Official Slider Discussion Thread

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  • Entiae
    Flip That Bat!
    • Apr 2008
    • 785

    #766
    Re: Official Slider Discussion Thread

    I'm using these sliders, and I just had an awesome fight in Legacy mode.
    I believe it's a version of parker002's set (not sure if you have a new one, I haven't checked).

    Champion
    RFA - 10
    RDA - 10
    Power - 5
    Speed - 3
    Damage - 7
    Toughness - 5
    CPU OA - 5
    CPU DA - 5
    CPU PO - 2

    I won by an unanimous decision; 95-91, 95-91 and 96-90.
    I threw 533 punches and connected with 292 (54%), and my opponent threw 598 and connected with 304 (50%).
    There were no knockouts in the first 7 rounds.
    In the 8th he knocked me down twice (lost round 10-7).
    I came back and won the 9th round, 10-9.
    Then in the 10th, I was finally able to knock him down, and I did it twice. The last time he was saved by the bell (I believe the count was at 4).

    Thanks for the sliders!

    Comment

    • karlos
      Rookie
      • Sep 2003
      • 67

      #767
      Re: Official Slider Discussion Thread

      Originally posted by Sharp3500
      I'm using these sliders, and I just had an awesome fight in Legacy mode.
      I believe it's a version of parker002's set (not sure if you have a new one, I haven't checked).

      Champion
      RFA - 10
      RDA - 10
      Power - 5
      Speed - 3
      Damage - 7
      Toughness - 5
      CPU OA - 5
      CPU DA - 5
      CPU PO - 2

      I won by an unanimous decision; 95-91, 95-91 and 96-90.
      I threw 533 punches and connected with 292 (54%), and my opponent threw 598 and connected with 304 (50%).
      There were no knockouts in the first 7 rounds.
      In the 8th he knocked me down twice (lost round 10-7).
      I came back and won the 9th round, 10-9.
      Then in the 10th, I was finally able to knock him down, and I did it twice. The last time he was saved by the bell (I believe the count was at 4).

      Thanks for the sliders!
      Yeah I really liked these sliders too in Legacy - but it`s pretty hard to get a KO with them even a knockdown - you get the stuns but hard to convert into a KD. Maybe need to up power to 6 and . or toughness down to 4 ?

      Not tried them post DLC though.

      Cheers

      Comment

      • Wesman
        Rookie
        • Sep 2004
        • 264

        #768
        Re: Official Slider Discussion Thread

        900 MB WTF... I'm going to be sitting here for a while...
        WesmanY2k - Xbox 360

        Trying to resist slider-itis. Long Timer.
        http://www.youtube.com/user/WesmanY2k/

        Comment

        • acts238shaun
          MVP
          • Dec 2005
          • 2714

          #769
          Re: Official Slider Discussion Thread

          It's best to tweak in fight now, I am learning that now. Here is where I am right now and it looks like it could stay that way for a while.

          GOAT - 3 min.

          Ref sliders 10
          Power 7
          Speed 2
          Damage 6
          Toughness 4
          Accuracy 2
          Stamina 7
          Counter Window 0
          CPU AI both 10
          output 0

          Comment

          • acts238shaun
            MVP
            • Dec 2005
            • 2714

            #770
            Re: Official Slider Discussion Thread

            Parker, I'll see your WTF!?!? and raise you an "Oh Sh.."

            <img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNDg4NDA1NzIyMTQmcHQ9MTI*ODg*MDU4MDgxNi ZwPTk1MDcxJmQ9Jmc9MSZvPWEzYzdhMGEwYmEwYTRjZjg4YWY2 YjI1MmY1OGY3MmYwJm9mPTA=.gif" /><object width="640" height="360"><param name="wmode" value="transparent" valuetype="data" /><param name="movie" value="http://ll-999.ea.com/beta-easports-static/3.1.0.7.1/flash/mdMediaPlugin/mediaplayer.swf?file=http://cdn.content.easports.com/media2/fn4/8924458/972A0001_2_FLV_VIDEO_MDt.flv&link=http://beta.easports.com/media/play/video/7956246&linkfromdisplay=true&linktarget=_top&image =" valuetype="data" /><embed src="http://ll-999.ea.com/beta-easports-static/3.1.0.7.1/flash/mdMediaPlugin/mediaplayer.swf" type="application/x-shockwave-flash" wmode="transparent" width="640" height="360" allowscriptaccess="always" allowfullscreen="true" flashvars="height=360&width=640&file=http://cdn.content.easports.com/media2/fn4/8924458/972A0001_2_FLV_VIDEO_MDt.flv&link=http://beta.easports.com/media/play/video/7956246&linkfromdisplay=true&linktarget=_top&image ="></embed></object><div style="font-family: Arial, sans-serif; font-size: 12px;"><a href="http://www.easports.com/" target="_top" shape="rect">EA Sports</a>: <a href="http://beta.easports.com/media/play/video/7956246" target="_top" shape="rect">Oh Shoot</a></div>

            Comment

            • Duece
              Rookie
              • Jul 2004
              • 385

              #771
              Re: Official Slider Discussion Thread

              I've tried alot of sliders that you all have posted and tweaked, I guess my biggest problem is playing FN3 and being used leaning with no loss of stamina. I try to do that in FN4 and I get knocked on my *** because of all the leaning I do and my fighter gets winded.

              Comment

              • Benicio10
                Pro
                • Jun 2007
                • 670

                #772
                Re: Official Slider Discussion Thread

                Originally posted by Duece
                I've tried alot of sliders that you all have posted and tweaked, I guess my biggest problem is playing FN3 and being used leaning with no loss of stamina. I try to do that in FN4 and I get knocked on my *** because of all the leaning I do and my fighter gets winded.
                i guess the patch is working!

                Comment

                • Duece
                  Rookie
                  • Jul 2004
                  • 385

                  #773
                  Re: Official Slider Discussion Thread

                  on
                  Originally posted by Benicio10
                  i guess the patch is working!

                  I'm on the PS3 and I haven't been prompted to download a patch yet.

                  Comment

                  • JahMarLen
                    #QuestForSix
                    • Apr 2004
                    • 420

                    #774
                    Re: Official Slider Discussion Thread

                    Originally posted by Benicio10
                    i guess the patch is working!
                    Sounds great! I can't wait to try it tonight.

                    Comment

                    • jetsfansiny79
                      Pro
                      • Aug 2005
                      • 663

                      #775
                      Re: Official Slider Discussion Thread

                      Originally posted by Duece
                      on


                      I'm on the PS3 and I haven't been prompted to download a patch yet.

                      PS3 comes out next week
                      Gametag JetsfanSINY79

                      Comment

                      • Ankido
                        Pro
                        • Jul 2003
                        • 855

                        #776
                        Re: Official Slider Discussion Thread

                        I tested out the DLC and it turned out pretty cool. I noticed a lot of misses with 0 accuracy and a lot less counters which is a major plus. Don't get me wrong, counter's are still there and flash KD's happen quite frequently. I didn't have to touch my previous sliders all that much but I'm still working on perfection which in this type of business is impossible.

                        Ankido's Champion Sliders (Casual players looking for a little simulation)

                        Difficulty: Champion
                        Length: 3 minute Rounds

                        Foul Awareness: 10
                        Damage Awareness: 10
                        Boxer Power: 8 (I've seen 10 but decisions are almost impossible to reach.)
                        Boxer Speed: 0 (for some reason the game feels faster now)
                        Physical Damage: 8 (might go down to 7)
                        Toughness: 4
                        Accuracy: 0
                        Stamina: 0
                        CPW: 0
                        CPU OA: 0
                        CPU DA: 10 (I chose 10 because in real life any punch can be your last)
                        CPU PO: 3 (tweaking this for stat results. So far CPU does 45+ with 3 min rounds.)
                        Last edited by Ankido; 07-29-2009, 03:48 PM.

                        Comment

                        • jetsfansiny79
                          Pro
                          • Aug 2005
                          • 663

                          #777
                          Re: Official Slider Discussion Thread

                          What excatly does the toughness slider do? I thought it decided how many times you can get up from a knockdown, is that correct.
                          Gametag JetsfanSINY79

                          Comment

                          • Ankido
                            Pro
                            • Jul 2003
                            • 855

                            #778
                            Re: Official Slider Discussion Thread

                            Originally posted by jetsfansiny79
                            What excatly does the toughness slider do? I thought it decided how many times you can get up from a knockdown, is that correct.
                            Pretty much how many times you can get up from a KD. I have mine set on 4 and Joe Calzaghe got up 3 times in 6 rounds.

                            Comment

                            • acts238shaun
                              MVP
                              • Dec 2005
                              • 2714

                              #779
                              Re: Official Slider Discussion Thread

                              Well, I had it on ten and ten and have had some only get up once. A lot of it just depends on how tired they are and what you catch them with.

                              Comment

                              • Ankido
                                Pro
                                • Jul 2003
                                • 855

                                #780
                                Re: Official Slider Discussion Thread

                                I'm having a little problem with CPU countering jabs and it's getting really annoying. FNR4 is not a simulation sports game. It's going to be really difficult to set average punches each round and at the same time work with stamina while trying to focus on score card. The CPU will never beat you on the score card which removes FNR4 from being a simulation. If you want to play around with my goat sliders, go for it.

                                Notes: I've noticed the CPU can knock you down at any given moment. On GOAT they have the most devastating counters minus the jab. The jab counter however is more frequent and it does a lot of damage. Please post your stats after each round so we get a general idea how the sliders work. Also, tell me what type of boxer are you. Are you a physical take no prisoners, defense is the key type player or a Roy Jones Jr. type; punch, tease and run.

                                Ankido's G.O.A.T Sliders (Veteran players, no casuals) v1.0

                                Difficulty: G.O.A.T
                                Length: 3 minute Rounds

                                Foul Awareness: 10
                                Damage Awareness: 10
                                Boxer Power: 9 (I still think this is too much power)
                                Boxer Speed: 0 (for some reason the game feels faster now)
                                Physical Damage: 8
                                Toughness: 4
                                Accuracy: 0
                                Stamina: 0
                                CPW: 0
                                CPU OA: 7
                                CPU DA: 10
                                CPU PO: 2
                                Last edited by Ankido; 07-29-2009, 04:19 PM.

                                Comment

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