Why EA simplified striking attributes?

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  • Solid_Altair
    EA Game Changer
    • Apr 2016
    • 2043

    #61
    Re: Why EA simplified striking attributes?

    He is actually very passionate. And I'm not just saying that. He has some experience with Martial Arts, too, and is very welcoming of feedback. **** happens. I know I'm not perfect on my job.

    Comment

    • Trillz
      MVP
      • Apr 2016
      • 1369

      #62
      Re: Why EA simplified striking attributes?

      Originally posted by Solid_Altair
      He is actually very passionate. And I'm not just saying that. He has some experience with Martial Arts, too, and is very welcoming of feedback. **** happens. I know I'm not perfect on my job.
      Maybe he couldnt be asked to change it, i cant see how the stats go so much backwards comapred to 2?
      Youtube: https://www.youtube.com/user/im2good4u1
      PSN: Headshot_Soldier

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      • Solid_Altair
        EA Game Changer
        • Apr 2016
        • 2043

        #63
        Re: Why EA simplified striking attributes?

        Originally posted by Trillz
        Maybe he couldnt be asked to change it, i cant see how the stats go so much backwards comapred to 2?
        I don't remember exactly which one was our last talk about it. I don't have much hope of the stats changing in UFC 3. TBH, I more focused on the dual stamina. I guess t'd be a lot of work, too, but my guess is that it'd be more manageable.

        If there is a UFC 4, rest assured I'll nag everybody to death and keep nagging them while they're zombies to split the attributes.

        Comment

        • fballturkey
          MVP
          • Jul 2011
          • 2370

          #64
          Re: Why EA simplified striking attributes?

          This was an exceptionally bad decision. There is no rational reason to tie kick and punch striking power and speed together.

          Converting L/R over to a switch rating is fine I guess, but this one makes no sense at all. If it's at all possible to patch this is the #1 thing that I would want patched, period.
          Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

          Comment

          • CKeppelrun
            Rookie
            • Jul 2011
            • 18

            #65
            Re: Why EA simplified striking attributes?

            Originally posted by Solid_Altair
            I don't remember exactly which one was our last talk about it. I don't have much hope of the stats changing in UFC 3. TBH, I more focused on the dual stamina. I guess t'd be a lot of work, too, but my guess is that it'd be more manageable.

            If there is a UFC 4, rest assured I'll nag everybody to death and keep nagging them while they're zombies to split the attributes.

            Career Mode Suggestion:

            Ability to create fighters and enter them in a division during career mode. Basically to give you extra opponents should you decide to enter it and liven it up w/ new and custom faces.



            also a simplified list of stats they should probably use, considering this is MMA and not rock em sock em button mashing robots...


            Physicals:


            Agility
            Flexibility
            Speed
            Strength
            Cardio
            Balance


            Intangibles:


            Chin
            KO Power
            Heart
            Fighter IQ
            Confidence


            Skills:


            Punches
            Kicks
            Elbows
            Knees
            Clinchwork
            Striking Defense
            Ground n Pound
            Takedown Off
            Takedown Def
            Submissions
            Defensive Grappling
            Transitions
            Escapes



            You can't over simplify MMA. Imagine a football game (or any sports game) w/ 4 key stats (Offense, Defense, Special Teams, Athletics) is a bit...




            and additional camera angle options would be great. I would fkn love a camera view that pits you behind your fighter / over their shoulder style. It could rotate to traditional side view during takedowns, grappling, and clinching.
            Last edited by CKeppelrun; 01-22-2018, 01:47 AM.

            Comment

            • ZombieRommel
              EA Game Changer
              • Apr 2016
              • 659

              #66
              Re: Why EA simplified striking attributes?

              I'm not sure what I'm allowed to say and what I'm not allowed to say, but all GC'ers unanimously thought the speed/power punch/kick conjoining was bizarre, and we called it out to the devs who regularly participate in the GC chats and they agreed too. But as AHolbert or Solid pointed out, there are many, many devs who we only see at the events, if we ever see them at all. So what we do is we voice the concern to the devs who are present with us on a day to day basis and hope the word gets passed along and something gets done. We absolutely can't demand anything. We can only voice our views, give good backing reasons, and hope to hear something back.

              In this particular case, I fear it may be too late to change what's been done, but pretty much all GC unanimously went "What the heck?" when we saw this.
              ZombieRommel on YouTube - UFC3 coverage has begun!

              Comment

              • Reflex_Gag
                Banned
                • Jan 2018
                • 2

                #67
                Re: Why EA simplified striking attributes?




                I agree

                Comment

                • lahonda
                  Rookie
                  • Nov 2017
                  • 147

                  #68
                  Re: Why EA simplified striking attributes?

                  There is no clear answer from GPD right? Can we get one, even it wont change?


                  The hole core dosent make sense. How about the new racing games have this:
                  1 Engine stat (Acceleration, High-Speed)
                  1 Chasis stat (Aerodynamics,Air Pressure, Braking, Gas Capacity to refill tank)


                  That would be a gamebreaker same as the UFC3 stats are.
                  He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you.

                  Comment

                  • Solid_Altair
                    EA Game Changer
                    • Apr 2016
                    • 2043

                    #69
                    Re: Why EA simplified striking attributes?

                    Originally posted by AydinDubstep
                    2) Ground & standing stamina are separate. A good idea in theory as someone like Maia on the ground would exert far less energy than someone like Conor, but in practise resulting in two separate stamina systems which can result in a fighter being completely fresh in one department whilst exhausted in another.

                    Not sure what the quick fix solution is.
                    [/I]
                    Making the stats affect only the cost of the actions. I don't know how hard it would be, but I hope it's patchable. If they wish they could also make it affect the regen speed when in the stand up or grappling (I'd rather not). The important thing is making the bar itself (the perma stam) not vary per stand up or grappling (like it unfortunately does now).

                    Comment

                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33106

                      #70
                      Re: Why EA simplified striking attributes?

                      Originally posted by lahonda
                      There is no clear answer from GPD right? Can we get one, even it wont change?


                      The hole core dosent make sense. How about the new racing games have this:
                      1 Engine stat (Acceleration, High-Speed)
                      1 Chasis stat (Aerodynamics,Air Pressure, Braking, Gas Capacity to refill tank)


                      That would be a gamebreaker same as the UFC3 stats are.
                      Its not really GPD's area. Stats affect gameplay but that isnt something he was over.

                      I'm not confident this will be changed by patch because changing it would affect the backend mechanics of the game AND would require alot of additional work. Rerating the stats. Getting the UFC to approve those stats. Revising the UI. Thats just off the top.

                      It should be fixed but I dont think it will. The community will likely just have to adjust.

                      Comment

                      • fballturkey
                        MVP
                        • Jul 2011
                        • 2370

                        #71
                        Re: Why EA simplified striking attributes?

                        Originally posted by aholbert32
                        Its not really GPD's area. Stats affect gameplay but that isnt something he was over.

                        I'm not confident this will be changed by patch because changing it would affect the backend mechanics of the game AND would require alot of additional work. Rerating the stats. Getting the UFC to approve those stats. Revising the UI. Thats just off the top.

                        It should be fixed but I dont think it will. The community will likely just have to adjust.
                        I'll go ahead and put myself down in the crowd that would be OK with getting fewer other things into the game down the road to separate these out, if that's what it comes down to.

                        I read through the thread but has there been any explanation for why they did it this way? For L/R not being separated they at least said it was to stop a CAF/UT exploit (which, ugh, but at least we know why.) I can't imagine why they'd do this this way though. If they come out and say that for some reason some feature in the game just doesn't work any other way then maybe I can live with it, but right now I just don't get it at all.
                        Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

                        Comment

                        • Haz____
                          Omaewa mou shindeiru
                          • Apr 2016
                          • 4023

                          #72
                          Re: Why EA simplified striking attributes?

                          Originally posted by aholbert32
                          It should be fixed but I dont think it will. The community will likely just have to adjust.
                          Yeah, totally. It's gonna be ok.. Totally cool. It's totally gonna be ok...

                          I'll be ok.......

                          PSN: Lord__Hazanko

                          Just an average player, with a passion for Martial Arts & Combat Sports

                          Comment

                          • HypeRNT
                            Rookie
                            • Apr 2016
                            • 368

                            #73
                            Re: Why EA simplified striking attributes?

                            Originally posted by aholbert32
                            I honestly don’t know a thing about Ut. I have no interest in it. The only thing I know is that you can get roster fighters now.


                            Sent from my iPhone using Tapatalk Pro
                            Then you probably should start playing the game and learn something.... The mode is destroyed.... EA can tell you that it has more customization then ever before and that may be true, but it does not change the simple fact that its gone away from its core for no good reason which are CAF'S.

                            Currently you have no idea what fighter you will pick out of the pack, if he will be stand up, or ground fighter, you have no idea if he will be stand up boxer, or stand up kickboxer, maybe you want karate? Who knows

                            What we do know is, you will get 100 same looking but different attribute nate diaz's, and 100 same looking but different attribute Eddie's, and hopefully after you are done opening 100s of packs, you will pull a caf that fits your play style, but you know, thats only if you are done grinding hours and hours to open those packs or pay EA good ole $$$$$$$$$ to speed up the process(starwars battlefront anyone?)

                            The entire core design of that mode were you CREATE YOUR OWN TEAM has been destroyed... Why do i need to face a billion nate diaz's over and over again.... When i should be fighting other caf's with their unique story and unique moves and unique customization's....

                            Who are these ppl that asked for roster fighters in UT mode? Adding legends in packs is 1 thing, like pulling a cro cop out of a pack i get it, but what we have now is just sad from what we had in the past......

                            Someone needs to be held accountable for these gigantic lapses in judgement, from the ruined UT mode to question mark stat changes that took 2 steps back, this isnt to say that the game has not improved or is not a good game, but there are some serious lapses in judgement here.
                            Last edited by HypeRNT; 01-22-2018, 07:24 PM.

                            Comment

                            • CKeppelrun
                              Rookie
                              • Jul 2011
                              • 18

                              #74
                              Re: Why EA simplified striking attributes?

                              Hopefully career mode and its interface are actually enjoyable enough to play and save the game from the rest of it's flaws lol.


                              Stamina bar should not be separated. That is straight silly. If they were concerned about fighters and separating the energy between striking and grappling, they should of made (permanent) traits where you select "Ground Wizard" and you get 10% discount on grappling moves or something.


                              by permanent traits I mean they stick and you can't change. I wasn't a big fan of the select 3 traits before a fight and receive magical variety of boost depending on what you picked. Would of preferred an RPG skill system where you go to a point, you select one. It's permanent, you move on. eventually select another. etc.

                              Comment

                              • killakrok
                                Pro
                                • Dec 2006
                                • 605

                                #75
                                Re: Why EA simplified striking attributes?

                                Originally posted by aholbert32
                                How did they ruin UT? Whats different this year?
                                - Mode is no longer based on unique CAFs with different play-styles that you create and mold but on random cards you get that have given playstyles that effect the moves you can add to that fighter. The packs now include regular roster fighters, not just CAFs.

                                You no longer go into the mode with an idea for a fighter, create their look, fighting style, and move-set and build them up, but you open random packs and have to play with whatever you happen to get.

                                In UFC 2 you could change almost every type of strike to fit your desired style, but in UFC 3 it looks like there are a few slots that allow you to change strikes based on what cards you happen to get, and the rest of the strikes are based on the random fighter/style you pull from packs.

                                With the fighter pool now being based on roster fighters and not just unique CAF you will no longer go into every fight and see a unique opponent but will end up seeing the same roster fighters that are in every other mode over and over with slightly different stats, moves, and perks.

                                - Perks are now random temporary consumables. When you do get lucky and find a fighter you want with a style you like, you will also have to get lucky and get perks that fit that fighter and playstyle. When you do those perks will expire meaning that you can't maintain a specific playstyle based around those perks for too long. You will have to use your random fighter, with random moves and styles, and apply random perks that will run out in a few fights. There doesn't seem to be nearly as much choice and unique variety this year as there was last year in every aspect of the mode.
                                Last edited by killakrok; 01-23-2018, 12:37 AM.

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