Does the adaptive AI also apply to dribbling moves, as I see the cpu defender don't bit as nearly as much as they used to in nba 2k13.
NBA 2k14 Dribbling Questions and Tips
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Re: NBA 2k14's Dribbling questions
Does the adaptive AI also apply to dribbling moves, as I see the cpu defender don't bit as nearly as much as they used to in nba 2k13.ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
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Re: NBA 2k14's Dribbling questions
Interesting, they could be using our VIP/ go to moves against us. That might not be realistic depending on how you think about it. Some moves are done based off how the d is playing you IRL. The D should either trail the offense move or move prior giving a clue of what they are trying to stop. Hopefully next gen will bring about a different AI defender to human interaction. They need some physics for this IMO and human like guessing. Something like this
<table border="0" cellpadding="0" cellspacing="0" width="64" style="border-collapse: collapse;width:48pt"><tbody><tr height="74" style="mso-height-source:userset;height:56.1pt"> <td height="74" class="xl63" width="64" style="height:56.1pt;width:48pt"><object width="560" height="315"><param name="movie" value="//www.youtube.com/v/GrEzQcGnhFw?version=3&hl=en_US&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube.com/v/GrEzQcGnhFw?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></td></tr></tbody></table>Comment
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Re: NBA 2k14's Dribbling questions
Just weighing in to say thank you to Beluba for explaining stuff in this thread!Comment
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Re: NBA 2k14's Dribbling questions
Is there going to be a tutorial including the things you do with the right stick. So far it seems shallow but I got the feeling we haven't scratched the surface of it yet. the real bouncetekComment
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Re: NBA 2k14's Dribbling questions
That sounds fantastic. Regarding inaccurate stick throws, would it help to have the stick have a bit of a deadzone, so that deflection towards the slight left/right of the basket leads to the use of the auto-shot selection code, and more explicit displacement of the stick leads to a forced left/right handed layup?
I'm also curious about the philosophy behind changing the euro-step controls. Is RS-left/right layup now meant to be thought of as a general sidestep-avoidance layup which might not always be an explicit euro-step? It seems that not every side-layup triggered results in the classic Manu-Wade-Harden euro-step with huge side-steps, but might trigger other avoidance layups with appropriate ball protection moves on the way to the hole.
If the change was made so that you still control when to do a side-step avoidance layup, but without having classic euro-step layups trigger for inappropriate players, that actually makes a lot of sense.
Speaking of euros, the James Harden layup package has some really nice ones in it.Comment
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Re: NBA 2k14's Dribbling questions
Not necessarily a "dribbling" question but moreso from a control aspect, was Toatl Control taken out of the game? For example, the ability to hold down a players' icon and control him until you release the button?Comment
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Re: NBA 2k14's Dribbling questions
Thats the name of it... was looking for it earlier this afternoon."Most people would learn from their mistakes if they weren't so busy denying them"Comment
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Re: NBA 2k14's Dribbling questions
Yes. it's gone. It broke very badly somewhere along the way so we decided to put it to rest.Comment
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Re: NBA 2k14's Dribbling questions
Beluba, is off-ball offense still L1 + ICON + R1?
If so, can you force the CPU to pass you the ball or are you subject to the "offense at hand"?"Most people would learn from their mistakes if they weren't so busy denying them"Comment
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Re: NBA 2k14's Dribbling questions
Sent from my iPod touch using Tapatalk - now FreeComment
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Re: NBA 2k14's Dribbling questions
Interesting, they could be using our VIP/ go to moves against us. That might not be realistic depending on how you think about it. Some moves are done based off how the d is playing you IRL. The D should either trail the offense move or move prior giving a clue of what they are trying to stop. Hopefully next gen will bring about a different AI defender to human interaction. They need some physics for this IMO and human like guessing. Something like this
<table style="border-collapse: collapse;width:48pt" border="0" cellpadding="0" cellspacing="0" width="64"><tbody><tr style="mso-height-source:userset;height:56.1pt" height="74"> <td class="xl63" style="height:56.1pt;width:48pt" height="74" width="64"><object height="315" width="560">
<embed src="//www.youtube.com/v/GrEzQcGnhFw?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="315" width="560"></object></td></tr></tbody></table>
One of the things that bugs me about 2K14 (on Allstar) is that on-ball defenders seem to stick a little too tight and don't make many mistakes they need time to recover from. And when they do, they tend to slide a step or two back in place and ignore momentum when recovering, so it's hard to build upon their previous missteps like Curry does here. It's one of the reasons why I'm so big on improving foot planting.
Fortunately this didn't happen when I iso-ed Curry on a center. He was pretty flat footed and I got penetration (only to miss the layup).
Ooh. Does that mean the AI might make mistakes when anticipating your previous patterns? Does it allow you to engage in a sort of chess match with the defender?
In a nutshell, yes, the euro layup is sort of morphing into a side step layup. Reason being, most classic euro step layups start really far from the basket. Most players tend to trigger their layups a bit later so we either had to capture super tight euro layups (which looked dumb) or allow people to jump into the euros later (which is what you're seeing in 2k14.) And since we introduced the ability to shoot out of a moving fake pass, you can essentially force a classic euro step layup that way as well.
Speaking of euros, the James Harden layup package has some really nice ones in it.
I accidentally triggered a euro step layup close in once. What I got didn't look like a classic euro, but as someone who likes to side step layup in real ball, it looked perfectly appropriate to me.Last edited by Sundown; 10-03-2013, 08:58 PM.Comment
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Re: NBA 2k14's Dribbling questions
I really like that escape dribbles create a lot of separation and movement this year. I'm hoping to replicate something like that in game eventually.
One of the things that bugs me about 2K14 (on Allstar) is that on-ball defenders seem to stick a little too tight and don't make many mistakes they need time to recover from. And when they do, they tend to slide a step or two back in place and ignore momentum when recovering, so it's hard to build upon their previous missteps like Curry does here. It's one of the reasons why I'm so big on improving foot planting.
Fortunately this didn't happen when I iso-ed Curry on a center. He was pretty flat footed and I got penetration (only to miss the layup).ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
https://www.youtube.com/user/UnitedSimGaming
https://youtube.com/c/Jerseymad93Comment
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Re: NBA 2k14's Dribbling questions
http://www.youtube.com/watch?v=PxRjhIGvQqY they do it's about reading and reactingFollow me on Twitter: @domidomdomz
PSN ID: domidomdomz
One's best success comes after their greatest disappointmentsComment
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Re: NBA 2k14's Dribbling questions
http://www.youtube.com/watch?v=PxRjhIGvQqY they do it's about reading and reacting
Instead of waiting for him and going back again though, I had enough time to look at him in the face, then do a step back jumper and he was still nowhere close to contesting the jumper. Keep working at it SundownComment
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