Schnaidt1's 2k20 MyLeague and Gameplay Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • GaloVingador
    Pro
    • Mar 2018
    • 564

    #1066
    Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

    Could you say what is changed so I can test it on PC?

    Comment

    • Eddiespagghetti
      Rookie
      • Dec 2019
      • 42

      #1067
      Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

      Played until the 4th quarter, with 6minutes left. I shut it off. Not because of your sliders, I'm just genuinely growing tired of the game.... But nevertheless, I'm always happy to test and provide feedback. I was shooting 57% in the first half, most of my shots coming from all over, spread the ball. No issue with making shots. Your previous slider set made it hard to get paints when low in the post, not seeing that anymore, and that's a good thing. I don't get some layups though, and I think that's what some mayb be experiencinlg. But, they can tweak their slider settings if they desire. Because the game is playing well. I did get blocked more than usual, but I was playing against the Grizzlies and they've got someong athletic defenders, so I can't say it's an issue until I play another game. I was playing as the Heat btw. I'll try to get another game in tomorrow and post pics. Just need a break, I don't want to get fed up with game.

      Comment

      • rlb1976
        Pro
        • Nov 2013
        • 617

        #1068
        Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

        Originally posted by Eddiespagghetti
        Played until the 4th quarter, with 6minutes left. I shut it off. Not because of your sliders, I'm just genuinely growing tired of the game.... But nevertheless, I'm always happy to test and provide feedback. I was shooting 57% in the first half, most of my shots coming from all over, spread the ball. No issue with making shots. Your previous slider set made it hard to get paints when low in the post, not seeing that anymore, and that's a good thing. I don't get some layups though, and I think that's what some mayb be experiencinlg. But, they can tweak their slider settings if they desire. Because the game is playing well. I did get blocked more than usual, but I was playing against the Grizzlies and they've got someong athletic defenders, so I can't say it's an issue until I play another game. I was playing as the Heat btw. I'll try to get another game in tomorrow and post pics. Just need a break, I don't want to get fed up with game.
        I'm seeing guys blow layups far too consistently. Clear path layups with the defender behind them. Close shots miss when I've used a post move to get by the defender. I can literally shoot a better percentage form mid-range.

        Comment

        • EccentricMeat
          MVP
          • Aug 2011
          • 3240

          #1069
          Schnaidt1's 2k20 MyLeague and Gameplay Sliders

          I haven’t checked the new set, but the issues being talked about here sounds like Layup Defense Strength (Release) is too high. If clear layups and low post shots are constantly missing, that would typically be the slider causing the issue.

          Here’s how to verify: Go into settings and turn on Shot Feedback, then play a game. If these shots are consistently being labeled as “Heavily Contested” or similar when they shouldn’t be, that means the Defense Strength slider(s) are too high. If it says the shots are lightly contested then it’s not the Defense Strength sliders being too high but rather the shot success sliders being too low.
          My Slider Threads
          NBA 2K25 "The Eccentric Edition" Realistic Slider Set
          The "Movement" Sliders Explained
          The "Defense" Sliders Explained

          Comment

          • schnaidt1
            All Star
            • Sep 2008
            • 5213

            #1070
            Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

            User layup defense strength is at 70.

            Im actually thinking shot percentages are a little too high for the user anyway.

            So if i lower that, I'll def have to offset more.

            I have it where it's at so people don't just try to spam attacking the hoop and posting up. Get good looks and they go in, tougher looks are less of a guarantee.
            Originally posted by EccentricMeat
            I haven’t checked the new set, but the issues being talked about here sounds like Layup Defense Strength (Release) is too high. If clear layups and low post shots are constantly missing, that would typically be the slider causing the issue.

            Here’s how to verify: Go into settings and turn on Shot Feedback, then play a game. If these shots are consistently being labeled as “Heavily Contested” or similar when they shouldn’t be, that means the Defense Strength slider(s) are too high. If it says the shots are lightly contested then it’s not the Defense Strength sliders being too high but rather the shot success sliders being too low.
            Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

            Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

            Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

            Comment

            • EccentricMeat
              MVP
              • Aug 2011
              • 3240

              #1071
              Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

              Originally posted by schnaidt1
              User layup defense strength is at 70.

              Im actually thinking shot percentages are a little too high for the user anyway.

              So if i lower that, I'll def have to offset more.

              I have it where it's at so people don't just try to spam attacking the hoop and posting up. Get good looks and they go in, tougher looks are less of a guarantee.

              https://www.youtube.com/user/schnaidt1
              I would say the better way to combat user spam is to make it harder to get to the basket, instead of making it less likely that "good shots" will go in. But that just comes down to personal preference and gameplay philosophy, so either way works.

              I'm gonna try your new sliders real quick so I have a better idea of what people are seeing. Still Pro difficulty and 60 Game Speed?
              My Slider Threads
              NBA 2K25 "The Eccentric Edition" Realistic Slider Set
              The "Movement" Sliders Explained
              The "Defense" Sliders Explained

              Comment

              • EccentricMeat
                MVP
                • Aug 2011
                • 3240

                #1072
                Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

                Alright so I can already tell what is causing the issues people are seeing.

                First, it's too easy to attack the basket as On Ball Defense is set to 1 and Lateral Quickness is set to 40. With On Ball Defense at 1, almost any simple dribble move will shift the defender completely out of the way. And with Lateral Quickness at 40, they can't change direction fast enough to recover or for the game to trigger any animation besides a blow-by animation.

                The second problem is that for the USER, Layup Defense Strength (Takeoff) is only 45 while (Release) is 70. With (Takeoff) at 45, the game will typically not trigger a contested layup animation until it's too late. Nearby defenders are not putting enough emphasis on clogging the lane or contesting the layup early which is further attributing to the "too easy to attack the basket" issue referenced above. Couple that with the (Release) slider being high at 70, and this will lead to a lot of blocks and a lot of weakly contested layups/low-post shots being viewed as Heavily Contested and missing.

                Not sure if I posted it in here or a separate thread, but just to reiterate:

                The Layup (Takeoff) defense slider has a large affect on how well the AI gets in the way of an open layup attempt (how close they need to be to the ball handler in order to start defending the basket AND how early in the layup animation that the shot-contest animation is triggered). You will typically want this slider to be high as it triggers more animations and makes the game look and feel more realistic, while not having a drastic affect on actual shot success.

                The Layup (Release) defense slider controls how well the AI contests near the end of the layup/low-post shot animation, how aggressively they attack the ball, how often they will block the shot instead of fouling or just getting close to the ball, and (most importantly) how much a shot contest animation actually affects the shot success. So typically you will want the (Takeoff) slider higher than the (Release) slider for Layups, as there really are not many (if any) negatives to having the (Takeoff) slider high (other than making AI possibly "unrealistically" effective at getting in the way during a layup attempt, but I prefer the game to acknowledge nearby defenders and trigger animations instead of gliding defenders out of the way or outright ignoring them). Then you can tweak the (Release) slider as needed to fine-tune FG% and increase Blocks (if that becomes a problem).

                I like the look of the CPU sliders being at 85 and 65, but even 65 may be too high for the (Release) slider. Either way, I would say to test the User sliders at 85 and 65 to mirror the CPU sliders, and see if that solves the layup FG% problem. And again, increasing the On Ball Defense + Lateral Quickness sliders would make on-ball defenders better at sticking with the dribbler, which will make it much more difficult/realistic to attack the basket and cut down on User spam.
                My Slider Threads
                NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                The "Movement" Sliders Explained
                The "Defense" Sliders Explained

                Comment

                • AstrosAllDay85
                  Banned
                  • Apr 2019
                  • 556

                  #1073
                  Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

                  Originally posted by schnaidt1
                  With the test sliders i have uploaded?? Are you sure??

                  I shot over 50% against the wizards and only greened 1 jump shot..i almost nerfed user shooting but i left it because i knew it was a fluke.

                  https://www.youtube.com/user/schnaidt1


                  I’m on Xbox so I’m not sure but I realized recently your set is meant for user timing and I’ve always been a real fg % guy so that surely has a big affect........ not sure what way to go now lol


                  Sent from my iPhone using Operation Sports

                  Comment

                  • rlb1976
                    Pro
                    • Nov 2013
                    • 617

                    #1074
                    Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

                    Originally posted by EccentricMeat
                    Alright so I can already tell what is causing the issues people are seeing.

                    First, it's too easy to attack the basket as On Ball Defense is set to 1 and Lateral Quickness is set to 40. With On Ball Defense at 1, almost any simple dribble move will shift the defender completely out of the way. And with Lateral Quickness at 40, they can't change direction fast enough to recover or for the game to trigger any animation besides a blow-by animation.

                    The second problem is that for the USER, Layup Defense Strength (Takeoff) is only 45 while (Release) is 70. With (Takeoff) at 45, the game will typically not trigger a contested layup animation until it's too late. Nearby defenders are not putting enough emphasis on clogging the lane or contesting the layup early which is further attributing to the "too easy to attack the basket" issue referenced above. Couple that with the (Release) slider being high at 70, and this will lead to a lot of blocks and a lot of weakly contested layups/low-post shots being viewed as Heavily Contested and missing.

                    Not sure if I posted it in here or a separate thread, but just to reiterate:

                    The Layup (Takeoff) defense slider has a large affect on how well the AI gets in the way of an open layup attempt (how close they need to be to the ball handler in order to start defending the basket AND how early in the layup animation that the shot-contest animation is triggered). You will typically want this slider to be high as it triggers more animations and makes the game look and feel more realistic, while not having a drastic affect on actual shot success.

                    The Layup (Release) defense slider controls how well the AI contests near the end of the layup/low-post shot animation, how aggressively they attack the ball, how often they will block the shot instead of fouling or just getting close to the ball, and (most importantly) how much a shot contest animation actually affects the shot success. So typically you will want the (Takeoff) slider higher than the (Release) slider for Layups, as there really are not many (if any) negatives to having the (Takeoff) slider high (other than making AI possibly "unrealistically" effective at getting in the way during a layup attempt, but I prefer the game to acknowledge nearby defenders and trigger animations instead of gliding defenders out of the way or outright ignoring them). Then you can tweak the (Release) slider as needed to fine-tune FG% and increase Blocks (if that becomes a problem).

                    I like the look of the CPU sliders being at 85 and 65, but even 65 may be too high for the (Release) slider. Either way, I would say to test the User sliders at 85 and 65 to mirror the CPU sliders, and see if that solves the layup FG% problem. And again, increasing the On Ball Defense + Lateral Quickness sliders would make on-ball defenders better at sticking with the dribbler, which will make it much more difficult/realistic to attack the basket and cut down on User spam.
                    This is exactly what I'm seeing. It's saying heavily contested when the defender is behind the user player and when on a layup they are generally not in a position to cause a miss. I can get to the rim fairly regularly so you're spot on with that. The last 3 games I've literally felt more comfortable shooting mid-range than taking a layup. Another thing is I'm seeing players not dunk when they clearly should. Especially bigs.

                    Comment

                    • EccentricMeat
                      MVP
                      • Aug 2011
                      • 3240

                      #1075
                      Schnaidt1's 2k20 MyLeague and Gameplay Sliders

                      Originally posted by rlb1976
                      This is exactly what I'm seeing. It's saying heavily contested when the defender is behind the user player and when on a layup they are generally not in a position to cause a miss. I can get to the rim fairly regularly so you're spot on with that. The last 3 games I've literally felt more comfortable shooting mid-range than taking a layup. Another thing is I'm seeing players not dunk when they clearly should. Especially bigs.


                      The dunking issue has been a mainstay for 2K this entire console generation. The fix is to increase the Dunk In Traffic Frequency, but then you’ll see players like Lebron and Giannis become absolutely unstoppable as the game will just dunk all over you. Whether you want to deal with that or not is up to you [emoji23]
                      Last edited by EccentricMeat; 02-18-2020, 10:18 PM.
                      My Slider Threads
                      NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                      The "Movement" Sliders Explained
                      The "Defense" Sliders Explained

                      Comment

                      • rlb1976
                        Pro
                        • Nov 2013
                        • 617

                        #1076
                        Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

                        Originally posted by EccentricMeat
                        The dunking issue has been a mainstay for 2K this entire console generation. The fix is to increase the Dunk In Traffic Frequency, but then you’ll see players like Lebron and Giannis become absolutely unstoppable as the game will just dunk all over you. Whether you want to deal with that or not is up to you [emoji23]

                        Gotta love those legacy issues.

                        Comment

                        • schnaidt1
                          All Star
                          • Sep 2008
                          • 5213

                          #1077
                          Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

                          Correct
                          Originally posted by EccentricMeat
                          I would say the better way to combat user spam is to make it harder to get to the basket, instead of making it less likely that "good shots" will go in. But that just comes down to personal preference and gameplay philosophy, so either way works.

                          I'm gonna try your new sliders real quick so I have a better idea of what people are seeing. Still Pro difficulty and 60 Game Speed?
                          Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                          Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                          Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

                          Comment

                          • GaloVingador
                            Pro
                            • Mar 2018
                            • 564

                            #1078
                            Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

                            Originally posted by schnaidt1
                            1st off, these were with the "test" settings of gamespeed of 60. Acceleration at 30, speed at 40, lateral quickness at 50.

                            The only other thing I tried in relation to the cpu spam attacking the paint was reducing attack basket from 50 to 40 and raising post shots from 40 to 50. That's it.
                            These are the only changes over the first page settings, I believe?

                            I played a half with them yesterday (beating Mavs 61-55 with Spurs). The only change was on the passing sliders in controller settings. I'm using 65-25-10 instead of 98-1-1, it just makes my passes go where I want them to go more comfortably.

                            And for the sliders, I didn't see anything wrong. And I saw some improvements indeed. CPU not forcing every shot to the rim anymore, very good distribution actually.

                            For me at least, close shots worked as always, I was 9/12 from the rim (CPU was 7/10), but I do my best to avoid contested shots any time. When I drive in traffic, I do it mostly to draw fouls, which works fine. I use timing for "shots only", btw.

                            Actually, when it comes to defense, I think these sliders are the best out there, by far. In every other set I tried, I found it very easy to exploit on offense with fast guys running to open spots in the edge of the court and then cutting inside for easy lay-ups. This is the only set I tried where the CPU continuously denies me these opportunities to cheese. They still appear sometimes, but it's mostly in fast breaks, or if I successfully run a play, very rarely it's out of nowhere.

                            I also like very much how stealing works. Not overpowered but not impossible, and slightly forgiving against passes.

                            And I still love the balance in overall stats, it's to the point.

                            Now for the bad:

                            It was not the case in this game (both teams shot poorly from distance so far), but I still firmly believe that, if I'm gonna make a personal change for the set, it is narrowing the gap in 3pt success. 49/60 just feels like it's too much, and this impression is supported by my shooting stats after a lot of games with the set. Big advantage to the CPU and a bit overpowered against the rest of the league. I'm thinking about trying 50/55 to see how it goes.

                            Movement sliders, don't like them. I still feel like 60 game speed is a bit too much, but this is made worse by the speed/accel sliders of fast guys pushed to extremes. They're unrealistically quick. Slower guys on the other hand are still unrealistically slow. I honestly feel like you went in the wrong direction with these. The best movement sliders I've tried so far are definitely Eccentric's, and he did exactly the opposite of what you did: tightenint the gap between minimum and maximum instead of widening it. With your set, big guys like Aldridge and Poeltl seem totally out of place when running without the ball, it's almost like they're from a different species of living beings.

                            BUT - Even not liking them, I would be very afraid of making drastic changes to movement sliders, as I believe this could have the potential of breaking everything else, the offense-defense correlation, these sorts of things. I don't know. Maybe it would be worth a try, in case people agree with my observations on this, but if in the end we realize this would require an entire redesign of the set, it may be not worth it.

                            As a whole, your set is still the most solid one I have tried. And despite movement, I think it has improved.

                            I'll play the second half at night to see if my impressions persist.

                            Comment

                            • Genesio1
                              Rookie
                              • Apr 2019
                              • 109

                              #1079
                              Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

                              So decided to give nba 2K one more try. Played several games last night. different teams a bad team in the Hornets. Destroyed them no competition. Blew out Utah as well by 30. Denver beat them by 10. Really competitive against Golden State where it could of gone either way. Won that game by 3. Golden State was up by 17 at one point. I shot 71% from the field in the fourth quarter including 5 of 7 from 3. But then ran into the Lake Show. Smh they put up 134 points on me. I shot 23 of 52 from 3 point with the grizzlies and still lost. Madness. The final in that game was 134-129 and to be honest it wasn’t really as close until the last minute I hit like 3 of 3 from distance. So I think it’s just kinda knowing the players you play with. Perhaps the Grizzlies are just rated too high I moved them back to Vancouver it’s been different
                              Originally posted by GaloVingador
                              These are the only changes over the first page settings, I believe?

                              I played a half with them yesterday (beating Mavs 61-55 with Spurs). The only change was on the passing sliders in controller settings. I'm using 65-25-10 instead of 98-1-1, it just makes my passes go where I want them to go more comfortably.

                              And for the sliders, I didn't see anything wrong. And I saw some improvements indeed. CPU not forcing every shot to the rim anymore, very good distribution actually.

                              For me at least, close shots worked as always, I was 9/12 from the rim (CPU was 7/10), but I do my best to avoid contested shots any time. When I drive in traffic, I do it mostly to draw fouls, which works fine. I use timing for "shots only", btw.

                              Actually, when it comes to defense, I think these sliders are the best out there, by far. In every other set I tried, I found it very easy to exploit on offense with fast guys running to open spots in the edge of the court and then cutting inside for easy lay-ups. This is the only set I tried where the CPU continuously denies me these opportunities to cheese. They still appear sometimes, but it's mostly in fast breaks, or if I successfully run a play, very rarely it's out of nowhere.

                              I also like very much how stealing works. Not overpowered but not impossible, and slightly forgiving against passes.

                              And I still love the balance in overall stats, it's to the point.

                              Now for the bad:

                              It was not the case in this game (both teams shot poorly from distance so far), but I still firmly believe that, if I'm gonna make a personal change for the set, it is narrowing the gap in 3pt success. 49/60 just feels like it's too much, and this impression is supported by my shooting stats after a lot of games with the set. Big advantage to the CPU and a bit overpowered against the rest of the league. I'm thinking about trying 50/55 to see how it goes.

                              Movement sliders, don't like them. I still feel like 60 game speed is a bit too much, but this is made worse by the speed/accel sliders of fast guys pushed to extremes. They're unrealistically quick. Slower guys on the other hand are still unrealistically slow. I honestly feel like you went in the wrong direction with these. The best movement sliders I've tried so far are definitely Eccentric's, and he did exactly the opposite of what you did: tightenint the gap between minimum and maximum instead of widening it. With your set, big guys like Aldridge and Poeltl seem totally out of place when running without the ball, it's almost like they're from a different species of living beings.

                              BUT - Even not liking them, I would be very afraid of making drastic changes to movement sliders, as I believe this could have the potential of breaking everything else, the offense-defense correlation, these sorts of things. I don't know. Maybe it would be worth a try, in case people agree with my observations on this, but if in the end we realize this would require an entire redesign of the set, it may be not worth it.

                              As a whole, your set is still the most solid one I have tried. And despite movement, I think it has improved.

                              I'll play the second half at night to see if my impressions persist.

                              Comment

                              • GaloVingador
                                Pro
                                • Mar 2018
                                • 564

                                #1080
                                Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

                                Originally posted by Genesio1
                                So decided to give nba 2K one more try. Played several games last night. different teams a bad team in the Hornets. Destroyed them no competition. Blew out Utah as well by 30. Denver beat them by 10. Really competitive against Golden State where it could of gone either way. Won that game by 3. Golden State was up by 17 at one point. I shot 71% from the field in the fourth quarter including 5 of 7 from 3. But then ran into the Lake Show. Smh they put up 134 points on me. I shot 23 of 52 from 3 point with the grizzlies and still lost. Madness. The final in that game was 134-129 and to be honest it wasn’t really as close until the last minute I hit like 3 of 3 from distance. So I think it’s just kinda knowing the players you play with. Perhaps the Grizzlies are just rated too high I moved them back to Vancouver it’s been different
                                I'm probably bad with the stick. I lose a lot of wide open 3 pointers. Yet, I think the CPU hits them a bit too often against me.

                                My averages go around 30-35% while theirs hover around 40-45.

                                2-pointer are 50 something for both so that's fine.

                                I'd avoid changing success sliders if difficulty was ok, but to my ability the sliders are on the tougher side (I'm not too good). Holding a 4-9 record with Spurs on them.

                                Comment

                                Working...