Official Slider Discussion Thread

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  • acts238shaun
    MVP
    • Dec 2005
    • 2714

    #466
    Re: Official Slider Discussion Thread

    I fought him again and it was another brutal fight. I tried the same gameplan or countering and picking my spot and this time it didn't work. This time I won by getting in his grill and bullying him. He seemed unprepared for it and it turned into a slugfest, which I try to avoid. He flash KD'd me in the second and when I went to the corner I could see my face was jacked up, so I decided to press the fight before it was called. Here are a couple of vids. Enjoy!

    <img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNDcwNzE3NTgwOTAmcHQ9MTI*NzA3MTc2NDI5NC ZwPTk1MDcxJmQ9Jmc9MSZ*PSZvPThjNjQwZDU1MTMzMjQ3ZGJh YmMwNmZhNjMzOTQwZWE4Jm9mPTA=.gif" /><object width="640" height="360"><param name="wmode" value="transparent" valuetype="data" /><param name="movie" value="http://ll-999.ea.com/beta-easports-static/3.1.0.6.5.2.2/flash/mdMediaPlugin/mediaplayer.swf?file=http://cdn.content.easports.com/media2/fn4/8924458/972A0001_4_FLV_VIDEO_OvZ.flv&link=http://beta.easports.com/media/play/video/6987895&linkfromdisplay=true&linktarget=_top&image =" valuetype="data" /><embed src="http://ll-999.ea.com/beta-easports-static/3.1.0.6.5.2.2/flash/mdMediaPlugin/mediaplayer.swf" type="application/x-shockwave-flash" wmode="transparent" width="640" height="360" allowscriptaccess="always" allowfullscreen="true" flashvars="height=360&width=640&file=http://cdn.content.easports.com/media2/fn4/8924458/972A0001_4_FLV_VIDEO_OvZ.flv&link=http://beta.easports.com/media/play/video/6987895&linkfromdisplay=true&linktarget=_top&image ="></embed></object><div style="font-family: Arial, sans-serif; font-size: 12px;"><a href="http://www.easports.com/" target="_top" shape="rect">EA Sports</a>: <a href="http://beta.easports.com/media/play/video/6987895" target="_top" shape="rect">Finishing him off</a></div>

    The above was round three. Below is round four. It took two KD's for him to be out this time, unlike four for many other fights with different sliders. The bottom vid shows how messed up my face was due to my damage slider being at ten and my swelling being 60.

    <img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNDcwNzE4MzgyNjcmcHQ9MTI*NzA3MTg*MzIxMi ZwPTk1MDcxJmQ9Jmc9MSZ*PSZvPThjNjQwZDU1MTMzMjQ3ZGJh YmMwNmZhNjMzOTQwZWE4Jm9mPTA=.gif" /><object width="640" height="360"><param name="wmode" value="transparent" valuetype="data" /><param name="movie" value="http://ll-999.ea.com/beta-easports-static/3.1.0.6.5.2.2/flash/mdMediaPlugin/mediaplayer.swf?file=http://cdn.content.easports.com/media2/fn4/8924458/972A0001_5_FLV_VIDEO_OCr.flv&link=http://beta.easports.com/media/play/video/6988077&linkfromdisplay=true&linktarget=_top&image =" valuetype="data" /><embed src="http://ll-999.ea.com/beta-easports-static/3.1.0.6.5.2.2/flash/mdMediaPlugin/mediaplayer.swf" type="application/x-shockwave-flash" wmode="transparent" width="640" height="360" allowscriptaccess="always" allowfullscreen="true" flashvars="height=360&width=640&file=http://cdn.content.easports.com/media2/fn4/8924458/972A0001_5_FLV_VIDEO_OCr.flv&link=http://beta.easports.com/media/play/video/6988077&linkfromdisplay=true&linktarget=_top&image ="></embed></object><div style="font-family: Arial, sans-serif; font-size: 12px;"><a href="http://www.easports.com/" target="_top" shape="rect">EA Sports</a>: <a href="http://beta.easports.com/media/play/video/6988077" target="_top" shape="rect">Great Fight 3</a></div>
    Last edited by acts238shaun; 07-08-2009, 12:55 PM.

    Comment

    • jb12780
      Hall of Fame
      • Oct 2008
      • 10665

      #467
      Re: Official Slider Discussion Thread

      Originally posted by Wesman
      Wow... Finally beat the guy. 10 rd decision: 93-92, 93-93, 93-92.

      Updated:

      Pro
      Saved by bell - off
      3 Knock down Rule - NO
      Ref Foul Awr - 10
      Ref Dam Awr - 10
      Power - 6
      Speed - 3
      Damage - 8
      Toughness - 2
      CPU Off Awr - 3
      CPU def Awr - 5
      CPU Punch Output - 2

      I think it is important that you play this set with the HUD OFF.
      Camera - Wide.

      Edit:

      I feel it merits mentioning: These sliders are designed for Legacy mode only - I imagine they would be way easy in Play now. Also, my legacy is Mike Tyson, he is 5'10 with like a 71 inch reach. Most of the people I am fighting have 76 - 78 inch reaches. This means its hard to counter cause they are able to easily move back from my punches - getting inside and staying inside is tough. These settings may be pretty easy with a boxer that is mobile and uses a normal / long reach.
      How long are your rounds??
      GT:jb12780
      PSN:jb12780

      Comment

      • cjallure24
        Hail To The Redskins!
        • May 2007
        • 2319

        #468
        Re: Official Slider Discussion Thread

        I'm telling you Parker..(3) is the way to go with Speed. It balances the speed of just about every fighter in every weightclass. I'm going to be sticking with (3) speed from here on out.

        Comment

        • acts238shaun
          MVP
          • Dec 2005
          • 2714

          #469
          Re: Official Slider Discussion Thread

          So what's the difference between GOAT and Champion besides difficulty? How does the CPU act?

          Comment

          • parker002
            MVP
            • Oct 2004
            • 1465

            #470
            Re: Official Slider Discussion Thread

            Originally posted by cjallure24
            I'm telling you Parker..(3) is the way to go with Speed. It balances the speed of just about every fighter in every weightclass. I'm going to be sticking with (3) speed from here on out.
            Any thoughts on Power and Toughness? With Power at (4), the training games are impossible.

            I'm finding that (7) Power is the perfect setting, I just need to find the right Toughness to go with it.
            Recovering slider addict...Fight Night Round 4 caused me to relapse...

            Comment

            • cjallure24
              Hail To The Redskins!
              • May 2007
              • 2319

              #471
              Re: Official Slider Discussion Thread

              Originally posted by parker002
              Any thoughts on Power and Toughness? With Power at (4), the training games are impossible.

              I'm finding that (7) Power is the perfect setting, I just need to find the right Toughness to go with it.
              Your Power/Tougness ratio was perfect IMO. Since you have your power set at (7) I think you should aim for the Toughness to be either (6,5 maybe even 4,no lower). Reason being is, I don't know about you guys but I think a big punch should always be respected. Guys who have big punch ability always have a shot in the fight. Also it gives us the User and the AI a chance in the fight, no matter what round. Case and point sometimes we get comfortable in a fight and take unessesary shots, and sometimes we get lucky and get away with it and sometimes the AI capitalizes on our mistakes. Also it can shift momentum at anytime in a fight. So with Power at (7) I think you should test out (6,5,4) at the Toughness. When I played on Champion mode I would drop a guy sometimes four even five times to win the bout, which in reality Ref's wouldn't allow that on the norm, unless they make it to the end of the round. I can understand two maybe three times if those are in a stretch, but usually if a guy goes down twice in a round the Ref stops it.

              Im a test your sliders out as well Parker and test the Power/Thoughness Ratio.

              Power: 7
              Toughness: (4,5,6)

              In Both Legacy and Fight Now mode,

              Comment

              • cjallure24
                Hail To The Redskins!
                • May 2007
                • 2319

                #472
                Re: Official Slider Discussion Thread

                Originally posted by acts238shaun
                So what's the difference between GOAT and Champion besides difficulty? How does the CPU act?
                IMO...

                Champion: The A.I. fights good but they live themselves open a lot for counter punches. They lead a lot with hoks and uppercuts. They arent very defensive unless you put the Defensive Awareness up to (10). If you fight smart use your jab to set up your big shots and let the fight come to you,you will be very sucessful.

                G.O.A.T: I have little experience with GOAT, but the fights I did have brought me back to when I first started playing the game. I felt the A.I. was ahead of me and picked up on my tendencies early and adjusted. It felt like I couldn't take a round off or get comfortable. And thats what I love about that difficulty.

                Im going to test out Parkers sliders on Champion and my ownon G.O.A.T as well. I don't know about you guys but this is fun as hell. Not trying to get around glitches or Robo A.I. in the gameplay but trying to adjusted what is already set, to make it even better.....

                Comment

                • Wesman
                  Rookie
                  • Sep 2004
                  • 264

                  #473
                  Re: Official Slider Discussion Thread

                  Originally posted by jb12780
                  How long are your rounds??
                  2 min, I do not think it will let you do 3 actual minutes in legacy - just the accelerated clock.
                  WesmanY2k - Xbox 360

                  Trying to resist slider-itis. Long Timer.
                  http://www.youtube.com/user/WesmanY2k/

                  Comment

                  • acts238shaun
                    MVP
                    • Dec 2005
                    • 2714

                    #474
                    Re: Official Slider Discussion Thread

                    Goat definitely plays more sim. I do try working the jav, but it seems every other one is countered. Maybe I need to swap stances from time to time, lead with a cross? I was fighting as a taller heavier middleweight (6', 160) and my best punch was the jab. Maybe he was looking for it? This was in the amateur tourney no less. I'll get the hang of it, I am sure, but it's tough being outclassed by slower and less talented fighters, lol. I know I can't use my champion sliders on GOAT, as I got it handed to me every match, and that's with me being judicious with my punches and swapping tactics from round to round.

                    Comment

                    • parker002
                      MVP
                      • Oct 2004
                      • 1465

                      #475
                      Re: Official Slider Discussion Thread

                      Originally posted by cjallure24
                      Your Power/Tougness ratio was perfect IMO. Since you have your power set at (7) I think you should aim for the Toughness to be either (6,5 maybe even 4,no lower). Reason being is, I don't know about you guys but I think a big punch should always be respected. Guys who have big punch ability always have a shot in the fight. Also it gives us the User and the AI a chance in the fight, no matter what round. Case and point sometimes we get comfortable in a fight and take unessesary shots, and sometimes we get lucky and get away with it and sometimes the AI capitalizes on our mistakes. Also it can shift momentum at anytime in a fight. So with Power at (7) I think you should test out (6,5,4) at the Toughness. When I played on Champion mode I would drop a guy sometimes four even five times to win the bout, which in reality Ref's wouldn't allow that on the norm, unless they make it to the end of the round. I can understand two maybe three times if those are in a stretch, but usually if a guy goes down twice in a round the Ref stops it.

                      Im a test your sliders out as well Parker and test the Power/Thoughness Ratio.

                      Power: 7
                      Toughness: (4,5,6)

                      In Both Legacy and Fight Now mode,
                      The 4:2 ratio was perfect for Fight Now, it SUCKS for Legacy. I've tried with Power at 7 and Toughness as low as 4. Counters have way too much power, which generally results in me getting knocked out early because one bad punch and I'm out. With Toughness at 6 (or even 7) I'm able to get to the 9th or 10th before getting knocked out but I can't score knockouts or even knockdowns. I'm back to where I was on Champion - not being able to go the distance with lighter fighters because of the amount of damage punches do. If I up Toughness to even it out, I can't knock anybody out even with guys like Tyson.
                      Recovering slider addict...Fight Night Round 4 caused me to relapse...

                      Comment

                      • slayter
                        Rookie
                        • Aug 2007
                        • 241

                        #476
                        Re: Official Slider Discussion Thread

                        Parker, I've been using your champion sliders for my legacy without altering them. I'm 9(8)-8-0.

                        I know I'm still learning the game, but I feel the power and toughness are working well for me at 4 & 2. I'm able to get champion scores on the heavy bag push (so I know the power is fine) and sometimes the maize bag. I suck at all the others so I just sim.

                        When I take my time and fight smart I usually do well and get a KO between the 7th and 10th. However, if I go in trying to get a KO quickly I lose instead. Last night I actually got a 2nd round KO. Felt good since it was a rematch.

                        I've learned that having a 5'11" 75" reach heavyweight means moving in and out a whole bunch.

                        Comment

                        • cjallure24
                          Hail To The Redskins!
                          • May 2007
                          • 2319

                          #477
                          Re: Official Slider Discussion Thread

                          I played a Fight Now bout with Sugar Ray Lenoard vs Sugar Shane Mosley(me) on these sliders for test.

                          Champion
                          2min rounds
                          KO rule:Last round only

                          Ref both : 10 (as usual)
                          Power: 7
                          Speed: 3
                          Damage: 7
                          Toughness: 5
                          CPU Defense: 10
                          CPU Offense: 5
                          CPU Punch Output: 1

                          "Everyone has a plan until they get punched in the mouth". I like fighting SRL cause he is a smart savy fighter. I wasn't looking for the KO in this fight cause let's face it, SRL isn't known for going down. I fought a smart fight the entire fight. Took time and picked my shots, set up my big right hand uppercut for the later rounds. I don't like to throw big shots early in the fight a lot because it drains energy and it shows your opponent what you are looking for. So to set up my right uppercut, I threw the hook in my combonations to give the A.I. the idea that's the punch I want to land. And in the later rounds when the oppertunity arrives I can land the big shot.

                          And.....I must say, I really like these sliders. I'm going to do more testing with them, but they felt really good. Neither SRL or myself got stunned until the 3rd round. And we both landed counter shots in the begining rounds. It was both the A.I. and myself were patient in punching and as the fight went on you started to see the fight get more and more intense,and both of us trying to land bigger shots. I truely didn't have any gripes with anything. I lost the fight in the 10th round by KO. He knocked me down in the 9th as well but I got up and regrouped myself and dropped him on a flash KD,catching him coming in trying to finish me early in the 10th. That's when I got to confident, and again, if I would have fought smart and took my time I wouldn't have lost. But instead I went in for the kill after I knocked him down. I went in not being cautious and took a counter uppercut and it was lights out."Fighters Chance" I love having that implimented in the game, and I was beat by that very moto.

                          Everything felt in place with these sliders for my playing style. Granted others may play a different way and like things different, but what I'm starting to look for got off to a good start with these sliders. Speed at (3) for me feels Golddie Lox eating that last bowl of pourage..."Just Right". The jabs a pop to them, the hooks and uppercuts felt smooth, and I controlled every punch I threw. I didn't say "I didn't mean to throw that" not once. Damage....I put that at (7) to test and come away pretty pleased. You notice swelling a lot first because we landed majority jabs and hooks, no cuts, but I notice the damage meter in the corner game being effected due to swelling and not cuts. I wanna see if this leads to more fight stoppages cause with it at (10) you don't see much of a effect on the meter even though the fighter face is beat up, in my case at least. I thin kthe Ref Damage Awareness and Boxer Damage is sort of linked, so ill be testing that out as well. Seeing different types of outcomes would be nice, weither a Decision,KO,or Stoppage. Adds another deminsion to the gameplay.

                          Comment

                          • parker002
                            MVP
                            • Oct 2004
                            • 1465

                            #478
                            Re: Official Slider Discussion Thread

                            Originally posted by slayter
                            Parker, I've been using your champion sliders for my legacy without altering them. I'm 9(8)-8-0.

                            I know I'm still learning the game, but I feel the power and toughness are working well for me at 4 & 2. I'm able to get champion scores on the heavy bag push (so I know the power is fine) and sometimes the maize bag. I suck at all the others so I just sim.

                            When I take my time and fight smart I usually do well and get a KO between the 7th and 10th. However, if I go in trying to get a KO quickly I lose instead. Last night I actually got a 2nd round KO. Felt good since it was a rematch.

                            I've learned that having a 5'11" 75" reach heavyweight means moving in and out a whole bunch.
                            How do you do on the double-end bag with speed at 0?
                            Recovering slider addict...Fight Night Round 4 caused me to relapse...

                            Comment

                            • parker002
                              MVP
                              • Oct 2004
                              • 1465

                              #479
                              Re: Official Slider Discussion Thread

                              Originally posted by cjallure24
                              I played a Fight Now bout with Sugar Ray Lenoard vs Sugar Shane Mosley(me) on these sliders for test.

                              Champion
                              2min rounds
                              KO rule:Last round only

                              Ref both : 10 (as usual)
                              Power: 7
                              Speed: 3
                              Damage: 7
                              Toughness: 5
                              CPU Defense: 10
                              CPU Offense: 5
                              CPU Punch Output: 1
                              Interesting. We're both moving in the same direction.
                              Recovering slider addict...Fight Night Round 4 caused me to relapse...

                              Comment

                              • acts238shaun
                                MVP
                                • Dec 2005
                                • 2714

                                #480
                                Re: Official Slider Discussion Thread

                                I like having power. toughness and damage at ten, but with the defensive advantage the CPU has on Champion and GOAT it is rather difficult. I actually prefer GOAT because the CPU fights smarter, but even at zero output the CPU stays rather aggressive. I remember Juke saying a lower DEF AI seemed to make the CPU come at you more, so I will try the DEF AI at five and the OFF AI at zero. At one on OFF AI the CPU is cleaning my clock and connecting at will, even while I am focused on defense.

                                By the way, as far as the Power to Toughness ratio; remember that you will go down a lot faster at ten and ten than you will at zero/zero. I have seen flash KO's more at ten and ten and guys don't get up four and five times. It's usually two and three max. One fight I nailed a guy with an uppercut as he was pulling back for a haymaker and sent him to the mat for the first and only time. He didn't get to his feet until seven and went back to one knee.

                                I like mixing up my legacy fighters, with one an inside guy, another a jabbing outside type and another a mix of both. With the outside it stinks that every other job is countered on the higher AI's on Champion and GOAT. What is my solution to that?

                                Thanks guys for the help. I will give the six and seven power versus three, four, and five toughness. As far as speed, zero shows the best difference between fighters, but I usually end up on one or two depending on the weight classes. At four and up fighters with slower hand speed than mine are usually faster it seems.

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