Opponent's health, guard and stamina meter bars should be hidden, do you agree?

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  • Find_the_Door
    Nogueira connoisseur
    • Jan 2012
    • 4051

    #196
    Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

    Originally posted by Solid_Altair
    Oh, yeah! I forgot about that.

    It'd b great if they could add a HUD option of turning the opponent's off, even if the don't force the opponent to do the same. Then friends could play like this.
    Why are you so adamantly against this? There's very few cons and a ton of pros. Why on Earth should we know exactly when to jump on an opponent - that's part of what should separate skill, and it would really make the 1 punch can end it change a real factor.

    I feel like you're holding this game back at this point and this thread for whatever reason. This game would be ultra competitive and the player with the best fight IQ would more often than not win. If meters are kept then we're playing a video game, not a fight sim.

    It's not hard to understand what greatness this will bring to the game.
    Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

    Comment

    • Acebaldwin
      Banned
      • Apr 2016
      • 508

      #197
      Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

      Originally posted by Solid_Altair
      An option in a mode where you only play by invites?

      I'd be fine with that.
      You're okay with having it as invites only, which uses the same player base with only one more step for it to work (inviting the person), yet not in quick matches where there would basically be 3 options -default meters-, -no opponent's meters (could be renamed as realism meters or wtv)- or -any of the two-

      There's two possible outcome that could happen, one is having more people wanting it in ranked and all other modes. Wouldn't that be enough to tell you the game has come a long way for it to be played that way? And that, in spite of all your arguments and denials, it would be successful. And two, that there would be less and less players playing it and it would be taking so much time to find opponents that you could basically confirmed it to be a failure of a attempt to change things up.

      Come writers and critics
      Who prophesize with your pen
      And keep your eyes wide
      The chance won't come again
      And don't speak too soon
      For the wheel's still in spin
      And there's no tellin' who
      That it's namin'.
      For the loser now
      Will be later to win
      For the times they are a-changin'.

      Hell, make it in rivalry mode only, see how it goes and see the changes being made in front of your eyes in spite of all your arguments and denials to keep it away. I'm down for it as long as it's in the game. Devs should see it as a opportunity to see how well it is taken by players.
      Last edited by Acebaldwin; 12-28-2017, 05:06 PM.

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #198
        Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

        Originally posted by Phillyboi207
        I mean do we have data on how long it’d be? How did UFD 3 do with the split?

        Maybe im in the minority but quality>>> quantity

        I’d much rather play 30 matches against sim players than 100 matches against arcade dudes
        We dont have data because we dont know how many people would choose to play with or without the Hud. Lets play around with the numbers though:

        Lets say you are a ranked player looking for a fight. Lets say 3000 people are online on an average night. Lets say 30% of those people are sim players who want to play without their opponents HUD. That leaves 900 people which seems like plenty, right?

        Well not all 900 are playing in ranked. All 900 dont have a decent internet connection. All 900 arent in your division. So you dont actually have 900 to choose from.

        UFC 3 is a tough example because THQ's online was always ****ed up. From the beta on people had issues with connecting and finding matches period.

        Comment

        • Trillz
          MVP
          • Apr 2016
          • 1369

          #199
          Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

          tbh its either they keep all the bars or they hide it for at least UT and ranked. There is no inbewteen as you are putting yourself at a disadvantage. Do we really need the LEC for high level players looking at the bars instead of thinking.

          Also i think fights will be better to watch without the extra bars to make the screen more clunky and fights will always play out differently. You will really see more fights like gaethjie vs alverez. The same pattern that it is now will vary/change game to game.
          Youtube: https://www.youtube.com/user/im2good4u1
          PSN: Headshot_Soldier

          Comment

          • Acebaldwin
            Banned
            • Apr 2016
            • 508

            #200
            Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

            Originally posted by Haz____
            I never got to play UD3 online. I only played offline back then. How did that game handle the split between SIM and ARCADE modes?
            Sim was obviously lacking in players after a few months, but I was still able to find players. And that's at a point in time where visual cues were nowhere near what it is in EA UFC 3. Where the damage system was hands down way worse than it is in EA UFC 3 also.

            Comment

            • OneDrop
              Pro
              • Jan 2013
              • 688

              #201
              Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

              The day fighters develop psychic skills which would render them able to read their opponents EXACT stamina and health is the day these bars will actually make sense. It's so gamey and breaks immersion. If you've practiced sports at a high level before you'll know that sometimes it's even hard to judge your own conditioning and stamina status, unless it's dead obvious. Now try judging your opponents as accurate and exact as meters do. Giving so much information is like showing the opponents health, bullet count and position in a shooter. It's suddenly a much deeper game if you have to make an assessment of your opponents health and stamina with possible misscalculations versus reading bars and just building your entire gameplan around bar-watching. The devs are always afraid of turning the game into a battle of guys watching stamina bars, take away the bars, take away the problem. I don't get why anyone would be opposed to this, I haven't seen one good argument against not having bars in this loooooooong thread.

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #202
                Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                Originally posted by OneDrop
                The day fighters develop psychic skills which would render them able to read their opponents EXACT stamina and health is the day these bars will actually make sense. It's so gamey and breaks immersion. If you've practiced sports at a high level before you'll know that sometimes it's even hard to judge your own conditioning and stamina status, unless it's dead obvious. Now try judging your opponents as accurate and exact as meters do. Giving so much information is like showing the opponents health, bullet count and position in a shooter. It's suddenly a much deeper game if you have to make an assessment of your opponents health and stamina with possible misscalculations versus reading bars and just building your entire gameplan around bar-watching. The devs are always afraid of turning the game into a battle of guys watching stamina bars, take away the bars, take away the problem. I don't get why anyone would be opposed to this, I haven't seen one good argument against not having bars in this loooooooong thread.
                I've seen two. I dont agree with them but it doesnt make them less valid:

                1) Splitting the user base and arcade users may not want that change.

                2) There arent enough tells for your opponent's stamina in the game.

                Now I think there are workarounds to those two arguments but that doesnt mean they arent things that should be concerning.

                Regarding #1, we dont have enough info to know if thats going to be an issue or not.

                Regarding #2, its user preference. I play with no Hud at all and always have. I like the guessing game aspect of it. Some dont. Some would say that in a real fight, you can tell stamina by watching your opponent's breathing (especially in grappling) and body language. They would say the game doesnt offer enough tells without the bars to know if someone is fatigued.

                Comment

                • Trillz
                  MVP
                  • Apr 2016
                  • 1369

                  #203
                  Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                  Originally posted by aholbert32
                  I've seen two. I dont agree with them but it doesnt make them less valid:

                  1) Splitting the user base and arcade users may not want that change.

                  2) There arent enough tells for your opponent's stamina in the game.

                  Now I think there are workarounds to those two arguments but that doesnt mean they arent things that should be concerning.

                  Regarding #1, we dont have enough info to know if thats going to be an issue or not.

                  Regarding #2, its user preference. I play with no Hud at all and always have. I like the guessing game aspect of it. Some dont. Some would say that in a real fight, you can tell stamina by watching your opponent's breathing (especially in grappling) and body language. They would say the game doesnt offer enough tells without the bars to know if someone is fatigued.
                  With number #1, i cant see how it would split the player base, people will just accept that its gone and play. Fight night champion no one complained it was just normal, it will be a change which will become normal after a month max!


                  #2 i would say there is enough tells in the stand up to know when they are slowing down more now, espically with the update GPD done. However there isnt enough tells on the ground but i dont think thats a bad thing. They just need to fix the ground and pound on the ground and the ground game will be much better, It will be harder for the top guy to easily dominate on the ground by watching the stamina bars. Im bored of winning like this aswell.
                  Youtube: https://www.youtube.com/user/im2good4u1
                  PSN: Headshot_Soldier

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #204
                    Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                    Originally posted by Trillz
                    With number #1, i cant see how it would split the player base, people will just accept that its gone and play. Fight night champion no one complained it was just normal, it will be a change which will become normal after a month max!


                    #2 i would say there is enough tells in the stand up to know when they are slowing down more now, espically with the update GPD done. However there isnt enough tells on the ground but i dont think thats a bad thing. They just need to fix the ground and pound on the ground and the ground game will be much better, It will be harder for the top guy to easily dominate on the ground by watching the stamina bars. Im bored of winning like this aswell.
                    If #1 is optional, there is a chance it splits the user base. If its not, there is a chance you alienate the casual/arcade crowd. As I said earlier, I'm not a big fan of making a game changing decision like this just because 75% of the hardcore fan base wants the change.

                    Regarding #2, the standup tells GPD implemented only start at 50% stamina. So you dont know how much someone's stamina is draining until its halfway there.

                    As I said, I'm a guy who plays with no HUD so I'm fine with the guessing game but I think its reasonable that some would have an issue with the very few tells that are available.

                    Comment

                    • Solid_Altair
                      EA Game Changer
                      • Apr 2016
                      • 2043

                      #205
                      Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                      Originally posted by Find_the_Door
                      Why are you so adamantly against this?
                      I'm not adamant, I'm just against it. I'm not adamant, I'm like water. Be water, my friend.

                      <iframe width="854" height="480" src="https://www.youtube.com/embed/YLriSM0VlJ4" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>

                      Originally posted by Acebaldwin
                      You're okay with having it as invites only, which uses the same player base with only one more step for it to work (inviting the person), yet not in quick matches where there would basically be 3 options -default meters-, -no opponent's meters (could be renamed as realism meters or wtv)- or -any of the two-
                      There is no matchmaking whatsoever when you invite people. So, there is no split.

                      Comment

                      • Acebaldwin
                        Banned
                        • Apr 2016
                        • 508

                        #206
                        Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                        Originally posted by Solid_Altair
                        I'm not adamant, I'm just against it. I'm not adamant, I'm like water. Be water, my friend.




                        There is no matchmaking whatsoever when you invite people. So, there is no split.
                        But it is the same player base. Instead of using quick match, a percentage of them will prefer going the step further in inviting players so that they can play the way they want. It's basically the same, you would get less players in quick match, more in rivalry. Whereas if you give options in quick match, people that pick the option that gives both choices are still part of the same player base. Only those who are adamant to one of the two will be split up. And honestly I don't mind that at all. Hell, it is for the hardcore sim players most of all, same as what the UD franchise had done with the SIM stam. I would prefer fighting the same 50/100 players than having to go up against players that base their tactics around my players meter bars instead of my fighters stats and the game plan I pick to fight him with. It's not just a preference though, it's literally what the game should aim for if it wants to represents the sport the best it can.

                        It ain't just about how it looks, but how it feels, knowledge of the sport and what you do in there should be rewarded as opposed to having yourself fed a silver spoon filled with exact knowledge of your opponent's state. That's a full tablespoon of bull* given straight to you without needing any sort of actual thoughts coming from you as a player.
                        Last edited by Acebaldwin; 12-28-2017, 07:21 PM.

                        Comment

                        • Solid_Altair
                          EA Game Changer
                          • Apr 2016
                          • 2043

                          #207
                          Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                          I don't mean that the split would be a deal breaker. I have no idea of how bad it would be. I'm not exactly against it for the unranked modes.

                          My point was that having the option on invites would require no split.

                          Comment

                          • DaisukEasy
                            Pro
                            • Jul 2016
                            • 577

                            #208
                            Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                            Originally posted by aholbert32
                            If #1 is optional, there is a chance it splits the user base. If its not, there is a chance you alienate the casual/arcade crowd. As I said earlier, I'm not a big fan of making a game changing decision like this just because 75% of the hardcore fan base wants the change.
                            It shouldn't be optional, I agree. But this won't affect casuals, they barely keep track of their own meters, let alone that of their opponent.

                            This is a disagreement between two hardcore crowds, sim vs arcade.

                            Regarding #2, the standup tells GPD implemented only start at 50% stamina. So you dont know how much someone's stamina is draining until its halfway there.
                            Isn't the speed gradually going down from the very beginning? I thought the stamina threshold was for animations only..

                            Comment

                            • Nugget7211
                              MVP
                              • Nov 2017
                              • 1401

                              #209
                              Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                              Originally posted by DaisukEasy
                              Isn't the speed gradually going down from the very beginning? I thought the stamina threshold was for animations only..
                              You're mixing up speed and power, power is gradual, the speed changes when the animations change at 50%
                              **** off, Nugget7211 - GPD, 2017 & 2018
                              Internet Hero - Jack Slack, 2018

                              Comment

                              • DaisukEasy
                                Pro
                                • Jul 2016
                                • 577

                                #210
                                Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                                Originally posted by Nugget7211
                                You're mixing up speed and power, power is gradual, the speed changes when the animations change at 50%
                                I thought they were both gradual.. Meh..

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