If you commit to a strike you shouldn't be able to stuff a TD
Collapse
Recommended Videos
Collapse
X
-
-
Re: If you commit to a strike you shouldn't be able to stuff a TD
I just checked mine for ranked and UT, it was all around 45%. I actually was surprised its wasn't higher. I land most of my takedowns. Probably swayed by early UT CAFs.
edit: It's actually swayed by not knowing about sway. I have to be pulling close to 90% now.Last edited by Evil97; 07-25-2016, 05:23 PM.Comment
-
Re: If you commit to a strike you shouldn't be able to stuff a TD
How many fights total do you have?
That could effect the %PSNID: B_A_N_EComment
-
Comment
-
Re: If you commit to a strike you shouldn't be able to stuff a TD
I just saw WBW UT fighter shoot across whole octagon with TD, I don't understand this game anymoreComment
-
Re: If you commit to a strike you shouldn't be able to stuff a TD
Haz was spot on in here. To my knowledge, correct me if I'm wrong, grapple disadvantage isn’t accumulated during recovery frames of a kick and it damn well should be.
For example a player who does a spinning kick, misses it and still has one leg of the ground, or a player who is doing that of-balance recovery animation from getting his heavy high kick blocked, should be at extreme grapple disadvantage during his recovery. A player that is recovering from throwing a more conservative leg strike should be at relatively less grapple disadvantage but should still be at a very, very high grapple disadvantage during their recovery.
This mechanic would be realistic and have a very useful balancing function: it punishes those who spam leg strikes and makes the game more realistic. Right now, I can block someones high/mid kick and they can still deny my take down during their recovery, even though they've just committed to a strike and have one leg of the bloody ground, its make absolute no ****ing sense.Last edited by Lake the striker; 07-26-2016, 09:38 AM.Comment
-
Re: If you commit to a strike you shouldn't be able to stuff a TD
290 in Ranked: 46%
UT MW: 196: 42%
UT HW: 190: 41%
UT LW: 187: 41%
UT BW: 167: 58%
All my UT fighters have takedown offense rather low compared to everything else. I purposely use attribute cards that boost others stats and lower takedown offense, because I know GA from sways make or break it.Comment
-
Re: If you commit to a strike you shouldn't be able to stuff a TD
I dunno how people can call it perfect when hooks and body kicks knock you out of TDs
Just up the stamina penalty when stuffed along with the buff
Problem solvedComment
-
Re: If you commit to a strike you shouldn't be able to stuff a TD
I think there should be a TD scramble to clinch/cage clinch scenario implemented, but I guess they didn't have the mocap for it.Comment
-
Re: If you commit to a strike you shouldn't be able to stuff a TD
Come on guys. Can we just be honest with ourselves, and each other for a minute here...
Holding L2 + Back to generate some magical "Grapple Advantage" that somehow gives you the ability to shoot better takedowns, for no discernible reason, is a craaaazy goofy mechanic.
How can you be a legit MMA fan, and be like "Yeah, Takedowns are perfect right now!" with such an unrealistic, video gamey, mechanic in place?
We need to get rid of that silly system ENTIRELY. Takedowns need to be all about timing, not building up some invisible takedown meter before attempting a takedown..
----------------
As a side note, I really really wish we had Intercepting Knees in this game!PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
-
Re: If you commit to a strike you shouldn't be able to stuff a TD
Anybody that has said it's perfect was talking about balance, not realism.Comment
-
Re: If you commit to a strike you shouldn't be able to stuff a TD
Come on guys. Can we just be honest with ourselves, and each other for a minute here...
Holding L2 + Back to generate some magical "Grapple Advantage" that somehow gives you the ability to shoot better takedowns, for no discernible reason, is a craaaazy goofy mechanic.
How can you be a legit MMA fan, and be like "Yeah, Takedowns are perfect right now!" with such an unrealistic, video gamey, mechanic in place?
We need to get rid of that silly system ENTIRELY. Takedowns need to be all about timing, not building up some invisible takedown meter before attempting a takedown..
----------------
As a side note, I really really wish we had Intercepting Knees in this game!
There is no overall that is going to happen. If you buff takedowns anymore, it's going to be a bad bad thing as far as balance. And if you are just doing L2 + Back, you aren't getting the best bang for your buck. Wiggle wiggle wiggle. Instant takedowns will soon come your way. You will have them on the ground before the grapple meter even realized what happened.Last edited by Evil97; 07-26-2016, 01:55 PM.Comment
-
Re: If you commit to a strike you shouldn't be able to stuff a TD
Exactly, although it would be cool if we had Jose Aldo or BJ Penn style takedown defense hopping around on one leg.Haz was spot on in here. To my knowledge, correct me if I'm wrong, grapple disadvantage isn’t accumulated during recovery frames of a kick and it damn well should be.
For example a player who does a spinning kick, misses it and still has one leg of the ground, or a player who is doing that of-balance recovery animation from getting his heavy high kick blocked, should be at extreme grapple disadvantage during his recovery. A player that is recovering from throwing a more conservative leg strike should be at relatively less grapple disadvantage but should still be at a very, very high grapple disadvantage during their recovery.
This mechanic would be realistic and have a very useful balancing function: it punishes those who spam leg strikes and makes the game more realistic. Right now, I can block someones high/mid kick and they can still deny my take down during their recovery, even though they've just committed to a strike and have one leg of the bloody ground, its make absolute no ****ing sense.PSNID: B_A_N_EComment
-
Re: If you commit to a strike you shouldn't be able to stuff a TD
Exactly!!! Jesus man.Come on guys. Can we just be honest with ourselves, and each other for a minute here...
Holding L2 + Back to generate some magical "Grapple Advantage" that somehow gives you the ability to shoot better takedowns, for no discernible reason, is a craaaazy goofy mechanic.
How can you be a legit MMA fan, and be like "Yeah, Takedowns are perfect right now!" with such an unrealistic, video gamey, mechanic in place?
We need to get rid of that silly system ENTIRELY. Takedowns need to be all about timing, not building up some invisible takedown meter before attempting a takedown..
----------------
As a side note, I really really wish we had Intercepting Knees in this game!
Why should you have to bob up and down like a idiot to score a takedown?PSNID: B_A_N_EComment
-
Re: If you commit to a strike you shouldn't be able to stuff a TD
There is no overall that is going to happen. If you buff takedowns anymore, it's going to be a bad bad thing as far as balance. And if you are just doing L2 + Back, you aren't getting the best bang for your buck. Wiggle wiggle wiggle. Instant takedowns will soon come your way. You will have them on the ground before the grapple meter even realized what happened.
So the ability to exploit a goofy, arcadey, mechanic, and score instant takedowns is balanced?
I'm a ground guy. I want the fight on the ground. I just think this system is extremely goofy.
Oh well.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment

Comment