NBA 2K18 "The Eccentric Edition" - Realistic Slider Set
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Re: NBA 2K18 "The Eccentric Edition" - Realistic Slider Set
I've played a few games with these sliders and I am noticing shot feedback is off. I will have an open shot and it says contested or I'm wide open, defender is 2 steps back hands down and it says lightly contested.
Does jumpshot setting affect this?
CPU offensive rebounds are still (legacy issue) bad, guys are jumping unrealistically from one side to the other to get rebounds.
Maybe a legecy issue but LBJ, D-Rose, and IT miss too many layups.True bout my business, Mane!Comment
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Re: NBA 2K18 "The Eccentric Edition" - Realistic Slider Set
@Redskins041, you're working against yourself with the foul sliders. USER fouls control how often the user COMMITS fouls. So decreasing this will give the CPU LESS free throws. And increasing CPU fouls will give the USER MORE free throws.
You might need to try setting Shooting Fouls to 80/60 if you want more for the CPU and less for the USER.
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Re: NBA 2K18 "The Eccentric Edition" - Realistic Slider Set
Great feedback redskins!
Dionysus, I am likely going to lower the following values:
Layup Defense Strength (Takeoff) - 50 to 45
Layup Defense Strength (Release) - 50 to 45
I'd like to see if it makes layup attempts and shots in the paint slightly easier to make for both user and CPU and will bring up the FG%'s (currently seeing numbers hovering around 41-42% in my games). While challenging, I feel both user and cpu should be making alot of the attempts in the paint they are attempting. All user shooting values still at 50, all cpu shooting values still at 51.
I agree wholeheartedly with the person who said the 35% brickfests are hardly fun (and on a long enough timetable, not realistic).
I will report back. v2 with my cpu shooting values set to 51 was getting the rebounds totals down due to higher successful field goal attempts. v3 increased the variety of players grabbing boards (amongst other positives) but obviously brought percentages way down. I think the above change will start to bring rebound numbers back in line, and with them being spread out more, will prove to be good.
Pau Gasol went ****ing nuts on me a few games ago and sent back 5 shots. I take back what I said about the cpu blocking values a few pages back lol. 50 is fine.
back on the grind, in the thick of the playoff race in january with teh kings. woo.Comment
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Re: NBA 2K18 "The Eccentric Edition" - Realistic Slider Set
Good day ballers, has anyone encountered a jump ball wherein your player didn't responded to your control? (jumpball in-between games, not the jumpball at the start of the game). Not sure if it's a glitch, slider effect, or something. Even if I'm using a bigger player, couldn't win a jumpball. (love the whole game though) thanks.
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Re: NBA 2K18 "The Eccentric Edition" - Realistic Slider Set
So the things that still need to be worked on are increasing number of free throw attempts for the cpu maybe increasing attacking the basket tendency I'm not sure, making the 3 point attempts for the cpu more consistent and in the 20s, and increasing non shooting fouls or total team fouls for both teams by a lot.Comment
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Re: NBA 2K18 "The Eccentric Edition" - Realistic Slider Set
Hey guys,
I pld 5 games yesterday trying pumping up shooting sliders, in order finally to average a 45%FG percentage.
I really encourage you all to try : Mid shoot Success : 60 and 3pt Success : 55 (both user/cpu)
making them 51 or 52 won't make any difference. You can try it for yourself in freestyle practice, for example : I used Carmelo (94 in midshooting) and was shooting 5 or 6 out of 10 average with GOOD/EXCELLENT release. This is wrong.. When you got Carmelo and you got OPEN shots with good releases you should score like 8 or 9 out of 10 shots.
This really helps with the HUGE average amount of rebounds, that happened to me in my previous games (like 55 rebounds per game...), before pumping up shooting sliders. I really believe having mid/3pt shooting slider at 50, it only might work with "real shooting percentage" option, and not with Shoot Release Timing.Comment
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Re: NBA 2K18 "The Eccentric Edition" - Realistic Slider Set
For the fouls, yes. For shot success sliders, tweak them however you see fit, it won't change any other aspects of gameplay!
Hey guys,
I pld 5 games yesterday trying pumping up shooting sliders, in order finally to average a 45%FG percentage.
I really encourage you all to try : Mid shoot Success : 60 and 3pt Success : 55 (both user/cpu)
making them 51 or 52 won't make any difference. You can try it for yourself in freestyle practice, for example : I used Carmelo (94 in midshooting) and was shooting 5 or 6 out of 10 average with GOOD/EXCELLENT release. This is wrong.. When you got Carmelo and you got OPEN shots with good releases you should score like 8 or 9 out of 10 shots.
This really helps with the HUGE average amount of rebounds, that happened to me in my previous games (like 55 rebounds per game...), before pumping up shooting sliders. I really believe having mid/3pt shooting slider at 50, it only might work with "real shooting percentage" option, and not with Shoot Release Timing.
Personally I have no issues hitting jump shots at default settings. I can't imagine setting it to 60 and 55 for mid/3pt, at least not for the user.
But again these are the least affective sliders, meaning you can change them all you like to fit your own gameplay without worrying about it messing up anything else.Comment
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Re: NBA 2K18 "The Eccentric Edition" - Realistic Slider Set
Personally I have no issues hitting jump shots at default settings. I can't imagine setting it to 60 and 55 for mid/3pt, at least not for the user.
But again these are the least affective sliders, meaning you can change them all you like to fit your own gameplay without worrying about it messing up anything else.
Until this change, i averaged 37-38% both me and cpu in my season games. Keep in mind that aint easy to have "good" releases all the time.. Most shots for me are like "slightly early" or "slightly late". I guess if i get better ill lower them down a bit for me. (ill certainly let those values for cpu tho , coz just like me they shot terribly bad with 50 value mid/3pt setting).Comment
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Re: NBA 2K18 "The Eccentric Edition" - Realistic Slider Set
Great feedback redskins!
Dionysus, I am likely going to lower the following values:
Layup Defense Strength (Takeoff) - 50 to 45
Layup Defense Strength (Release) - 50 to 45
I'd like to see if it makes layup attempts and shots in the paint slightly easier to make for both user and CPU and will bring up the FG%'s (currently seeing numbers hovering around 41-42% in my games). While challenging, I feel both user and cpu should be making alot of the attempts in the paint they are attempting. All user shooting values still at 50, all cpu shooting values still at 51.
I agree wholeheartedly with the person who said the 35% brickfests are hardly fun (and on a long enough timetable, not realistic).
I will report back. v2 with my cpu shooting values set to 51 was getting the rebounds totals down due to higher successful field goal attempts. v3 increased the variety of players grabbing boards (amongst other positives) but obviously brought percentages way down. I think the above change will start to bring rebound numbers back in line, and with them being spread out more, will prove to be good.
Pau Gasol went ****ing nuts on me a few games ago and sent back 5 shots. I take back what I said about the cpu blocking values a few pages back lol. 50 is fine.
back on the grind, in the thick of the playoff race in january with teh kings. woo.Comment
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Re: NBA 2K18 "The Eccentric Edition" - Realistic Slider Set
Great feedback redskins!
Dionysus, I am likely going to lower the following values:
Layup Defense Strength (Takeoff) - 50 to 45
Layup Defense Strength (Release) - 50 to 45
I'd like to see if it makes layup attempts and shots in the paint slightly easier to make for both user and CPU and will bring up the FG%'s (currently seeing numbers hovering around 41-42% in my games). While challenging, I feel both user and cpu should be making alot of the attempts in the paint they are attempting. All user shooting values still at 50, all cpu shooting values still at 51.
I agree wholeheartedly with the person who said the 35% brickfests are hardly fun (and on a long enough timetable, not realistic).
I will report back. v2 with my cpu shooting values set to 51 was getting the rebounds totals down due to higher successful field goal attempts. v3 increased the variety of players grabbing boards (amongst other positives) but obviously brought percentages way down. I think the above change will start to bring rebound numbers back in line, and with them being spread out more, will prove to be good.
Pau Gasol went ****ing nuts on me a few games ago and sent back 5 shots. I take back what I said about the cpu blocking values a few pages back lol. 50 is fine.
back on the grind, in the thick of the playoff race in january with teh kings. woo.
I also put defensive assist down to 5, it's lowest setting, with lateral quickness at 25. Feels like a good combination for me, as it feels like I'm just quick enough to stay in front of my guy but it's still a challenge.Comment
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Re: NBA 2K18 "The Eccentric Edition" - Realistic Slider Set
After playing a five game series against the Warriors I made four tweaks as the best jump shooting team was held in check 4 out of 5 games to the tune of a field goal percentage of 35.
Jump shooting defense (gather) 40/40
Jump shooting defense (release) 40/40
I've been getting more realistic shooting percentages now and less rebounds with more shots falling. Frankly I'm not a fan of the animations that play out with it any higher since there is a lack of fouls on jump shots specifically threes.
You can basically ZaZa the CPU and force a funky shot above 40 without any repercussions.
I also decreased steal success to 50
and stealing attribute to 44 to increase more non shooting fouls since the Warriors are jump shot heavy and the cpu struggles to get to the line, results are much better.Last edited by cam21224; 09-29-2017, 03:13 PM.Horseshoes & HollyWoodComment
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Re: NBA 2K18 "The Eccentric Edition" - Realistic Slider Set
Has anyone crossed this slider set over to XboxOne?
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