Yeah you’re right, there was a slight change in hand position but it was very subtle... they stayed in the same general stance. Like with the karate, “hands out” stance of Bendo and Machida. Holding block moved the hands a tad higher, but it didn’t change the general appearance of the fighter’s stance (until a strike was thrown). I remember muay thai fighters lile Shogun had the most satisfying stance while holding block. They looked like legit muay thai fighters lol.
Little things like that made UD3 so immersive and feel like such a complete game. You felt like you could pick a fighter, and then fight just like that fighter. I mean I had fights on UD3, where I fought EXACTLY like my fighter.
No one truly understands the full extent of realism you could get in UD3, especially with SIM energy settings. Jake Shields was a major example of this. I would pick Jake Shields and fight exactly like him. I may need a medical diagnosis, but I would literally play exactly like Jake Shields to a point where I would purposely make mistakes and leave openings that Shields does IRL. I remember seeing him defeat Woodley and Akiyama, by walking forward stiff as a board, failing a lot of takedowns, and throwing almost constant lead roundhouse kicks to the body. I was like WTF how did this clumsy looking dude just get his hand raised? Then you look at his resume: wins over Woodley, Lawler, Maia, Condit, Dan Henderson, Paul Daley, Yushin Okami, etc.
But yeah, it was these lead roundhouse body kicks that caught my eye. Like I said, I probably need a diagnosis, but that was so damn satisfying to me, in a bizarre way. They were slow, stiff and unathletic kicks, but just constant and frustrating enough to rack up points during inactive lulls of the fight.
So I remember playing UD3 and doing this perfectly. Purposely holding block and walking slow, to look stiff. Shooting double legs near the cage, then humping them against the cage whilst purposely letting them free eventually, to give them a false hope. Just to simulate Shields’ style of killing time against the cage going for a takedown (but not getting it). Walking forward with relentless body kicks, a few stiff jabs. Purposely missing a bunch of hooks. Stalling in the clinch. Maybe get on top once or twice from a trip in the clinch. Winning a split decision against world class players.
Something so satisfying about entering the last round of a fight, after fighting like that for 2+ rounds, to see my opponent so demoralized. They just can’t even strike effectively anymore because they’re so frustrated. Like they debated rage quitting between rounds, but decided it would give me the pleasure I want, so they just said F it and tried to take my head off in the last minute. Hell, I’d even let them rock me in the last round to make them think “OH **** I GOT THIS GUY” (I had a perfect understanding of how mych damage you could safely take, and how to win a round, so I could get away with this stuff).
The UD3 competitive scene was so weak due to server issues, I was forced to play quick match sim settings. The players there were good, some were very good, but none were able to give me a legitimately competitive fight. So that’s why I adopted such weird ways of playing; I didn’t want to scare off the few guys still playing. I found out how to safely lose rounds, or make it look like I’m losing, only to win at the last minute. Then I could ensure future opponents, because in their mind, I’m beatable.
On rare occasions, I’d play a legit competitive fight. And I would just decimate. I view UD3 as like the dark ages of Videogame MMA. Like, no one knew how to wrestle yet, so I was just going to town on fools. By around UFC 2, grappling was much more mainstream, and nowadays it’s totally a part of everyone’s game. But I still have a wrestling-oriented mindset that I feel many players are lacking, and that gives me an advantage over lots of players.
But anyways back to UD3 realism.
Aldo was another one I could play realistically af with. I remember seeing him against a few guys, in fights where he literally stood there and blocked everything for 5 rounds. Takedowns, leg kicks, doesn’t matter. You weren’t getting anywhere against Aldo. You could do this perfectly in the game. Then maybe three or four times per round, you just explode and win the round. In the off chance you end up on top (never through offensive wrestling), just swarm them with relentless passing and pressure, straight to dominant positions like crucifix or mount. Then if they escape, just immediately go back to being a statue. Leg kicks every 80 or so seconds. Ahhhh so satisfying, watching high level players with ridiculous 453-27 records, just stuck on the losing end of a staring contest against Aldo. 4th round starts, I’m up 3 rounds, and just assume my defensive posture, looking at em like “what you got brah?”
*note, playing like this was not fun against average or below average players, because it’s not rewarding. It’s only rewarding to beat good players like this, because no matter how long the inactive lulls were, it never got dull knowing your opponent THOUGHT they were gonna win.
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