Schnaidt1's 2k20 MyLeague and Gameplay Sliders

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  • EccentricMeat
    MVP
    • Aug 2011
    • 3240

    #1021
    Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

    Alright, found a better fix for the AI than just lowering Offensive Awareness: The Defense sliders.

    The Takeoff/Gather sliders have a strong affect on the AI's decision making. For example, hop into a game and set Layup Defense Strength (Takeoff) to 100 for the CPU and the CPU will work for a jumpshot much more often, rather than always forcing their way to the basket.

    I think this is the overall key for AI decision making. The AI knows what these settings are set to and attacks accordingly. If Jump Shot Defense Strength (Gather) is set to 100 and Layup Defense Strength (Takeoff) is set to 0, they will bully their way into the paint and try to only take jump shots if they're wide open, because the AI knows that those settings will heavily penalize jump shots if there is a defender anywhere nearby, so layups are the much higher % option. Likewise if Layup Defense Strength (Takeoff) is set to 100 and Jump Shot Defense Strength (Gather) is set to 25, the AI will know that jump shots are hardly affected by nearby defenders while layup attempts are heavily affected.

    Other ways to fix this issue: Decrease the Speed/Accel with Ball (Max) and Increase the Speed/Accel without Ball (Min). In my experience there needs to be a decent advantage for the "without Ball" Movement sliders vs. the "with Ball" sliders so that defenders aren't just ran past/around with ease. Also, increasing the "without Ball (Min)" sliders makes it so that slow defenders are not so unrealistically slow in game and can actually help protect the rim. Couple these tweaks with an increase in On Ball Defense for the USER, and that will make it much more difficult for the CPU to just spam their way to the rim. Because if they get an open lane, they SHOULD and WILL take it.
    My Slider Threads
    NBA 2K25 "The Eccentric Edition" Realistic Slider Set
    The "Movement" Sliders Explained
    The "Defense" Sliders Explained

    Comment

    • rlb1976
      Pro
      • Nov 2013
      • 617

      #1022
      Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

      Originally posted by EccentricMeat
      Alright, found a better fix for the AI than just lowering Offensive Awareness: The Defense sliders.

      The Takeoff/Gather sliders have a strong affect on the AI's decision making. For example, hop into a game and set Layup Defense Strength (Takeoff) to 100 for the CPU and the CPU will work for a jumpshot much more often, rather than always forcing their way to the basket.

      I think this is the overall key for AI decision making. The AI knows what these settings are set to and attacks accordingly. If Jump Shot Defense Strength (Gather) is set to 100 and Layup Defense Strength (Takeoff) is set to 0, they will bully their way into the paint and try to only take jump shots if they're wide open, because the AI knows that those settings will heavily penalize jump shots if there is a defender anywhere nearby, so layups are the much higher % option. Likewise if Layup Defense Strength (Takeoff) is set to 100 and Jump Shot Defense Strength (Gather) is set to 25, the AI will know that jump shots are hardly affected by nearby defenders while layup attempts are heavily affected.

      Other ways to fix this issue: Decrease the Speed/Accel with Ball (Max) and Increase the Speed/Accel without Ball (Min). In my experience there needs to be a decent advantage for the "without Ball" Movement sliders vs. the "with Ball" sliders so that defenders aren't just ran past/around with ease. Also, increasing the "without Ball (Min)" sliders makes it so that slow defenders are not so unrealistically slow in game and can actually help protect the rim. Couple these tweaks with an increase in On Ball Defense for the USER, and that will make it much more difficult for the CPU to just spam their way to the rim. Because if they get an open lane, they SHOULD and WILL take it.
      I'm glad guys like you are out there to figure this stuff out. I just wish 2K would as well. I always have a fear that too much slider tinkering can actually make things worse. So what do you recommend settings those at and where should ATB and Offensive consistency be if adjusting release and gather sliders are more effective?

      Comment

      • schnaidt1
        All Star
        • Sep 2008
        • 5213

        #1023
        Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

        This is very interesting, especially since i have layup takeoff defense at only 45.

        Bumping it up to 65 or higher could give us the balance we are seeking.

        I'm on my way home to test this now!!
        Originally posted by EccentricMeat
        Alright, found a better fix for the AI than just lowering Offensive Awareness: The Defense sliders.

        The Takeoff/Gather sliders have a strong affect on the AI's decision making. For example, hop into a game and set Layup Defense Strength (Takeoff) to 100 for the CPU and the CPU will work for a jumpshot much more often, rather than always forcing their way to the basket.

        I think this is the overall key for AI decision making. The AI knows what these settings are set to and attacks accordingly. If Jump Shot Defense Strength (Gather) is set to 100 and Layup Defense Strength (Takeoff) is set to 0, they will bully their way into the paint and try to only take jump shots if they're wide open, because the AI knows that those settings will heavily penalize jump shots if there is a defender anywhere nearby, so layups are the much higher % option. Likewise if Layup Defense Strength (Takeoff) is set to 100 and Jump Shot Defense Strength (Gather) is set to 25, the AI will know that jump shots are hardly affected by nearby defenders while layup attempts are heavily affected.

        Other ways to fix this issue: Decrease the Speed/Accel with Ball (Max) and Increase the Speed/Accel without Ball (Min). In my experience there needs to be a decent advantage for the "without Ball" Movement sliders vs. the "with Ball" sliders so that defenders aren't just ran past/around with ease. Also, increasing the "without Ball (Min)" sliders makes it so that slow defenders are not so unrealistically slow in game and can actually help protect the rim. Couple these tweaks with an increase in On Ball Defense for the USER, and that will make it much more difficult for the CPU to just spam their way to the rim. Because if they get an open lane, they SHOULD and WILL take it.
        Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

        Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

        Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

        Comment

        • EccentricMeat
          MVP
          • Aug 2011
          • 3240

          #1024
          Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

          Originally posted by schnaidt1
          This is very interesting, especially since i have layup takeoff defense at only 45.

          Bumping it up to 65 or higher could give us the balance we are seeking.

          I'm on my way home to test this now!!

          https://www.youtube.com/user/schnaidt1

          Yea I’m not sure what the “perfect” setting would be, but the great thing about increasing Layup Takeoff defense is that it doesn’t actually end up negatively affecting layup success rate that much, even though the AI seems to think it does. Even having this setting at 100 just makes it so you almost never get an uncontested layup, but it’s the Layup Release slider that has (by far) the biggest affect on layup success. So I would say to find a setting you’re happy with visually and then lower the Layup Release slider if defense becomes too stifling in the paint.

          Side note: It’s also the Layup Release slider that affects how strong defense is against shots from the low post, while for jump shot success it’s actually the Gather slider that has the major affect.

          Originally posted by rlb1976
          I'm glad guys like you are out there to figure this stuff out. I just wish 2K would as well. I always have a fear that too much slider tinkering can actually make things worse. So what do you recommend settings those at and where should ATB and Offensive consistency be if adjusting release and gather sliders are more effective?

          I’m still tinkering with those sliders to find the best setting. Offensive Consistency will likely just boil down to user preference (how much do you want ratings to matter vs. game flow, how much variety do you want to see on offensive efficiency from game to game, etc.), while ATB I haven’t tested extensively enough to give an answer.

          Last night I did a random test where I reset all tendencies to 50, then put ATB and Inside Shot tendency to 100 and Close Shot tendency to 5 with Offensive Awareness set to 100.

          With the Defense Strength sliders set as schnaidt1 has them, obviously the CPU just barreled toward the basket nonstop. Then I set the Layup Takeoff slider to 100 for the CPU and it was an entirely different game. The AI stuck to the play being run and lit me up from deep if they got a decent opening. They didn’t force their way to the basket randomly, but if the play was a pick and roll they would attack the basket aggressively and intelligently, while also immediately taking the open shot if I ran under the pick instead of going through.

          It was almost as if ATB controlled their aggression and urgency, and not necessarily just their need to attack the paint.
          My Slider Threads
          NBA 2K25 "The Eccentric Edition" Realistic Slider Set
          The "Movement" Sliders Explained
          The "Defense" Sliders Explained

          Comment

          • schnaidt1
            All Star
            • Sep 2008
            • 5213

            #1025
            Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

            I just realized, jump shot gather defense is only 25... And release strength is 42...

            Both lower than the 45/65 of cpu...

            So if jump shot is already easier, why wouldn't they be shooting more jump shots already is this theory is indeed true?
            Originally posted by EccentricMeat
            Alright, found a better fix for the AI than just lowering Offensive Awareness: The Defense sliders.

            The Takeoff/Gather sliders have a strong affect on the AI's decision making. For example, hop into a game and set Layup Defense Strength (Takeoff) to 100 for the CPU and the CPU will work for a jumpshot much more often, rather than always forcing their way to the basket.

            I think this is the overall key for AI decision making. The AI knows what these settings are set to and attacks accordingly. If Jump Shot Defense Strength (Gather) is set to 100 and Layup Defense Strength (Takeoff) is set to 0, they will bully their way into the paint and try to only take jump shots if they're wide open, because the AI knows that those settings will heavily penalize jump shots if there is a defender anywhere nearby, so layups are the much higher % option. Likewise if Layup Defense Strength (Takeoff) is set to 100 and Jump Shot Defense Strength (Gather) is set to 25, the AI will know that jump shots are hardly affected by nearby defenders while layup attempts are heavily affected.

            Other ways to fix this issue: Decrease the Speed/Accel with Ball (Max) and Increase the Speed/Accel without Ball (Min). In my experience there needs to be a decent advantage for the "without Ball" Movement sliders vs. the "with Ball" sliders so that defenders aren't just ran past/around with ease. Also, increasing the "without Ball (Min)" sliders makes it so that slow defenders are not so unrealistically slow in game and can actually help protect the rim. Couple these tweaks with an increase in On Ball Defense for the USER, and that will make it much more difficult for the CPU to just spam their way to the rim. Because if they get an open lane, they SHOULD and WILL take it.
            Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

            Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

            Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

            Comment

            • schnaidt1
              All Star
              • Sep 2008
              • 5213

              #1026
              Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

              Okay, so. I finally did a little testing.

              1st off, these were with the "test" settings of gamespeed of 60. Acceleration at 30, speed at 40, lateral quickness at 50.

              The only other thing I tried in relation to the cpu spam attacking the paint was reducing attack basket from 50 to 40 and raising post shots from 40 to 50. That's it.

              1 played 1 qtr inside my old magic myleague.

              It was, hands down, the best qtr I've ever seen from the cpu.

              For testing purposes, i made zero defense adjustments.

              In half court offense, only 1 time did they have a player attack the basket and score. (2 other attempts were made yet missed)

              They had a few drive and kicks because of the defense.

              If their points in the paint, they all either came on..

              Fast breaks
              Posting up their bigs
              Put backs.

              It was beautiful.

              I'm going to play more to see if it was a fluke or not .. But that seems to be the only change needed right how. IMG_20200214_132208.jpeg

              Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

              Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

              Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

              Comment

              • GaloVingador
                Pro
                • Mar 2018
                • 564

                #1027
                Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

                Please pay attention to CPU shot percentages while testing, especially 3 pointers.

                Comment

                • schnaidt1
                  All Star
                  • Sep 2008
                  • 5213

                  #1028
                  Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

                  I def will
                  Originally posted by GaloVingador
                  Please pay attention to CPU shot percentages while testing, especially 3 pointers.
                  Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                  Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                  Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

                  Comment

                  • rlb1976
                    Pro
                    • Nov 2013
                    • 617

                    #1029
                    Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

                    From what I'm reading from Schnaidt and Eccentric it sounds like a lot more testing is needed. I guess my MyLeague is back on hold lol. Well, at least it's the all-star break.

                    Comment

                    • GaloVingador
                      Pro
                      • Mar 2018
                      • 564

                      #1030
                      Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

                      Originally posted by rlb1976
                      From what I'm reading from Schnaidt and Eccentric it sounds like a lot more testing is needed. I guess my MyLeague is back on hold lol. Well, at least it's the all-star break.
                      Depends on your tolerance level for "not quite perfect" LOL. Ignorance is bliss. Most people just pick the game, find a suitable difficulty level, call it a day and go have fun. But knowing what sliders can do and so many variables we can change make us kinda snobs. I've been trying a lot of sets and I'd be happier with them than I'd be with the game out of the box, especially with schnaidt's, but as soon as sliders potential changes come into play and I know almost everything is adjustable, I start to nitpick about everything haha, it's a nightmare.

                      Comment

                      • GrantF330
                        Rookie
                        • Feb 2015
                        • 89

                        #1031
                        Trying .... Thought or advice.

                        So ..... I haven’t found a slider set that I’m settled with yet.......... I’m trying YOURS this evening. My problem is I must REALLY suck at shooting..... I USUALLY use Real FG% for shooting......BUT STILL I got guys like Zion and Ingram missing layups and little jumpers that I KNOW they would make....


                        So my QUESTION IS if I use Real FG% with your slider set will it effect much????

                        SECOND question.... if I can’t use Real FG% and have to use timing any tips or tricks to be better?

                        Comment

                        • GaloVingador
                          Pro
                          • Mar 2018
                          • 564

                          #1032
                          Re: Trying .... Thought or advice.

                          Originally posted by GrantF330
                          SECOND question.... if I can’t use Real FG% and have to use timing any tips or tricks to be better?
                          What I learned after hitting this brickwall in my first contact with the game is that your players need to be open to have decent shots. If you force shots when they're covered, even if close to the basket, you'll miss A LOT, regardless if using shot timing or not. So you need plays to break them free. Play calling (either manual or auto) and play vision are a must. I hate having diagrams on the screen, but sadly it's needed if you want to play proper basketball.

                          For shot timing, I like to have shot feedback on. Each time you shoot, the game will tell if the release was early or late (or slightly early or very late, etc), it will help you calibrate. Real FG% is more realistic but honestly I find it boring, it takes away too much of my own pressure to perform.

                          Comment

                          • rlb1976
                            Pro
                            • Nov 2013
                            • 617

                            #1033
                            Re: Schnaidt1's 2k20 MyLeague and Gameplay Sliders

                            Originally posted by GaloVingador
                            Depends on your tolerance level for "not quite perfect" LOL. Ignorance is bliss. Most people just pick the game, find a suitable difficulty level, call it a day and go have fun. But knowing what sliders can do and so many variables we can change make us kinda snobs. I've been trying a lot of sets and I'd be happier with them than I'd be with the game out of the box, especially with schnaidt's, but as soon as sliders potential changes come into play and I know almost everything is adjustable, I start to nitpick about everything haha, it's a nightmare.
                            I need it to play at least decent and for the most part this year it hasn't. As soon as I get to a happy place 2K releases and update and ruins it again. In year's passed I've been able to settle on sliders way sooner with only minor tweaks after updates.

                            Comment

                            • rlb1976
                              Pro
                              • Nov 2013
                              • 617

                              #1034
                              Re: Trying .... Thought or advice.

                              Originally posted by GrantF330
                              So ..... I haven’t found a slider set that I’m settled with yet.......... I’m trying YOURS this evening. My problem is I must REALLY suck at shooting..... I USUALLY use Real FG% for shooting......BUT STILL I got guys like Zion and Ingram missing layups and little jumpers that I KNOW they would make....


                              So my QUESTION IS if I use Real FG% with your slider set will it effect much????


                              SECOND question.... if I can’t use Real FG% and have to use timing any tips or tricks to be better?

                              I use real fg% and I get realistic shooting percentages. There's just other issues plaguing the game right now.

                              Comment

                              • EccentricMeat
                                MVP
                                • Aug 2011
                                • 3240

                                #1035
                                Schnaidt1's 2k20 MyLeague and Gameplay Sliders

                                Originally posted by schnaidt1
                                I just realized, jump shot gather defense is only 25... And release strength is 42...

                                Both lower than the 45/65 of cpu...

                                So if jump shot is already easier, why wouldn't they be shooting more jump shots already is this theory is indeed true?

                                https://www.youtube.com/user/schnaidt1


                                The Release settings don’t affect AI decision making, just the Gather/Takeoff settings do.

                                While 25 is lower than 45, neither is very high and both are below the default 50. Basically the gap isn’t large enough and/or the Layup Takeoff setting isn’t high enough for it to actually affect shot success, so it’s not a deterrent to the AI.

                                It’s not a theory though, the AI certainly knows what the shot quality is when they have the ball. They choose whether to shoot or not based off that shot quality. Let me explain:

                                If they’re in a position where a nearby defender is making the shot qualify as “heavily contested” or similar, they’re unlikely to take that shot. If they know a shot would qualify as “wide open” they’re very likely to take that shot. Obviously player tendencies and slider tendencies play a role here as well, as the higher the tendency is for a player to take a certain shot, the more lenient the game is on allowing that player to take a contested shot. If the tendency is low, you will typically only see that shot be taken if they’re wide open. And if the tendency is low enough you will only see that shot taken at the end of the shot clock.

                                This is how the Defense Strength sliders affect AI decision making. These settings affect which shots are viewed as wide open, lightly contested, heavily contested, etc. The more contested the game registers the start of the shot, the less likely the AI is to take it. With this knowledge you can fine tune the AI’s decision making:

                                Want the AI to be more picky in which jump shots they’re willing to take? Increase the Jump Shot Gather setting so that there has to be more space between the shooter and the defender in order for a shot to qualify as “wide open” or “lightly contested”. Want the AI to be less picky? Decrease the Gather setting (around 25 where you have it is great for this) so that defenders can be right in front of them and the game still views the shot as “wide open”.

                                I could go on and on as I’m pretty obsessed with the Defense sliders, as they control soooo much more than most would expect.
                                Last edited by EccentricMeat; 02-14-2020, 05:08 PM.
                                My Slider Threads
                                NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                                The "Movement" Sliders Explained
                                The "Defense" Sliders Explained

                                Comment

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