The Game Outside of the Game - Issues and How to Fix Them
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Re: The Game Outside of the Game - Issues and How to Fix Them
The biggest benefit I have found for fatigue is that it does actually effect injuries. I’ve found most injuries occur when the guys are “yellow” in the playcall, showing they’re tired. So combined with some injury rating changes, I’ve seen a good amount of injuries. I lost a star WR for 10 weeks, and one RB for 3, only to be injured again on his 5th or 6th carry when he came back.
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NFL-Seahawks
MLB-Mariners
NBA-Sonics :'(Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
I've had several injuries with fatigue off. They've mostly been QBs, HBs, WRs, and CBs, and that's without any edits to the injury attribute. Using Stonecalf's injury edits, the numbers are drastically increased, even with fatigue off. I do think it aids in injuries if you must play with it on, but I know for a fact that it isn't necessary in order to have injuries occur. In all my testing, I actually notice little difference.
That’s interesting. I know you’ve done far more experimenting so I’ll have to believe you on this. I only did two seasons without fatigue and got no injuries, save for a “rest of game” concussion here or there. To be fair, it wasn’t much different with fatigue on until I did the injury rating changes, so that’s probably more of the cause than anything.
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Re: The Game Outside of the Game - Issues and How to Fix Them
That’s interesting. I know you’ve done far more experimenting so I’ll have to believe you on this. I only did two seasons without fatigue and got no injuries, save for a “rest of game” concussion here or there. To be fair, it wasn’t much different with fatigue on until I did the injury rating changes, so that’s probably more of the cause than anything.
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Also, I feel like going to default has increased injuries pretty substantially. I don't know if it's some sort of "unseen" or "hidden" effects within the game taking place, or if it's, maybe, the fact that the tackle sliders are back up to 50, whereas most sliders sets have them a good bit lower to see broken tackles in the adapted set. Maybe they are hitting with full force? It could just be coincidence, but with fatigue off and this default approach, these are the most injuries I've seen without editing ratings. Multiple week injuries each year.Last edited by Tuscaloosa; 11-21-2018, 10:46 PM.Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
an outside the game issue regarding equipment, namely giant shoulder pads on lineman:
I have found that when editing a player, the bigger the "shoulder build," the bigger his pads are too. I recommend for OL, putting shoulder build at "0"
It doesn't make much difference in their look, but does make the shoulder pads smaller and more fitting for current times. They're still oversized, but not as bad lolLast edited by SilverBullet19; 11-28-2018, 06:36 PM.Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
an outside the game issue regarding equipment, namely giant shoulder pads on lineman:
I have found that when editing a player, the bigger the "shoulder build," the bigger his pads are too. I recommend for OL, putting shoulder build at "0"
It doesn't make much difference in their look, but does make the shoulder pads smaller and more fitting for current times. They're still oversized, but not as bad lol
This has always been one of my biggest pet peeves. After inspiration from TarHeel with making players smaller, you can make them look much better! I came up with my own scale that I’ve messed with, and I have to say I love how the player models look and fit the field. I don’t have access to the editor, so I do it myself. But, if you can use the editor, I recommend making players smaller.
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Re: The Game Outside of the Game - Issues and How to Fix Them
This has always been one of my biggest pet peeves. After inspiration from TarHeel with making players smaller, you can make them look much better! I came up with my own scale that I’ve messed with, and I have to say I love how the player models look and fit the field. I don’t have access to the editor, so I do it myself. But, if you can use the editor, I recommend making players smaller.
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The Game Outside of the Game - Issues and How to Fix Them
i use this as a rough guide for my incoming freshman
https://www.ncsasports.org/football/...ing-guidelines
Very interesting read. Appreciate it! But I was mean scaling the players down to fit field better and appearance. I do a scale of dropping everyone by 60lbs and a height scale of...
5’5-5’6 = 5’5
5’7-5’8= 5’6
5’9-5’10=5’7
5’11-6’=5’8
6’1-6’2=5’9
6’3-6’4=5’10
6’5-6’6=5’11
6’7+= 6’
Really helps with the shoulder pad issue and player models. Especially the lineman. They don’t look so blocky anymore. Maybe just a personal preference, but I recommend it to anyone that has visual issues with the game.
Sent from my iPhone using Operation SportsLast edited by muchacho; 11-28-2018, 10:01 PM.Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
I'm having trouble where the CPU never seems to call run plays.. I just played a game where the CPU threw 55 passes and ran the ball 10 times. Their run/pass slider was set at 55% pass. Anyone know how to stop this?Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
What is your defensive slider set to? Perhaps it was an air raid offense? Or is this consistent?
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Re: The Game Outside of the Game - Issues and How to Fix Them
What is your defensive slider set to? Perhaps it was an air raid offense? Or is this consistent?
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It’s a pretty consistent problem I’m having. Offensive style doesn’t seem to matter.Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
If you're jumping out to an early lead, more times than not, the CPU will give up on the run game. Another advantage, IMO, of having fatigue off. They don't give up on the run, and just overall do a better job of sticking to their true game plan and offensive style. You can be up multiple scores in the second half and a triple option team will keep running, as they would IRL. They won't give up and air it out until they just absolutely have to.Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
Turn fatigue off.Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
Recently, I started a dynasty with Default everything on Heisman, with the only non-default setting being Fatigue off, and it has been the most fun I've ever had with this game. For the first time ever, I actually got fired, and it felt incredible lol. My search is over. I don't see any reason why I would ever consider playing another way.
Hmm, I might just have to try this out myself. Been trying peoples sliders and everything. Do you mess with penalties at all?
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Re: The Game Outside of the Game - Issues and How to Fix Them
Hmm, I might just have to try this out myself. Been trying peoples sliders and everything. Do you mess with penalties at all?
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*Edit: 8-9 Minute Quarters, currently enjoying 8.
Default Heisman(USER and CPU FG Accuracy - 35, only change)/Fatigue Off
I just play with a few House Rules:
1 Ask Coach - Offense & Defense - One of the 3 given plays. This is in no way necessary though. Picking your own plays will still give you great results. This is just something that I have always done, since they made it available in the game. Kind of like I actually have a coordinator. *Edit: Also don't use any audibles or hot routes of any kind.
2 Stick with one player on D. Not sure if this would be necessary, I've just always liked the challenge of it, plus the way it really brings out the attributes of your other guys.
3 No "stop-n-pop" passing. Although it's an extremely entertaining part of our real life game, the CPU QB just won't do it. So, I don't either. Once the CPU starts scrambling, they stick to it. So, once I touch R2, my only options are to continue the run or throw it away. I allow myself the throw away because sometimes the CPU does that instant throwaway when they know the play is dead. I feel this makes things even.
4 My new way of handling the kicking game. I'm absolutely in love with this. I now switch teams and let the CPU kick my field goals for me. I don't think many people are aware, but you don't actually have to execute a play to switch teams back and forth. After you move the controller over to the other team, you can simply enter and exit Supersim without running a play and the teams will be switched. I set USER & CPU FG Accuracy to 35. This is a great setting. With the CPU doing all FGs, you really see the ratings shine. Even though it's technically always the CPU kicking, I went ahead and changed the USER setting as well, just in case it's one of those sliders that may slightly affect something else. And, it can't hurt anything. If Ask Coach says to go for it, but I want a FG, I just kick it myself.
5 I use Formation Subs to give my #2 HB 30% of the formations, which results in that percentage of the carries, roughly. I also do this for the CPU, each game, using the switch teams technique mentioned earlier, as to not miss any plays. No need to reset the CPUs subs either. They do it automatically.
6 Recruiting
1 star school = 1 star prospects that have me as top school + walk-ons + transfers.
2 star school = 1 star prospects that have me in their Top 3 + walk-ons + transfers.
3 star school = 2 star prospects that have me in their Top 5 and under + walk-ons + transfers.
4 star school = 3 star prospects that have me in their Top 10 and under + walk-ons + transfers.
5 star school = Any 4 star prospects and under + walk-ons + transfers.
6 star school = Any 5 star prospects and under + walk-ons + transfers.Last edited by Tuscaloosa; 12-01-2018, 11:14 AM.Comment
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