It is actually L2 and forward,
I feel the need to chime in here as I am partly responsible for the mechanic working this way.
If you have spent any time doing/watching BJJ or wrestling you will notice that they keep a very low base and head leaned forward. This is because the level change for a takedown is much less telegraphed when you are already halfway there, it's also much easier to sprawl in this position as well.
Of course this isn't wrestling or BJJ so fighters dont generally run around in the same stance however, this stance is masked in MMA often by wrestlers by throwing ducking overhands and weaving under punches(Edgar and Mendes do this well)
Think about the takedown as having two parts, setting up the takedown and execution.
You mention "building up an invisible takedown meter" but dont realize that this same concept was in UFC1 you just didnt realize it. When someone threw a kick, they had less time to deny the takedown. Same exact concept but without the meter showing.
The GA makes it possible to scale takedown difficulty and timing takedowns. As opposed to having one flat timing window for takedowns.

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