@rocboys yeah thats what i been saying. U cant just flick da stick and expect to make shots consistently even if ur using REAL FG%. Timing still plays a small part in it, just not as much as SHOT STICK TIMING
Will You Use Real Player % Or Shot Stick Timing?
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Re: Will You Use Real Player % Or Shot Stick Timing?
@rocboys yeah thats what i been saying. U cant just flick da stick and expect to make shots consistently even if ur using REAL FG%. Timing still plays a small part in it, just not as much as SHOT STICK TIMING"on hoping there is a PSN flash sale before Valentine's Day"
Man there are no flashers... now what are we going to do for vd
yea but will they take psn cards
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@jeebs yeah it varies but i dont remember it ever taking me more than 4 in a row to get hot"on hoping there is a PSN flash sale before Valentine's Day"
Man there are no flashers... now what are we going to do for vd
yea but will they take psn cards
lolComment
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Re: Will You Use Real Player % Or Shot Stick Timing?
Alright, I'll try this when I get home from work. Any suggestion as to what player I should try this with?Comment
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Re: Will You Use Real Player % Or Shot Stick Timing?
Has anyone seen the other way. Where you have a bad release and the ball goes in? I've seen it severally times.....But they were with great freethrow shooters few times with Ray Allen and Kevin Durant.
I can't remember if I've seen one. I want to say yes. But I can't remember the situation.Comment
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Re: Will You Use Real Player % Or Shot Stick Timing?
Just a few of them...lolHands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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Re: Will You Use Real Player % Or Shot Stick Timing?
@ace23...I'm actually tired of hearing about Kobe. Lets try average guys and bench players.Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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Re: Will You Use Real Player % Or Shot Stick Timing?
After three solid days using Real Player Shot % along side the Simulation game setting and this is easily the best basketball video game experience I honestly have ever had. And I've been playing on the Pro difficulty setting.
I've been fooling around with a variety of teams and it's refreshing being able to hit an appropriate shot based on that players skill, rather than learning his signature shot.
For instance, I started an association with the 76ers and since they're certainly not a good shooting team, I'm finding every game to be very challenging. A good example was my first game against the Miami Heat. During the 1st QTR I was running my sets and playing sound defense, but Miami's offense and defense was too much for the length of a full game.
Overall I'm just loving the feel that real shot percentage brings to the game. Add this with the Simulation game style and NBA 2K11 feels like a good honest game of basketball.Exactly, 4 games into my Association and Iggy has only hit two 3's with about 90% being uncontested. As the D see's him struggling to shoot they sag off him, making it near impossible to ever get to the rim 1 on 1.
Also, this isn't to say people can't catch fire. In a game against the Pacers, Evan Turner had a stretch of 9 straight points, after being fouled on a three point shot and making the basket.
I also find this makes Lou Williams a valuable scorer, as he has some good quickness, and has a nice percentage on his step back jumper.
Also, I don't find real shot % takes anything away from the control of the game, because it still comes down to their ratings. I feel all this does is allow you to shoot correctly with all players without having to learn each sig shot.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: Will You Use Real Player % Or Shot Stick Timing?
Im having a hard time understanding the need to differentiate between the two. If a player's shot is tied to his rating then it should only go in based on that fact (assuming your release is perfect). If a guy has a player's shot release down to a tee he should still be confined to the player rating. Therefore a gamer's skill will go as far as the player he is using. Isn't that how this game works (or is suppose to)?Comment
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Re: Will You Use Real Player % Or Shot Stick Timing?
^It seems as though you get a 10 point rating boost for getting a perfect release. ^^Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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Re: Will You Use Real Player % Or Shot Stick Timing?
Im having a hard time understanding the need to differentiate between the two. If a player's shot is tied to his rating then it should only go in based on that fact (assuming your release is perfect). If a guy has a player's shot release down to a tee he should still be confined to the player rating. Therefore a gamer's skill will go as far as the player he is using. Isn't that how this game works (or is suppose to)?
While Shot release is basically the same as the shooting in NBA DeleteComment
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Re: Will You Use Real Player % Or Shot Stick Timing?
Dude, why would you think that? Can somebody confirm whether or not shot release has an effect on FG% using real FG%?Comment
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Re: Will You Use Real Player % Or Shot Stick Timing?
Rockman,do you think the fg% are unrealistically low when you play with real player % ? Also,whats the most points you scored in a game?Comment
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Re: Will You Use Real Player % Or Shot Stick Timing?
For jump shots, apparently its not the same as FT's, which are pretty much based on timing of the release. Apparently with jump shots it's different. Getting a perfect release on the jump shot increases the odds a little bit based of that players shooting rating. If this is true, then I will use SHOT STICK RELEASE for jump shots.
But for FT's, definitely REAL PLAYER %. Using SHOT STICK RELEASE for FT's is definitely not realistic.Comment
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