NBA Live 2005 Interview - Part 2
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NBA Live 2005 Interview - Part 2
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Re: NBA Live 2005 Interview - Part 2
Thank you Steve!! Waiting for your impressions!!Originally posted by Steve_OS
Can you just tell us a few words about the game based on your first impression please! -
Re: NBA Live 2005 Interview - Part 2
Thank you Steve!! Waiting for your impressions!!Originally posted by Steve_OS
Can you just tell us a few words about the game based on your first impression please!Comment
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Re: NBA Live 2005 Interview - Part 2
Tonight.Originally posted by JasonLinThank you Steve!! Waiting for your impressions!!
Can you just tell us a few words about the game based on your first impression please!
Comment
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Re: NBA Live 2005 Interview - Part 2
Tonight.Originally posted by JasonLinThank you Steve!! Waiting for your impressions!!
Can you just tell us a few words about the game based on your first impression please!
Comment
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Re: NBA Live 2005 Interview - Part 2
C'mon guys, I know you wanna comment
Operation Sports: Will each team have its own individual style?
NBA Live 2005 Team: Yes, to a certain degree. Some teams are more prone to running the break while others will slow down and set the offense up more often. On defense you will find some teams more physical than others. For example, against a team like Dallas you will find it easier to get off a clean dunk in traffic, while Detroit will contest everything and either block your dunks or send you to the line to earn your 2 points. A lot of the differentiation is dependent on personnel, so you will see this change as you progress through Dynasty Mode.
Operation Sports: Is the constant ice hockey like sliding gone from the game play?
NBA Live 2005 Team: We spent a great deal of time on this issue this year and for the most part it is now fixed. However, there are still instances where you will notice the player’s feet slide during replays. The reason we allow this to happen is simple – without allowing some sliding of the feet, the game would feel less responsive from a control point of view - It’s that simple! So, from a design perspective we feel that ultimate responsiveness is a fair trade off for occasional foot sliding. In real life if you are moving in one direction you cannot change that direction in an instant - it takes a moment to stop your momentum, plant your foot and push off in the new direction. If we were to animate everything this way it would look perfect and feel terrible – probably not the smartest choice.Comment
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Re: NBA Live 2005 Interview - Part 2
C'mon guys, I know you wanna comment
Operation Sports: Will each team have its own individual style?
NBA Live 2005 Team: Yes, to a certain degree. Some teams are more prone to running the break while others will slow down and set the offense up more often. On defense you will find some teams more physical than others. For example, against a team like Dallas you will find it easier to get off a clean dunk in traffic, while Detroit will contest everything and either block your dunks or send you to the line to earn your 2 points. A lot of the differentiation is dependent on personnel, so you will see this change as you progress through Dynasty Mode.
Operation Sports: Is the constant ice hockey like sliding gone from the game play?
NBA Live 2005 Team: We spent a great deal of time on this issue this year and for the most part it is now fixed. However, there are still instances where you will notice the player’s feet slide during replays. The reason we allow this to happen is simple – without allowing some sliding of the feet, the game would feel less responsive from a control point of view - It’s that simple! So, from a design perspective we feel that ultimate responsiveness is a fair trade off for occasional foot sliding. In real life if you are moving in one direction you cannot change that direction in an instant - it takes a moment to stop your momentum, plant your foot and push off in the new direction. If we were to animate everything this way it would look perfect and feel terrible – probably not the smartest choice.Comment


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