Alright, found a better fix for the AI than just lowering Offensive Awareness: The Defense sliders.
The Takeoff/Gather sliders have a strong affect on the AI's decision making. For example, hop into a game and set Layup Defense Strength (Takeoff) to 100 for the CPU and the CPU will work for a jumpshot much more often, rather than always forcing their way to the basket.
I think this is the overall key for AI decision making. The AI knows what these settings are set to and attacks accordingly. If Jump Shot Defense Strength (Gather) is set to 100 and Layup Defense Strength (Takeoff) is set to 0, they will bully their way into the paint and try to only take jump shots if they're wide open, because the AI knows that those settings will heavily penalize jump shots if there is a defender anywhere nearby, so layups are the much higher % option. Likewise if Layup Defense Strength (Takeoff) is set to 100 and Jump Shot Defense Strength (Gather) is set to 25, the AI will know that jump shots are hardly affected by nearby defenders while layup attempts are heavily affected.
Other ways to fix this issue: Decrease the Speed/Accel with Ball (Max) and Increase the Speed/Accel without Ball (Min). In my experience there needs to be a decent advantage for the "without Ball" Movement sliders vs. the "with Ball" sliders so that defenders aren't just ran past/around with ease. Also, increasing the "without Ball (Min)" sliders makes it so that slow defenders are not so unrealistically slow in game and can actually help protect the rim. Couple these tweaks with an increase in On Ball Defense for the USER, and that will make it much more difficult for the CPU to just spam their way to the rim. Because if they get an open lane, they SHOULD and WILL take it.
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