EA UFC 3 or Undisputed 3 ground game?

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  • MacAttack33
    Banned
    • Oct 2018
    • 165

    #136
    Re: EA UFC 3 or Undisputed 3 ground game?

    How about being able to hold in one direction for the proper defense to one or more offensive actions in any given position, leaving you open to other offensive actions.

    You would still have to choose the proper defensive action, and it wouldn’t require perfect timing which is unrealistic in many situations - bottom side control raising knee to prevent mount, etc etc. many situations where holding would make more sense.

    Comment

    • bmlimo
      MVP
      • Apr 2016
      • 1123

      #137
      Re: EA UFC 3 or Undisputed 3 ground game?

      Originally posted by ZHunter1990
      Absolutely, any competitive game should be hard to master. Sports game, FPS, traditional fighting game, battle royale...doesnt matter. The last thing you want is a low skill ceilling.



      What does flicking the stick fast do? Im lost here. You either have time to reactively deny a transition or you don't. If you dont have time to reactively deny, you pre deny. Pre denials are the most important at the top level because you are making educated assumptions as to what your opponents next move will be. Staying a step ahead of your competition.
      I never played battle royale... but other games have a very simple system, The player skill level and strategy will make the difference, ea ufc 2 striking is a good example of how something can’t be complex yet has numerous skills level.
      But anyway I don’t care abou difficulty I just hope to see a good grappling system That you can actually play instead of watch to deny/guess
      -
      Flick fast the stick is react, language barrier issues

      Comment

      • WarMMA
        MVP
        • Apr 2016
        • 4612

        #138
        Re: EA UFC 3 or Undisputed 3 ground game?

        Originally posted by MacAttack33
        How about being able to hold in one direction for the proper defense to one or more offensive actions in any given position, leaving you open to other offensive actions.

        You would still have to choose the proper defensive action, and it wouldn’t require perfect timing which is unrealistic in many situations - bottom side control raising knee to prevent mount, etc etc. many situations where holding would make more sense.
        Yh that's actually a good idea. It could let you hold in a direction and block certain transitions for a while. Like raising a knee in bottom side control to block mount like you're saying, or holding a body lock in bottom mount to stop a guy from posturing (which we have already, but it would allow you to hold them a bit longer) up.

        Comment

        • Evil97
          MVP
          • Apr 2016
          • 1099

          #139
          Re: EA UFC 3 or Undisputed 3 ground game?

          Originally posted by WarMMA
          I fought all types of punch flickers. The ones that mindlessly did it and skilled guys that tried to wait a while after they punched to flick the stick. Those guys couldn't hardly count on one hand the amount of times they got a reversal on me. Trust me I can tell you for a fact that against a really good player, punch flicking was death. If i'm on top, i'll have you mounted in no time if you insist on punch flicking. If i'm on bottom, i'm escaping with the quickness if you insist on punch flicking. Doesn't matter what kind of pattern they used. And once they caught on to what I was doing, most became stick huggers and just tried to hold block, which led to me transitioning in a few attempts anyway. Yes it was an exploit, but at a really high lvl it didn't work that well at all. Maybe with online lag it worked better.
          One of the funniest MMA gaming moments I've had was when that game released. After all this talk from THQ about how they added flicking animations and missed flicked windows, I then turn around and completely find a way to bypass that all together the day the game came out. It worked gloriously at high level all the way until EA UFC 1 release. Let's bring punch flicking back please, because you need to fight a punch flicker like me. No timing, no missed animations, just pure muscle (mostly forearm) endurance.
          Last edited by Evil97; 12-21-2018, 03:55 AM.

          Comment

          • WarMMA
            MVP
            • Apr 2016
            • 4612

            #140
            Re: EA UFC 3 or Undisputed 3 ground game?

            Originally posted by Evil97
            One of the funniest MMA gaming moments I've had was when that game released. After all this talk from THQ about how they added flicking animations and missed flicked windows, I then turn around and completely find a way to bypass that all together the day the game came out. It worked gloriously at high level all the way until EA UFC 1 release. Let's bring punch flicking back please, because you need to fight a punch flicker like me. No timing, no missed animations, just pure muscle (mostly forearm) endurance.
            Lol well see now I didn't know all that. A way to bypass the animations and stuff? Sounds like you had some strong forearms lol. So let me rephrase...without the bypass, punch flicking didn't work well against good players . Glad I never ran into you
            Last edited by WarMMA; 12-21-2018, 11:50 AM.

            Comment

            • Evil97
              MVP
              • Apr 2016
              • 1099

              #141
              Re: EA UFC 3 or Undisputed 3 ground game?

              Originally posted by WarMMA
              Lol well see now I didn't know all that. A way to bypass the animations and stuff? Sounds like you had some strong forearms lol. So let me rephrase...without the bypass, punch flicking didn't work well against good players . Glad I never ran into you
              Yeah, it was a complete exploit in the purest form and I had to stop doing it in leagues. Not to mention the risk of carpal tunnel lol.
              As for the general discussion on overall intended grappling, I'm torn on the subject. I am still a huge fan of the grappling in EA MMA to be honest. It felt balanced, had a chess match feel, and there was danger lurking in every position top or bottom. I'm pretty easy to please in that regard, and understand where everyone is coming from on both sides. I'll see if I can read through the whole thread and provide a better opinion.

              I can tell you without much thought that the biggest gripe I have with the grappling in EA UFC 3 (1 and 2 also) is that it feels like you go from being the fighter in the cage during the stand up, to being a puppet master when it goes to grappling, if that makes any sense. It might be as simple as throwing a punch with the fighters left hand on the ground is now about the direction and not just hitting X or Square. Something so little just kind of takes you back out of the cage and turns you into a spectator. There is a word for this, but I'm having trouble thinking of it.

              Sent from my SM-N960U using Operation Sports mobile app
              Last edited by Evil97; 12-21-2018, 02:57 PM.

              Comment

              • WarMMA
                MVP
                • Apr 2016
                • 4612

                #142
                Re: EA UFC 3 or Undisputed 3 ground game?

                Originally posted by Evil97
                Yeah, it was a complete exploit in the purest form and I had to stop doing it in leagues. Not to mention the risk of carpal tunnel lol.
                As for the general discussion on overall intended grappling, I'm torn on the subject. I am still a huge fan of the grappling in EA MMA to be honest. It felt balanced, had a chess match feel, and there was danger lurking in every position top or bottom. I'm pretty easy to please in that regard, and understand where everyone is coming from on both sides. I'll see if I can read through the whole thread and provide a better opinion.

                I can tell you without much thought that the biggest gripe I have with the grappling in EA UFC 3 (1 and 2 also) is that it feels like you go from being the fighter in the cage during the stand up, to being a puppet master when it goes to grappling, if that makes any sense. It might be as simple as throwing a punch with the fighters left hand on the ground is now about the direction and not just hitting X or Square. Something so little just kind of takes you back out of the cage and turns you into a spectator. There is a word for this, but I'm having trouble thinking of it.

                Sent from my SM-N960U using Operation Sports mobile app
                Yh I know what you mean. It doesn't have that real grappling feel to it. Most ppl's issue seems to be the feel UD3 had (and the extra bells and whistles) vs EA UFC's take with grappling. Like in UD3's grappling you felt the struggle and felt in full control of your fighter, trying to control a guy on the ground. This game it doesn't feel that way. However, I will say I like the complexity of the system in that it is more skill based. I feel like if EA can combine a system with elements from each, they could have a much better grappling system on hand, that is also more user friendly. Like say implementing holding grapple block in certain positions where it makes sense, while more difficult positions could use directional denials. Something like that.
                Last edited by WarMMA; 12-21-2018, 03:44 PM.

                Comment

                • 1212headkick
                  Banned
                  • Mar 2018
                  • 1823

                  #143
                  Re: EA UFC 3 or Undisputed 3 ground game?

                  Originally posted by WarMMA
                  Yh I know what you mean. It doesn't have that real grappling feel to it. Most ppl's issue seems to be the feel UD3 had (and the extra bells and whistles) vs EA UFC's take with grappling. Like in UD3's grappling you felt the struggle and felt in full control of your fighter, trying to control a guy on the ground. This game it doesn't feel that way. However, I will say I like the complexity of the system in that it is more skill based. I feel like if EA can combine a system with elements from each, they could have a much better grappling system on hand, that is also more user friendly. Like say implementing holding grapple block in certain positions where it makes sense, while more difficult positions could use directional denials. Something like that.
                  That right there is exactly the middle ground and the best of both worlds id like to see left stiick used for minor transitions. If the stand up timer is so generous we should be getting more reward taking it to the ground. The logic needs to be changed

                  Comment

                  • Good Grappler
                    Pro
                    • May 2018
                    • 615

                    #144
                    Re: EA UFC 3 or Undisputed 3 ground game?

                    Originally posted by WarMMA
                    I feel like if EA can combine a system with elements from each, they could have a much better grappling system on hand, that is also more user friendly. Like say implementing holding grapple block in certain positions where it makes sense, while more difficult positions could use directional denials. Something like that.
                    Man I gotta say, I have a hard time disagreeing with any of your posts. You’re almost always spot on.

                    This would be great. The main thing I miss from UD3 honestly WAS the “holding” mechanic. Yes, there were lots of great positions, but the “holding” was what gave it that immersive, satisfying feeling. Like you physically had to maintain your position at all times. Made it feel like you were actually CONTROLLING your opponent, as opposed just waiting for denials.

                    Allowing this mechanic to return in ways that make sense would be great. I understand the downfalls of a “holding” grapple block mechanic, competitively speaking. But seeing it implemented in certain positions, with a limited functionality, would definitely add to the immersiveness of embracing the grind.
                    Xbox GT: the relaxed guy

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                    • Haz_____
                      Banned
                      • Aug 2018
                      • 299

                      #145
                      Re: EA UFC 3 or Undisputed 3 ground game?

                      I think the old swooping transitions go a long way towards "feel" also. It actually feels like you're making the pass yourself rather than holding a stick down and just waiting for an animation to play out. It also adds the mechanical benefit of being able to dynamically move through the pass, and adjust the timing/ speed of the pass. This would also have fakes making a lot more sense, because instead of a canned "fake" animation, the animation plays dynamically based on how far into the swoop movement you are. Visually this would help make the fake look way more realistic, but with this mechanical system youd also be able to fake just by timing the swoop differently.
                      Last edited by Haz_____; 12-22-2018, 05:52 PM.

                      Comment

                      • WarMMA
                        MVP
                        • Apr 2016
                        • 4612

                        #146
                        Re: EA UFC 3 or Undisputed 3 ground game?

                        Originally posted by Haz_____
                        I think the old swooping transitions go a long way towards "feel" also. It actually feels like you're making the pass yourself rather than holding a stick down and just waiting for an animation to play out. It also adds the mechanical benefit of being able to dynamically move through the pass, and adjust the timing/ speed of the pass. This would also have fakes making a lot more sense, because instead of a canned "fake" animation, the animation plays dynamically based on how far into the swoop movement you are. Visually this would help make the fake look way more realistic, but with this mechanical system youd also be able to fake just by timing the swoop differently.
                        Yh this is very true. The way the swoop transitions worked with the animations made you feel a lot more in control of the fighter. Like sometimes i'd start a transition and stall it at a certain spot, faking some players out. It totally made transitioning and fakes feel more dynamic for sure.

                        Comment

                        • 1212headkick
                          Banned
                          • Mar 2018
                          • 1823

                          #147
                          Re: EA UFC 3 or Undisputed 3 ground game?

                          Originally posted by WarMMA
                          Yh this is very true. The way the swoop transitions worked with the animations made you feel a lot more in control of the fighter. Like sometimes i'd start a transition and stall it at a certain spot, faking some players out. It totally made transitioning and fakes feel more dynamic for sure.
                          Tsc doesnt work for punching but it does for grappling😁

                          Comment

                          • bmlimo
                            MVP
                            • Apr 2016
                            • 1123

                            #148
                            Re: EA UFC 3 or Undisputed 3 ground game?

                            Originally posted by Good Grappler
                            Man I gotta say, I have a hard time disagreeing with any of your posts. You’re almost always spot on.

                            This would be great. The main thing I miss from UD3 honestly WAS the “holding” mechanic. Yes, there were lots of great positions, but the “holding” was what gave it that immersive, satisfying feeling. Like you physically had to maintain your position at all times. Made it feel like you were actually CONTROLLING your opponent, as opposed just waiting for denials.

                            Allowing this mechanic to return in ways that make sense would be great. I understand the downfalls of a “holding” grapple block mechanic, competitively speaking. But seeing it implemented in certain positions, with a limited functionality, would definitely add to the immersiveness of embracing the grind.
                            Also, when you deny to maintain position, your opponent lose grappling advantage and stamina... if you had to hold to maintain, you would be losing at least stamina to simulate the strenght to maintain

                            Comment

                            • Supreme_Bananas
                              Pro
                              • Apr 2016
                              • 944

                              #149
                              Re: EA UFC 3 or Undisputed 3 ground game?

                              Originally posted by 1212headkick
                              Tsc doesnt work for punching but it does for grappling😁
                              True, mostly because grappling doesn't work with "combos"

                              Comment

                              • iceberg3445
                                Rookie
                                • Dec 2017
                                • 431

                                #150
                                Re: EA UFC 3 or Undisputed 3 ground game?

                                I used to be one of those people calling for gamedevs to bring the UD3 grappling system into EA UFC. Recent additions to grappling to EA UFC 3 have caused me to change my mind on the matter.

                                The new takedowns, especially the driving takedown and single/double legs against the fence, make the transition from striking to grappling feel much more fluid (despite the clinch still needing a lot of work). And tweaks to GNP make postured up in full and half guard feel more fun and dangerous (top mount still feels underpowered).

                                All that said, I hope game devs keep the current system and build on it. Fixing the clinch, adding new clinch entries, adding new positions/transitions on the ground, and making adjustments to GnP/denials/transitions to improve danger and balance; Adding all these things will make grappling in EA UFC 3 (or 4) deeper and more enjoyable than in UD3


                                Sent from my iPhone using Operation Sports

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