Will You Use Real Player % Or Shot Stick Timing?
Collapse
Recommended Videos
Collapse
X
-
Re: Will You Use Real Player % Or Shot Stick Timing?
Im not gonna waste my time either. At the end of the day u will be fine with yourself making the game easier instead of challenging your user skills. Why complain for player control when your asking to take control away from the player? I dont get it.'Only The Strong Survive'Comment
-
Re: Will You Use Real Player % Or Shot Stick Timing?
Have fun bro.Too Old To Game Club
Urban Meyer is lol.Comment
-
Re: Will You Use Real Player % Or Shot Stick Timing?
I could shoot 80%+ at the line with Shaq on any level once you master his FT release. I don't want that. I want the players ratings to determine shot success, not timing.SOS Madden League (PS4) | League Archives
SOS Crew Bowl III & VIII Champs
Atlanta Braves Fantasy Draft Franchise | Google Docs History
NL East Champs 5x | WS Champion 1x (2020)Comment
-
Re: Will You Use Real Player % Or Shot Stick Timing?
Real FG% for meMy latest project - Madden 12 http://www.operationsports.com/forum...post2043231648Comment
-
Re: Will You Use Real Player % Or Shot Stick Timing?
It doesn't make the game easier at all. It takes away control from the user without a doubt, and by looking at the poll it appears most don't have an issue with it.
I could shoot 80%+ at the line with Shaq on any level once you master his FT release. I don't want that. I want the players ratings to determine shot success, not timing.
If I smoke a guy and pull up for a jumper, I don't want to miss it because I let go of a stick too early. I want it to be because the guy cannot shoot off the dribble. I want ratings to actually matter.
Whatever, it's quite obvious that Crossover will not see this point and instead tell us we are not challenging ourselves...lolToo Old To Game Club
Urban Meyer is lol.Comment
-
Re: Will You Use Real Player % Or Shot Stick Timing?
exactly.
If I smoke a guy and pull up for a jumper, I don't want to miss it because I let go of a stick too early. I want it to be because the guy cannot shoot off the dribble. I want ratings to actually matter.
Whatever, it's quite obvious that Crossover will not see this point and instead tell us we are not challenging ourselves...lol
logic man...lolComment
-
Re: Will You Use Real Player % Or Shot Stick Timing?
This is likely something that will have to be experienced before some of us can say which we prefer over the other. You can make the argument for either option. Though it sounds as simple as "who's in control?" (i.e., the player or the game), it's obviously deeper than that, and I would say that it probably comes down to user control in either situation, it's just a matter how much control. If I have RP% off, and I miss due to releasing to early or too late, then that's on me. If I have RP% on and the guy misses, it's (probably) still on me for not utilizing his skill-set effectively or not putting him in an optimal scoring position. There are pros and cons to each of course, so which is best will be subjective, as usual.Comment
-
Re: Will You Use Real Player % Or Shot Stick Timing?
This is likely something that will have to be experienced before some of us can say which we prefer over the other. You can make the argument for either option. Though it sounds as simple as "who's in control?" (i.e., the player or the game), it's obviously deeper than that, and I would say that it probably comes down to user control in either situation, it's just a matter how much control. If I have RP% off, and I miss due to releasing to early or too late, then that's on me. If I have RP% on and the guy misses, it's (probably) still on me for not utilizing his skill-set effectively or not putting him in an optimal scoring position. There are pros and cons to each of course, so which is best will be subjective, as usual.
Thank you 2K!
Also thank you new poster for your well written response. Stick aroundSOS Madden League (PS4) | League Archives
SOS Crew Bowl III & VIII Champs
Atlanta Braves Fantasy Draft Franchise | Google Docs History
NL East Champs 5x | WS Champion 1x (2020)Comment
-
Re: Will You Use Real Player % Or Shot Stick Timing?
But, that's probably just an opinion too."It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace
"You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob NeyerComment
-
Re: Will You Use Real Player % Or Shot Stick Timing?
The people saying it takes away the challenge must be playing with only highly rated teams or something. One of the reasons I love the idea of this is because I like to rebuild teams in association. This feature makes the ratings matter more so the draft, free agency, trades, etc. have a bigger impact IMO. I don't want to only sim. I want to play the games but have the ratings of my players have a bigger impact.
If you want to talk about just a quick game then maybe there's less of a challenge(which depends on the team's ratings) but for an association I think it will make rebuilding more difficult. I look forward to it.Comment
-
Re: Will You Use Real Player % Or Shot Stick Timing?
So the results so far are:
50% of people love the idea and are going to use it for both
25% of people are going to keep it like old times and just do FT%
25% of people are going to put it all on their "stick skills"
Crossover you are in the minority hereSOS Madden League (PS4) | League Archives
SOS Crew Bowl III & VIII Champs
Atlanta Braves Fantasy Draft Franchise | Google Docs History
NL East Champs 5x | WS Champion 1x (2020)Comment
-
Re: Will You Use Real Player % Or Shot Stick Timing?
Come on man, he's probably STRICTLY an online player; and you know how some of them think unless you win using your ultimate stick skillzz you're a scrub who shouldn't be playing the game.Comment
-
Re: Will You Use Real Player % Or Shot Stick Timing?
Those that think using this RP% is making the game easier haven't really thought it through at all.
I mean, it's not like getting the shot timing down is some amazing skill that only the best can master. The thing is you get a bonus for having a perfect release (not that hard). So, in that way, the game is easier because if you have perfect timing a higher % of your shots will go in then would otherwise in real life.
Those that don't want to use RP% are not any better players. I can learn a release after a shot or two most of the time I don't feel like I'm missing because I have bad timing. However, sometimes I'll make everything with players that have no business making everything. This means NOT using RP% is going to be easier for all players that have even the most basic skill.
If you think you are really good at the game and want a tougher challenge, you'd use the RP%.Comment
-
Re: Will You Use Real Player % Or Shot Stick Timing?
The other wont effect you because you want play with itComment
Comment