Official Slider Discussion Thread
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WesmanY2k - Xbox 360
Trying to resist slider-itis. Long Timer.
http://www.youtube.com/user/WesmanY2k/ -
Re: Official Slider Discussion Thread
Well here I go again I just dont like PRO overall even when I maxout the cpu theres just no learning curve overtime plus my punch totals are way out of whack .
So instead of trying to smarten up the cpu on Pro I will try and dumb down the cpu on Champion.
Well I did possibly find a nice blend on Champion to help with cpu high connected rate where I can actually react and dodge punches and which also causes me to pick my spots or suffer which I really didnt have to worry about on pro.
Its main settings are speed and punch output , its funny what 1 click hear or there can do .
Then depending on your skill you can raise the CPU OA/DA but it seems the speed and punch out can also set the pace of the bout.
Well im testing Chavez vs Sweet pea , Alexis A vs Hawk Pryor and for Hw Ali vs Foreman a tuff one to pull off on champ for me .
Punch Totals are equal from high 40s to low 60s as it seems to depend on how aggressive I am which I like .
Connect % is around high 50s for me and the cpu , dont know if thats a bit high but its seems good as it can vary 10% round to round .
Edit : just had something I didnt have with other sliders I stunned Sweet Pea and thank tried twice to take him out no go and then on the 3rd he stunned me but the Cpu still stunned couldnt finish me though it tried.
Equal fight no advantage or unrealistic speed burst WOW like a real match really cool .
Now hes picking his spots low as the 5th round was a all out brawl we almost just danced away the 6th round man I love this game.Last edited by dorismary; 06-30-2009, 07:13 AM.Comment
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Re: Official Slider Discussion Thread
Well here I go again I just dont like PRO overall even when I maxout the cpu theres just no learning curve overtime plus my punch totals are way out of whack .
So instead of trying to smarten up the cpu on Pro I will try and dumb down the cpu on Champion.
Well I did possibly find a nice blend on Champion to help with cpu high connected rate where I can actually react and dodge punches and which also causes me to pick my spots or suffer which I really didnt have to worry about on pro.
Its main settings are speed and punch output , its funny what 1 click hear or there can do .
Then depending on your skill you can raise the CPU OA/DA but it seems the speed and punch out can also set the pace of the bout.
Well im testing Chavez vs Sweet pea , Alexis A vs Hawk Pryor and for Hw Ali vs Foreman a tuff one to pull off on champ for me .
Punch Totals are equal from high 40s to low 60s as it seems to depend on how aggressive I am which I like .
Connect % is around high 50s for me and the cpu , dont know if thats a bit high but its seems good as it can vary 10% round to round .
Edit : just had something I didnt have with other sliders I stunned Sweet Pea and thank tried twice to take him out no go and then on the 3rd he stunned me but the Cpu still stunned couldnt finish me though it tried.
Equal fight no advantage or unrealistic speed burst WOW like a real match really cool .
Now hes picking his spots low as the 5th round was a all out brawl we almost just danced away the 6th round man I love this game.WesmanY2k - Xbox 360
Trying to resist slider-itis. Long Timer.
http://www.youtube.com/user/WesmanY2k/Comment
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Re: Official Slider Discussion Thread
I have been playing with Jukemans sliders using hatton vs pac man (cpu) on GOAT.
I thought that the speed was going to be WAY overdone... but I have to tell you, it might be a little high, but when you drop it down to default, these guys move too slow. I think 7 might work fine for me, but I went to 5, then 0 just to see the difference - In legacy 10 seemed to be way to much for my noob fighter, but in play now, with good fast fighters, it seems close.
Other than that, I'm liking it. I have't made it past the 4th round - but thats farther than Ricky really got...
Here are some vids of my 3 fights with PacMan...
You might actually notice the difference in speed and I was changing it throughout my fights.WesmanY2k - Xbox 360
Trying to resist slider-itis. Long Timer.
http://www.youtube.com/user/WesmanY2k/Comment
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Re: Official Slider Discussion Thread
can anybody tell me if the boxer speed and power represent both user and cpu? I think they do just not sure. I am getting too many 10 round all out brawls not enough consistent realistic fights. When I put the power up the cpu seems to go for haymakers all the time and when I put it down my man feels too stiff and weak. Any thoughts... I am playing on Pro level in Legacy and currently I am 14-7 ranked 13th.NFL: Atlanta Falcons
MLB: Atlanta Braves
CFB: Miami Hurricanes
NCAA BB: Miami Hurricanes
NBA: Atlanta Hawks
NCAA Baseball: Miami Hurricanes
National Champions
1983, 1987, 1989, 1991, 2001
Comment
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Re: Official Slider Discussion Thread
can anybody tell me if the boxer speed and power represent both user and cpu? I think they do just not sure. I am getting too many 10 round all out brawls not enough consistent realistic fights. When I put the power up the cpu seems to go for haymakers all the time and when I put it down my man feels too stiff and weak. Any thoughts... I am playing on Pro level in Legacy and currently I am 14-7 ranked 13th.WesmanY2k - Xbox 360
Trying to resist slider-itis. Long Timer.
http://www.youtube.com/user/WesmanY2k/Comment
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Re: Official Slider Discussion Thread
Well here I go again I just dont like PRO overall even when I maxout the cpu theres just no learning curve overtime plus my punch totals are way out of whack .
So instead of trying to smarten up the cpu on Pro I will try and dumb down the cpu on Champion.
Well I did possibly find a nice blend on Champion to help with cpu high connected rate where I can actually react and dodge punches and which also causes me to pick my spots or suffer which I really didnt have to worry about on pro.
Its main settings are speed and punch output , its funny what 1 click hear or there can do .
Then depending on your skill you can raise the CPU OA/DA but it seems the speed and punch out can also set the pace of the bout.
Well im testing Chavez vs Sweet pea , Alexis A vs Hawk Pryor and for Hw Ali vs Foreman a tuff one to pull off on champ for me .
Punch Totals are equal from high 40s to low 60s as it seems to depend on how aggressive I am which I like .
Connect % is around high 50s for me and the cpu , dont know if thats a bit high but its seems good as it can vary 10% round to round .
Edit : just had something I didnt have with other sliders I stunned Sweet Pea and thank tried twice to take him out no go and then on the 3rd he stunned me but the Cpu still stunned couldnt finish me though it tried.
Equal fight no advantage or unrealistic speed burst WOW like a real match really cool .
Now hes picking his spots low as the 5th round was a all out brawl we almost just danced away the 6th round man I love this game.Recovering slider addict...Fight Night Round 4 caused me to relapse...Comment
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Re: Official Slider Discussion Thread
Thanks when I started my legacy mode early on every fight I had was real challenging and fun. But it seems now that I have cracked the top 20 all the fights are so power hungry and every fighter I fight is haymaker happy and is almost perfect in countering punches. Look I want a good challenge but the problem I am facing is that my fighter is 69 OVR and I am going up against guys who are 92 OVR and makes for a very unbalanced fight. I tried putting the speed and power all the way up but it seems like it either is too easy for me because I get an early round TKO or I am getting my butt kicked by a power hungry punching machine. Wheres the balance? Let me know if you have found some..Last edited by elliottcarbone; 06-30-2009, 11:25 AM.NFL: Atlanta Falcons
MLB: Atlanta Braves
CFB: Miami Hurricanes
NCAA BB: Miami Hurricanes
NBA: Atlanta Hawks
NCAA Baseball: Miami Hurricanes
National Champions
1983, 1987, 1989, 1991, 2001
Comment
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Re: Official Slider Discussion Thread
Thanks when I started my legacy mode early on every fight I had was real challenging and fun. But it seems now that I have cracked the top 20 all the fights are so power hungry and every fighter I fight is haymaker happy and is almost perfect in countering punches. Look I want a good challenge but the problem I am facing is that my fighter is 69 OVR and I am going up against guys who are 92 OVR and makes for a very unbalanced fight. I tried putting the speed and power all the way up but it seems like it either is too easy for me because I get an early round TKO or I am getting my butt kicked by a power hungry punching machine. Wheres the balance? Let me know if you have found some..
It's either too easy or too hard. I can't find my happy medium.Recovering slider addict...Fight Night Round 4 caused me to relapse...Comment
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Re: Official Slider Discussion Thread
Benecio,
I tried your sliders and really enjoyed them. Great work on them, pal.
I had Roy Jones Jr. (me) vs. Joe Calzaghe (CPU) bout.
I ended up winning a unanimous decision. But we were both worn down by the 10th. Little over a quarter of stanima and a bit less of health in the end.
Roy Jones Jr. 53.4 punches per round
(Connected %49 of the time)
Joe Calzaghe 54.2 punches per round
(Connected %46 of the time)
Once again, great work on the sliders.
I don't see the realism with the sliders. I'm not going to argue it's the sliders; I believe it's the game in general. Seems like we're in a slug fest for every round. Ben, did you mention to them you're using the sliders human vs human? There's a big difference using these sliders against CPU. They just don't work.Comment
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Re: Official Slider Discussion Thread
hmmm... could speed the key slider to fixing CPU counters?
Using Benicio sliders I took speed down by two notches. The game feels a lot better and the CPU is not SUPER FAST with counters. I might try putting up the speed by one notch depending on the punches thrown. It doesn't look like the CPU is doing much now that the speed is low. If anything, we might have to increase punch output to get the CPU going.
User
Total..........15/98
jab.............22/38
Str8...........0/0
Lhook.........1/2
Rhook.........10/15
Lupper........0/1
Rupper........18/42
Haymake......0/0
Counter.......1/1
Joe
13/21
4/4
4/6
3/6
2/4
0/0
0/0
0/1
2/3Comment
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Re: Official Slider Discussion Thread
hmmm... could speed the key slider to fixing CPU counters?
Using Benicio sliders I took speed down by two notches. The game feels a lot better and the CPU is not SUPER FAST with counters. I might try putting up the speed by one notch depending on the punches thrown. It doesn't look like the CPU is doing much now that the speed is low. If anything, we might have to increase punch output to get the CPU going.
User
Total..........15/98
jab.............22/38
Str8...........0/0
Lhook.........1/2
Rhook.........10/15
Lupper........0/1
Rupper........18/42
Haymake......0/0
Counter.......1/1
Joe
13/21
4/4
4/6
3/6
2/4
0/0
0/0
0/1
2/3Recovering slider addict...Fight Night Round 4 caused me to relapse...Comment
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Re: Official Slider Discussion Thread
Just wanted to post my sliders real quick - well honestly, I couldnt even call them mine, they are adjusted from Jukemans.
Difficulty: Champ
Length: 3 minute Rounds (i dont guess we can do 3 minute rounds in legacy?)
Foul Awareness: 10
Damage Awareness: 10
Boxer Power: 10
Boxer Speed: 7
Physical Damage: 10
Toughness: 10
CPU OA: 0
CPU DA: 8
CPU PO: 0
Get varied results (meaning not all matches seem like the same ole slug fest) and the CPU will make you pay for getting wild.
Think I'll be sticking with these for a while - thanks for everyones contributions.WesmanY2k - Xbox 360
Trying to resist slider-itis. Long Timer.
http://www.youtube.com/user/WesmanY2k/Comment
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Re: Official Slider Discussion Thread
Ok, I'm new to this site, didn't feel like going threw all the posts, I'm always on the EA FNR4 site:
I wrote this post check it out (they didn't allow me to post the link):
I've been playing GOAT vs the CPU since I got the game, I wanted to better my skills before jumping into Legacy.
After that I created and downloaded the best middleweight and light Heavyweight CABS and edited them till I though their stats were perfect ( that was fun, I would SIM CPU vs CPU to see if I would get similar results as actual fights that happened and yes that worked). I simmed Froch vs Taylor(got a 12th round KO) and Froch vs Pascal (got UD Froch) was very happy and impressed.
The sim fights results were just what I expected, the only thing that was way off were the amount of punches thrown per round and the punch connection %. avg 100 punch per round and 50% punch connection. So I finally decided to play with the sliders.
First I started off slow and I lowered the CPU punch output slider and simulated the fights again, no difference.
So I decided to decrease the offense awareness and increase the defensive awareness sliders a little and again no change.
Finally I got tired and stopped being conservative I put the CPU punch output slider to empty did the same thing with offensive awareness and filled up the defensive awareness slider and I got the same fight stat results.
I haven't played with any of the other sliders so I can't give an assessment on all of them but for the ones I've tried I seems to be that they do NOTHING at all, anybody else had the same experience?
BTW, I also tried playing the CPU with the slider changes and I told my self I would only counter to make sure to have the least possible amount of punches thrown and that didn't help either.
To me seems like those 3 sliders do nothing at all.
So, I ask you or anybody else to have the CPU at G.O.A.T simulate the same exact fight twice one with the default slider settings and the second with the Punch output and offensive awareness to 0 and the defensive awareness to max.
Then post you round by round starts, I can predict you will so virtually no change whatsoever, its going to be around 100 punches per round and 50% punch connection, that's my challenge to anyone.Comment
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Re: Official Slider Discussion Thread
Just wanted to post my sliders real quick - well honestly, I couldnt even call them mine, they are adjusted from Jukemans.
Difficulty: Champ
Length: 3 minute Rounds (i dont guess we can do 3 minute rounds in legacy?)
Foul Awareness: 10
Damage Awareness: 10
Boxer Power: 10
Boxer Speed: 7
Physical Damage: 10
Toughness: 10
CPU OA: 0
CPU DA: 8
CPU PO: 0
Get varied results (meaning not all matches seem like the same ole slug fest) and the CPU will make you pay for getting wild.
Think I'll be sticking with these for a while - thanks for everyones contributions.Comment
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