If the opponent is in clinch range holding block, there needs to be significant bleed through on blocked strikes and even faster guard breakdown. This has roots in realism as well because the farther you are the faster you can respond to strikes and evade. If you’re contending with strikes on your guard that close, you shouldn’t be able to duck that fast.
Holding block should cause a decent slowdown on movement speed, preventing someone from walking you down with the guard up. A 20% reduction seems hefty but fair.
Head movement should also cost stamina. Perhaps the same as a lunge. Right now the meta is either hold block and walk them down or extremely fast paced gameplay of two players guessing lean angles to counter each other. That’s not how real fights look.
To eliminate this, keep the effectiveness of lean counter rocks (they’re almost guaranteed rocks), but double the effectiveness of a shot that counters the lean. Head movement should be a few times per round thing, not the basis of all gameplay. A counter hook against a side lean currently does only stun damage. Devs should switch the damage to an instant rock and if followed up with another hook, at least a severe knockdown. This along with stamina costs makes the gameplay meta far less about head movement counters and more about exchanges of strikes. The costs for head movement and leaning into strikes should be SEVERE.
Currently, there is no exchanging of punches at high level play. If you try to throw a 1-2-3 your opponent will block the first two and duck the hook to counter almost every time. This leads to both players either circling the outside and looking for lean counters on whoever strikes first or the two engaging in high paced back and forth lean guessing.
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