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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15417

    #136
    Re: EA's player ratings?

    Originally posted by nogster
    post some box scores if u can.
    last night i took some of your advice and i experimented with the lakers by dropping everyones bar kobes off awareness to 25-. i put kobe at 50.
    and it didnt seem to make much difference in regards to pushing the tempo.
    it was a very very subtle change. but still. smush parker went off for 19pts at half time. most of them on breakaway layins/dunks. now. i wasnt playing very seriously or conservatively which u need to do to stop the cpu from breaking away so much so that may have something to do with it, but yeah. i am now confused as to what off awareness actually does in this game.
    kobe hardly touched the ball in the 2 quarters i played and at half time was only 2/5fgs while parker had 11 attempts and odom and george had over half a dozen each.
    all i was seeing was smush to odom back and back again. where was kobe whose awareness was more double his team mates?

    now maybe your 3pt shooting attributes have to go hand in hand but i am concerned in the lack of 3 attempts and horrible %'s. i want the cpu to still be dangerous from outside.
    with my edits as i said i have made the scale 60-75 for 3pt shooters. cpu teams are averaging 15 attempts a game. now the 3 teams i went up against were the sonics, warriors and the mavs. all dangerous 3 pt shooting teams.

    drop step heh. okay i will check that as i never really see guards use the drop step. so maybe u are onto something.
    post some boxscores and impressions.

    Here's why you can lower 3-PT rating and still get the game to produce good #'s for CPU.

    You can increase the 3-PT slider for in game stats and for teams that normally shoot the 3-pointer you can add the 3-Play Quick play as part of their playbook.

    That solves both problems. I have Manu Ginoboli's offensive awareness at 18 I believe and he still plays like Ginoboli.

    As far Smush Parker you have to lower his 3-PT rating but increase his inside scoring rating that will make him look to attack the basket more. That's what I did for Tony Parker i lowered his 3-PT rating to like 38 but increased his inside scoring to 85 since Parker looks to drive more than settle for jumpers. In fact both Parker and Ginoboli attack the basket while Finley, Horry, Van Exel and Barry settle for jumpers.

    The reason why I said Offensive awareness has to be set lower is becuase it doesn't allow the CPU to always look for the fast break first. That is why some teams like Utah and Portland hardly tried to run because their PG's had very low offensive awareness. In fact if you put Sasha Vujacic in the Lakers starting lineup at PG even with his DEFAULT ratings they won't run as many fastbreaks as they would with Parker starting at PG.

    Anyone over 50 for 3-pt shooting in this game is going to fire away at will regardless of who they are Bowen, Josh Howard, Andre Miller and so on. That is why the scale should range from 0-50 and the 3-PT slider should be adjusted to compensate for percentages within games.

    I also think FG rating has alot to do with non shooters jacking up shots aswell. That is what I"m now testing since I've already came to a conclusion about Offensive awareness and 3-PT ratings.

    All three of those ratings are the key to getting the CPU to be programmed to play halfcourt basketball with ball movement. The game is so heavy in favor on the offensive side of the ball that drastic measures have to be made in order for it to play balanced. Trust me guy's with 25 awareness will still try to score often and quickly. You just have to make sure that each team has it's best scorer's set up with the highest awareness regardless of how low it might appear.

    The one acception I'm looking at is like you said the scoring big men. But even at 50 Duncan was still getting his touches because the rest of the Spurs were all in the 0-25 range so it still had him way higher than anyone else even at 50.
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    • nogster
      MVP
      • Mar 2006
      • 3833

      #137
      Re: EA's player ratings?

      i have just edited all lakers 3pt attribute to 60 and under. and off awarness from 50 and under. kobe is rated 48. the rest are in the low 30's-.
      i am about to play them.
      i will post a report of the game and see what if any difference it makes.

      Comment

      • nogster
        MVP
        • Mar 2006
        • 3833

        #138
        Re: EA's player ratings?

        i lost 94-85. 1o min quarters on superstar.

        kobe went off for 41 points. and even with a reduced 3pt rating of just 55, he hit 3/6 from deep.
        the lakers went 7/19 from downtown. now i did put cpu 3's to 52. only 2 notches up.

        the game definatley plays at a slower pace. ur right playmakers. they dont look to run "every time" when u significantly reduce the off awareness.
        the laker bigs didnt really get a look in other than walton who got a few touces and ended up with 6pts and 6brds on 3/7fgs.
        mihm was in foul trouble all game long and didtn take a shot. and kwame only took 4 but he was active.
        odom and kobe did their thing. and mckie who has replaced the inured smush in my season got 6pts, 4rebs and 8 *** on 3/9fgs.

        all in all its a definate imrovement to the feel of the game.
        and i will be editing every player with that scale now. makes the game play with more ball movement pace.
        the scale is.
        every non "big" superstar will get a off awareness drop to 50 and under.
        the duncans and kgs etc i will put in the 70's so they are far ahead of their teammates in this attribute to hopefully get the cpu look for them constantly.

        and 3pt attributes are going to be 60-. to stem the rushed 3's. but keep the prolific 3 shooters above 50 so they still launch. but i will keep the outside shooting "bigs". ie dirk, rwallace and murphy in the 70's so they may be more inclined to shoot if they recieve the ball on the perimiter.

        i think as long as the players fg rating is good, the 3pt rating doesnt have to be high as i think the 3pt rating is mainly the range they have and the frequency in which they take them. the fg rating determines the skill in shooting. anything over 30ft has 3pt range. anything above that is their tendency to take it.

        Comment

        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15417

          #139
          Re: EA's player ratings?

          Originally posted by nogster
          i lost 94-85. 1o min quarters on superstar.

          kobe went off for 41 points. and even with a reduced 3pt rating of just 55, he hit 3/6 from deep.
          the lakers went 7/19 from downtown. now i did put cpu 3's to 52. only 2 notches up.

          the game definatley plays at a slower pace. ur right playmakers. they dont look to run "every time" when u significantly reduce the off awareness.
          the laker bigs didnt really get a look in other than walton who got a few touces and ended up with 6pts and 6brds on 3/7fgs.
          mihm was in foul trouble all game long and didtn take a shot. and kwame only took 4 but he was active.
          odom and kobe did their thing. and mckie who has replaced the inured smush in my season got 6pts, 4rebs and 8 *** on 3/9fgs.

          all in all its a definate imrovement to the feel of the game.
          and i will be editing every player with that scale now. makes the game play with more ball movement pace.
          the scale is.
          every non "big" superstar will get a off awareness drop to 50 and under.
          the duncans and kgs etc i will put in the 70's so they are far ahead of their teammates in this attribute to hopefully get the cpu look for them constantly.

          and 3pt attributes are going to be 60-. to stem the rushed 3's. but keep the prolific 3 shooters above 50 so they still launch. but i will keep the outside shooting "bigs". ie dirk, rwallace and murphy in the 70's so they may be more inclined to shoot if they recieve the ball on the perimiter.

          i think as long as the players fg rating is good, the 3pt rating doesnt have to be high as i think the 3pt rating is mainly the range they have and the frequency in which they take them. the fg rating determines the skill in shooting. anything over 30ft has 3pt range. anything above that is their tendency to take it.

          I think we are close to each other but after further testing now I've decided to Lower all PG's, SG's and SF's FG rating and 3-PT rating by 20 points each.

          I left all BIG's at their DEFAULT ratings for FG rating and 3-PT ratings.

          I lowered the Offensive Awareness by 50 points for all players accept the scoring PF's and Centers. I'm testing to see if keeping them at DEFAULT is a good setting for those players.

          I also agree that 3-PT shooting BIG's like Dirk, Okur, Wallace, Cook and Walker will stay at their DEFAULT 3-pt ratings since they are less likely to shoot them in game then the perimeter players.

          I'm now starting to tweak sliders to balance out the outside shooting game. But you are correct raising the 3-pt shooting slider up a few notches will help offset the ratings reductions.

          I will test this on All-Star and even Starter Level and lower the speed to 40 or 42 because unfortunatley like I said every time I attempt to increase it the CPU players tend to take off like JETS on the fast break and refuse to setup offensively. So, it seems like the only way to counter this is to lower the game speed.
          Last edited by Playmakers; 04-26-2006, 01:25 AM.
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          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15417

            #140
            Re: EA's player ratings?

            Here's the deal after extensive testing it doesn't matter how low you go on offensive awareness aslong as the most important players have the highest offensive awareness the cpu will still try and get them involved more than other players.

            However awareness has to be set extremelly low for these reasons. FASTBREAKS and HALCOURT style of play. When awareness is set high and I'm talking 50 and over players will always look to break at every opportunity.

            Gamespeed on the slider settings is important aswell. I mentioned this before even though we hate the slow movements of the players that slider acts as a counter to players getting up and down the court as quickly as possible on the break. It doesn't really effect them in the half court game it's more of a arcade slider to force the CPU to get out in the open court so they can dunk more frequently on the break.

            The only way this can be countered is too lower the speed of the players from their default settings they were given then increase the Gamespeed slider to balance it out. But I've already increased every players speed with my previous edits so I won't be going the opposite way this time. I'm going to leave it as I previously did by boosting up players speed and playing on a slower gamespeed slider (40-42)

            But trust me it's the best SIM aspect of the game if you can deal with the halfcourt movements of the players. I'm not talking about the players with the ball just the players off the ball. With the ball they move quicker despite the gamespeed being set low. They also still get out on the break quickly.

            3-pt rating has to come down some more aswell. This means a drop of 20 points for all PG's, SG's and SF's or else perimeter players won't move the ball as much as possible. The LONG RANGE shooting slider can be used to counter the significant drop in player ratings. It's the only way possible to get the CPU to look down low more often to the "BIGS". The Human controlled player can leave his teams 3-pt ratings as is this will only apply to the CPU team players.

            So, here's what I'm doing so that everyone will understand:

            Lowering Offensive Awareness down 50 points for all players accept star PF's and C's they stay at DEFAULT Ratings.

            Lowering FG Rating by 20 points for all players accept PF's and C's.

            Lowering 3-PT ratings by 20 points for all players accept PF's and C's.

            Setting in game slider gameplay speed from 40-42 or else the cpu will fast break like crazy and not attempt to setup offensively.

            Adjusting sliders to make up for modified lower ratings.

            If your wanting to test this to see if it works here's a test team to utilize the Spurs with the Playbook I assigned them already.

            Post Up
            Box 1
            Sideline Triangle 3


            1st #=FG Rating
            2nd #= 3-PT Shooting (This rating is optional and should only be changed for CPU players)
            3rd #=Offensive Awareness
            4th #= Defensive Awareness
            5th #= Speed
            6th #= Quickness

            San Antonio
            PG-Tony Parker-65-40-35-90-99-99
            SG-Manu Ginobili-61-54-37-90-93-94
            SF-Bruce Bowen-46-52-1-99-78-85
            PF-Tim Duncan-85-22-90-99-76-75
            C-Nazr Mohammed-52-1-12-75-70-70
            SG-Michael Finley-54-57-25-75-80-80
            PF-Robert Horry-48-50-10-81-71-71
            SG-Nick Van Exel-61-62-25-72-82-90
            SG-Brent Barry-62-60-15-70-79-76
            C-Rasho Nestorvic-54-1-8-70-70-70
            PG-Beno Udrih-39-58-28-70-80-80
            C-F.Oberto-53-25-8-70-72-72

            The only ratings that have been changed from my previous edits are the 3-PT ratings and Offfensive Awareness ratings of these players. The FG rating has been added to the list in the #1 slot now.

            On the gameplay slider I lowered Human ON BALL PHYSICAL DEFENSE down to 50 because this allows the CPU "BIGS" to establish posistion and get off a shot better.

            Other sliders are being tweaked to balance out the ratings.

            CPU Adjusted Shooting sliders are now

            Short-50
            Medium-58
            Long-54
            Last edited by Playmakers; 04-26-2006, 01:22 AM.
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            Comment

            • nogster
              MVP
              • Mar 2006
              • 3833

              #141
              Re: EA's player ratings?

              i didnt really stick to my plan. i took liberties with the stars.
              but essentially, all role players are 30- some as low as 7 and i gave allen and acouple other 3pt machines 70.
              basically there is a big difference between the stars and the other guys in off awareness and fgs.
              hope it somewhat fixes this game.
              i wish i could share my edits with everyone. i do them every year to nba games. its time consuming but u could say its my hobby.

              Comment

              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15417

                #142
                Re: EA's player ratings?

                Originally posted by nogster
                i didnt really stick to my plan. i took liberties with the stars.
                but essentially, all role players are 30- some as low as 7 and i gave allen and acouple other 3pt machines 70.
                basically there is a big difference between the stars and the other guys in off awareness and fgs.
                hope it somewhat fixes this game.
                i wish i could share my edits with everyone. i do them every year to nba games. its time consuming but u could say its my hobby.

                Hey Nogster I think the game plays less frantic on Starter level believe it or not.

                Right now I'm using Detroit vs San Antonio and the Spurs have dumped the ball down to Duncan just about every possession.

                If you have time set the game speed to 40 use the Spurs ratings I have listed here along with the shooting sliders for the CPU I have posted. Input their playbook to the changes I made below and watch how more under control they play on Starter Level.

                Duncan was left at 90 Offfensive Awareness which is his DEFAULT rating by the way.

                Post Up
                Box 1
                Sideline Triangle 3


                1st #=FG Rating
                2nd #= 3-PT Shooting (This rating is optional and should only be changed for CPU players)
                3rd #=Offensive Awareness
                4th #= Defensive Awareness
                5th #= Speed
                6th #= Quickness

                San Antonio
                PG-Tony Parker-65-40-35-90-99-99
                SG-Manu Ginobili-61-54-37-90-93-94
                SF-Bruce Bowen-46-52-1-99-78-85
                PF-Tim Duncan-85-22-90-99-76-75
                C-Nazr Mohammed-52-1-12-75-70-70
                SG-Michael Finley-54-57-25-75-80-80
                PF-Robert Horry-48-50-10-81-71-71
                SG-Nick Van Exel-61-62-25-72-82-90
                SG-Brent Barry-62-60-15-70-79-76
                C-Rasho Nestorvic-54-1-8-70-70-70
                PG-Beno Udrih-39-58-28-70-80-80
                C-F.Oberto-53-25-8-70-72-72

                The only ratings that have been changed from my previous edits are the 3-PT ratings and Offfensive Awareness ratings of these players. The FG rating has been added to the list in the #1 slot now.

                On the gameplay slider I lowered Human ON BALL PHYSICAL DEFENSE down to 50 because this allows the CPU "BIGS" to establish posistion and get off a shot better.

                Other sliders are being tweaked to balance out the ratings.

                CPU Adjusted Shooting sliders on Starter Level:

                Short-50
                Medium-58
                Long-54


                Human Adjusted Shooting Sliders on Starter Level:

                Short-40
                Medium-48
                Long-44

                I also boosted up CPU ON BALL PHYSICAL DEFENSE to 100 for this Level and Human is at 50.

                I'll post the rest of the sliders later this week. Make sure the CPU has assigned High Pressure defense on all your players.
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                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 15417

                  #143
                  Re: EA's player ratings?

                  All this time and editing and the level that drastically reduces half of the non-sense is Starter Level...

                  This is my second game now on Starter level with Sliders heavly in favor of the CPU.

                  Tim Duncan has 12 of the Spurs 23 points on 5/8 shooting from the FG and 2/3 from the FT Line in 8 minutes.

                  I'm down 23-22 after the 1st qtr and the Spurs are 6/13 from the FG and 11/13 from the FT Line. I will definetly have to adjust the foul sliders down some but most importantly Duncan has taken 8 of their 13 FG attempts in the 1st qtr.

                  Ginoboli is their next leading scorer with 6 points on 1/4 shooting from the FG and 4/4 from the Ft Line.

                  Bruce Bowen has 2 points from the FT Line but only 1 attempted shot and he was fouled....... Not a single 3-pt shot was taken by Bowen and he passed several times. The Spurs as a team attempted 1 three pointer in the first 8 minutes of play.
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                  • nogster
                    MVP
                    • Mar 2006
                    • 3833

                    #144
                    Re: EA's player ratings?

                    the edits have worked for me.
                    i am playing on superstar. i dont want to go starter as it will be too easy to score on that level. on superstar i have to concentrate on offense and d if i want to win. and the game isnt playing cheap.
                    but most importantly. the bigs are now being used consistently.
                    i played the nets in my season and was very happy with the general pace and in the 1st Q the go to guy was krstic. he ended up getting mvp with 12pts 5/8fgs and 15rebs. now the rebs are not like him and he didnt take that many shots but he was involved. esspecially in the 1st half. jefferson dominated with 26 pts and kidd played very reserved in the 1st half then went mad in the 2nd and ended up hoisting a total of 25shots. he was forcing em up for one stretch. carter had a quiet night with only 11pts on 5/11fgs but it wasnt like he wastn involved. i lost by 3.
                    but as i write this i have a cpu vs cpu game of twolves vs raptors and u will not believe it. but after 3Q's. kg has 24pts!!! 11rebs at 8/14fgs. YES!! and his left handed counterpart bosh has 18pts and 5rebs at 8/15fgs!!! i;ve done it. i have the got the bigs involved.
                    the cpu is still prone to looking for easy slashing transition baskets. but i have been noticing KG filling the lanes and finishing.
                    so it seems u are right playmakers about off awareness being the attribute that gets players looking for the break.
                    in the 3rd Q both kg and bosh went at it every time down the floor. both scoring 10pts.
                    i am relieved.
                    the game still has some horrible faults but at least with the help of u playmakers, i have been able to change the one sided AI tendency and get a more realistic experience. thus a more enjoyable experience.

                    Comment

                    • Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15417

                      #145
                      Re: EA's player ratings?

                      Originally posted by nogster
                      the edits have worked for me.
                      i am playing on superstar. i dont want to go starter as it will be too easy to score on that level. on superstar i have to concentrate on offense and d if i want to win. and the game isnt playing cheap.
                      but most importantly. the bigs are now being used consistently.
                      i played the nets in my season and was very happy with the general pace and in the 1st Q the go to guy was krstic. he ended up getting mvp with 12pts 5/8fgs and 15rebs. now the rebs are not like him and he didnt take that many shots but he was involved. esspecially in the 1st half. jefferson dominated with 26 pts and kidd played very reserved in the 1st half then went mad in the 2nd and ended up hoisting a total of 25shots. he was forcing em up for one stretch. carter had a quiet night with only 11pts on 5/11fgs but it wasnt like he wastn involved. i lost by 3.
                      but as i write this i have a cpu vs cpu game of twolves vs raptors and u will not believe it. but after 3Q's. kg has 24pts!!! 11rebs at 8/14fgs. YES!! and his left handed counterpart bosh has 18pts and 5rebs at 8/15fgs!!! i;ve done it. i have the got the bigs involved.
                      the cpu is still prone to looking for easy slashing transition baskets. but i have been noticing KG filling the lanes and finishing.
                      so it seems u are right playmakers about off awareness being the attribute that gets players looking for the break.
                      in the 3rd Q both kg and bosh went at it every time down the floor. both scoring 10pts.
                      i am relieved.
                      the game still has some horrible faults but at least with the help of u playmakers, i have been able to change the one sided AI tendency and get a more realistic experience. thus a more enjoyable experience.

                      It's good to hear your finally getting some value out of the game....

                      It's been a long night for me but I've finally Nailed this baby. Trust me Starter level is where you will see all the teams run the plays constantly if you stop the PG from driving. I know it sounds crazy and I realize people will say Starter Level is too easy but if you put the sliders to favor the CPU and use the adjusted ratings for your players aswell it breaks even.

                      Even if you enjoy Super Star or All-Star Level I highly suggest atleast playing 5 minutes on Starter you'll be very shocked to see the how great the CPU runs their offense now with the ratings adjusted.

                      Good night!
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                      • Realdeal
                        Banned
                        • Oct 2005
                        • 209

                        #146
                        Re: EA's player ratings?

                        Playmakers did you get a transfer kit yet?

                        This should be interesting to see if starter level makes the cpu stop fast breaking more often. I was generally happy with your 1st edits playing on all-star level.

                        Comment

                        • Playmakers
                          Hall Of Fame
                          • Sep 2004
                          • 15417

                          #147
                          Re: EA's player ratings?

                          Hopefully within the next week or two I'll get one.
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                          • Playmakers
                            Hall Of Fame
                            • Sep 2004
                            • 15417

                            #148
                            Re: EA's player ratings?

                            Originally posted by Playmakers
                            All this time and editing and the level that drastically reduces half of the non-sense is Starter Level...

                            This is my second game now on Starter level with Sliders heavly in favor of the CPU.

                            Tim Duncan has 12 of the Spurs 23 points on 5/8 shooting from the FG and 2/3 from the FT Line in 8 minutes.

                            I'm down 23-22 after the 1st qtr and the Spurs are 6/13 from the FG and 11/13 from the FT Line. I will definetly have to adjust the foul sliders down some but most importantly Duncan has taken 8 of their 13 FG attempts in the 1st qtr.

                            Ginoboli is their next leading scorer with 6 points on 1/4 shooting from the FG and 4/4 from the Ft Line.

                            Bruce Bowen has 2 points from the FT Line but only 1 attempted shot and he was fouled....... Not a single 3-pt shot was taken by Bowen and he passed several times. The Spurs as a team attempted 1 three pointer in the first 8 minutes of play.

                            Just an update regarding this game i finished late lastnight. Duncan ended up finishing with 27 points he shot 11/21 from the FG and was 5/7 from the FT Line ......

                            All this was done on Starter Level vs the Pistons (Me).
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                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15417

                              #149
                              Re: EA's player ratings?

                              Until I figure out a way to get Dirk Nowitzki to play outside more here's what I would suggest for the Mavs edits I made.

                              Start this lineup:

                              PG-Terry
                              SG-Howard......(Switch his 1st posistion to SG)
                              SF-Nowitzki.....(Switch his 1st posistion to SF)
                              PF-Van Horn
                              C-Diop or Dampier

                              They play great with this lineup and Dirk gets off plenty of jumpers. I'm going to tinker with his Inside Scoring by lowering it and then lower his FG rating aswell to see if it forces him to shoot more jumper from the PF posistion.
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                              • nogster
                                MVP
                                • Mar 2006
                                • 3833

                                #150
                                Re: EA's player ratings?

                                i just played the raptors in my season and it was very enjoyable. i think i have got the game customised the best way i can.
                                bosh went off on me in the 1stQ with 15pts at 7/8. and i am talking bosh like moves. 1 sweet off board followed by a bosh like lefthanded hammer and1.
                                he ended up cooling off and the cpu stopped going to him consistently. i broke the game out in the 4th. and ended up winning 104-84.
                                1 telling stat was that no one made a 3 all game. thats a first for me and this game. raptors went 0/10 and i went 0/11. but thats not really because of the edits as the cpu averages around 6/15 3's a game with these edits.
                                bosh ended up with 22pts at 10/16fgs with 9rebs. villanueva also got in on the action but ended 3/9.
                                mike james came out dominant with bosh in the 1st q then dissapeared. he ended up with just 10pts, peterson had 14pts and missed 4 3's.
                                i will play on allstar. on superstar its a challenge but they do force the tempo more.

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