Will You Use Real Player % Or Shot Stick Timing?

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  • jfsolo
    Live Action, please?
    • May 2003
    • 12965

    #31
    Re: Will You Use Real Player % Or Shot Stick Timing?

    I think that I will leave Shot Stick Timing on. I want to feel some pressure when shooting shots from the field, and I don't think that the boost or penalty will be so great as to fundamentally alter the shooting percentages of games.
    Jordan Mychal Lemos
    @crypticjordan

    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

    Do the same thing tomorrow. And the next. Now do it forever.

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    • GLZ43
      Rookie
      • Sep 2010
      • 59

      #32
      Re: Will You Use Real Player % Or Shot Stick Timing?

      I'll likely try this setting ON and OFF, but after reading JSapida's post, I'm leaning more towards OFF. Obviously can't say which I prefer until I play, but I like the idea of being rewarded or penalized based on when I released. It seems like with RP% off, your timing coupled with the players ratings gives more control of the action than with it on.

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      • ehh
        Hall Of Fame
        • Mar 2003
        • 28962

        #33
        Re: Will You Use Real Player % Or Shot Stick Timing?

        I'll see how I like it and then decide for jumpers. I've always used it for FTs.
        "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

        "Beware of geeks bearing formulas." - Warren Buffet

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        • threes_co
          Banned
          • Sep 2009
          • 1930

          #34
          Re: Will You Use Real Player % Or Shot Stick Timing?

          Originally posted by JSapida
          Hopefully this clears everything up:

          Shot Stick Timing
          With this option turned ON, as the name implies, your timing release will be factored in to your shot %. It's layered on top of the player's Shot Rating, type of shot taken (jumper, drifter, leaner, etc), defense impact, etc. Being really late or really early on your release will have negative impact, and being perfect on your release will give you an added boost in making the shot.

          Real Player %
          When you turn this ON, it's basically ignoring your release on the Shotstick completely. You won't get penalized for early or late releases. The same factors come into play as mentioned above, sans the stick release bonus/penalty. Pretty much how Real FT % works. We simply migrated the feature over to all the shots as well.
          Thanks for the breakdown.

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          • NDAlum
            ND
            • Jun 2010
            • 11453

            #35
            Re: Will You Use Real Player % Or Shot Stick Timing?

            Thanks JSapida

            I'm going to use this feature as I have not been a fan of the release system in past versions.
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            • CMH
              Making you famous
              • Oct 2002
              • 26203

              #36
              Re: Will You Use Real Player % Or Shot Stick Timing?

              Originally posted by Rocboyz101
              It sounded simple and the explanation was simple yet I expected it to be something different..lol Thanks J. I coulda swore the Real FT feature factored in the stick too, but only to a certain extent(with good ft shooters they'll make it even if you just flick it)..?
              Yep. That's how I play. Real FT%. You don't have to time it. Just flick the stick and the player does the rest.

              Like NDAlum, I'm going to use Real FG%. I have long hated the idea of the user having power over statistics. Its worse in baseball and not my idea of fun in basketball. I respect everyone that wants the risk/reward of the shot stick. I get it, completely. But, I don't like that risk/reward. I like to know that when I take a jump shot with Kobe Bryant, Kobe's real numbers will determine the success of the shot, not me.

              I know for many that sounds backwards and the argument is always: "It's a video game. If you want real life, just watch the game."

              For those that say that, I guess you'll just never get it.
              "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

              "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

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              • Goffs
                New Ork Giants
                • Feb 2003
                • 12279

                #37
                Re: Will You Use Real Player % Or Shot Stick Timing?

                Originally posted by jfsolo
                I think that I will leave Shot Stick Timing on. I want to feel some pressure when shooting shots from the field, and I don't think that the boost or penalty will be so great as to fundamentally alter the shooting percentages of games.
                yeah same here...last second shot and its all on you to get the timing right...

                i will try this out though..it does get frustrating shooting with certain players (Marion, Yao)

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                • NDAlum
                  ND
                  • Jun 2010
                  • 11453

                  #38
                  Re: Will You Use Real Player % Or Shot Stick Timing?

                  Originally posted by ******Pride
                  Yep. That's how I play. Real FT%. You don't have to time it. Just flick the stick and the player does the rest.

                  Like NDAlum, I'm going to use Real FG%. I have long hated the idea of the user having power over statistics. Its worse in baseball and not my idea of fun in basketball. I respect everyone that wants the risk/reward of the shot stick. I get it, completely. But, I don't like that risk/reward. I like to know that when I take a jump shot with Kobe Bryant, Kobe's real numbers will determine the success of the shot, not me.

                  I know for many that sounds backwards and the argument is always: "It's a video game. If you want real life, just watch the game."

                  For those that say that, I guess you'll just never get it.
                  Well put. I like a good mixture of control and having my players mean something.

                  I don't want to take Toronto and go to the playoffs in year 1. I would literally bet my house they don't.
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                  • sick muse
                    Rookie
                    • Sep 2010
                    • 33

                    #39
                    Re: Will You Use Real Player % Or Shot Stick Timing?

                    Originally posted by NDAlum
                    Ratings still play a part. You're not going to drain 3's with Bynum when manually controlling shot release.

                    This is my ideal feature. I love playing, but I like having the ratings determine shot success over my stick skills.

                    Last year it was too much about what shooting animation a player had. Some were easy as hell, for example: Wayne Ellington. I could score 25 a game with his jump shot just because it was easy to get the timing right.

                    I don't want that.

                    Also I couldn't shoot with some studs like D-Wade, LBJ, and Melo. It was frustrating because I'd get "perfect release" but would brick everything.

                    I want to worry about running plays and executing them to get good looks while getting the ball into the hands of my play makers.

                    I don't want to worry about having the release right. I'll leave that on my little cyber players!

                    This feature is great, thanks 2K!!!

                    Agree with everything you said. This sums up perfectly why I love this feature.

                    Comment

                    • jfsolo
                      Live Action, please?
                      • May 2003
                      • 12965

                      #40
                      Re: Will You Use Real Player % Or Shot Stick Timing?

                      High Heat use to have a slider for hitting that you could put at zero for full user control or ten for full stat driven outcomes. I would always play with it set at eight. Mostly statically driven outcomes with a pinch of User influence. My guess is that shot stick timing is probably a 7 or 8 on this scale. Both ways are actually appealing to me.

                      As an aside, back more then a decade ago when there was no 2K and Live was the only sim bball game, they use to have this option in that game and I always turned in on. Its funny how 2K now adds the option, as EA makes their game ultra dependent on User input.
                      Jordan Mychal Lemos
                      @crypticjordan

                      Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                      Do the same thing tomorrow. And the next. Now do it forever.

                      Comment

                      • CMH
                        Making you famous
                        • Oct 2002
                        • 26203

                        #41
                        Re: Will You Use Real Player % Or Shot Stick Timing?

                        Originally posted by jfsolo
                        High Heat use to have a slider for hitting that you could put at zero for full user control or ten for full stat driven outcomes. I would always play with it set at eight. Mostly statically driven outcomes with a pinch of User influence. My guess is that shot stick timing is probably a 7 or 8 on this scale. Both ways are actually appealing to me.

                        As an aside, back more then a decade ago when there was no 2K and Live was the only sim bball game, they use to have this option in that game and I always turned in on. Its funny how 2K now adds the option, as EA makes their game ultra dependent on User input.
                        I remember that on High Heat. I loved it and used it because I was getting frustrated with certain guys hitting homeruns with ease. For all the talk about High Heat's engine being ultra-sim, there were still issues with it as a user.

                        I also loved High Heat's pitching model of strike or ball and then throwing the pitch to a "zone." If you chose strike, your pitcher was attempting to get it in the strike zone. If you chose ball, your pitcher would purposely throw away from the zone. The greatness of this was: your pitcher wasn't always going to be successful. Poor control pitchers could still throw balls on strike selections and leave pitches over the heart of the plate when you were trying to throw to the low outside corner of the strike zone. It was a nice mix of giving the user control but still letting statistics/ratings determine the outcome for realism.

                        Anyway, I love this feature from NBA 2K10. EA is moving toward ease-of-use for a younger fan base which puzzles me when the average gamer is over 30.
                        "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

                        "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

                        Comment

                        • delawrence
                          Rookie
                          • Sep 2010
                          • 39

                          #42
                          Re: Will You Use Real Player % Or Shot Stick Timing?

                          so in crew games if u have a 99 3pt shooter or mid range shooter, then almost all your open shots will go in? Geez. im not sure i am digging this for online, ill rather it just be for offline.

                          Comment

                          • GLZ43
                            Rookie
                            • Sep 2010
                            • 59

                            #43
                            Re: Will You Use Real Player % Or Shot Stick Timing?

                            Originally posted by delawrence
                            so in crew games if u have a 99 3pt shooter or mid range shooter, then almost all your open shots will go in? Geez. im not sure i am digging this for online, ill rather it just be for offline.
                            No, I don't think that's the case. I think your mixing up "rating" and "shooting percentage". Unless I'm reading it wrong, if player X has a 99 3pt rating, but his 3PM is 41%, the likelihood that he makes the shot is a combination of his ability (99 rating) and his average success rate (41%). Also, I'm assuming situation and location also factor in to it.

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                            • delawrence
                              Rookie
                              • Sep 2010
                              • 39

                              #44
                              Re: Will You Use Real Player % Or Shot Stick Timing?

                              so your created player in crew will be based on what percentage? hopefully its not an option for crew or ranked games. Seems cheap 2 me but thats me.

                              Comment

                              • OSUFan_88
                                Outback Jesus
                                • Jul 2004
                                • 25642

                                #45
                                Re: Will You Use Real Player % Or Shot Stick Timing?

                                Actually, the real player % on regular shooting is what is drawing me to this game the most. When I read that in the Q&A, it sold me on it.

                                I always had problems with shooting with the awkward shooting motions, so this is going to be fantastic. It's going to really lengthen the game for me! Thanks a ton 2K Crew!
                                Too Old To Game Club

                                Urban Meyer is lol.

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