% in real life. The Point series by default also has Harden in the corner which doesn't make a lot of sense for the Rockets floor spacing since it puts the ball in Tucker/Melo's hands on the wings as primary P&R ball handlers.

            With ACE turned off, I've gotten one game in with Player Lock at PG and the Rockets end up running a lot of high P&R for CP3/Harden and I'm liking the floor spacing a lot better since it uses the plays in the playbook. I'm trying my hardest to focus on floor spacing for teams when deciding what plays are in the playbook this year.

            I'm still on the fence because I love the dynamic/on-the-fly changes that ACE was designed for, but don't understand at all why it has such an override effect on play calling. I should also have time today to confirm if turning ACE off impacts CPU play calling.

            Comment

            • youALREADYknow
              MVP
              • Aug 2008
              • 3635

              #51
              Re: 2K19: Return of The Sim Roster

              That didn't take long to confirm... The CPU runs play calling through ACE with the feature turned OFF in Coach Settings. First 5 plays for the Rockets, all 21 Delay with Capela getting a lot of touches. That's a Rockets freelance set so they are ignoring the Run Plays coaching slider (set to 100).

              It's a bit frustrating to have so little control over this but not a surprise. Expect the CPU controlled Clint Capela (and a lot of other non-passing bigs) to average 2x/3x their real-world assist numbers thanks to having the ball in their hands far more than they should in certain team's freelance/series. Playmakers such as Harden will probably have lower assist totals since they are bring placed in situations to score instead of being put in spots to make plays for others at the top of the key. User controlled teams should be fine since Users play to their strengths different than CPU teams.

              If you're playing User/CPU with ACE turned on, try calling a timeout early in the 1st quarter if you're seeing teams play through the wrong players. It should give you a chance to set a new offensive focus for the User team.
              Last edited by youALREADYknow; 10-12-2018, 05:32 AM.

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              • ch46647
                MVP
                • Aug 2006
                • 3514

                #52
                Re: 2K19: Return of The Sim Roster

                Originally posted by youALREADYknow
                That didn't take long to confirm... The CPU runs play calling through ACE with the feature turned OFF in Coach Settings. First 5 plays for the Rockets, all 21 Delay with Capela getting a lot of touches. That's a Rockets freelance set so they are ignoring the Run Plays coaching slider (set to 100).

                It's a bit frustrating to have so little control over this but not a surprise. Expect the CPU controlled Clint Capela (and a lot of other non-passing bigs) to average 2x/3x their real-world assist numbers thanks to having the ball in their hands far more than they should in certain team's freelance/series. Playmakers such as Harden will probably have lower assist totals since they are bring placed in situations to score instead of being put in spots to make plays for others at the top of the key. User controlled teams should be fine since Users play to their strengths different than CPU teams.

                If you're playing User/CPU with ACE turned on, try calling a timeout early in the 1st quarter if you're seeing teams play through the wrong players. It should give you a chance to set a new offensive focus for the User team.
                If I am reading this correctly, because the CPU utilizes ACE regardless of the on/off toggle, we should keep it toggled ON? Or should we toggle it OFF to allow for more realistic play calling from the USER teams auto playcalling?

                Thanks!

                Comment

                • youALREADYknow
                  MVP
                  • Aug 2008
                  • 3635

                  #53
                  Re: 2K19: Return of The Sim Roster

                  Originally posted by ch46647
                  If I am reading this correctly, because the CPU utilizes ACE regardless of the on/off toggle, we should keep it toggled ON? Or should we toggle it OFF to allow for more realistic play calling from the USER teams auto playcalling?

                  Thanks!
                  I'd recommend keeping ACE turned OFF in Coach Settings as a User in Play Now, MyLeague, or MyGM to allow the playbook, play types, and tendencies to really shine. The CPU will use ACE no matter what, including in CPU/CPU mode.

                  The good news is the ACE system gets updated throughout the year, so hopefully they scale back the reliance on the team's #1 series/freelance and make the CPU play with more variety down the line.

                  Comment

                  • ch46647
                    MVP
                    • Aug 2006
                    • 3514

                    #54
                    Re: 2K19: Return of The Sim Roster

                    Originally posted by youALREADYknow
                    I'd recommend keeping ACE turned OFF in Coach Settings as a User in Play Now, MyLeague, or MyGM to allow the playbook, play types, and tendencies to really shine. The CPU will use ACE no matter what, including in CPU/CPU mode.

                    The good news is the ACE system gets updated throughout the year, so hopefully they scale back the reliance on the team's #1 series/freelance and make the CPU play with more variety down the line.
                    Thanks! I’ve been in Raleigh for work these past two days. I will play with your roster when I get home today and provide additional feedback over the weekend.

                    Cheers!

                    Comment

                    • ch46647
                      MVP
                      • Aug 2006
                      • 3514

                      #55
                      Re: 2K19: Return of The Sim Roster

                      Youalreadyknow- Just wanted to let you know, as I was skeptical about using your sliders, particularly the global game speed and movement sliders, but after playing a little with your roster/slider combo everything feels FANTASTIC!

                      NBA 2K has never felt so good to me. The animation speed and speed/pace of the game is light years better than 2k default sliders. You really know your stuff!!

                      Thank you for sharing with the community, and I am all-in on your roster this year.

                      Comment

                      • ch46647
                        MVP
                        • Aug 2006
                        • 3514

                        #56
                        Re: 2K19: Return of The Sim Roster

                        When 2k updates player portraits do they apply to custom rosters? Or do we miss out on that like updated jerseys and shoes?

                        Comment

                        • Smirkin Dirk
                          All Star
                          • Oct 2008
                          • 5172

                          #57
                          Re: 2K19: Return of The Sim Roster

                          youalreadyknow, Im sure you already know this (Im hilarious), but I was testing some pick and roll stuff with the CPU run plays coach profile at 100. I noticed they didn't exploit mismatches (either isos on perimiter or post ups). I tested for a half with Dirk guarding Lebron. No isos.

                          I lowered run plays to 70, and they abandoned a play to run iso in that matchup on 5-6 times in one quarter.

                          I was considering having some teams run plays at 100, but I might max out at 90 to keep the mismatch recognition open.
                          2022 'Plug and play' sim roster (XBX)

                          Comment

                          • JBCAROLINAKID
                            MVP
                            • Jun 2009
                            • 1039

                            #58
                            Re: 2K19: Return of The Sim Roster (X1)

                            Played a couple games with this roster and sliders last night and really liked the gameplay. The only thing I noticed was a lot of pass interceptions. Like 3 or 4 in a row several times back to back. I'm not criticizing at all so don't think that just providing feedback but as I say I only played a couple games

                            Sent from my SM-T350 using Operation Sports mobile app
                            "Aim for the bushes"

                            Comment

                            • youALREADYknow
                              MVP
                              • Aug 2008
                              • 3635

                              #59
                              Re: 2K19: Return of The Sim Roster

                              Originally posted by Smirkin Dirk
                              youalreadyknow, Im sure you already know this (Im hilarious), but I was testing some pick and roll stuff with the CPU run plays coach profile at 100. I noticed they didn't exploit mismatches (either isos on perimiter or post ups). I tested for a half with Dirk guarding Lebron. No isos.

                              I lowered run plays to 70, and they abandoned a play to run iso in that matchup on 5-6 times in one quarter.

                              I was considering having some teams run plays at 100, but I might max out at 90 to keep the mismatch recognition open.
                              I’m going to move teams back off 100 now that it’s confirmed that ACE is driving CPU play calling. I’d go down to 75/80 for Iso heavy teams, 90 for ball movement teams.

                              Comment

                              • youALREADYknow
                                MVP
                                • Aug 2008
                                • 3635

                                #60
                                Re: 2K19: Return of The Sim Roster (X1)

                                Originally posted by JBCAROLINAKID
                                Played a couple games with this roster and sliders last night and really liked the gameplay. The only thing I noticed was a lot of pass interceptions. Like 3 or 4 in a row several times back to back. I'm not criticizing at all so don't think that just providing feedback but as I say I only played a couple games

                                Sent from my SM-T350 using Operation Sports mobile app
                                I’ll have to check this post-patch, but it’s because the Defensive Awareness slider is at 99 for CPU. It’s the only way I’ve found to get decent help defense rotations on dribble drives without bumping everyone’s Help Defense IQ too much. I wish that slider could be raised higher without also raising the defender’s pass reaction speed.

                                I’ve lowered the max scale on Pass Perception for every player by 10 on the roster to try to limit passing lane steals, but really hoping they patched this.

                                If you feel like the steals are too much, then try raising User Pass Speed (up to 45) and User Pass Accuracy (up to 75) and see if it makes a difference. I’d always move User and leave the CPU sliders alone since any small tweak can completely change how the AI plays.

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