The Game Outside of the Game - Issues and How to Fix Them
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Re: The Game Outside of the Game - Issues and How to Fix Them
That’s interesting, because it works well for me. When I set it to strip, it’s usually about 30% shot that I Force a fumble on that drive. It’s also almost 100% that I will get a face mask flag that drive too lol
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Re: The Game Outside of the Game - Issues and How to Fix Them
That’s interesting, because it works well for me. When I set it to strip, it’s usually about 30% shot that I Force a fumble on that drive. It’s also almost 100% that I will get a face mask flag that drive too lol
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Re: The Game Outside of the Game - Issues and How to Fix Them
Are you both using Kits' sliders, to a T? Recently, I've been playing a "QB Mode" dynasty, where I only control the HC and QB, in which I've been going with 99% default Heisman sliders at 9 minute quarters... Long story short - I've learned just how much altering sliders affect things other than what the slider is supposed to do. So, if your sliders differ from one another, even slightly in what might seem like an unrelated category, that could easily be the difference in your results. For instance, on the 99% default I've been playing on, I have a pretty good QB yet he misses on several passes each game, even though the Accuracy slider is set to 50. On other sets, like Kits', where the Accuracy slider is set to 5, bumping it up to just 10 will, as you know, make almost every pass a guarantee.
Excellent point. Although some things do stand alone, many sliders impact each other.
I personally am following JKits exactly.
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Re: The Game Outside of the Game - Issues and How to Fix Them
Are you both using Kits' sliders, to a T? Recently, I've been playing a "QB Mode" dynasty, where I only control the HC and QB, in which I've been going with 99% default Heisman sliders at 9 minute quarters... Long story short - I've learned just how much altering sliders affect things other than what the slider is supposed to do. So, if your sliders differ from one another, even slightly in what might seem like an unrelated category, that could easily be the difference in your results. For instance, on the 99% default I've been playing on, I have a pretty good QB yet he misses on several passes each game, even though the Accuracy slider is set to 50. On other sets, like Kits', where the Accuracy slider is set to 5, bumping it up to just 10 will, as you know, make almost every pass a guarantee.NCAA-Ohio State
NFL-Seahawks
MLB-Mariners
NBA-Sonics :'(Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
Idea I had, I wonder what it'd be like to play the first half with fatigue OFF, then the second half, fatigue ON..Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
Personally, I just have to play with it off, the entire game. I don't know how many times I've read through Jbrew's thread, but as far as this game is concerned, I owe that man everything. His statistical analysis on both his and the CPU's success rate of plays tells the whole story, as far as I'm concerned. Plus, I never could get realistic (or even decent) subs with any slider set & auto sub combo. Never could. Formation subs are the only way to go, IMO, regardless of your fatigue setting. So, with all that combined, I see no reason to ever play with fatigue on again.
Recently, I started a dynasty with Default everything on Heisman, with the only non-default setting being Fatigue off, and it has been the most fun I've ever had with this game. For the first time ever, I actually got fired, and it felt incredible lol. My search is over. I don't see any reason why I would ever consider playing another way.Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
I know Young started doing a halftime reset type of thing, but I'm not sure if he still does.
Personally, I just have to play with it off, the entire game. I don't know how many times I've read through Jbrew's thread, but as far as this game is concerned, I owe that man everything. His statistical analysis on both his and the CPU's success rate of plays tells the whole story, as far as I'm concerned. Plus, I never could get realistic (or even decent) subs with any slider set & auto sub combo. Never could. Formation subs are the only way to go, IMO, regardless of your fatigue setting. So, with all that combined, I see no reason to ever play with fatigue on again.
That said, I do think fatigue off needs a different slider set compared to those that were created with fatigue on in mind. I now use a slightly self-modified Matt set, although that's interesting about the default Heisman thing.Last edited by Von Dozier; 11-19-2018, 04:47 PM.Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
Yeah I'm pretty much perma-fatigue off at this point. I went through a few games using J-Kits and Matts sliders with fatigue on recently just to mess around, and it just feels like a totally different game in a negative sense. The game speed was actually the most surprising part, fatigue on just makes the entire game feel SLOW, like the animations themselves are elongated, it's almost bizarre. It was all a great reminder why I can never go back to fatigue on, lol.
That said, I do think fatigue off needs a different slider set compared to those that were created with fatigue on in mind. I now use a slightly self-modified Matt set, although that's interesting about the default Heisman thing.
And Default Heisman/Fatigue Off has been incredible. I decided to finally fully trust Jbrew and go with his recommendation. I should have all along, but I had a lot of fun experimenting.
Default Heisman(USER and CPU FG Accuracy - 35, only change)/Fatigue Off
I just play with a few House Rules:
1 Ask Coach - Offense & Defense - One of the 3 given plays. This is in no way necessary though. Picking your own plays will still give you great results. This is just something that I have always done, since they made it available in the game. Kind of like I actually have a coordinator.
2 Stick with one player on D. Not sure if this would be necessary, I've just always liked the challenge of it, plus the way it really brings out the attributes of your other guys.
3 No "stop-n-pop" passing. Although it's an extremely entertaining part of our real life game, the CPU QB just won't do it. So, I don't either. Once the CPU starts scrambling, they stick to it. So, once I touch R2, my only options are to continue the run or throw it away. I allow myself the throw away because sometimes the CPU does that instant throwaway when they know the play is dead. I feel this makes things even.
4 My new way of handling the kicking game. I'm absolutely in love with this. I now switch teams and let the CPU kick my field goals for me. I don't think many people are aware, but you don't actually have to execute a play to switch teams back and forth. After you move the controller over to the other team, you can simply enter and exit Supersim without running a play and the teams will be switched. I set USER & CPU FG Accuracy to 35. This is a great setting. With the CPU doing all FGs, you really see the ratings shine. Even though it's technically always the CPU kicking, I went ahead and changed the USER setting as well, just in case it's one of those sliders that may slightly affect something else. And, it can't hurt anything. If Ask Coach says to go for it, but I want a FG, I just kick it myself.
5 I use Formation Subs to give my #2 HB 30% of the formations, which results in that percentage of the carries, roughly. I also do this for the CPU, each game, using the switch teams technique mentioned earlier, as to not miss any plays. No need to reset the CPUs subs either. They do it automatically.
6 Recruiting
1 star school = 1 star prospects that have me as top school + walk-ons + transfers.
2 star school = 1 star prospects that have me in their Top 3 + walk-ons + transfers.
3 star school = 2 star prospects that have me in their Top 5 and under + walk-ons + transfers.
4 star school = 3 star prospects that have me in their Top 10 and under + walk-ons + transfers.
5 star school = Any 4 star prospects and under + walk-ons + transfers.
6 star school = Any 5 star prospects and under + walk-ons + transfers.
These may be too tough with my new settings, but I'm loving it so far. Getting fired was awesome haha.Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
The biggest benefit I have found for fatigue is that it does actually effect injuries. I’ve found most injuries occur when the guys are “yellow” in the playcall, showing they’re tired. So combined with some injury rating changes, I’ve seen a good amount of injuries. I lost a star WR for 10 weeks, and one RB for 3, only to be injured again on his 5th or 6th carry when he came back.
I have messed with resetting fatigue at the half. I’ve reset it after the 3rd several times because I forgot at halftime lol. I have noticed that the second half is really easy when I forgot. That’s actually usually the catalyst, I’m like “wow my team is really clicking...ahh crap I forgot to reset fatigue.” Then I do so and the difficulty seems to ramp up.
I agree about formation subs. Even with fatigue on the sub in/out for most positions is wack. I give RB2 5-7 sets or so
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Re: The Game Outside of the Game - Issues and How to Fix Them
Another things I’ve found to be realistic and also a challenge is to not set my audibles. I actually don’t even use them. I only use the “quick audibles.”
This prevents me from putting in any money plays, and prevents guys from playing out of formation. Sometimes there is no good quick audible based on the defense. In these cases I have to burn a timeout as we often see in real life.
It also makes me REALLY consider a 3rd down call. For example on a 3rd and 3 I can call a dive but if they’re crowding the box and in zone, quick slants won’t really work and going deep/play action won’t in the event of a blitz. Call a timeout and regroup with a better call.
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Re: The Game Outside of the Game - Issues and How to Fix Them
1 Ask Coach - Offense & Defense - One of the 3 given plays. This is in no way necessary though. Picking your own plays will still give you great results. This is just something that I have always done, since they made it available in the game. Kind of like I actually have a coordinator.
One of the habits I'm also trying to break is taking control of the WR after a catch. A lot more interesting to see what your WR can do with the ball and utilize his ratings.
4 My new way of handling the kicking game. I'm absolutely in love with this. I now switch teams and let the CPU kick my field goals for me. I don't think many people are aware, but you don't actually have to execute a play to switch teams back and forth. After you move the controller over to the other team, you can simply enter and exit Supersim without running a play and the teams will be switched. I set USER & CPU FG Accuracy to 35. This is a great setting. With the CPU doing all FGs, you really see the ratings shine. Even though it's technically always the CPU kicking, I went ahead and changed the USER setting as well, just in case it's one of those sliders that may slightly affect something else. And, it can't hurt anything. If Ask Coach says to go for it, but I want a FG, I just kick it myself.
6 Recruiting
1 star school = 1 star prospects that have me as top school + walk-ons + transfers.
2 star school = 1 star prospects that have me in their Top 3 + walk-ons + transfers.
3 star school = 2 star prospects that have me in their Top 5 and under + walk-ons + transfers.
4 star school = 3 star prospects that have me in their Top 10 and under + walk-ons + transfers.
5 star school = Any 4 star prospects and under + walk-ons + transfers.
6 star school = Any 5 star prospects and under + walk-ons + transfers.
These may be too tough with my new settings, but I'm loving it so far. Getting fired was awesome haha.
1 Star: (Home State: Top 3) (Pipeline: Top 3) (Any: 1st)
2 Star: (Home State: Top 5) (Pipeline: Top 3) (Any: 1st)
3 Star: (Home State: Top 10) (Pipeline: Top 5) (Any: Top 3)
4 Star: (Home State: Any) (Pipeline: Top 10) (Any: Top 5)
5 Star: (Home State: Any) (Pipeline: Any) (Any: Top 10)
6 Star: Any player you want to pursue
One of the reasons I stopped using audibles alltogether was because 95% of the time when you audible, if the coverage is playing off the WR, they'll immediately go into press. Always created way too many exploits and triggered the "blow past" animation more often than not.Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
The biggest benefit I have found for fatigue is that it does actually effect injuries. I’ve found most injuries occur when the guys are “yellow” in the playcall, showing they’re tired. So combined with some injury rating changes, I’ve seen a good amount of injuries. I lost a star WR for 10 weeks, and one RB for 3, only to be injured again on his 5th or 6th carry when he came back.
I have messed with resetting fatigue at the half. I’ve reset it after the 3rd several times because I forgot at halftime lol. I have noticed that the second half is really easy when I forgot. That’s actually usually the catalyst, I’m like “wow my team is really clicking...ahh crap I forgot to reset fatigue.” Then I do so and the difficulty seems to ramp up.
I agree about formation subs. Even with fatigue on the sub in/out for most positions is wack. I give RB2 5-7 sets or so
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Re: The Game Outside of the Game - Issues and How to Fix Them
I just simply do the sim Watch Play thing if it's a field goal beyond 20+ yards, been fine for me. I found 35 accuracy to be a little too harsh though in my experience, so went with 40.
One of the reasons I stopped using audibles alltogether was because 95% of the time when you audible, if the coverage is playing off the WR, they'll immediately go into press. Always created way too many exploits and triggered the "blow past" animation more often than not.
I used to do the watch play thing, but I couldn't stand it anymore, because of Ask Coach implying that we would kick it, only to watch the play and see my offense come out (without me) to go for it. That, and also a faked FG that we didn't get, of course. That was the final straw for me. With this new method, you still watch the play, just from a normal gameplay view. I just pick FG Block for the other team, and select their FS during the kick and don't touch anything.
As far as audibles, I haven't used them since a couple months after release. I just found it too easy to dominate the game. Spread 'em out, in fear of the pass, then quick audible into the run. That leads to so many big runs and one-on-one opportunities with safeties.Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
I used to do the watch play thing, but I couldn't stand it anymore, because of Ask Coach implying that we would kick it, only to watch the play and see my offense come out (without me) to go for it. That, and also a faked FG that we didn't get, of course. That was the final straw for me. With this new method, you still watch the play, just from a normal gameplay view. I just pick FG Block for the other team, and select their FS during the kick and don't touch anything.Comment
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