Will You Use Real Player % Or Shot Stick Timing?

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  • NDAlum
    ND
    • Jun 2010
    • 11453

    #136
    Re: Will You Use Real Player % Or Shot Stick Timing?

    Originally posted by jeebs9
    I think we are talking about the samething then man....lol

    I really think what I said went over your head. The first time..lol
    It happens haha

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    • sportyguyfl31
      MVP
      • Nov 2005
      • 4745

      #137
      Re: Will You Use Real Player % Or Shot Stick Timing?

      hmm..I'll have to see how this works...I understand the merits of each side of the argument.

      I thought 'the other brand' did a really good job at incorporating situational, real life shooting %'s last year.

      My biggest concern about a % based system is what determines when the % is going to kick in, from a context point of view.

      Is the game going to 'make' me brick a bunch of shots when I really need them, because the %'s say that its time to clank this shoot, defense and timing be damned?

      I need more info as to how the %'s are going to be implimented.

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      • sportyguyfl31
        MVP
        • Nov 2005
        • 4745

        #138
        Re: Will You Use Real Player % Or Shot Stick Timing?

        Originally posted by NDAlum
        False.

        You will have no bonus or penalty based on the shot stick. All the shot stick does is give you a bonus or penalty based on your release. You can still have a bad release and the ball will go on, and you can have a perfect release and miss.

        Also, I highly doubt a 75 rating means knocking down 75%. I bet it puts you in the 75th percentile of 3pt shooters, like 35%. I'm just guessing though, so I'd like a 2K dev to please elaborate a bit.

        Amedog: I hear you about online. I know online is generally to have "competition" in the game by using "stick skill". I can almost guarantee you that 2K will have all this OFF by default, just like Real FT% has always been.

        I hope it's off for your sake because if it's on the boards will be burned to the ground by angry online gamers.

        I agree. a 75 shooting rating to me, means joe average, nba shooter.

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        • jeebs9
          Fear is the Unknown
          • Oct 2008
          • 47568

          #139
          Re: Will You Use Real Player % Or Shot Stick Timing?

          Originally posted by NDAlum
          Ok, wide open shots aren't going to be much different.

          You'll have a greater default chance of making them because you're wide open.

          Using shot stick feedback you'll either get a bonus or penalty based on your release.

          Days of dominating with players who you have their release down are still here. Last year I could score 25/gm with Wayne Ellington because he had an easy release and decent shooting ratings.
          I said died before....sorry..... I meant slowly dying....

          But yes you could average 25 with a player by using basketball fundamentals. I know a guy in my league that could get McCast 20 a game. But that's because he would get him open shots with CP3 on kick outs. And rotate the ball to the open shooters. McCast isn't going to get 25 points playing one on one and hitting difficult shoots like a Kobe will.
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          • fatleg3
            MVP
            • Aug 2008
            • 3602

            #140
            Re: Will You Use Real Player % Or Shot Stick Timing?

            Originally posted by OSUFan_88
            Sure you can, but the variable of the shot stick is something I do not wish to deal with anymore. If it works for you, then good deal, we can both be very happy!
            i edited it and went into more detail but you are definitely right. We can both be happy. When i post i by far am not bashing anyones choice either way they feel. Its a option and nobody's choice is going to effect the next person

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            • NDAlum
              ND
              • Jun 2010
              • 11453

              #141
              Re: Will You Use Real Player % Or Shot Stick Timing?

              True...

              and it's McCants cough cough
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              • fatleg3
                MVP
                • Aug 2008
                • 3602

                #142
                Re: Will You Use Real Player % Or Shot Stick Timing?

                Originally posted by NDAlum
                Ok, wide open shots aren't going to be much different.

                You'll have a greater default chance of making them because you're wide open.

                Using shot stick feedback you'll either get a bonus or penalty based on your release.

                Days of dominating with players who you have their release down are still here. Last year I could score 25/gm with Wayne Ellington because he had an easy release and decent shooting ratings.
                Ok before i respond to this is there a stat in 2k that has percentages for wide open shot made, contested shots made, heavly gaurded shots made, and so on?

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                • jeebs9
                  Fear is the Unknown
                  • Oct 2008
                  • 47568

                  #143
                  Re: Will You Use Real Player % Or Shot Stick Timing?

                  Originally posted by sportyguyfl31
                  hmm..I'll have to see how this works...I understand the merits of each side of the argument.

                  I thought 'the other brand' did a really good job at incorporating situational, real life shooting %'s last year.

                  My biggest concern about a % based system is what determines when the % is going to kick in, from a context point of view.

                  Is the game going to 'make' me brick a bunch of shots when I really need them, because the %'s say that its time to clank this shoot, defense and timing be damned?

                  I need more info as to how the %'s are going to be implimented.
                  Originally posted by sportyguyfl31
                  I agree. a 75 shooting rating to me, means joe average, nba shooter.
                  But you see this is where ratings like Clutch ratings really keeps the boys inside (NBA Free agent) and the man outside (NBA All-Star).

                  What your talking about in the bold thats where other ratings/factors come into the game? (Like the one I mentioned above)
                  Hands Down....Man Down - 2k9 memories
                  http://www.youtube.com/watch?v=4IHP_5GUBQo

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                  • jeebs9
                    Fear is the Unknown
                    • Oct 2008
                    • 47568

                    #144
                    Re: Will You Use Real Player % Or Shot Stick Timing?

                    Originally posted by NDAlum
                    True...

                    and it's McCants cough cough
                    Thanks...lol I was close...
                    Hands Down....Man Down - 2k9 memories
                    http://www.youtube.com/watch?v=4IHP_5GUBQo

                    Comment

                    • NDAlum
                      ND
                      • Jun 2010
                      • 11453

                      #145
                      Re: Will You Use Real Player % Or Shot Stick Timing?

                      Originally posted by fatleg3
                      Ok before i respond to this is there a stat in 2k that has percentages for wide open shot made, contested shots made, heavly gaurded shots made, and so on?
                      In past versions, no

                      I'm hoping that the % changes with defensive pressure on the shot. I can't imagine 2K would let that slide and say a contest jump shot has the same % to go in as a wide open one.
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                      • jeebs9
                        Fear is the Unknown
                        • Oct 2008
                        • 47568

                        #146
                        Re: Will You Use Real Player % Or Shot Stick Timing?

                        ^^ Exactly ^^
                        Originally posted by fatleg3
                        Ok before i respond to this is there a stat in 2k that has percentages for wide open shot made, contested shots made, heavly gaurded shots made, and so on?
                        Thats where I think Clutch, Shooting in Traffic and Shooting off the Dribble play a little part as well.
                        Hands Down....Man Down - 2k9 memories
                        http://www.youtube.com/watch?v=4IHP_5GUBQo

                        Comment

                        • jeebs9
                          Fear is the Unknown
                          • Oct 2008
                          • 47568

                          #147
                          Re: Will You Use Real Player % Or Shot Stick Timing?

                          Originally posted by jeebs9
                          ^^ Exactly ^^


                          Thats where I think Clutch, Shooting in Traffic and Shooting off the Dribble play a little part as well.

                          Also want to add things like players biorhythms (aka cell phone)
                          Hands Down....Man Down - 2k9 memories
                          http://www.youtube.com/watch?v=4IHP_5GUBQo

                          Comment

                          • fatleg3
                            MVP
                            • Aug 2008
                            • 3602

                            #148
                            Re: Will You Use Real Player % Or Shot Stick Timing?

                            Originally posted by NDAlum
                            In past versions, no

                            I'm hoping that the % changes with defensive pressure on the shot. I can't imagine 2K would let that slide and say a contest jump shot has the same % to go in as a wide open one.
                            Yea ok thats where i need more info on real fg%. But idk i guess im one of those thats for more control and it seems like real% is taking control away in the shooting dept but i will definitely give it a try

                            Comment

                            • sportyguyfl31
                              MVP
                              • Nov 2005
                              • 4745

                              #149
                              Re: Will You Use Real Player % Or Shot Stick Timing?

                              Originally posted by NDAlum
                              In past versions, no

                              I'm hoping that the % changes with defensive pressure on the shot. I can't imagine 2K would let that slide and say a contest jump shot has the same % to go in as a wide open one.
                              right.

                              If that's the case, I would have no problem using it, and would actually prefer that.

                              I also agree with Jeeb's point, that the other periphery ratings: clutch, spot up shot, off the dribble shot, shot in traffic, would still be a factor also.

                              Comment

                              • fatleg3
                                MVP
                                • Aug 2008
                                • 3602

                                #150
                                Re: Will You Use Real Player % Or Shot Stick Timing?

                                Originally posted by jeebs9
                                ^^ Exactly ^^


                                Thats where I think Clutch, Shooting in Traffic and Shooting off the Dribble play a little part as well.
                                Yea i think some people who are just writing real% off totaly and thinks its stupid dont realize all the other things being taken into account and i didnt at first either but now it might not seem so bad.

                                I think im still going to use shot stick out but to repeat myself i will try real% out. Real% will definitely be good for people who feels the cpu cheat and they cant hit shoots on hof diff.

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